Best I did for VQ3A was to up the bot count to 30, any more than that and the game do the memory error. Tried in in ioquake last year, while it runs for a bit, but besides the lag, I often get weird collision and variable tracking errors.
Currently testing the source port "Quake3e", it runs smooth, creates a clean log in base dir., and doesn't add temp junk somewhere in my computer(unlike ioquake), and, get this; Tested, could handle 60 bots just fine. No lag spike, no malloc shenanigans, runs just as well as running a 20-player match on VQ3A.
So yeah, I really like 'Quake3e' now. They're not kidding when they said "reworked Zone memory allocator, no more out-of-memory errors".
Get Quake3e here: github.com/ec-...
Music Used:
MegatonRainfall - • Megaton Rainfall OST -...
SystemShockRemake - • System Shock Remastere...
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#CannerZ45 #quake3arena #quakeiiiarena #modding #moddinggames
Негізгі бет Quake III Arena mod test: Tried to run a game with 60 bots. Accidentally recreated the intro scene.
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