Total newbie in Unreal here. The cold storage thing wasn't explained very well in the official videos or at least I missed it, and I could not understand why I could not go back and forth between static and generated mesh. Thanks a bunch. Keep it up!
@edc5135
2 жыл бұрын
I'm a beginner and I followed your tutorial up to 6:12 with no problem then you used the b_dome tool which is not shown at the beginning when you imported the assets from Lyra. I looked around for it and can't find it. Please let me know where to get it. I guess I can try and create my own dome but ...having the tool would be so helpful, you have no idea. I'm moving ahead til the end and thanks for this and other tutorials.
@guilhermenaco
2 жыл бұрын
Thanks for the tutorial! Well done! Btw, for the material, if you apply it and click "Bake to Static Mesh", it will updated the material from all the meshes generated already from it, even the ones generated before the application of the material, as long as they belong to it.
@crazyguy7585
2 жыл бұрын
you are amazing bro i love ur tutorial very informative helps a lot to improve unreal skills.
@BVK_LMZ
2 жыл бұрын
so true bestie
@LazerPotatoe
Жыл бұрын
0:00 - intro 0:29 - install geometry script plugin 0:48 - migrate Lyra project to your project 2:23 - configure Lyra after migration 3:30 - start using tools 4:22 - building timelapse starts 10:58 - timelapse ends 11:06 - explaining generated scene objects 12:28 - how to losslessly swap between static mesh and editable generated mesh, duplicate, assign materials
@CaptainWeirdBeard1
2 жыл бұрын
Thank you soooo much mate your vids are amazing. I think I missed something but how did you get the B_DomeTool to appear?
@navneet2649
Жыл бұрын
how to increase the width of 'advanced window' tool from just one side in unreal engine 5, whenever i increase the width of wall or opening in the details panel, then width starts increasing from both ends but many times i dont want. Pls guide.
@JustinCiriello
Жыл бұрын
How do we get our hands on the dome blueprint?
@redwolf831
Жыл бұрын
The engine won’t let me package my product with that plug-in enabled. Is that happening for anyone else?
@GhostGardenRain
Жыл бұрын
when i try to swap to static mesh it make the static mesh default shape. for example the Window I made round and added bevel and trim, but it swaps back to its default look everything square. Actully its from this time stamp 12:28 If i go static then back to change it, its will revert to what i made the first time i made it static. not saving the changes
@techno2776
Жыл бұрын
Hello, what to do if the Tool is vanishing when pressing play in the editor?
@thanhdat-funnydogs
Жыл бұрын
hi bro, how can I get "B_DomeTool" at 6:12?
@edc5135
2 жыл бұрын
I created my sphere tool. How do I cut it in half?
@edc5135
2 жыл бұрын
OK, gave up BP method. Ended up using Geometry/Modeling/Shapes(Create sphere)/TriModel(Cut selected meshes with plane).
@CommanderColson
2 жыл бұрын
Is there a way to use the Lyra shooter player character as a base to build a game off of? I’m curious in taking that character and adjusting it to be first person, and then building a game off of it
@BVK_LMZ
2 жыл бұрын
yes
@sekker2k446
2 жыл бұрын
Yes you can
@CommanderColson
2 жыл бұрын
@@sekker2k446 how? I’m struggling to find a tutorial on how to do it, and I can’t find the player character in the files
@axolb8806
2 жыл бұрын
"BakedGeneratedMeshActor" has missing or null parent class".
@buildgameswithjon7641
2 жыл бұрын
You have to enable the geometry script plugin!
@elganzandere
2 ай бұрын
Save yourself time, and just migrate the entire 'Tools' folder to begin with. No reason to migrate multiple times.
@0805slawek
2 жыл бұрын
As always, new tools where you spend 3x more time than Blender. I will more happy if they implement similar thing like geonodes in Blender but no they must complicated everything like quantum physics
@botousai
Жыл бұрын
Except you'd have to export/import the fbx and place it, which takes time.
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