I ran Imrith for one of the tables of the Epic-style fight that crowned the new canon Storm King. It's been my one TPK to date: dive-bombing and plummetting PC's to their doom is deadly, yo!
@TheWackyWorkbench
2 жыл бұрын
I disagree on Acererak. If you have a group who is playing Tomb, they will know who Acererak is. And when you pull him out of nowhere the party goes nuts. One of my favorite DMing moments.
@flurryoffoesdungeonsanddra1861
2 жыл бұрын
I generally agree apart from Imryth. It can be a really complex, interesting, and terrifying encounter with her stats unchanged. A lot of your reviews of creatures give flak for blandness. Eg a dragon is a claw bite breath monster but they are more than that. Lair actions, region effects and her burrow ability add richness to the encounter. In our game once she knew the party power she was tunnelling then popping up attacking to grapple , then dragging a storm giant underground every third round, once they broke the grapple she would just leave them there buried. She can also wait underground in the sand until her breath recharges or until pc buffs wear off.
@EventyrGames
2 жыл бұрын
I think that's a good point and I might have been too harsh on Iymrith. And that's a great use of burrowing tactics there! :)
@joo1311
2 жыл бұрын
In Imryth's case, it also depends on if your characters encounter her above ground or in her lair. If the fight happens underground, the dragon, having a burrowing speed, can make some hit and run attacks and has a few collapsable passages to make it more challenging for the PCs. Also, having less NPCs help can also make the fight more interesting. But I do feel that the fit is a bit awkward. You have a whole campaign built around giants misbehaving and the PCs fighting them at every corner, but in the final fight, they end up helping giants against a dragon... weird fit. That and the dragons role in all this probably not all found out by the characters.
@PaulSmith2000
2 жыл бұрын
This is a really nice and interesting review of these villains. I would like to be able to sprinkle appearances and encounters with some of them in other adventures. I would love to see some improved statblocks and maybe some interesting one-shot type encounters with them. I would love to see some capabilities to allow some of them a chance to interrupt aan adventure, interact wwith a variety of PCs (different levels and party sizes), and maybe include some capabilities for quick escape or depature. As an example I enjoyed the inclusion of the small Jarlaxle encounter in Rime of the Frostmaidem. My players didn't recognize him at first, I had him provide some backstory history and advice, impress the characters making a few attacks in their encounter, and them have him teleport out. My players reacted almost after the fact. Hey. That was Jarlaxle. But maybe you could provide some improved stat blocks like you did for Vecna?
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