EXACLTY what I needed... I can't believe it was so difficult to find a tutorial so accurate & straight to the point. Thanks a TON.
@vrmsali
3 ай бұрын
Even though it is a 3 years old video but this is exactly what I was looking for. Thank you.
@cwgochris71
5 ай бұрын
The sneeze made me laugh really hard. Never heard a KZitem tute with a sneeze! :)
@neptunus531
11 ай бұрын
6:30 Bless you bro :D
@MeleenGames
2 ай бұрын
My favorite blender tutorial.
@metairl
3 жыл бұрын
6:32 bless u
@cathconnell8466
3 жыл бұрын
been learning so much from your videos, thank u!!
@ginho3848
Жыл бұрын
Thank you
@YourBestFriendreally
3 жыл бұрын
So helpful, and such a cool skill, lots of great things can be done with this. I'm actually working on a channel intro, and this right here is going to help me make a great one, so thanks!
@jozef_s
Жыл бұрын
Well explained, even for newbie! :) Thank you.
@matusskalican5951
2 жыл бұрын
bless you
@cryscoxx
Жыл бұрын
I don't see the convert button in 4:13, it said "make instances real" instead. And when I click that, that distorted my character (rig) into a stretchy disaster... I just wanted to make a pile of bodies 😔
@BlankerWahnsinn
2 жыл бұрын
Physics setup
@sean2k54
Жыл бұрын
I'm using blender 3.3. When I turn off show emitter, Nothing is there. Frame Start and End are at 1 and yet a blank box. Even if the emission number is at 1000 it is showing only the outline of an empty box. I think that is why the other comment says outdated.
@lucidzach
Жыл бұрын
i followed this step by step and my bananas (the obj im using) just explode everywhere into the air not fall down
@dariadolgikh1386
Жыл бұрын
Try t change Ground setting from Convex Hull to Mesh
@madmanga64
26 күн бұрын
Awesome video, quick and to the point
@حاتمإسماعيل-ب7ر
9 ай бұрын
6:30 Bless you
@drendelous
3 жыл бұрын
Sorry I did not find a tutorial on water simulation among your videos, there are so many settings to set. I watched several tutorials but most of them are quite clunky and hard to follow. Would you mind making one?
@JoeyCarlino
3 жыл бұрын
Yeah, I'll look into it. Thanks for the suggestion.
@jimEther
3 жыл бұрын
This was exactly what I needed. Thank you very much.
@LotharVelling
Жыл бұрын
The searching has an end, thank you :) Meanwhile Blender has advanced to Version 3.5.1, the "Convert" button on the particles modifier now says "Make instances real", furthermore I didn't see differences and the tutorial worked fine for me.
@xr.melissa
Жыл бұрын
I'm currently making a MASSIVE pile of objects... Like 10,000+ rubber ducks. My computer is not enjoying this lol. I was wondering if you have any suggestions on how to make this task easier on my computer. Could I maybe add filler underneath the pile? I don't need to render the objects falling, just a big pile spilling out of a door, basically.
@eamonncfinn
10 ай бұрын
Did you ever find a fix for this. I was trying to do the same and when I make the instances real my computer shits the bed and blender crashes.
@JoeyCarlino
10 ай бұрын
Faking it with geometry nodes is a good option. Distribute points on faces and instance your object into the points. I have a few geometry nodes for beginners videos that should help.
@محمدقربانی-ش7ط
19 күн бұрын
I was exactly looking for this kind of tutorial... Thank you very much!"
@holytrashify
2 жыл бұрын
it took me over an hour just to find something that took you 2 seconds....Blender
@RyanClarky
5 ай бұрын
This is an excellent video, but no matter what I do, all of my objects ether float away or explode away instead of dropping down to the plane. Any ideas?
@timuranarkulov8732
2 жыл бұрын
bless you
@collabcousin3504
4 ай бұрын
I got a Problem As soon as i save my project and reopen it my Objekt pile diasappears Any idea to solve that problem ?
@mohitmojito
Жыл бұрын
When I press grid nothing happens and I have a lot of objects/halos in my emitter by default. What do I do? I am trying to create a pile of ice cubes to place inside a cooler. I had to create a new blend file just for creating the pile.
@ckmedia4103
Жыл бұрын
"... And now uhh when you, AACHOIHGFSDBNDOIF!!!"
@cann1bal965
2 жыл бұрын
Using newer Blender version.. When i select the emitter and go to the particles tab, it shows " Make instances Real " instead of " Convert " and clicking ' make instances real ' doesnt do anything visually and also doesn't make all those emitter objects separate in the outliner 😕 and when i play it, the objects just fall through the passive rigid body.. Any help plz ?
@Aveilas11
2 жыл бұрын
The real shiny pile of trash were the friends we made along the way
@borisboev2199
2 жыл бұрын
Hello from Ukraine=)Thank you very much for this video=) I designing packaging for local producer of kids rice porridge and I will try to make a pile of rice seeds using your advices.
@mb10224
11 ай бұрын
my objects keep attracting to each other, why is this happeing?
@Ivan-ii1iw
3 жыл бұрын
Thank you! So much useful information.
@arielshtern4125
3 жыл бұрын
This was spot on for what I needed. Thanks a lot! Blender's physics solver is far superiors to Maya's sluggish, slow and filled with intersections physics solver.
@Mysteri
3 жыл бұрын
Early wohoo
@teodorachirila4144
3 жыл бұрын
Great tutorial and easy to follow, exactly what I needed!
@edvardstepanyan1164
2 жыл бұрын
6:32 Bless you
@WildlingProductions
2 жыл бұрын
I was this many days old when I learnt how to apply physics to multiple objects at once, I now feel like a God. Sometimes it's the small things that make all the difference.... THANK YOU, YOU CHANGED A LIFE TODAY!
@JoeyCarlino
2 жыл бұрын
One thing I didn't know when I made this, if you hold alt while changing rigid body properties, with multiple objects selected, it will change the properties for everything. I use it all the time now.
@WildlingProductions
2 жыл бұрын
@@JoeyCarlino I must possess this secret knowledge of the bodies they call 'rigid'
@WildlingProductions
2 жыл бұрын
@@JoeyCarlino I have since tried this secret of the 'alt' key and it works on everything as long as they share the same properties. So scale, location, light wattage... Mind blown....
@anayajones2611
Жыл бұрын
I tried making a ball bit using rigid bodies, when the balls fall they stop right above the container instead of landing into it. How can I fix this?
@joelscoble1987
3 жыл бұрын
so helpful
@msFiBi
2 жыл бұрын
Sorry. I didn't understand =( So you make a Cube. And adjust smth in that Cube-obj with Particles. But... How can I put my objects inside that cube?
@woolenwoods665
3 жыл бұрын
great tutorial! thanks!
@invalidude
3 ай бұрын
For you, simulating the gravity and getting the pile into the convenient position works smooth. For me it freezes a lot. I used the same settings. I have a 3070 and a 10th gen i9 with an NVMe. I only used 100 cubes. A very simple and clear tutorial has made for a very frustrating experience. Each time I try to pick up 3D modelling, I have to go through these obstacles I can't find solutions for anywhere.
@aaronjohnston1
3 жыл бұрын
Thank-You Sir! Lovely clear video!
@Rob_eight10media
3 жыл бұрын
..gesundheit.. lol
@pointblankeloquence9578
3 жыл бұрын
My objects overlap in the particle emitter, and so when I create objects and apply rigid body to them all, when I hit play, they explode all over the place. Is there any way to set them so they don't over lap from the emitter?
@JoeyCarlino
3 жыл бұрын
You should either make them smaller, scale up your emitter, so they are more spread apart, or just use fewer particles until they don't overlap.
@MercuryRisingFast
7 ай бұрын
very important tutorial. Thank you. Liked, subbed, belled, shared.
@valtabohm
Жыл бұрын
subbed & liked. It worked. easy to follow tutorial. Thanks bro
@apemant
10 ай бұрын
Thank you! Tried this in Blender 3.6.2 , works perfectly. This is not easy to figure out by yourself, would be good if they added a quick effect for something like this... Like select 1 particle object, select one emitter object, click Quick Pile-up, floor plane is created at 0 height under the particle object, then you can tweak the settings.
@夏みぞれ
4 ай бұрын
Cool!
@Mvstic_0reo
2 жыл бұрын
how to make a pile of stuff first: rigid body second freeze the rigid body simulation done
@xanieque
Жыл бұрын
bless you
@beebee4963
3 жыл бұрын
Super useful and easy to follow tutorial, thank you!
@red4666
Жыл бұрын
are physics simulations calculated on cpu or gpu? cause it's really slow in blender.
@AzeyMusic
3 жыл бұрын
Really helpful thank you !
@elaimaro122
10 ай бұрын
holy smokes thank you for this very useful (and kinda specific) tutorial! I wanted to render a pine of unique shapes for an artwork of mine for ages, but I couldn't find how to for a while now!
@Darligt00
7 ай бұрын
Super useful, thanks alot!
@codeslacker77
10 ай бұрын
Save my day~!!! Thanks for the tutorial~~~
@HaruSuzukiHD
2 жыл бұрын
How can I do in order don't get the collisions in the first frame so it happens later?
@solidsoulart
Жыл бұрын
awesome tutorial. oh and btw, at 6:33..... bless you!
@rakdos5371
Жыл бұрын
Fantastic tutorial! extremly helpful thank you so much sir you saved my life.
@DawepMe
2 ай бұрын
Amaaaaaaazing tutorial! Just what I needed!
@sarahashemi6521
2 жыл бұрын
Thank you very much. This video is so helpful 💖💖💖💖
@perpetualgrimace2709
10 ай бұрын
You saved my life for a work project. Thank you
@mattitauslahti
3 жыл бұрын
Awesome.
@g-kems
3 жыл бұрын
Thanks, I was looking for the "Show Emitter" option
@SvetlanaK_Sunday
11 ай бұрын
This is the best video on this issue that I have ever found on the web! Many thanks to you for it!!! I did it the first time!
@TheMrGooglyeyez
2 жыл бұрын
doesnt work. mine just keeps epxloding
@wokeupina
2 жыл бұрын
i practiced this 10 times to get it done, not that easy but gets you good results i guess
@grigorescustelian6012
Жыл бұрын
Hi there! Any ideea on how to make a natural stone wall the same way?
@JoeyCarlino
Жыл бұрын
Instead of using a plane, you can make a shape for the rocks to fall into that will be the shape of the wall. I'd probably use geometry nodes instead though
@grigorescustelian6012
Жыл бұрын
@@JoeyCarlino since i am using megascan rocks that freezes Blender. I will try with simpler ones. But how to do this with geo nodes? Can you please make a tutorial? I want to achieve a look like uk stone hedges.
@grigorescustelian6012
Жыл бұрын
I did it, seems it was a problem with the objects scale not being applied, did`t expect to be 0.1 at import from Bridge
@nseriously2704
Жыл бұрын
so much grateful for the tutorial!
@pablol4622
2 жыл бұрын
when I transform my particles into single objects and add Rigid body physics they start exploding to different directions, what can I do?
@JoeyCarlino
2 жыл бұрын
Change the collision margin size to be smaller, or try using mesh collision instead of bounding box or whatever the default is called.
@zapador
2 жыл бұрын
Excellent explanation! Thank you!
@ЖмыхАирлейнс-о8м
9 ай бұрын
many thanx good fella
@Alexb-Art
2 жыл бұрын
for some reason, my cubes explode out of frame every time no matter how heavy they are.
@daniellee6912
2 жыл бұрын
Change the self collision distance in the modifier settings.
@blesshimcursehim7024
4 күн бұрын
6:30 bless you!
@mausi28
5 ай бұрын
Thank You
@heathsledger
Жыл бұрын
beautiful
@dodoairlines
2 жыл бұрын
thank you SO much
@luizfellipe1206
Жыл бұрын
Helps a lot man!!!
@agp242
3 жыл бұрын
Just what I needed!! Thanks!
@Spacecookie-
2 жыл бұрын
My stuff just explodes all over the place or falls through the floor even though I have rigid body, passive, on the floor and other objects, except the emitter objects.
@JoeyCarlino
2 жыл бұрын
Try changing the floor to mesh instead of convex hull
@Spacecookie-
2 жыл бұрын
@@JoeyCarlino Ty it works now.
@jeremaggot
2 жыл бұрын
Great tutorial, thank you!
@galaxysquad8015
Жыл бұрын
thank you!!!!
@gregorymarx1750
2 жыл бұрын
Great
@SamuelTrautmann
10 ай бұрын
Finally. danke mann
@laxmandhame9357
2 жыл бұрын
in animation its looks like blast
@laxmandhame9357
2 жыл бұрын
why ?
@YourMomLikesMyWork
3 жыл бұрын
Great Tut! My objects are going through the "floor" plane even though I've applied a rigid body to both the plane and object. Any ideas?
@iltionse
2 жыл бұрын
Try to make a plane a bit thicker; Also try to select a 'Mesh' shape instead of 'Convex Hull' in Rigid body settings here: Physics properties -> Rigid body -> Collisions -> Shape -> Mesh (change it both for the plane and for the objects). Hope this helps
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