Quixel Director Teddy Bergsman provides a brief overview of the team’s mission while explaining the benefits of Megascans, Bridge, Mixer, and more. Plus, Epic Games' Senior Rendering Programmer Sebastien Hillaire highlights the advanced Sky Atmosphere system - now available in Unreal Engine 4.25 - while giving a glimpse of the Volumetric Cloud rendering system coming in a future release of Unreal Engine.
Learn more at www.unrealengin... and www.quixel.com
UE Docs: docs.unrealeng...
Негізгі бет Quixel and Sky Atmosphere System Overview | Unreal Engine
Пікірлер: 639