There's a lot of technique involved in jumps like these. In this particular setup, you'll need a lot of momentum to the right, so kick your right foot backward and then swing it forward from the hip, as hard as you can, moving your body into the wall.
Huge dynos are rare indoors because they are super unfair: the taller you are, the easier it is. So instead, routesetters will usually try to make the jump more complex, more coördinative, stranger, rather than just very far. Same goes for this purple one: it's not that far, but the end position is hard to hold. You'll need some extra coördinative skills to catch it.
Feel free to experiment, use extra footholds, combine colors, get creative!
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