Roblox has enabled content streaming by default this means that workspace.Start may not stream in by the time the Obby script runs meaning that you must now do workspace:WaitForChild("Start")
@babykingfr
2 жыл бұрын
This video is an amazing example! For most people who want to explore their creativity, this is also how Doors (the horror game) generates each room! Amazing time to post this video since a lot of people are looking into making a game like doors e.t.c good video!
@akinmaya
Жыл бұрын
Yes its creativity(Generated)😂
@babykingfr
Жыл бұрын
@@akinmaya haha i meant creativity as in branching out in your development skills!
@patriot7260
Жыл бұрын
I have a very young step sister who loves to do Obbies and she asked me to make her and her friends a "random obby". I am going to use this video to do just that. Thank you so much Suphi. :)
@NimaDot
2 жыл бұрын
Your tutorials are honestly so amazing, I've never seen such good Roblox Studio scripting tutorials on youtube. You deserve ALOT more subscribers, hope to see you at 100K subs very soon!
@Anobot
2 жыл бұрын
This might be the best video I ever seen. Very amazing video!
@gunipotys
Жыл бұрын
S tier tutorial ! I just discover this channel and it’s the best one doing tutorials on Roblox studio !!
@_faan
Жыл бұрын
Your tutorials are amazing, they show in detail what the script is about and how it works. Hope to see more uploads from you.
@adibbida9861
15 күн бұрын
This gets me thinking about Doors generating rooms. Very cool
@kthuludev
2 жыл бұрын
Something i’ve always wanted to learn, but never got around to trying. Thank you, this and your channel are super helpful!!!
@KebeMaro
2 жыл бұрын
Very good explanation of how to use Randomness in a powerful way , as always you make a very good tutorial that has good information for everyone.
@googoogaagaayt
Жыл бұрын
Just subscribed 🤗You literally honestly make tutorials about things that i tried to make, like predicting a trajectory or this video for example. Keep the good tutorials up! For me honestly Alvin's scripting tutorials are bad, drawn out and just too simple. Here by your tutorials you learn new things and fun exciting projects!
@Lvcxs
5 ай бұрын
Did everything you said, but whenever I test my game at the 12:33 point in your video, no models spawn in?
@Super-12E
5 ай бұрын
same
@Super-12E
5 ай бұрын
i figured it out from another comment that suphi replyed to. just use this line instead local part = workspace:WaitForChild("Start")
@oddtodd2986
4 ай бұрын
@Supergaming-sq5zm THANK YOU SO MUCH THANK YOU THANK YOU @Supergaming-sq5zm THANK YOU SO MUCH THANK YOU THANK YOU @Supergaming-sq5zm THANK YOU SO MUCH THANK YOU THANK YOU @Supergaming-sq5zm THANK YOU SO MUCH THANK YOU THANK YOU @Supergaming-sq5zm THANK YOU SO MUCH THANK YOU THANK YOU @Supergaming-sq5zm THANK YOU SO MUCH THANK YOU THANK YOU @Supergaming-sq5zm THANK YOU SO MUCH THANK YOU THANK YOU @Supergaming-sq5zm THANK YOU SO MUCH THANK YOU THANK YOU
@pixerking
3 ай бұрын
Solution: try to make end and start parts unable to collide)
@syntax3659
Жыл бұрын
The goat 🐐This tutorial is so good!
@NotR00t
2 жыл бұрын
Impressive work as always, Keep it up!
@aeronauticobr682
Жыл бұрын
Despite few videos, you are one of the best programmers I know. You can teach in a video how to create an RPG-style inventory. basically the same as minecraft where you can equip armor and so on.
@iTzAymen
8 ай бұрын
15:48 I usually sum up the chances of every item and give each one a specific range, then use math.random and take the item thats in that range for example: - Item 1 - Chance 5 - Item 2 - Chance 5 - Item 3 - Chance 10 then basically you have these ranges: - Item 1 - [1, 5] - Item 2 - [6, 10] - Item 3 - [11, 20] so if i do math.random and get 8, it means i get Item 2. I think this way its slightly better for memory management
@5uphi
8 ай бұрын
When I have a choice between using more CPU or more memory I normally pick using more memory because CPU is a more valuable resource to me and the extra memory you will be using by storing more pointers to instances will be so small it's not really an issue
@guestboy342
2 жыл бұрын
he didn't speed up the beginning of the video, he's that skilled
@perikov_
2 жыл бұрын
bro fr be getting 200wpm
@TopTateShorts
Жыл бұрын
Amazing tutorial keep up the good work!
@5uphi
Жыл бұрын
Thank you
@xDomReal
Жыл бұрын
Very cool tutorial! People can use this system to create things like random dungeon generation, or a game like doors with random rooms.
@Alexis_lefr
2 жыл бұрын
Your video is really well made and the script is amazing and you explained to me why math.integrate is so usefull!good job!
@zezo7114
2 жыл бұрын
suphi back with the best uploads ever fr
@lovzil
7 ай бұрын
Thanks for this amazing tutorial i was able to learn alot of things even tho i am not the geatest developer so thanks!
@Smurfis
Жыл бұрын
You should use this for your game show case to make a dungeon type game with tools that rewards new weapons even free models and a inventory system to choose said weapon, rewards should get better the further you got and show us how to spawn monsters and you’ve got a entire game in a tutorial brilliant work bro I watch these religiously and find it difficult to learn how did you learn? Item rarities Uncommon, Common, Rare, Legendary
@ozzyCheshire-ci3bf
7 ай бұрын
:D YES
@sqmetimesdev6150
Жыл бұрын
This is a good explanation but for the points part, because there are no checks of any sort you can exploit the points SUPER easily by just firing the remote event, I would put some sanity checks to reassure that it is coming from the actual point touched.
@5uphi
Жыл бұрын
Correct the server can also use the seed to workout what models have points but even if you do this a exploiter could just teleport there character to the next point so you would also need a antihack that checks player movement and make sure they don't fly etc.. obby games can very easily be exploited but to keep the video short I never went into detail about exploits the main reason for the video is to teach you about random and how you can use seed to replicate to clients without the need to send any data over the network
@ilikechickenwings
2 жыл бұрын
Your tutorials are amazing and you have helped me with making my games! It would be amazing if you could do a tutorial about making a tree chopping system like in lumber tycoon 2, of course you don't have to make a video about it if you don't want to but it would help me so much. Keep up the good work! :)
@dfzoz9032
2 жыл бұрын
Now you just need to use noise for randomness, and make a bot to keep creating places with the script along with an auto skip level game pass. Its practically an alternative "Infinite Bobux" method.
@WoahItsJeebus
2 ай бұрын
Amazing video! I find your tutorials very thorough and helpful for many of my projects! Any chance you’d be able to upload the set of models you made @ 22:45?
@5uphi
2 ай бұрын
Patreon members can download the project in the discord server
@MwSama
Жыл бұрын
Very noice tutorial!
@oleNikolic
Ай бұрын
Im confused. If we passed the variable ‘number’ in the remote event,why did we use a variable called ‘damage’ and how did the script know its 50 if its undefined
@Santrix125
Ай бұрын
Great video, I have a question, do I have to put all my model's names in the table sort function at 8:42? Also, how do I make it stop after a certain time/studs?
@5uphi
Ай бұрын
yes the order of GetChildren() can be different from one client to the next so we need to make sure the order is the same on all clients so all clients select the same model you can use a counter and once it reaches a amount stop making more models or use a magnitude check and then stop loading more models
@bitashov3002
2 жыл бұрын
Great video
@Adnanio97
Жыл бұрын
Very nice tutorial ❤ But the scripts that i inserted to the parts in the obby is not working when it is randomly generated for eg, i made a bounce script and it worked when i put it in workspace but it didn't work when the stage is randomly generated 😕 Oh and also how can you add a timer and when the time runs out obby regenerates
@5uphi
Жыл бұрын
Set the scripts run context to client
@rickybr1987
Жыл бұрын
Não é possivel, você é dono do roblox! Como que entende tanto desse jeito!! hahahahaha
@verywaterso
2 жыл бұрын
Your videos are extremely useful.
@Kitoucher
11 сағат бұрын
You're a genius
@user-xz2bh2tg8p
2 жыл бұрын
Thank you for your video. Your video really helpfull. And Would you please to make a video about memory leaks. It makes me crazy...
@itzjusthamo8552
Жыл бұрын
Damn bro how you type so clean bro😭😭 like bro you write so fast without any spelling mistake
@5uphi
Жыл бұрын
Autohotkey
@koainanis5840
2 жыл бұрын
wow very nice tutorial. i learned alot about random. it is possible to add a checkpoint system?
@5uphi
2 жыл бұрын
Anything is possible if you need help you can message in the discord channel
@koainanis5840
2 жыл бұрын
@@5uphi yeah ik my friend :) i am on my own way to add checkpoint system and more :) Thank you
@christchein
2 жыл бұрын
your videos are really good and contain sooo much information thank you so much for doing these we really appreciate your videos even though some are long, I never got bored. And if u please can, let me know what are the best programs to take in university for game development especially for roblox. I am really into programing lua and 3d modeling/animation/UI/skinned meshes etc, and idk what is best to learn more about all of that. So if u have any idea I would really really appreciate it.
@avgVar
2 жыл бұрын
Hello! Could you explain how to make a radar with a radar sweep? I’ve briefly come up with an idea: The GUI cone is made by two rectangular parts that just rotate using a script (their rotation may be bound to some physical radar in-game) and all the targets on the radar are invisible, but once the cone and the bleep are supposed to “collide” the gui will use tweenservice to tween its transparency from 1 to 0 and back. I don’t really know how to make it determine whether the cone collided with the bleep or not as they’re both dynamic parts
@5uphi
2 жыл бұрын
one option would be to have a mask image the goes over the top and is a inverse of the cone so you can only see the dots where the hole of the image is
@avgVar
2 жыл бұрын
@@5uphi damn that’s smart as hell, ty
@azurethpat
Жыл бұрын
I'm kinda late but for anyone who wants to use something like this, I would delete models out of view. Why? Well, it might cause lag since the player could play for a long time. This is what the popular game "Doors" does. I'm not sure how the mechanic would be scripted.
@teguhsantoso7755
Жыл бұрын
Thanks for the great tutorial, I have a question, how about spawn appropriate with player stage after die, I didn't find the code
@dia_mndgames885
2 жыл бұрын
damm nice :D👍👍👍👍👍
@THEBOSS221SS
2 жыл бұрын
çok güzel bir video ♥
@5uphi
2 жыл бұрын
Teşekkür ederim
@theo-othergames4892
Жыл бұрын
How would you go about making a checkpoint for each model? If i were to create it I wouldn’t want people to go back to the beginning
@5uphi
Жыл бұрын
Simply add a touch part and when the client touches that part save the cframe then when a new character has spawned move them to that cframe (this can all be done in a local script)
@theo-othergames4892
Жыл бұрын
@@5uphi I see, thank you this is very helpful and amazing!!
@alpejohnson491
Жыл бұрын
@@5uphi Anyway to do individual checkpoints for each player not so much how a player has to go to the checkpoint the guy infront of them is at
@Michel2003g
Жыл бұрын
make a infinite obby and use roblox pathfinding to maken an npc walk it
@guii2338
2 жыл бұрын
You should show us how to make the models de-spawn when you are at a certain reach too
@Smurfis
Жыл бұрын
Use the same function to check the magnitude from the player and then :Destroy() the ones outside the view. I think you’d have to add a intvalue counter too to the models that counts up each model placed, ChatGPT would definitely help I’m not advanced enough
@Smurfis
Жыл бұрын
You can modify the heat beat event or use the function game.Players.PlayerAdded:Connect(function(Player) Player.CharacterAdded:Connect(function(Char) Char.Humanoid.Died:Connect(function() --do code end) end) end) You would have to write the :Clone() function variable for the model outside of the function that spawns them and then :Destroy() them I believe.
@sticker1000
Ай бұрын
how would i make a highscore counter that saves, because i have tried to make a distance counter and highscore counter and it has worked the only thing that has been bothering for so long is that it doesnt save no matter what i do the hihscore jusst wont save when the player leaves but the points will. It has been so frustrating and i have spent so much time on so i just deleted the highscore counter completly, how do i make it save?
@Blockunstar
2 жыл бұрын
i wonder if you will ever do a update to mesh editor to upgrade it and add more function (the one i more need is to be able to make really small build cuz its broken on small one)
@5uphi
2 жыл бұрын
How is it broken for small builds?
@Smurfis
Жыл бұрын
This is very good.
@Studzz
Жыл бұрын
Hey in my first test the models appear but it seems to only do it once and all the models just stack up in one spot, do you know why?
@Studzz
Жыл бұрын
Hey nevermind i have just seemed to make my start and end 's rotation to be incorrect and making stack up.
@devdeepy5665
2 жыл бұрын
yo, this is your first obby game? cool video.
@5uphi
2 жыл бұрын
The main point of this video is to show you why random is a powerful tool to use and how it allows the client and server to know something without the need of any data to be sent over the network it's a good way to combat lag Imagen if you have a game like Minecraft and everytime you break grass there is a chance you will get seeds well now the client will know if seeds drop without the need for the server to tell the client that the grass dropped seeds
@lazyboio.
2 жыл бұрын
hey suphi, can you make a video demonstrating inverse kinematics? :3
@5uphi
2 жыл бұрын
That is on my to-do list
@lazyboio.
2 жыл бұрын
@@5uphi awesome! looking forward to it!! :D
@anderslarsen2578
17 күн бұрын
does anyone know how you can add checkpoints? also if Suphi Kaner is seeing this, this was a great video and it helped me out a ton ❤❤
@5uphi
16 күн бұрын
Its almost the same as how we did points but you don't need to send remote events to the server you can just save your position in a Localscript
@maxenbest_lol0153
Жыл бұрын
but how do i do function that does next(im begginer btw)= when player dies all models destroys, and how do i will like do right the rekord of that player on which stage they died?
@rudy192
6 ай бұрын
It works !
@DayOnePatch
Жыл бұрын
This is what i wanted to do. But I am no scripter. Would this be possible with some sort of checkpoint system?
@5uphi
Жыл бұрын
Anything is possible
@DayOnePatch
Жыл бұрын
@@5uphi Is it something you would be able to make? and maybe some more "random" infinite layers on top of this? I have made a "Obby" called "The Runners: Skylines" and I would love to make a infinite version of this. Would ofc compensate for your work. If you are interested?
@wverbrug1
Жыл бұрын
is there a way to add that 1 model can split into 2, so you have 2 end parts and they both generate the obby?
@5uphi
Жыл бұрын
Anything is possible if you know how
@wverbrug1
Жыл бұрын
@@5uphi thats the problem, i dont know
@5uphi
Жыл бұрын
You should try the discord channel in the description there are some very nice helpers there
@rblxtutorials1881
2 жыл бұрын
this would be great for making a backrooms game
@allusionistw
2 жыл бұрын
Ah yes, the infinite obby game.
@xDomReal
Жыл бұрын
Beat the obby for free robux lmfao
@quite_dumb_profile_picture7687
Жыл бұрын
Hello there, I ran on a problem that caused me a lot of pain in the back and I won't rest until it gets solved. It's that I can't share a table across threads (table get copied, it's no longer the same reference. The thing same goes for _G and modules) and it's really annoying as I need it to be so to avoid synchornizing those together, which basically removes the idea of multithreading. What I want to achieve is to make those two thingies operate on a single table...
@5uphi
Жыл бұрын
Yes that's correct threads cant access the same variables at the same time you have to try to think of clever ways to overcome this fact
@guyonyoutubee
25 күн бұрын
pls help me why isnt it working at 12:22 when im testing and i did the exact same thing
@5uphi
25 күн бұрын
You might need to wait for the start part to stream in
@guyonyoutubee
24 күн бұрын
@@5uphi ty i put :Waitforchild("start") and it working
@LuisFelipe-xd5zd
20 күн бұрын
@@guyonyoutubeewhere did you put it?
@guyonyoutubee
20 күн бұрын
@@LuisFelipe-xd5zd it works bc i fixed
@FunniGuywhoplaysVr
2 жыл бұрын
Sick
@Kitsune_Dev
7 ай бұрын
you can compare strings with those operators?!
@notimportant1542
Жыл бұрын
Can you do a video about serializing data?
@NovaPlayz2
Жыл бұрын
i love this i love this channel but im just curious because when i do the chance it doesn't work
@5uphi
Жыл бұрын
If you followed everything correctly it should work
@oddtodd2986
4 ай бұрын
can i do this with very little knowledge of coding and help with chatgpt and perplexity AI?
@5uphi
4 ай бұрын
All you need to do is follow the video
@Skellpawn
Жыл бұрын
do you know how to make some kind of milestone? like in doors every door 50 is always the same room
@5uphi
Жыл бұрын
Sure
@contentsupported932
Жыл бұрын
can you show how to make a section with its own gravity similar to what jailbreak did with its trains
@5uphi
Жыл бұрын
My fly video shows you how to make anti gravity maybe that can help show you how to use a vectorforce to push the character up
@antolekpp9215
Ай бұрын
can you make it work from the server side because the scripts inside each segment don't work
@5uphi
Ай бұрын
yes you can you can also set the scripts inside each segment to have a runcontext of client and it will work
@alexdynamics
Жыл бұрын
Why do you generate the parts on the client instead of on the server? Is it because of performance?
@5uphi
Жыл бұрын
So that the server does not have to send data to the client maybe this video will explain why kzitem.info/news/bejne/r51n242mf5WhgnY
@alexdynamics
Жыл бұрын
@@5uphi If I make it "server-sided" would a module script be better?
@aaronswingsplays5834
Жыл бұрын
I have a problem that it generates vertically down, not horizontally. How do i fix this issue?
@5uphi
Жыл бұрын
If you show me your code in the discord channel in the description of the video ill take a look at your code to see what's wrong
@aaronswingsplays5834
Жыл бұрын
Why cant i post the code as a reply tho?
@5uphi
Жыл бұрын
code is hard to read on KZitem on discord you can have syntax highlighting makes life easier plus there are many helpers on the discord channel so if I'm not online maybe someone else can help
@Fidumo
Жыл бұрын
if u didnt find a fix to it yet, i think i know how to fix it. check your Start part (the blue one) and see if the Y orientation is anything other than 0. if it isnt 0, change it to 0.
@aaronswingsplays5834
Жыл бұрын
@@Fidumo Sadly, that didnt help.
@notdimrb
Жыл бұрын
ayoo its cool
@user-df7ex2fs2v
Жыл бұрын
There is one question,The part never destroyed.Will it cause memory leak?
@5uphi
Жыл бұрын
Correct each time a client spawns a instance it is added to memory
@joflaro
Жыл бұрын
It said "Start" is not a valid member of workspace, even though it is
@5uphi
Жыл бұрын
maybe try using waitforchild
@steampunklimbo
10 ай бұрын
where exactly do i write that?@@5uphi
@GamingWithAro
8 ай бұрын
@@steampunklimbo I had the same problem but ended up fixing it by using waitforchild(). I put it in line 5 of my local script and wrote this out: game.Workspace:WaitForChild("Start") Hope this helped
@rtxon895
4 ай бұрын
@@GamingWithAro Genius thanks so much. Btw your comment got filtered that's why so many people couldn't see it.
@945ko3
Жыл бұрын
Could I try to implement this using a server script? I understand this was done locally for preformance based reasons but I would like to do this on a server. Im just curious if there would be any problems
@5uphi
Жыл бұрын
There would be no problems doing it on the server side
@945ko3
Жыл бұрын
@@5uphi I tried to implement it today but I had problems getting the player. Can you give me a few ways to get the player server sided? Should I use the player added event?
@5uphi
Жыл бұрын
You can use the player added event
@zystillplays7736
Жыл бұрын
keeps saying Start is not a valid member of workspace when it is
@5uphi
Жыл бұрын
Maybe try waitforchild
@TotallyAChannel
Жыл бұрын
it doesn't work even though the code is correct, i've checked every bit of code and it's the same as yours
@5uphi
Жыл бұрын
If it does not work then it's not the same
@quantum6784
Жыл бұрын
Hi, i used this to create randomly generated hallways, thanks! But i've stumbled on a problem - the newly generated rooms intersect with the old ones, is there any way to fix that? i can't seem to find the solution
@troxinate
Жыл бұрын
You haven't moved the 'End' part. I am guessing you stretched the 'middle' part but forgot to move the 'End' part to the end of the 'middle' part. This would lead to the new model spawning in the middle of the 'middle' part. To fix this, just move the move the 'End' part to the end of the 'middle' part.
@quantum6784
Жыл бұрын
@@troxinate i meant that the path the hallway takes intersects with itself, like in the snake game where you die if you collide with yourself. I've tried to put rays infront of the end part to check if something's in the way and if there is it'd remove a couple models at the "end" of the hallway and try to generate again, but the ray doest intersect anything (it does but it's unreliably rare)
@5uphi
Жыл бұрын
Well one way is to do a check to make sure there is nothing there before you spawn the model you can use GetPartBoundsInBox create.roblox.com/docs/reference/engine/classes/WorldRoot#GetPartBoundsInBox but this also has the problem of now they have nowhere to go so you need to add multiple paths another option is to just not make your hallways so bendy and more straight then there chance of colliding will be almost 0 another option is the use a grid system instead
@quantum6784
Жыл бұрын
@@5uphi thank you!
@user-xc2hy1ur2h
2 жыл бұрын
5:22 what? you have so much images while I have only 11???
@noppedy5633
11 ай бұрын
how I PUT A MIDDLE DOT IN THE SCRIPT
@BingusDev123
Жыл бұрын
my brain is smoking and on fire, im not okie dokie rn
@JayHawk4372
7 ай бұрын
does the seed randomize every time or do you have to do that some other way
@5uphi
7 ай бұрын
5:45
@JayHawk4372
7 ай бұрын
@@5uphi Is that a yes?
@Smurfis
Жыл бұрын
I really wanna use this for 2 Players at once is there a way to force two players to share a client or do I just replicate for player2.. Interesting I may have to replicate this as a server side script
@5uphi
Жыл бұрын
Random will be the same for all clients so it will automatically replicate make sure to watch the full video so that you can understand how its replicating
@Smurfis
Жыл бұрын
@@5uphiis there a way we could replicate terrain with the parts? ❤ love your tutorials you explain complex methods and interactions in a way my brain explains unlike other’s please never stop or leave a full index for me behind! Add a super donate button to your videos also.
@Fidumo
Жыл бұрын
i donated the rest of my robux to u because of these very good tutorials (its just 15 robux lol) also why do u have a 1 robux donation thing in your donation game? doesnt that give 0 robux because of what roblox takes?
@5uphi
Жыл бұрын
Thank you for your donation and I have no idea what Roblox does when rounding there is something called Roblox Adjustments but I'm 100% sure what this is the best way to donate is with patreon as they take only around 11%
@Fidumo
Жыл бұрын
@@5uphi yeah sorry i cant donate on patreon im too young for that i think lol
@5uphi
Жыл бұрын
no worries
@Studzz
Жыл бұрын
hey do you know how to make sure it stops cloning its self, and how do I make a obby part only appear once?
@5uphi
Жыл бұрын
If your making a limited obby game then it would be better to not use this video
@Studzz
Жыл бұрын
@@5uphi Can you give me a video that has what I need? If yes can you send the link
@Studzz
Жыл бұрын
and also how do make it so in like the 10th clone it will always add a clone that I picked out instead of the randomly picked one like in doors
@aletvksa7739
Жыл бұрын
i got an error for leaderstats: ServerScriptService.Point:3: attempt to call a string value how do i fix this?
@5uphi
Жыл бұрын
There is a problem on line 3 inside the point script
@aletvksa7739
Жыл бұрын
@@5uphi yes i know but i dont know how to fix it
@5uphi
Жыл бұрын
if you show me your script in discord I can see if I can find what's the problem
@aletvksa7739
Жыл бұрын
@@5uphi ok add me aleksa#0830
@verywaterso
2 жыл бұрын
is your channel name related to a turkish film actor?
@5uphi
2 жыл бұрын
That is my grandad we share the same name
@Zyloxim
Жыл бұрын
Why does my comment keep being removed
@akzholtosamaeva117
2 жыл бұрын
♥️
@VYCRPT
Жыл бұрын
im getting an error saying start is not in the workspace when it is??????
@5uphi
Жыл бұрын
maybe try waitforchild
@VYCRPT
Жыл бұрын
@@5uphi i did game.Workspace:FindFirstChild("Start") and there are no more errors, its just not doing anything now :D
@5uphi
Жыл бұрын
Did you try waitforchild I'm guessing it can't find Start
@miffclick3358
2 жыл бұрын
Keel
@rudy192
6 ай бұрын
Is there a way to do this on the Server Side?
@5uphi
6 ай бұрын
Yes
@kirillfedorenko5325
5 ай бұрын
What to do if thats too hard for me
@5uphi
5 ай бұрын
You have 3 options Give up / Try harder / Pay someone else
@user-px1yy2tt6m
Ай бұрын
How i can make it to work from the server side
@5uphi
Ай бұрын
make a script in serverscriptservice that does the same thing as what i showed
@ytchannel9736
Жыл бұрын
Hello, what i need to do if touch script didnt work in generated models
@5uphi
Жыл бұрын
change the scripts RunContext to client this is still a beta feature you can read about it here devforum.roblox.com/t/1938784
@ytchannel9736
Жыл бұрын
@@5uphi Thanks
@pixel2RR
Жыл бұрын
Do u know why my part C And D are inside part a and b a bit? And my points don't work
@5uphi
Жыл бұрын
Did you set the start part as the primary part
@pixel2RR
Жыл бұрын
@@5uphi instead of points could u tell me how to make the checkpoint?
@5uphi
Жыл бұрын
I think someone made a checkpoint system in the discord channel link is in the description
@pixel2RR
Жыл бұрын
@@5uphi where in the discord
@pixel2RR
Жыл бұрын
@@5uphi a checkpoint system for the infinite obby?
@troxinate
Жыл бұрын
How would you make the models destroy when the player is 200 studs away?
@5uphi
Жыл бұрын
If magnitude > 200 then model:Destroy() end
@_faan
Жыл бұрын
@@5uphi would this delete the models 200 studs behind or ahead of the player?
@5uphi
Жыл бұрын
You would need to check the distance from the front models
@Patacoco
Жыл бұрын
hum i have a problem when i load the game it says "Start is not a valid member of Workspace "Workspace"" can someone help me please ?
@5uphi
Жыл бұрын
maybe try waitforchild
@Patacoco
Жыл бұрын
@@5uphi ok imma try
@Patacoco
Жыл бұрын
@@5uphi now its flooding console saying " ReplicatedFirst.Obby:17: attempt to call missing method 'NextInteger' of table - Client" do you know how to fix it maybe i misunderstood something in the video
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