Ok but what gear should I use on -> sendou.ink/builds
@Ballistic2770
11 ай бұрын
@@buffoctobro naught has no jump rng 💀
@Fanican
11 ай бұрын
@@buffocto DONT HATE ME, but i use 6 subs of IAU for very fast squid surge with naut (but everything else is swim, 3.3 to be exact)
@HK_on_YT
11 ай бұрын
@@buffocto Intensify Action even makes you slower when swimming with Nautilus for some odd reason. It makes you submerge faster with different weapons, but you get punished with Nautilus. I say this as a fellow Nautilus player who has tested this and was really suprised about that because I like to equip one Secondary Ability of Intensify Action on most other builds.
@Mia-hj2ls
11 ай бұрын
@@Ballistic2770 this is gonna shock you (it shocked me) but naut actually does have jump rng. if you go into the training room and look very closely when you jump, the reticle gets a *tiny* bit wider. im not trolling you i promise, but the effect is only like 1% more rng so ia is definitely still bad on it lmao
@Ballistic2770
11 ай бұрын
@@Mia-hj2ls hold up ima try this…
@windchimes2883
11 ай бұрын
But Tenacity is OP! With how often my teammates disconnect, it's basically guaranteed! ☠️
@CallMeConch
11 ай бұрын
Tenacity meta when new lag up ability has came out
@xionfighter4273
11 ай бұрын
No no no, he isn’t wrong….
@SuperComet101
11 ай бұрын
bro is actually onto something 🗣️🗣️⁉️
@k1baede728
11 ай бұрын
He's not wrong lol
@Style_224
11 ай бұрын
Lmao 😂
@MysteriousStranger50
11 ай бұрын
This list changes DRASTICALLY in soloqueue, I mean, just ask yourself "okay but assume there is no tacticooler" and suddenly a lot of these shuffle around. Tacticooler is just that meta right now, basically all the fundamentals are being decided by it. Would be interesting to see a 'what if' list assuming cooler gets pushed out of the meta or at least has quick respawn removed from its buff list (I hope it does honestly)
@PoorStargazer
11 ай бұрын
Yeah this is why I take Procharas opinions with a grain of salt since I don't play on highly coordinated competitive teams. Solo queue is it's own meta. Wish people would make solo queue tier lists
@apersonwhomayormaynotexist9868
11 ай бұрын
@@PoorStargazer Solo q tier lists don't exist because they're almost entirely redundant. Literally anything can work. You can find clash blaster players who have played solo q in x rank since splatoon 2 and never struggled for a second. You can find people who are genuinely convinced that vunder is a top tier weapon because that's just what their solo q results tell them. You can find people who have played the most broken weapons in the series and just failed. There is a bar in splatoon. It is a bar that 99% of players are underneath, and that bar is the true value of any given build, between weapon, gear, and kit. Almost no players will ever reach that bar, and until you do, pretty much all weapons have a fairly equal playing field. Some edge cases like undercover with a trash kit, you might hit that bar, or gear abilities that hurt more than help, or subs in splat1 that didn't allow strafing. But in general, in soloq, you are playing against opponents who are nowhere near achieving the true value of their weapon, gear, etc. If everybody was doing that, a tier list would become much more important because the matchups would solely come down to weapons, gear and tactics, with mechanics taking a backseat. In competitive, most of those players aren't hitting the bar either but they're making up for it with their team play and coordination, which at its best will nullify the majority of your shortcomings and mistakes because you'll have teammates who cover for your weaknesses. At that point, everything is much more consistent, and so the weapons you're using, while still not 100% defining your odds of winning, are still important. This is why Starburst was so dominant in the western scene for so long. They WERE basically at the bar for their weapons, and had found the perfect comp and strategy to match that basically just let them steamroll no matter what. And then as soon as the meta shifted and other weapons and strategies came into focus, they became a bit less dominant (though still incredibly strong), because they now had to shift off the weapons they were at the peak of, so even if those weapons were now technically better, they were struggling more to use them and this new strategy, even able to use their old, weaker strategy to almost the same level as the best teams on the newer strategy were
@swampygaming2975
11 ай бұрын
As a splatling main, run speed goes in S tier no questions 😂
@nicolo2227
11 ай бұрын
8:36 I saw a Japanese player running tons of quick superjump so u could do a smart technique, they use qsj when respawning, they get down from the coffee machine and get the respawn armor then instantly jump in the front with the armor still active
@Aego384
11 ай бұрын
How much QSJ do you need for that?
@PrunselClone
11 ай бұрын
@@Aego384probably 57ap
@shame2189
11 ай бұрын
Facts. if you manage to get that set entire new game plans get unlocked. It's also amazing for getting out of sticky situations, and that's great since you won't be running much quick respawn.
@nicolo2227
11 ай бұрын
@@Aego384 I asked and they replied to me with yes, I used like above 30 points to make sure I have no in between to test it out, sadly but it is way better than stealth jump bc is a free way to get in front and u survive regardless on what u do, etc chargers camping landing or if u r a dualie u can roll out very easily with the armor still active tried that with dapples
@nicolo2227
11 ай бұрын
@@PrunselClone no I used way less
@turtlefalcon5546
11 ай бұрын
I love the customization that the gear abilities add to the game. Even if there is usually an objectively better ability to use, you can choose to run swim speed for extra mobility if you want, or you could run sun saver to throw more bombs. It can help to make weapon play styles more unique
@gelato345
11 ай бұрын
my current favorite playstyle is running a ton of quick jump and drop roller and just being a fiendish rat all the time
@babywizard9027
11 ай бұрын
@@gelato345The fun part is that, if you have enough quick super jump, you can have spawn armor when you land, which, when paired with the drop roller, makes you able to jump straight into danger and not die.
@seabirdflutter
11 ай бұрын
absolutely, i love having the options to play for special output/flanking with qr/or even just limiting downtime with ink regen and comeback, all on the same weapon.
@VGF80
11 ай бұрын
I gotta say, Opening gambit might have the biggest rise I've seen yet, from a joke pick to now a legitimate one especially in soloq, this is no longer an ability to underestimate/scoff at, now we have pay attention to it. As for tenacity, all the other head gear exclusive abilities have multiple effects whereas tenacity only has special charge up which is pretty underwhelming. I think there needs to be more than just faster specials like faster ink recovery, action intensify, ink resistance. In it's current state it's pretty much outclassed.
@DSmith3279
11 ай бұрын
Tri Stringer is actually pretty good with Thermal Ink since you usually tag people with one or two arrows, but it struggles to finish opponents off. It's in the same camp as Blob imo. But other than those two main weapons, Thermal isn't very useful unless you suck at slaying and skirmishing lol.
@abuzarfam5225
11 ай бұрын
Explosher with thermal ink is really good as well
@squiddler7731
11 ай бұрын
I like it on bamboozler. It's not the most useful thing, but it makes the moments where you barely miss the kill a lot more bearable
@cosmo2590
11 ай бұрын
it would be more useful if indirects could trigger it but for now its mostly a training wheel, youre better off using that main for something else
@apersonwhomayormaynotexist9868
11 ай бұрын
I've been a tri stringer main for a long time now, almost since launch, and there was definitely a period of time when it was basically all I used. But it's definitely fallen out of favor now that it's clear that the only niche tri stringer can hope to have is a rainmaker niche where it's basically able to contest an entire team on shield pop at a safe range. This means you need object shredder and in turn the chest slot needs to be run speed. I guess helmet could be run speed and chest be thermal, but you're getting more use out of LDE or a main ability than thermal
@KorotasGeckoGamingCorner
11 ай бұрын
I feel like Bamboo and Snipewriter are both decent with Thermal Ink since they aren't oneshotting typically
@celestialspark5697
11 ай бұрын
I think Haunt has some serious consideration as a counterpick into stuff like Carbon Deco, because knowing where weapons like this are at all times is a pretty incredible advantage, and it's pretty common that it will trigger on your frontliner against these weapons. This could avoid situations where the entire team has to slow down their ability to push up the map simply because no one has located the Carbon yet.
@MinoriGaming
11 ай бұрын
The issue there is the Carbon Roller is a sharking weapon a lot of the time, and the thermal ink effect doesn't work on submerged players.
@Donut-sw3zd
11 ай бұрын
naurrr us carbons like our element of stealth
@celestialspark5697
11 ай бұрын
@@MinoriGaming Oh, really? I didn't actually realize that. Cool to know! Certainly makes it harder to get value out of the ability, though I assume it does still work when they jump between patches of ink.
@SmashtoonGamer
11 ай бұрын
Never liked the thermal ink effect; the point sensor location effect was a lot better
@X-35173
11 ай бұрын
When they buffed mines in 2 to have the first one detonate instead of dissipate when placing a 3rd, I would sometimes screw around in turf by staxking a ton of sub power up to increase the blast radius and confuse people by remote detonating them and getting hits from BS distances.
@glezo90
5 күн бұрын
damn i should try that
@MysteriousStranger50
11 ай бұрын
Some abilities are really, really powerful but theyre tied to weaksauce mechanics, for example, one main of sub power up makes a point sensor last 15 seconds instead of 8, thats like 90% longer, which is a huge buff.... But who cares?
@ED-gw9rg
11 ай бұрын
Opening Gambit does, actually!
@Zehmaskedman
11 ай бұрын
Huh?? One main brings it from 8 to 10 seconds
@yellowdsduck
11 ай бұрын
11:21 "I'm so glad that sub resistance saved my li-"
@KiwiUwU9090
11 ай бұрын
Ability doubler should be triple instead, it's splatfest exclusive why not go crazy with it lol
@squiddu
11 ай бұрын
At the same time I feel like that'd let things get hella out of control. Someone would find a specific build that can easily crush most people and then there would be no point. Besides, it's only a single point less.
@softy5447
11 ай бұрын
I wish ink recovery was a bit better so you it could fill a niche of a space saver when you really want both sub and main saver and settle on just reducing the downtime from each instead. Like it should be the "less downtime" to the savers "more uptime"
@Ilandria.
11 ай бұрын
Ability Doubler does have a valid (albeit very niche) use case that I think gets overlooked: If you want 6 AP of 3 different subs, and both find >6 AP of any one of them too much and your head/shoes slots are already in use, then Ability Doubler can be nice. You do lose 1 AP in your build, but something like 6 AP of Main Saver, Special Charge Up, and Ink Resistance on a shirt might actually be better for you than 10 AP of Main Saver, 6 AP of Special Charge Up, and 3 AP of Ink Resistance. Basically do you prefer 10/6/3 or 6/6/6 since 9/6/3 on a single slot isn't possible? 10/6/3 seems like the obvious choice, but keeping in mind diminishing returns makes that larger number gain less value per point than the smaller number, abilities with strong DR or specific breakpoints (like if you get an extra shot with 6 AP of ISM but do not gain yet another with 10 AP) could totally use 6/6/6 much better than 10/6/3. All of that said... It's on the Splatfest Tee so you can't really use it in S3 right now anyway so all of the above kinda doesn't matter, it's just fun to nerd out over. 😂
@Ilandria.
11 ай бұрын
The abilities I chose here were arbitrary btw, I'm not saying those specific things are good in these amounts on any particular weapon; it was just to demonstrate my point.
@Gardivanyth
10 ай бұрын
Yeah I used the replica splatfest tee at the end of Splatoon 2 and just slapped three utility subs onto it (Bomb Defense, Ink Resist, Quick Jump if I recall correctly). It added a bit of flexibility in my builds that I really appreciated. For Splatoon 3 I've been putting a utility sub on separate pieces of gear (QSJ on hats, Special Saver on shirts, Ink Resistance on shoes) and while I do get another main ability to play around with, it can be kind of difficult figuring out what to do with those remaining subs at times, since I intentionally try to make my gear sets modular so I can switch between them more easily (rather than curating specific builds for every weapon I like to play). At least it helps save ability chunks when I'm stacking abilities.
@SuspiciousTemmie
11 ай бұрын
I'd honestly love to see a tier list based on how good Special Power is on each special, it would be very interesting
@Mouseclops
11 ай бұрын
11:17 "One sub is good for preventing things like slosher splatbomb combo for example-" *dies to offscreen splatana anyway* "Or burst bomb indirects not killing you in three hits for example-" *dies to the splatana again*
@shame2189
11 ай бұрын
I think you underdid sub saver a bit. Some people's entire game-plans depend on disrupting the enemies with autobombs or torpedoes and merking them while they're distracted, and they'll have a fat stack of sub saver to ensure they can do so without much risk of running dry.
@celestialspark5697
11 ай бұрын
The base effect and curve on Sub Saver is really, really terrible compared to Main Saver. There are virtually no situations where the slot is better than Main Saver unless you are exclusively using your subweapon, and it's nerfed on bombs with lower costs (especially Burst Bomb) to the point where even Ink Recovery Up is better for the first sub. If you are exclusively using a subweapon (other than Splat Bomb or Suction Bomb for stalling objective, where you normally just run LDE, or Fizzy spam on Tri Nouveau to build special before going in), you are probably contributing very little to the game, as well. The only time Sub Saver is worth considering is when it lets you throw an extra bomb so you can overlap your white ink frames for much greater efficiency, e.g. LDE + 1 sub for double fizzy once the enemy team's score is at 30. When I say "really terrible compared to main saver" I mean stuff like "it's often around three mains of main saver that the next sub of main saver is less efficient than the first sub of sub saver in terms of actions per ink tank after one bomb". For N-Zap '89, for example, it's around 42 AP of main saver before the first sub of sub saver gives you more shots after a bomb than a sub of main saver. Suction Bomb and Splat Bomb weapons have more favorable curves, but it's still generally around 10 AP of main saver before sub saver gives them more shots.
@a_shrxydud
11 ай бұрын
generally you would run LDE for that. you have to wait until under 50 points but once that threshold is reached you get up to 6 subs each of all 3 ink efficiency abilities, all for the price of 1 main so you can still run other stuff like swim speed, charge up etc
@philthegamer
11 ай бұрын
ink recovery should really reduce white ink frames
@xRaiofSunshine
11 ай бұрын
And boost recovery from enemy ink too 😮
@TheLoctos
11 ай бұрын
There is actually a niche reason to run ability doubler If you wanted to make a build where you run at most 6ap of any ability, you would have to compromise and run a sub more of one ability meaning less space for other abilities, ability doubler fixes this problem Example: Zap build Lde | rsu, rsu, qsj Ability doubler | scu, spu, ssu Stealth | inkres, special saver, intensify
@eaterofkirbs4917
11 ай бұрын
The current Tacticooler meta is really interesting for tier lists at the moment since it makes competitive tier lists and rankings a lot more distinct from solo queue. A lot of these abilities are a solid amount better or worse because of tacticooler, but since it's not guaranteed in solo, it actually makes for an interesting difference.
@thesuperstarstack
11 ай бұрын
I still unironically use Thermal Ink when I play Big Swig Rollers. That things hitbox is hilariously pretty big enough that I get mileage for swiging away and then knowing where enemies are hiding so I can either pursue them or call them out. My go to, Comeback/Last-Ditch Effort, Thermal Ink, and Object Shredder build for Big Swig in Rainmaker matches is one of my favorites to use.
@maxminerva
11 ай бұрын
I've found that it falls off after a while, since the higher you get the less time people spend out of their ink. It worked wonders on Flounder and Wahoo when holding Mid. I've also come around to the idea that OS is redundant on Swig due to its innate multiplier. You might be better off investing in more mobility.
@Andre-zz4hv
11 ай бұрын
If the Smokescreen Special is true, thermal will be turn from F to A instantly :V
@roobie_not_ruby
11 ай бұрын
They definitely should buff ninja squid to hide the cooler buff affect when swimming because it kills the weapon that liked it previously
@themanhimself1949
11 ай бұрын
i mean, this was the same with ink armor in 2. you get a buff at the cost of your stealth. in 3, its even stronger because you can (usually) choose wether you want the buff or not. buffed ninja squid + cooler would be too hard to counter imo. you'd need to have some sort of "exposer" that helps locate and track them. point sensor, ink mines, missiles, wail and/or the two thermal ink abilities would become a necessity. now, in solo, you would be even more screwed because you cant communicate with your teammates about their location. so either you run smth that helps you see them, at the cost of a damaging sub and/or 10p of gear ability, or you join them. ...or you try your best with neither, but itll be really frustrating, i assume.
@ShortSweetcakeYT
11 ай бұрын
If Ink Recovery Up had a bit more value in the stacking ability, it would definitely be somewhere around the middle of B tier (maybe higher B tier). Being able to recover ink quicker could be helpful if you want to quickly shift fights from one position to another in quick successions. It gives you more ink to work with compared to shifting fights normally. But even then, it's not the most impactful as it isn't necessary for certain weapons like Chargers and Splatlings.
@BrilliantBro
11 ай бұрын
I really want a whole episode about building gear, as I don’t really understand building gear and would really like to learn how to
@DHVF28
11 ай бұрын
I think object shredder should be a stackable ability. Don’t know why it’s footwear exclusive.
@memetea3562
11 ай бұрын
Personally I think the best way to buff tenacity and thermal is pretty simple Tenacity should reward the player for surviving so it should reward the user with 1 subs of all ink savers, sub/ink resistance every 15 seconds which could stack up to a max of 3 times along with keeping the special gain effect For thermal personally they should just combine it with haunt to make it an easy pick for more weapons, to be honest they should just make all forms of damage mostly indirect forms of damage (blasters, stringer explosion and maybe subs) Again these are just my thoughts of how I could buff weaker abilities while also making them more fun to use
@levibruner7553
11 ай бұрын
I think thermal ink should activate on all main weapon attacks but have a short duration since it would be unfair to carpet bomb with bow while always knowing where the enemy is. Tenacity should add 2 subs of both movement speeds, intensify action, both ink savers, and ink refill. This would essentially make the last player a powerful glass cannon until their team respawns. Because of how easy it is to die, this would be fairly balanced as a 2v1 is still stacked against you. Ability doubler should be increased to ability trippler. This would make everything more hectic, allowing you to have almost 2 extra main abilities.
@rubberchickensfoot8912
11 ай бұрын
Tactocooler doesnt negate respawn punisher, in fact they still lose 15% more of their special charge, and take 0.75 seconds longer to respaw, which is the same as what it does whithout cooler.
@HK_on_YT
11 ай бұрын
That was changed in an update, right?
@rubberchickensfoot8912
11 ай бұрын
@@HK_on_YT what was changed was that before, respawn punisher would negate coolers effect and make ypu lose 65% of ur tank and take 8.25 seconds to respawn, like it would normally. Now it just applies the standard penalties, but coolers effects are still calculated in
@arttukettunen5757
11 ай бұрын
Ninja squid can be used as good utility at lower ranks so you can't be tracked as easily, like say in a shooter fight and you switch angle, or to hide better from backlines. I die significantly more in a fight without it.
@Mia-hj2ls
11 ай бұрын
2:30 tacticooler doesn't actually negate respawn punisher effects, it still increases the time for enemies to respawn by 0.75 seconds and reduces their special gauge by 15%, it's just less noticeable because it doesn't also negate 85% of the quick respawn and 30% of the special saver when you kill coolered enemies, unlike if the opponents had those abilities on their gear without cooler effects
@CobiaCrossink
11 ай бұрын
Hey Chara, would you mind doing a tier list like this every 3 - 6 months? I know abilities don't get changed as much as say weapons, but abilities are still interesting in how they affect the meta.
@kittyazzzie
3 ай бұрын
I miss damage up 😒💔 STEALTH JUMP SUCKS NOW 🤬😡 Haunt used to use echolocater on the person who splatted you. 😎 Stealth swim used to hide your swimming no matter what and I miss that. 🥺 (Although it slowed your swim speed (so did the jump,))
@Cynnohs
11 ай бұрын
this is so helpful, thanks again chara !
@BEEEES
11 ай бұрын
If they keep run speed up from affecting brush and roller rolls, they could make intensify action have that affect for them
@rouge-ish324
11 ай бұрын
It would be nice to see Intensify Acttion affect any non-shooting type weapon
@BEEEES
11 ай бұрын
@@rouge-ish324 maybe give stringers shots that are even closer together, splatanas could have more strafe speed, maybe it'd reduce dualie endlag (but only slightly cause imagine a pure ia tetra with that), reduce brella bullet spread, and i have no idea what it could do for buckets.
@anwnerd1762
11 ай бұрын
That pushes brushes back up in a higher tier in tacticooler meta
@BEEEES
11 ай бұрын
@@anwnerd1762 MAXIMUM ZOOM
@mechanicalnemesis1379
11 ай бұрын
Im a hydra main tenacity is not need this game I run 1 main 2/3 subs of special charge and average 7 booyahs a game
@RidwanKadir-v3i
11 ай бұрын
People forget that reefslider max spu is actually busted and is essentially a massive instant ink vac shot. It can can basically any zone in the game that isn't a 2 zone and will destroy anything near you. It also really reduces the amount of punishes you get for the special because most shooters die to it
@Arktic06
11 ай бұрын
God why can’t ink recovery up cut down on white ink frames. Imagine painbrush or dynamo being able to counteract their white ink frames it would be so nice
@lonelysmol
8 ай бұрын
It’s important to note that all of this is Chara’s opinion, and this is just from his experience. All of the abilities have their own strengths, and that doesn’t mean you can’t use something just because he listed as F tier. You may find it useful to yourself, and that’s all that matters. Everyone has their own playstyle, so use the abilities that you find the most helpful. Chara would just like to point out the flaws and strengths of each individual one, and just rank them based on his experience. Don’t take his opinion too seriously.
@Papayaaaal
11 ай бұрын
Haunt is AMAZING imo. You can see people to prevent them from camping you (once they have already killed you, to make them THINK you're weak and easy to camp but you're not so now you have the element of surprise) and that's one of the most annoying things in the game!
@themanhimself1949
11 ай бұрын
sadly it wont help with camping where theyre sitting in the ink. as a pink dapple main, rollers sitting behind ledges (think brinewater spawn) are the worst, i cant get close without dying but cant use sub or special either. often enough, i know theyre there too, but cant approach at all :') still, i really enjoy haunt. it does help with noticing sneaky enemies, especially in lower levels where "shoot-swim-shoot-swim" strats are rather uncommon.
@apersonwhomayormaynotexist9868
11 ай бұрын
camping really isn't an issue in this game though. Just go google squid school camping to find out why, but seriously, there are just so many reasons why if the enemy is spawn camping, that's either hurting them more than you, or an issue with turf war so just go play a real mode
@craftedsoapy6167
11 ай бұрын
I’m gonna be honest: Main Save and Ink Recov. Are a perfect combo for me. I find that Abilities only stack to 20. (I don’t understand why people use full 12 slot of any ability) so running double Main save + Ink recovery is a nice fit for the ink hungries, such as Blasters or stampers.
@PrincessOfTheEnd
11 ай бұрын
Ability Doubler is so unhelpful that every single splatfest I waste some ability chunks to replace it ¯\_(ツ)_/¯
@Pepperknight341
11 ай бұрын
Hot Take: Quick Respawn and Tenacity should activate like Last Ditch Effort in ranked matches. Tenacity: 30+ points behind the enemy team, regardless of the difference of players between teams. Quick Respawn: 50% effectiveness if your team is 20-39 points behind enemy team, if you splat a player or fall off the map, and 100% if your team is 40+ points behind, even if you splat an enemy player or fall off the map..
@swiftytaco8080
11 ай бұрын
i really like the build potential in splatoon since that's just something I always liked in general, but I wish it wasn't so time consuming to be able to put 1 single sub on a shirt that isn't even close to being a part of my build because I like looking nice
@squiddler7731
11 ай бұрын
Hearing shooters and splatlings described as "most weapons in the game" for the sake of intensify action is so weird. I wanna say it's just straight up wrong cause there's 7 whole weapon classes with no jump rng at all that don't benefit from IA, but because shooters are so dominant in every aspect it's like they might as well be considered the majority
@azrend
11 ай бұрын
i don't think thermal is too bad, i think it's in the wrong meta. i personally really like using thermal ink on painbrush. if painbrush was a stronger weapon i def think thermal would have a niche
@jazzratoon
11 ай бұрын
This makes the Plague Doctor mask the best headgear with Super Jump, apart from a Plague Doctor mask :3
@sonicrunn3r895
11 ай бұрын
Controversial take: I think Stealth Jump should be nerfed, not by much but I think the range you can begin to see the marker should be SLIGHTLY further. But by much, maybe at max an extra half a line of range, plus keep the distance you need to be to fully see it be roughly the same, so it just fades in from slightly further away. The reason I say this is that I do like SJ being good, it just might need a little something considering how dominant it is on nearly every weapon.
@MysteriousStranger50
11 ай бұрын
I think youre misreading it. Its not that its SOOOO GOOD its dominant in all the competitive players kits, its that is simply functionally one of the better options for high competitive play. Its not overpowered it just provides a mechanic thats more appealing to high level play than other maintenance or assist abilities will. Casual play sees a lot less of it.
@sonicrunn3r895
11 ай бұрын
@@MysteriousStranger50Actually fair enough, I can't argue with that at all. Tbh I don't think it's top priority for getting anything, unlike LDE which was beyond unhealthy, and I definitely also don't think it should be nerfed to be unusable should it ever be touched.
@celestialspark5697
11 ай бұрын
@@MysteriousStranger50Casual play should see a lot more of it, just players are generally pretty clueless (hence why you see so many people wearing pures and no utility subs). It is absolutely the #1 ability in casual play. It is not even close. Not revealing your teammates by jumping to them, not getting killed by chargers or bombs instantly on landing, being able to actually sustain a push with continued jumps in because you can jump much closer to the front lines... all of this makes it a gamechanging ability.
@ProChara
11 ай бұрын
I'd do the opposite and just make stealth how superjumps work in general and remove the ability but thats a topic for another time.
@sonicrunn3r895
11 ай бұрын
@@celestialspark5697 Tbf though if you’re like me, you might gaslight yourself into believing Stealth Jump still slows down your jump speed for all of Splatoon 2’s lifespan LMAO
@jacobover3933
11 ай бұрын
Thermal ink on tri stringer is good LMAO
@inkatana49
11 ай бұрын
Personally, I prefer the roll ability over stealth jump ability 😅
@sink1959
11 ай бұрын
Love seeing celeste music being used in videos that are unrelated One of my absolute fav games
@Jafet2002
11 ай бұрын
I wanted a video like this ☺️
@magdos7160
11 ай бұрын
9938th
@jcplays5831
11 ай бұрын
It would be kinda cool, but also probably a bit too powerful, if Ink recovery gave a slight decrease to certain weapon’s waiting frames. It would probably be a pain to balance correctly, and it would probably have to be a clothing exclusive ability to not be extremely overpowered, but ink recovery needs all the help it can get
@devskarued8607
Ай бұрын
Doesn’t Drop Roller give you 3 primaries of Swim Speed, Run Speed, and Ink Resistance for 3 seconds, not 3 subs?
@Keizer0724
11 ай бұрын
I was surprised when I found out run speed doesn’t affect Rollers and Brushes. Kinda wished it did.
@ShadamAran
11 ай бұрын
It never has in any game
@mexicanhonoka
11 ай бұрын
Too Op
@Doceli-dg3cn
11 ай бұрын
Ye it never did
@themanhimself1949
11 ай бұрын
main power up (in splat2 at least) made brushes run faster, not 100% if its the same rollers. it was fun to use a lot of MPU and zoom around with the inkbrush :D
@alrawafidengineering3864
Ай бұрын
Its a little sad howmost unique/ once good effects fell 1 or two tiers down because of tacticooler. Its a good idea, but in my opinion dont kame it return EVER.
@Micarix
11 ай бұрын
Great video! Loving ur work Chara keep it going, but at ur own pace 👍
@victoriac7729
11 ай бұрын
Not me thinking haunt is pretty good 😭
@themanhimself1949
11 ай бұрын
its one of my faves too, and i wasnt even aware of the respawn punish effect. that and thermal ink, despite not being the most effective abilities, its just fun imo
@BoredCactus82
11 ай бұрын
First 59 seconds and first view🤯🤯🤯🤯
@DrAnimePhD
11 ай бұрын
It baffles me that Ability Doubler wasn’t made into Ability Tripler, then it would’ve been a good ability
@Joanarr
11 ай бұрын
i just wish run speed like, actually worked on other weapons...Splatanas could really use it since it doesn't actually work at all on them like what Also the fact that roll speed on rollers and brushes doesn't get boosted just feels really dumb imo
@frob1e
11 ай бұрын
video 18 of commenting on charas videos til crb releases
@snowie760
11 ай бұрын
I think the coolest concept it mpu but not damage up
@ShurikanBlade
11 ай бұрын
Chara can you PLEASE tell Nogami to remove white ink frames from already slow weapons 🥺
@leothepuma4915
11 ай бұрын
So just run one sub of every ability in S, A, and B tier right? 😹
@hey7306
6 ай бұрын
Not really, some abilities are more useful for some weapons others not so much. With a blaster for example you would run a lot more intensify action and Quick respawn. Some weapons would even use lower tier abilities like thermal ink for blobblober,and Screen weapons. It really depends on how the ability benefits specific kits and mains. But a lot of times you will run one sub of utility abilities of quick super jump, special saver, ink resistance, and sub resistance because all of those abilities give you a lot of utility for just one sub.
@leothepuma4915
6 ай бұрын
@@hey7306 I was just joking, I don't think running one sub of 9 abilities would work well for any weapon. It wouldn't be bad, but certainly couldn't be better than an appropriate thought-out build.
@WillieDangerously
11 ай бұрын
In understanding the diminishing returns of stats I've taken to stacking some Ink Saver X and Ink Recovery together as opposed to all in Ink Saver X, but only crunching the numbers will actually tell if that's effective or not. I wonder if the same sort of dual stacking works well with some specials regarding Special Charge Up and Special Power Up where the SPU would directly affect the special's time out. Something like Kraken or Inkjet. I wish Ink Recovery Up was better, I really do. If it cut down on whiting frames it would be amazing. When next to Ink Saver Main or Sub Saver Main those savers always get chosen over recovery up. I wish I could say Recovery Up would be better if you favor both your main and sub, but even that's not always better, because Sub Saver Main cuts on the required ink to fire a special it becomes more useful in a firefight more often and allows you more statistical opprotunities to substrafe.
@YoutubeCommonman_Totas
11 ай бұрын
I think a buff for gambit is to put it on shoes, and put object shredder on hats. So you could run LDE and OG on the same build
@celestialspark5697
11 ай бұрын
Nah, shoes slots by far the hardest to give up because that is where Stealth Jump goes. I think that makes it overall weaker of an ability. A shirt ability would be interesting, though, since shirt slot is generally pretty open for weapons that don't need Ninja Squid.
@YoutubeCommonman_Totas
11 ай бұрын
@@celestialspark5697 give shirts an ability that buffs you in the middle of the game
@BlueLeef
11 ай бұрын
A buff to gambit would be a VISUAL INDICATOR so I don't have to do mental math and watch the clock after every splat 😂
@Some-guy-on-the-internet
10 ай бұрын
I think Sub Resistance Up is still one of the better utility subs. One sub has always been good and two subs is great against tracking subs. Now that Splattershot is meta, I think it's worth consideration more than ever. Usually Splattershot can combo with Suction Bomb's non-lethal radius for a two shot kill, but with two subs of Sub Res you can just barely survive that combo with 0.9HP left. Being able to take one extra shot before dying could prove to be immensely valuable.
@GDCytosine
6 ай бұрын
I understand that it isn't viable, but man do I love my Respawn Punisher Hydra Splatling
@TheConductor...
11 ай бұрын
Dayyyyy 41 of commenting on Chara’s video until Dynamo gets a good buff! Let’s go!!
@summercrews5620
11 ай бұрын
20???? I thought comeback was 12 secs 😭😭😭 ive been avoiding it for nothing
@dynamitekaitorn7175
11 ай бұрын
So I looked up the definition of Tenaicty and I had a weird thought: What if every time you die whilst not using your special less and less of the meter is drained? Sure that'd be mostly useless but hey! Helps a little with spawn campers.
@derpykid2.020
11 ай бұрын
Defo think tenacity should be at least C, because if your teammates are bad, you do good 👍 also completely unrelated but the way chara just kills them at the very end of the clips is hilarious- 🤣11:19
@ShadeKoopa
11 ай бұрын
Love using Tenacity on my Glooga. Don't know why, but I like how it works with those weapons. Will still use it. : p
@Wren16
10 ай бұрын
zooka can kill liters often and cooler lets opponents force you back way faster, and even if you kill them with rp its cancelled out by cooler. rp just dosent work right now
@Splatfan92
11 ай бұрын
Honestly I wish instead of ability doubler doubling the affects of 3 sub abilities, it should straight up have 6 sub abilities, that would be really interesting.
@Skipatronic
11 ай бұрын
Sub Power Up is great on Splat and Suction. I run 2 of them on my Tentatek Splattershot build
@softy5447
11 ай бұрын
I do wish IA had unique effects for weapons unaffected by jump rng because I really like the speed it gives. Cant make air charging faster for chargers though because squiffer becomes op (squiffer main)
@britknee3343
11 ай бұрын
The 1st song used is an absolute banger probably my favorite in ACNH
@magic3734
11 ай бұрын
Video 214 of commenting on Chara videos till undercover gets fixed
@Twig_the_Blue_Pikmin
11 ай бұрын
Im gonna make a case for haunt at the VERY least being B bc of the fact that Tacticooler allows you to use it's perk for free pretty much and with Zooka being meta you can run this on shot and have an even EASIER time hitting people with a fully charged Zooka the second after you respawn from Cooler
@tinyclover3849
11 ай бұрын
I'm surprised you rated ink saver sub do low. In solo queue like everyone except 3 weapon classes run it.
@iqwastaken
11 ай бұрын
This is js my opinion, but tenacity is great, especially since I get paired with people who are terrible at the game and always die 💀
@LeahLuciB
11 ай бұрын
Sub Defense feels useful on sloshers, since you're locked in plce during the whole slosh animation, and a well,hrown bomb can easily tag you then
@tristanpantarotto1180
11 ай бұрын
Been looking for a video like Thai for some time! Super helpful and insightful!
@aliteraldumpsterfire672
11 ай бұрын
With tenacity, just have someone disconnect and then you have free passive special charge for the whole match
@ampix4669
11 ай бұрын
Im looking for a ddcent build for semi casual carbon deco, any reccomendations?
@EldritchErik94
11 ай бұрын
Object Shredder works wonderfully with Hydra.
@ilovesplating3
11 ай бұрын
It doesn't even need object shredder tbh, it's already doing way too much object damage
@JustCrazyDK
11 ай бұрын
@@ilovesplating3 Hydra with Shredder can make quick work of any panicking Booyahs. Same with crabs.
@ilovesplating3
11 ай бұрын
@@JustCrazyDK it can do that without object shredder?
@JustCrazyDK
11 ай бұрын
@@ilovesplating3 It can, but by the time you break the armor, it'll be likely it's already thrown at the Hydra already. If the Booyah Bomb user has a bit of Special Power up or got god tier mashers on the team, Hydra's mostly done for. Just my Personal take.
@Its_Just_Cam
11 ай бұрын
And big swig
@LeahLuciB
11 ай бұрын
How broken would it be if recovery up reduced whiting frames?
@glitchg14
11 ай бұрын
such a cool video concept. Thank you this will help me so much with building gear knowing what to use.
@metroidman9161
11 ай бұрын
I could have sworn Ink Recovery also reduced white ink frames
@darkaura8543
11 ай бұрын
isnt drop roller like 3 mains of each of the speeds up??? thats atleast what sendou is telling me
@splatmeme4270
11 ай бұрын
I run Stealth Jump and Ninja squid at least 90% of the time
@jasonwing6290
11 ай бұрын
real quick which ones are mains or subs. the big ones or the smaler ones ???
@ClayAdams
11 ай бұрын
Great video. I’d love to see your take on ideal gear loadouts for each weapon class
@Doceli-dg3cn
11 ай бұрын
Respawn punisher is my best friend since i main splat charger/ e liter
@MRMRMRMRMan
11 ай бұрын
This doesn’t have to do with the video, but i love the bg music choices
@ruccsacc
11 ай бұрын
Ability doubler is bad on pures but can be nice sometimes on utility subs
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