Today, I would like to introduce you to the "Meta Depth API" for Quest 3, which is now part of Meta's Presence Platform tools.
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Meta Depth API can greatly enhance mixed reality experiences by occluding digital objects with the real world. I will also explore various occlusion examples, including the creation of a basic 3D platformer with passthrough, scene understanding, and the exciting new occlusion features.
📚 Quest 3 With Meta Depth API Video Chapters:
00:00 - 00:35 - Meta Depth API With Quest 3 video introduction
00:35 - 02:40 - A variety of Demos With Meta Depth API (Hard Occlusion vs Soft Occlusion)
02:40 - 09:56 - Building a Meta Depth API demo with Occlusion Standard and Occlusion Particle Standard Unlit shader
09:56 - 10:19 - Testing your first Meta Depth API Unity Project!
10:19 - 15:16 - Adding a Robot Character Controller and testing it on the Quest 3
15:16 - 15:57 - Adding additional features such as UI, interactions, and score system
15:57 - 16:31 - Wrapping Up Meta Depth API tutorial and video
📌 Helpful resources including Depth API Guitar demos available below:
developer.oculus.com/blog/mes...
github.com/oculus-samples/Uni...
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amzn.to/3rSLzF7 (affiliate link)
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Негізгі бет Ғылым және технология Quest 3: Powerful Mixed Reality Features with The NEW Meta Depth API
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