No no no. This is wrong. Everyone knows first thing we need to do is actually delete cube.
@KevBinge
5 жыл бұрын
Hahahahaha!! 🤣🤣
@Xraller
5 жыл бұрын
That’s a lot more than just passable. That looks freakin great! Can’t wait to get home and try it!
@KevBinge
5 жыл бұрын
Thanks!! Give it a shot! 😀
@chadkushner6666
5 жыл бұрын
NICE! Love this tutorial!
@KevBinge
5 жыл бұрын
It’s been crazy trying to get this one out lol. Thanks!
@vivektyagi6848
5 жыл бұрын
Impressive as always, but what impressed me more is the level of your instant recall for features and navigation of Blender in its recent 2.8 avatar. That's a new high for sure.
@KevBinge
5 жыл бұрын
Thank you!! It’s amazing when I can remember to tie my own shoes lol.
@vivektyagi6848
5 жыл бұрын
@@KevBinge lol
@bouncycow3010
5 жыл бұрын
These tutorials are great, but please never stop your quick and dirty ones😀
@KevBinge
5 жыл бұрын
Thanks! I’ll do more soon 😀
@zakirhusenshaikh8285
3 жыл бұрын
If you are not finding crackle option then just set it to 3D and distance to edge to get cracks
@KevBinge
3 жыл бұрын
Yup! Thanks!
@zakirhusenshaikh8285
3 жыл бұрын
@@KevBinge please make a video in future on desert cracked road please if you can🤗
@KevBinge
3 жыл бұрын
I’ll add it to the list. Thanks!
@donnahiggins3495
Жыл бұрын
ur the hero of my day today!
@matthewcs490
2 жыл бұрын
1:00 You can just select the camera and press ALT-R and ALT-G to cancel out rotation and location, respectively. Just a tip for an easier way to do that and also to save time.
@KevBinge
2 жыл бұрын
Thanks.
@kwynintelligence435
5 жыл бұрын
Yeahh, I like this kind of speed tutorials with lots of useful information
@KevBinge
5 жыл бұрын
Thank you! Speed at 17 minutes? I’ll take that!! 😀
@kwynintelligence435
5 жыл бұрын
@@KevBinge Yeahh, speed ist not start/stop. Speed ist start/fast/stop ;-)
@AgentTheWookie
3 жыл бұрын
Not only the tutorial is energetic and dense on information, but I also loved the final quote a lot: "Hopefully, you got something out of it, and if you did... [I expected to hear casual LIKE SUBSCRIBE HIT THE BELL SEND ME A POSTCARD] - great!". That felt so good, not gonna lie. :D Spectacular content there, keep it up, man.
@KevBinge
3 жыл бұрын
Thank you!! I’m glad you liked it. Welcome to the channel!!
@yves8695
5 жыл бұрын
WOWI I´M learning so much with your videos, thank you very much!!!!
@KevBinge
5 жыл бұрын
I’m glad to hear that. Thanks!!
@summerb9578
Жыл бұрын
I enjoyed this one. I am on blender 3.4 so there were some changes, but not too bad and my final result was similar enough. Wish the follow on sessions had been done (hint, hint). Off to search and learn some more. Thank you for creating and sharing.
@KevBinge
Жыл бұрын
Great to hear! I need to make more videos lol. Thanks!
@dannybouchard4140
5 жыл бұрын
Another cool one to try! Thanks mate!!
@KevBinge
5 жыл бұрын
You’re welcome. Thank you!!
@badsamareetan177
3 жыл бұрын
Love your content dude th3e way you teach is straight to the point and easy to follow. Fair play to you!
@KevBinge
3 жыл бұрын
Thank you!!
@Cyber_Kriss
5 жыл бұрын
Very, very, very nice job ! Me at 15:15 : Wow that's super cool !
@KevBinge
5 жыл бұрын
Thank you!! It’s fun 😀
@CaptainFutureman
4 жыл бұрын
Who cares about the lake, that fake atmosphere hack is gold! So simple, so easy, so obvious that I wouldn't have come up with it in a million years. I'm off to subscribe.
@KevBinge
4 жыл бұрын
Thanks!!! Welcome to the channel!!
@juancarlosguagnoni4062
2 жыл бұрын
Bro , you saved me with this video !!! You are amazing !!!
@KevBinge
2 жыл бұрын
Thank you!!
@funnyusername3856
5 жыл бұрын
Nice job, it looks as barren and empty as my bank account.
@KevBinge
5 жыл бұрын
Hahahahaha!!!! Thanks!! I hear that lol!
@DavidBoura
5 жыл бұрын
@@KevBinge Mine has grey sky.
@KevBinge
5 жыл бұрын
I like grey skies too. You can play with the saturation. I’m going to do that in the follow-on video.
@Ali_Aquiles
5 жыл бұрын
thank you so much ❤❤❤
@KevBinge
5 жыл бұрын
You’re welcome!
@RowDogSA
4 жыл бұрын
To get the same effect in 2.83, use Distance to Edge.
@KevBinge
4 жыл бұрын
Yup! Thanks!
@angelabird85
4 жыл бұрын
Doesn't work for me
@calledfenrir
2 жыл бұрын
@@angelabird85 use cycles, worked for me, cheers.
@ylhameresov9492
5 жыл бұрын
Really good video, waiting for next part.
@KevBinge
5 жыл бұрын
Thank you!
@harryboteler5332
5 жыл бұрын
Brilliant, Kev! And the result is so convincing. However, I have a week old alpha build of 2.81 for Mac and I'm intrigued as to how come my Voronoi Texture node is so different from yours - much more complex, with no crackle and with completely different layout and 'feature' options (for example: 1d, 2D, 3D and 4D, F1 & F2; Distance to Edge, Sphere radius, etc)?
@KevBinge
5 жыл бұрын
Thanks!! Hmmm... they may have updated it for 2.81. I’m not doing 2.81 videos until it’s official, as I’d jumped on 2.8 very early on and it changed so much from video to video that it was a huge headache. Truth is though that Voronoi will work even with updates and no crackle, you’d just need to push the edges together with a ramp and tweak it. I’ll have to take a look at 2.81 and see the alternatives through. Thanks for the heads-up!!
@miccallwang3164
5 жыл бұрын
same porblem
@joshgimmix6291
4 жыл бұрын
@@KevBinge Hey, very nice tutorial though. I have the same problem, in 2.81 you cant make the subdivision surface adaptive, there is literally no option to change it. You know an alternative for this problem?
@Stallagmite
4 жыл бұрын
yah, I couldn't get the same results from there...
@akash_4769
5 жыл бұрын
Wow!
@KevBinge
5 жыл бұрын
Thanks!
@akash_4769
5 жыл бұрын
@@KevBinge am gonna try it real soon
@KevBinge
5 жыл бұрын
Go for it and let me know how it goes.
@HappyPrometheus
5 жыл бұрын
This looks cracking good! Now we just add the roadrunner or a rocket car :)
@KevBinge
5 жыл бұрын
Thanks! Sort of where I’m going with this 🤫
@HappyPrometheus
5 жыл бұрын
@@KevBinge It is also very environmental.
@sumerjacob850
4 жыл бұрын
Seriously in just one video you solved so many of my issues camera, hiding view and mountains. I deleted three meshes today. Can I do something to make little bit dust on the ground rather than all cracky land. You just been subscribed
@KevBinge
4 жыл бұрын
Thanks!! You totally could make dust instead of cracks. You could do more with the misbehave and noise textures and leave out the displacement. That will give a dusty look. Does that help?
@sumerjacob850
4 жыл бұрын
@@KevBinge yes thanks i will try again today. and amazing HDRI site :)
@KevBinge
4 жыл бұрын
It’s a great site! That guy is awesome!
@pulseless5968
Жыл бұрын
This was an amazing tutorial!!!
@KevBinge
Жыл бұрын
Thanks!
@dustbin1111
Жыл бұрын
Very nice. I'm trying to replicate in Blender 3.2; so much has changed! Any plan to update dry lake bed texture in current version?
@KevBinge
Жыл бұрын
I should do that. Thanks!
@manasseh152
5 жыл бұрын
first XD. thanks for all the great tutorials
@KevBinge
5 жыл бұрын
You’re the first! Thanks!!
@tehf00n
Жыл бұрын
Subdivision doesn't have Adaptive to de-step the edges now. I'm still trying to figure out a way to smooth them a little but no luck yet.
@KevBinge
Жыл бұрын
Oh yeah, lots has changed since I made this. I’ll have to redo it at some point.
@tehf00n
Жыл бұрын
@@KevBinge I can work around the stepped edges if I pick specific angles to render from but it makes it more difficult with animation where the camera is moving. I might look into recreating it with geometry nodes as there might be some way to solve it there. Not sure though but re-instancing the voronoi might give more control over each tile.
@rojaspinb8078
3 жыл бұрын
Ur tutorials r short buh surprisingly i really understand em when I watch it keep it up
@KevBinge
3 жыл бұрын
Thanks!! I’m finding the balance 😀
@RW_CreativeMedia
4 жыл бұрын
weldone!
@KevBinge
4 жыл бұрын
Thank you Richard!!
@sraavan6129
2 жыл бұрын
my voronoi texture dosnt show an option to change from closet to crackle instead to shows 3d. Fi and Euclidea , please tell me a solution
@hitfilmexpresstutorials8926
4 жыл бұрын
Thank for a great tutorial and replies to ALL the comments. (That does not happen often!) I was was wondering if the follow-up of the dry lake has been done yet? Can't seem to find it. Have a great day.
@KevBinge
4 жыл бұрын
It’s coming. I got super busy with the day job 3D and freelance 3D. I’m getting 3D’d out haha!!
@levelchanger468
4 жыл бұрын
Very nice tutorial dude. l like it.
@KevBinge
4 жыл бұрын
Thank you!!!
@fun2joke-y1n
4 жыл бұрын
how we can add the EVT_tweak_l when i am pressing ctrl +t then its not showing anything when i am going to install it on edit menu preference then then there also i cant find it how i will find it please answer sir please
@KevBinge
4 жыл бұрын
EVT_tweak_I? I’m not sure what you are referring to. Ctrl T is for “node wrangler” and it’s called that in the addon preferences. Is that what you’re referring to? Thanks.
@fun2joke-y1n
4 жыл бұрын
@@KevBinge how i will set it when i presse ctrl+t then it show to me ? Thanks for response please sir reply me must i am trying to make this one since one weak
@vrharh
3 жыл бұрын
This is great. Is there Part II ?
@KevBinge
3 жыл бұрын
Not yet lol! I had it on the list then Blender changed, I got sidetracked, etc... haha
@СиДжиФартёж
5 жыл бұрын
Fast but cool! Cool channel!
@KevBinge
5 жыл бұрын
Thanks!! Fast are the 1 minute ones but I’ll take that compliment! 😀😀
@СиДжиФартёж
5 жыл бұрын
@@KevBinge Fast enough for me, I'm not a rabbit. lol
@KevBinge
5 жыл бұрын
Me either 🤫
@СиДжиФартёж
5 жыл бұрын
@@KevBinge So we have a lot in common - we work in a blender and both are not rabbits
@KevBinge
5 жыл бұрын
Totally! Do you like Starbucks and money too? Lol
@ClintCarlson
3 жыл бұрын
Great tutorial. Did the followup with the fog and compositing ever happen? Can't seem to find it.
@KevBinge
3 жыл бұрын
Thanks Clint! That one didn’t happen lol. A whole lot in Blender changed after this one. I may redo it 😁
@basspig
Жыл бұрын
I have been trying to make large terrain that I can fly over for a distance of what seems to be miles but the number of triangles gets to be unmanageable on a PC. Any ideas how to make a large terrain without having it look like geometry and low poly count?
@farrelmf6912
3 жыл бұрын
13:05 Very helpfull ty
@arakotchian1810
4 жыл бұрын
Hi Kev. Thanks for the great tutorial, it is exactly what I needed for a current project, but it brought my poor machine to a grinding crawl and then a CUDA error. Can you put up the specs on the machine you use for these ? My upgraded Mac is not up to this task so I may have to build a machine specifically for Blender work. Also, the Vornoi texture in Blender 2.82a has completely different looking settings. I played around with and consulted the blender manual to see if I could get it to do what you're doing. Here is what I ended up using and it looks exactly right. Connect the Distance to the Bump, set to 2D, Distance to Edge, and scale 800 randomness 1. I'd put the screen grab up but I can't figure out how to attach and image to this. regards -AK
@KevBinge
4 жыл бұрын
Thanks! That will help anyone watching this! My machine is 3 years old now. It’s an i7 with a GTX 1070 card, and lots of ram.
@adlad885
4 жыл бұрын
Thank you for the comment, it really helped!
@nikrogers123
5 жыл бұрын
I thank you for all your answeres as I cant figure all this but I am making progress ,,anyway kitbashing is very useful to me and the only problem so far is that the uvs tend to stick together ..I can selet them and look at them seperately but assigning the areas is tuff as it seems blender keeps going back to what it had before , one big surface ,I get two lists one for materials and one for colors but still cant apply em to the right place .If you have a tutorial or short answere please let me know thanks
@KevBinge
5 жыл бұрын
Hmm... that’s a tough one. You can select faces or UVs and do projections for just those, then move the “islands” around, or separate the objects into different objects and do it that way?
@nikrogers123
5 жыл бұрын
that all sounds great someday I hope Ill be able to do that ,but I just did it by selecting em and being really careful how I did it and managed to keep em seperate so I may be getting good .Blender is a lot to do with feel I think . Also the kitbash was simple ,I was trying to import objs thru file not import , I know it sounds silly but I actually tried to do that , anyway I think the kitbashing may be a big deal for me as I am pretty incapable of doing much else at the moment .. So I learned a lot this session and I still cant see here Im going but I think I at least know what Im looking for . thanks for the answeres .
@Sixstring65adgmail
3 жыл бұрын
Do you know how to do this in 2.91 ‘cause the Voronoi completely changed. Can’t get the new one to work like this.
@KevBinge
3 жыл бұрын
Try using “distance to edge.” See if that works on the voronoi!
@Sixstring65adgmail
3 жыл бұрын
@@KevBinge did that but it creates weird artifacts on some of the cells
@Sixstring65adgmail
3 жыл бұрын
@@KevBinge Yep, that works (2D - Distance to Edge)
@KevBinge
3 жыл бұрын
Awesome!!! Thanks for letting me know. I had a feeling that might work.
@ProfessorOfHow
4 жыл бұрын
Does this work in eevee? I mean, can we create this same scene in eevee using same steps as mentioned in your tut?
@KevBinge
4 жыл бұрын
This mostly could be done in EEVEE but the displacement won’t be the same. Microdisplacement is awesome in Cycles.
@Albert_XXI
3 жыл бұрын
Great work. Thank you. For all those of us using 2.92 the result it's...awkward. Tried to fiddle around for some time but with no effective results
@KevBinge
3 жыл бұрын
Thanks! Yeah, using “distance to edge” for voronoi seems to work decently but it’s changed since this video.
@jordancollis5569
3 жыл бұрын
@@KevBinge Are you willing to do any updated version of this tutorial? I'm kinda at an impasse with the vornoi texture.
@KevBinge
3 жыл бұрын
Sure! Thanks for the idea!
@jordancollis5569
3 жыл бұрын
@@KevBinge awesome, I'm subbed so I can watch it asap. Right now I'm I'm just using an image texture of some cracked dort and a grayscaled version of said image as the displacement. It is acceptable but not nearly as good as your finished product.
@KevBinge
3 жыл бұрын
Thanks! Actually, photo textures would usually be better as they are real 😀
@bodey6173
4 жыл бұрын
uh mine turned out just like yours besides the hdr which was a bit off wich I kind of corrected but my thing is also filled with blue lines
@KevBinge
4 жыл бұрын
That could be a graphics card issue. I’m not sure what would cause that.
@sixtyfivewatts65
2 жыл бұрын
The Voronoi texture is different from mine ? 4:36
@KevBinge
2 жыл бұрын
Yeah, it changed a while back. Use “distance to edge” now.
@ed_halley
5 жыл бұрын
Just "throwing a few more zeroes" into the far clipping distance is not free-- you lose on your Z resolution and will have more Z-fighting geometry when polygons are too close together. The ratio of far / near drives this resolution, so you can get a little bit of that Z resolution back by pushing the near clipping plane out too. The cost there is that objects will clip more if they get too close to the camera. There's no such thing as a free lunch.
@KevBinge
5 жыл бұрын
Yes, true, but frustrated noobs...
@roeejo4d764
2 жыл бұрын
If there isn't crackle, all I need to do is just set it to 3D and distance to edge to get cracks?
@KevBinge
2 жыл бұрын
Pretty much. That’s what’s changed.
@roeejo4d764
2 жыл бұрын
@@KevBinge Alright, thank you
@JadeEverduske
4 жыл бұрын
Tried to do this but my plane becomes round, I get horribly jaggy ugly ground, and the scene crashes when trying to render. no idea what I'm doing wrong
@KevBinge
4 жыл бұрын
There are 2 choices on the subdivision modifier. Use “simple”. Also, it’s jaggy because you don’t have enough subdivisions, but more will cause a crash. It’s best to find balance, and maybe render with Cycles over EEVEE if EEVEE is crashing. Use CPU rendering too if you have issues.
@JadeEverduske
4 жыл бұрын
@@KevBinge I took your advice and went with CPU rendering and the crashing stopped. It seems with the experimental version, the renderer goes through more steps prior to tiling out the scene, and it continuously crashed on one of those steps. Also I was using a different HDRI than you, but it had poor lighting. tweaking the bump, color ramp, and displacement settings seemed to hide some of the jagginess. Thanks for your help!
@KevBinge
4 жыл бұрын
Awesome!!! I’m happy it worked for you.
@PonteRyuurui
5 жыл бұрын
delicious
@KevBinge
5 жыл бұрын
Thanks!!
@hexonedits9252
2 жыл бұрын
u should make an updated tutorial on it cuz blender has changed allot
@KevBinge
2 жыл бұрын
That’s actually a great idea. I’ll do it. Thanks!
@jacobcosquer105
4 жыл бұрын
Needs updating so it aligns with the current settings of the new version otherwise it is useless
@KevBinge
4 жыл бұрын
Just switch to distance to edge in voronoi and it’s all the same.
@nohmaanmustafa4413
3 жыл бұрын
@@KevBinge I changed to distance to edge but I cant connect the voronoi textures colour option to the colour ramp boxs' height option because the voronoi box has no colour option. I can only connect distance to height. What shall I do? Great vid so far btw.
@Iconpicture
4 жыл бұрын
what wrong with my Voronoi texture - has no crakle parameter(, so, finally everything going wrong after it
@KevBinge
4 жыл бұрын
They totally changed the Voronoi node between this video and 2.81. This technique still works but use a different parameter that looks as similar as you can find by playing around with it.
@HedronStudio
4 жыл бұрын
Nice tutorial! When will be the next video to this project? And I try to make the scene to take place in the night. Do I have to change something on the HDR for this?
@KevBinge
4 жыл бұрын
Thanks! I have some more planned at the moment. I have to get to them lol. To answer your question, yes, ultimately, a good night hdr would be best. You could use comp tools to “day for night” the shot, but getting night lighting from the start would be better.
@HedronStudio
4 жыл бұрын
@@KevBinge Thanks for the fast answer! One more thing, I cant get blender to render my scene. I have a 1080ti Overclocked and activated CUDA in the properties and Render Device "GPU Compute". I hit render and the Pop up window appears with no image or progress in it. just the grey grid. CPU temp rises for a short time, GPU stays coll and does nothing.. Whats goin on here? The only thing I made different the you is that I have four mountains and they have a resolution of 1000x1000 instead of 512x512.
@mettesboy
4 жыл бұрын
great tutorial. I animated it with a moving camera, sadly enough I can't seem to use GPU rendering in Cycles experimental.... using an AMD X3950 in combination with a radeon 5700XT... cpu rendering works, but gpu rendering turns into a black screen, screen turns itself of... eevee rendering etc. is no problem at all
@KevBinge
4 жыл бұрын
Thanks! Yeah, it’s a BEAST to render. I’m doing it on a single NVIDIA GTX 1070 but it’s slow. CPU is slower but works.
@lzcats7431
4 жыл бұрын
My voronoi texture node is completely different.
@KevBinge
4 жыл бұрын
Yes. Use distance to edge now. I need to remake this one.
@Mrpaul20
4 жыл бұрын
Wow Nice tutorial Yeah bwoi😂
@KevBinge
4 жыл бұрын
Thanks!!
@jamieedgington7958
4 жыл бұрын
anyone else have a problem with normals not working at all ? stuck :(
@KevBinge
4 жыл бұрын
Are you using experimental mode in Cycles by any chance?
@ItsLaxe
5 жыл бұрын
you forgot to link your displacement tutorial
@KevBinge
5 жыл бұрын
Yes, sorry, here’s the link: kzitem.info/news/bejne/tqGLlmGHnomGloo
@remainingcube
2 жыл бұрын
My voronoi looks way different than yours , why so ?
@KevBinge
2 жыл бұрын
They changed it up. Use distance to edge and you should get something similar.
@Wzxxx
4 жыл бұрын
I see no change when changing dicing scale. Same strange edges on the ground even with super low setting. Why?
@KevBinge
4 жыл бұрын
Try hitting tab once or twice. It might not be refreshing.
@Wzxxx
4 жыл бұрын
@@KevBinge I tried. It is refreshing however nothing changes in order to get rid of this strange edges. Only extending distance for black and white in color ramp helps for it. Dicing scale has not effect for me. I did everything exactly like You in tutorial. Isn't it about subdivision options in "render" panel? (1 px and 8 px)?
@KevBinge
4 жыл бұрын
Yes, you could play with the subD settings as well. Those two places should get you better edges. It’s strange that that isn’t working for you. I wonder if you switch to GPU or CPU would make any difference. I’m sorry you’re having this issue, it’s frustrating... if I can think of any other reason I’ll update this response. Strange...
@Wzxxx
4 жыл бұрын
blenderBinge Thx for response anyway. I appreciate your work. Yep, it is frustrating. I set some settings exactly as in your great tutorial but still no change. There is a change but these edges are still bad with dark triangles and low dice settings do not help. Thx anyway for your channel
@alfredmerton5365
4 жыл бұрын
Is this possible with Evee??
@KevBinge
4 жыл бұрын
Yes, and it will render faster now too.
@Unleashed75
5 жыл бұрын
3:10 No Link....
@KevBinge
5 жыл бұрын
Ahh.... I see that. It must not have saved. Here it is: kzitem.info/news/bejne/tqGLlmGHnomGloo thanks!
@VitorCaldeira1980
4 жыл бұрын
if i try to use cycles my render in the shading view my render stays black and patch shading stays extremely slow !!!! why???
@KevBinge
4 жыл бұрын
What is your setup? Are you using HDRI? Do you have experimental set? What happens when you turn down the subdivision settings? Does it still stay slow?
@umdbest001
4 жыл бұрын
I dont have gpu its too heavy for my laptop sadly but i will scale things down
@KevBinge
4 жыл бұрын
Scaling will probably work 😀
@umdbest001
4 жыл бұрын
@@KevBinge thanks a lot will do that Love your content
@KevBinge
4 жыл бұрын
Thank you!!
@NoobMaster-we6ll
3 жыл бұрын
Make a snowy terrain! MAKE A SNOWY TERRAIN 😭😭😭😭😭😭😭😭
@KevBinge
3 жыл бұрын
I have one coming 😀
@NoobMaster-we6ll
3 жыл бұрын
@@KevBinge u r the best mann
@KevBinge
3 жыл бұрын
I try sometimes 😀
@swatishaw1351
3 жыл бұрын
pls show the tuto in 2.9 due to change of voronoi
@KevBinge
3 жыл бұрын
Try changing to “distance to edge.” Tray might help.
@petertremblay3725
5 жыл бұрын
I am really disappointed Kev by this one since i was waiting for the dust ball procedural and the cattle skull with horn!
@KevBinge
5 жыл бұрын
Lol!! Patience... 😁
@petertremblay3725
5 жыл бұрын
@@KevBinge What is a desert an arid place without these iconic elements lolll
@KevBinge
5 жыл бұрын
True true!!
@hijsalot
4 жыл бұрын
Awesome but the voronoi texture is changed :(
@KevBinge
4 жыл бұрын
I know, 2.81 changed it up pretty nicely but the video needs to be tweaked now lol. Thanks!
@MarcusBowles
3 жыл бұрын
Hi Kev I'm looking to get a channel intro video made up and I have an idea that would require the use of this dry lake bed which kind of matches my logo. It would basically need animating with a few different camera angles and some lighting effects, would this be something you could help with as a commission piece? Please let me know thanks.
@MarcusBowles
3 жыл бұрын
I can storyboard it aswell in a rough way to give you an idea
@KevBinge
3 жыл бұрын
I’m slammed at the moment as my machine has been running almost non-stop on render since about a month ago haha. Email me at temp@virtualtweakers.com though.
@Shiba436
5 жыл бұрын
For some reason I can't render it? It's only grey and nearly crash everytime.
@KevBinge
5 жыл бұрын
Try turning up your dicing scale and don’t render at full HD, but maybe 720p instead to test it. Also, to render, I hit F12. I don’t move my mouse at all after hitting render or sometimes it freezes up.
@Shiba436
5 жыл бұрын
@@KevBinge Dicing scale 2 worked at 1080! Thanks!
@KevBinge
5 жыл бұрын
You’re welcome 😀
@nikrogers123
5 жыл бұрын
Im sending this message to anyone who may have a clue , I am trying to get some kitbash files into blender and it cannot get hold of them although it can find them ,Ive put them in various places but it will not open the folder , it goes to the top of the tree but no further , I dont know how to link or append in the library . The folder is obj not anything strange ,if you can suggest anything please tell me . thanks
@KevBinge
5 жыл бұрын
Is it a model set from kitbash.com?
@mohammederbei3736
3 жыл бұрын
I want attachments please
@KevBinge
3 жыл бұрын
Attachments?
@iamsaood
4 жыл бұрын
cant find its 2nd part
@KevBinge
4 жыл бұрын
I haven’t made it yet. Things have changed and I need to revamp it 😀
@gomezrodriguez9059
5 жыл бұрын
With eevee not work?
@gower1973
5 жыл бұрын
No it uses adaptive subdivision to subdivide the plane, basically you get lots of subdiv right up near the camera but hardly nothing right at the back
@KevBinge
5 жыл бұрын
Exactly. The adaptive micro-poly displacement is awesome in Blender. Thanks!!
@userxbw
4 жыл бұрын
that voriniri node is not even the same any more.....
@KevBinge
4 жыл бұрын
It’s changed quite a bit. Use distance to edge.
@sketchb0ok484
Жыл бұрын
I keep getting out of system memory
@KevBinge
Жыл бұрын
Yeah, this can be a beast with eating RAM. Try less subdivision and it will probably work for you.
@mutantvk7660
3 жыл бұрын
I juzt completed this at 13:14 then my blender crashed and my all work gone🙃🙃😶
@KevBinge
3 жыл бұрын
Oh man, I’m sorry to hear that!
@mutantvk7660
3 жыл бұрын
@@KevBinge don't worry man , your project is so awesome that I can create this many times again...😉
@KevBinge
3 жыл бұрын
Haha! Awesome! You’ll go far for sure! Thanks!
@bear-od9ot
4 жыл бұрын
my gpu is about 10 times slower than my cpu. because that makes sense
@KevBinge
4 жыл бұрын
Of course it does lol!!!
@Briizardsx
3 жыл бұрын
When ur comptuer cant handle cycles- rip
@KevBinge
3 жыл бұрын
Yeah
@mosog8829
5 жыл бұрын
You should have entitled it "climate change environment" or "climate change impact". 😆😆😆😆😆
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