I should note that the missing transparency effect at 3:30 actually is in the scene on the pc version- but it has inexplicably been moved down to the base of the platform, orbiting the blue ring with other particles now. Maybe this was a bug in the original, since it still fits when moved like this.
@Shikaar
Жыл бұрын
I just spotted it as well and wanted to point it out :D
@KillahMate
Жыл бұрын
It seems like a highly visible bug that would have been corrected in a patch on the PS5. What I _think_ actually happened is, the rings being positioned high is correct but at some point during the PC porting a Nixxes developer saw the rings rotating high and _they_ thought it was a bug and the rings should be around the base - so they 'fixed' it 🙂
@purrspctiv
Жыл бұрын
@@KillahMate you’re probably right, actually!
@johnclark926
Жыл бұрын
@@KillahMateyeah, the original rings look like a kind of guardrail, now with the rings at the bottom they have no support if they were to fall off lol
@Nintenboy01
Жыл бұрын
@@KillahMate I hope a Nixxes dev reads this comment
@Simte
Жыл бұрын
I hope many of the issues get fixed in time for PC, they don't break the game but it truly deserves to be a classic release given the tech behind.
@moho472
Жыл бұрын
They just fixed it today.
@MaxIronsThird
Жыл бұрын
@@moho472 a few, not all
@brokengames9020
Жыл бұрын
Why do you use windows spyware?
@UmVtCg
Жыл бұрын
@@brokengames9020 Because you can shut up the spying
@NintendanGX
Жыл бұрын
They absolutely break the game for a lot of AMD users. Never mind ray tracing, I can't even get past the file-select screen without the out-of-memory crashing, and when I finally did after hours of tweaking, the first area's floating platform didn't load in, so Ratchet fell right through the level the moment the game started. Shoddy framerate that's unable to maintain 30fps, let alone reach 60, and the moment I switched the overall settings to High-Quality, it crashed, and I was unable to get as far as the settings to revert them. I ended up having to refund the game. For comparison, Halo Infinite didn't crash at all, and it took no time for me to tweak the settings and get it to run at 60fps. Unacceptable on Sony and Nixxes' part.
@dmg799
Жыл бұрын
that loading speed test with changing ram speeds, core speed, nvme speed, all of that is what makes me love Alex's review videos! Keep up the good work guys
@VariantAEC
Жыл бұрын
Yet he didn't underclock his GPU to test that or use a GPU that lacks GPU decompression technologies.
@user-s8jb3qb6y
Жыл бұрын
@@VariantAEC that's because the variables are too many. Someone with your name should know
@VariantAEC
Жыл бұрын
@@user-s8jb3qb6y DirectS 1.0 - 1.2.1 (just released) all rely most on HW accelerated GPU decompression. How does DF not know that?
@elon6131
Жыл бұрын
@@VariantAEC they talked about that in the video - not all decompression is GPU decompression, and GPU decompression is plenty fast.
@VariantAEC
Жыл бұрын
@@elon6131 Oh yeah and guess what? That didn't change that the game relies most heavily on GPU decompression. And it also didn't change the fact that if you GPU doesn't have it's own decompression engine that the CPU will do more (up to all) of the content decompression.
@tenshin2002
Жыл бұрын
Great video Alex! Very good to show the impact of background programs. Would have never thougth they would impact GPU performance.
@mmpsp693
Жыл бұрын
16:52
@saricubra2867
Жыл бұрын
Is that technically irrelevant now because both AMD and Intel have iGPUs?
@mikeydude750
Жыл бұрын
considering everything is electron hog apps now i'm not surprised
@weaverquest
Жыл бұрын
Yeah, background programs occupying VRAM sound so unintuitive to me.
@saricubra2867
Жыл бұрын
@@weaverquest This is why an ideal system should have both an iGPU and a dGPU.
@lord.frosty
Жыл бұрын
Alex's content is beyond anything else in the KZitem PC gaming space. I just love every detail in each video. Excellent work again!
@MrWizardGG
Жыл бұрын
As a PC gamer I must agree Alex videos are fantastic
@aL3891_
Жыл бұрын
Man the difference the amount of background apps makes is really significant especially for gpu ram.. I guess most applications do use a significant slice of gpu (as well as the windows dwm)
@Quartercaste
Жыл бұрын
Great to see a developer offering their own form of upscaling technology
@gagobento5401
Жыл бұрын
I love your testing so much! The amount of testing and research that went into it is insane. The fact that you give tips on what settings are increasing performance with minimal graphical fidelity is a godsent! Thank you so much.
@Anna_Rae
Жыл бұрын
I truly appreciate all the amazing work DF does. There simply is no other KZitem channel or publication that is as in depth as DF when it comes to visuals/performance analysis
@rinkumultani6515
Жыл бұрын
fuel console was u mean lol
@Exlee-dq9uo
Жыл бұрын
I love DF but there most certainly is. NX Gamer a.k.a Michael Thompson does. And he's actually more knowledgable than DF. But they are both great.
@agamaz5650
Жыл бұрын
wow a normal comment thank you
@teddyholiday8038
Жыл бұрын
@@Exlee-dq9uo NX Gamer is great too they are all great
@mitsuhh
Жыл бұрын
NX Gamer is better than DF
@xGamermonkeyx
Жыл бұрын
Great video as always! I gotta say the HDD/SSD comparison was really fantastic. As someone who played this game through first time on PS5 I don't think it really sunk in at the time just how impressive the portal and loading sequences are.
@bingobongo1615
Жыл бұрын
Frankly I have no idea why they even did it is this way…? If you have enough memory why not simply preload a few seconds earlier and have it instant…?
@xGamermonkeyx
Жыл бұрын
@bingobongo1615 it's an interesting question I suppose of "where do you stop?" If you're preloading more and more stuff, that's surely resource intensive to have loaded at what point do you just preload the whole level? And with all the possible extra time that'd take you just end up having the load times of a normal HDD at that point. It's really a matter of SSDs being able to load stuff so much quicker which allows this to be unloaded faster as well, but I imagine the architecture of the PS5 also plays a part in it, as it is virtually flawless in its transitions. But yeah, like I said I guess it becomes a question of where do you stop preloading?
@pixels_per_inch
Жыл бұрын
Yup, they originally designed it for the PS5, so I assume they knew they could get away with loading at the last possible moment even though there's plenty of time before. Not sure if Nixxes can ever fix that, otherwise they might have to rewrite the whole portal sequence.
@ThatGamingGuyfromthe70s
Жыл бұрын
A stunning piece of work Alex. Waiting another month for release would have been preferable for a better day one experience, if not for a stacked August/Sept release schedule.
@ExpanderDJ
Жыл бұрын
Loved the HDD/SSD/NVME comparison!
@MrHowlforever
Жыл бұрын
Released 28/07 - Ratchet & Clank Rift Apart PC Patch/Hotfix 1.727.0.0 Release Notes Resolved visual issues with characters occurring on certain GPUs, including AMD Vega based models. Improved the visual quality of vegetation in ray-traced shadows and ray-traced reflections. Implemented a fix to make the Texture Filtering option work as intended.
@richardtucker5938
Жыл бұрын
wow to my knowledge that addresses near everything from the 3 way video.
@teddyholiday8038
Жыл бұрын
With the patch are people still turning RT shadows off or are they worth it now
@chocolate_maned_wolf
Жыл бұрын
oh lol that was fast
@AL2009man
Жыл бұрын
lol digital foundry already addressed it in the same video. :P
@lukerosner9670
Жыл бұрын
I'm still scratching my head on why DF used performance RT on PS5 for comparison .
@ZykopathOfficial
Жыл бұрын
From their track record, I'm confident that Nixxes will quickly patch the game up.
@mariodelrio1694
Жыл бұрын
I'd say the rushed port job was due to sony calling the shots
@ZykopathOfficial
Жыл бұрын
@@mariodelrio1694 My thoughts as well.
@atdraz9283
Жыл бұрын
@@mariodelrio1694 It's been 3 games ported by nixxes within the last year. Plus people on forums/twitter are hoping nixxes port Ghost of Tsushima, Demons souls, Last of us part II(plus fix TLOU P1), Bloodborne, Horizon Forbidden West(
@fabr1cated
Жыл бұрын
all we can do is hope for the best it's kind of sad that we as pc users have to put up with these issues on a constant basis
@derangel9143
Жыл бұрын
@@mariodelrio1694 I'm not really sure if you can call this a rushed port. A rush job would generally have much bigger issues than what we see here. It's a, generally, solid port that is generally playable across the board with a couple big issues and mostly more minor graphical issues to work out. A month or two delay would definitely have been in order here, just to iron out a few of these issues (and, hopefully, give AMD and Nixxes time to figure out the issue with RT and AMD GPUs) but it doesn't feel like something that Sony forced them to slap together quickly with no regard to quality.
@UncleSev
Жыл бұрын
It's good to see it's not a broken mess. But sad it was semi-rushed to avoid August. Guess it will be a buy later next month after the next patch. Thanks for these great PC port reviews as always Alex
@symmetryofzero
Жыл бұрын
It's totally broken for me. Just crashes all the time. Totally unplayable.
@mitchellp7739
Жыл бұрын
@@symmetryofzeroGet a refund from steam and wait until it’s fixed then
@JudeTheYoutubePoopersubscribe
Жыл бұрын
I'll buy it on first decent sale. Not paying £50 for an over 2 years old game.
@geogaming369
Жыл бұрын
That stutter ABSOLUTELY crushes that moment... holy poop. 19:02
@b0nyb0y31
Жыл бұрын
I believe the difference in speed between PC and PS5 might largely be due to different memory models: PS5 probably uses unified memory (like Apple M1/M2), whereas PCs have separated "system memory" & "GPU memory". With DirectStorage, on PC data still needs to move from NVMe --> System RAM --> GPU Memory, while on PS5, it's just NVMe --> (Unified) memory. This "one extra hop" on PCs system has to be eliminated to remove data shuttling overhead.
@GameslordXY
Жыл бұрын
Well IF you have 64gigs RAM and more on PC,you can allegedly bypass storage completely by uploading the game into RAM. It's only 38Gigabytes
@krspy1337
Жыл бұрын
@@brummyuk2151 RTX I/O is just branded direct storage xd, like a RT that nvidia calls RTX
@rx1834
Жыл бұрын
No it doesn't have to be eliminated and likely won't be anytime soon, but thanks for your uninformed comment that can be disproved by watching this very video.
@lgolem09l
Жыл бұрын
Glad Alex is mentioning the flashing making it harde to spot differences when changing options. It's the same with those comparison shots slowing fading over from left to right. Our brains aren't build to handle that well.
@frankie5821
Жыл бұрын
You guys are doing great work. I am also loving my new way of being a 'patient gamer'... The difference in experience is worth it for me and you get these game for peanuts a lot of the time.
@jtjones4727
Жыл бұрын
Yeah I've become the same way. I wait and get these games at great prices. I still have new games in my Steam library I haven't even installed and tried yet. Now there are still a few games I buy when they are new, but there's just not that many new games that truly excite me anymore. Getting kind of old and jaded I guess.
@G360LIVE
Жыл бұрын
@@jtjones4727 Nah, you're not old and jaded. You just want standards to be met, like in years past. I mean, I used to buy games at launch, but now, I feel like I have to wait about a year because that's how long it takes for a developer to finish patching a game after it's been launched. And by the time it's really finished, you can buy the game at a good discount anyway.
@richiehyacinth2896
Жыл бұрын
Finally, the deep dive is here
@Z3t487
Жыл бұрын
Not deep enough, i want 24 hours long videos 😢
@feetyeet8538
Жыл бұрын
Jesus is the only way to heaven Being a good person won’t get you there “If we confess our sins, he is faithful and just to forgive us our sins and to cleanse us from all unrighteousness.” 1 John 1:9 ESV Repent from your sin(disobedience to God) and turn to God and follow Him so that you will be saved “No, I tell you; but unless you repent, you will all likewise perish.” Luke 13:3 ESV’
@mitsuhh
Жыл бұрын
Where's the deep dive?
@kennymccormick8295
Жыл бұрын
Yet you still can't even end a sentence.
@joshuarowe8410
Жыл бұрын
@feetyeet8538 learning a skill or trade is more useful than memorising passages in a man-made book
@cyberbemon
Жыл бұрын
Just got the game today. I have a system with 5800X3D, with an RX 5700XT, I was playing on high settings @1440p still on first level was consistently getting 65+ FPS. Then made some settings based on Alex's optimisation guide, only thing I don't have is dynamic resolution, I have it off. Still in the early levels, getting 70-95 fps in most areas with some going to 65, nothing lower than 60, so pretty good experince and no crashing. I have Radeon image sharpening set in my amd control panel and have the texture filter set to perfromance. I also have the game installed on an NVME Gen 4 ssd.
@krisshietala2119
Жыл бұрын
I heard ris +rebar might cause issues.
@cyberbemon
Жыл бұрын
@@ryanvetter5852 I am not interested in RT stuff. So I am happy with it.
@cyberbemon
Жыл бұрын
@@ryanvetter5852 and? What does that have to do with me not caring about raytracing?
@noelrios5821
Жыл бұрын
Alex goes balls deep in the pc gaming space guys. Bravo mate.
@priceG
Жыл бұрын
Even in its lowest settings, it looks decent. I'd say good job to Insomniac and especially Nixxes for a good PC port. This year has been rough for PC ports
@JudeTheYoutubePoopersubscribe
Жыл бұрын
Nixxes was one of Sony's best buys in recent years. They seem to be working almost exclusively with insomniac.
@solid_justice5855
Жыл бұрын
@ryanvetter5852 lol what a BS reply. So you are saying 3rd party PC ports weren't rough? Lol
@Ayoul
Жыл бұрын
@@solid_justice5855 I mean yeah. People are still talking about some of those ports months later. I'm probably forgetting some games, but usually when the PC version of a third party is poor, chances are the console version is just as poor. Jedi Survivor comes to mind.
@solid_justice5855
Жыл бұрын
@Ayoul Death space remake, FF7 remake, Arkham knight come to mind wich were all better on console then the PC port. Pretty sure there are more. Especially games running on UE4 seem to have more problems on PC then consoles
@sin15tar
Жыл бұрын
What a huge amount of work is done. Thanks!
@Mopantsu
Жыл бұрын
It's an amazing feat just how well this game looks and runs on a PS5. Getting it to run well on PC's with multiple configurations is outstanding.
@cmdr101z8
Жыл бұрын
Yeah I was very impressed with performance and graphics when I played it on PS5
@blackbeardddd
Жыл бұрын
Stunning game. Still looks better than games being released this year!
@Battleneter
Жыл бұрын
it looks nice, hardly stunning
@friedpuddycatgamer4682
Жыл бұрын
@@BattleneterDo tell. What games do you think are stunning?
@RARufus
Жыл бұрын
Yes, the visuals in this game are still spectacular two years later. Insomniac is really a top tier studio. I've not played all of their games but the games I've played are incredible. I also loved Sunset Overdrive. Great gameplay + single player experience + visuals.
@flowerthencrranger3854
Жыл бұрын
@@friedpuddycatgamer4682 Minecraft
@slothonastick32
Жыл бұрын
@@Battleneteryou've clearly only watched it on KZitem and not played it in person
@mikeytrw
Жыл бұрын
Nice work Alex. Thanks for the effort you put into these videos. Fellow tech nerds like me appreciate it.
@xperience-evolution
Жыл бұрын
Pretty crazy how damn fast that PS5 machine is. Great Job Sony with that SSD and Kraken
@penumbrum3135
Жыл бұрын
The HDD bugs is very similar to that of CP2077. You can play CP on a high-end system but if it is installed on an HDD that is nearly full it feels if the bugs increase exponentially.
@crestofhonor2349
Жыл бұрын
That's probably because things aren't loading in properly
@36cores
Жыл бұрын
For the raster only crowd, this game runs and looks amazing without RT. As many have said it looks like a Pixar movie at times. Running the game at 4K, very high, HBOA+, FSR 2, I have had zero stutters or crashes so far with a 6800XT, 5800X3D, GEN 4 SSD and 32GB RAM. Great video and analysis.
@killermoon635
Жыл бұрын
Video says avoid fsr and using other upscaller because it looks better in motion
@TheWitch297
Жыл бұрын
@@killermoon635 well he would only have access to FSR or xess, and Xess is worse on AMD cards but better on its native Intel cards. So in that instance, I would choose FSR obviously.
@XPuntar
Жыл бұрын
I play the game on GTX 1070 and yes, the game is still amazing on medium settings with 16x AF and shadow on medium. 1440p with G-Sync monitor, Ryzen 3600, 32GB ram and ofc the game is on NVME drive. Minimum at around 40, average is around 55-60fps.
@Alovon
Жыл бұрын
Transparencies are the main thing that a well tuned and hybrid rendering structure can work with. FFXVI seemingly extensively uses a combination of RT and Raster shadows. A lot of the Raster Shadows being for transparencies like foliage.
@ParsianTV
Жыл бұрын
fantastic work Alex and the digital foundry team.
@HonestToCritic
Жыл бұрын
Watching these PS5/PC comparisons really brings to light, just how optimization Sony devs put into the console. It's always mind blowing what the wizards at Sony can accomplish with less specs. Seeing how heavy it is on PC proves, the differences aren't as stark as you'd imagine either... 😮
@BurritoKingdom
Жыл бұрын
Windows and DirectX is also bloated. Windows 11 itself takes up 4GB of RAM and 2 CPU cores while not being in used. DirectX 12 takes up more resources than Vulkan. I really don't understand why Sony doesn't use Vulkan for its pc ports. The PlayStation 5 API is closer to Vulkan then DirectX. Mantle was used as the basis for Vulkan and the PS4 API, which the ps5 API was based upon. It is also why ps5 and Xbox series x performance gap is so less than the 20% it should be. Direct X 12 on Series X/S is also much more bloated than expected at launch. It wasn't until last year Microsoft got Direct X 12 to fit into the slower 2 GB of RAM in the series S.
@fabr1cated
Жыл бұрын
it's just that devs put out pc ports not giving 2 fucks how it comes out nowadays
@Ultizer
Жыл бұрын
PS5 does not have less specs in this regard. it has dedicated hardware for I/O that PC lacks.
@Ultizer
Жыл бұрын
@@ryanvetter5852 It has a unit for kraken decompression.
@mitsuhh
Жыл бұрын
@@ryanvetter5852 PS5 factually has dedicated hardware to speed up loading of data that every PC lacks.
@etansivad
Жыл бұрын
YESSS!! I've been eagerly waiting for this episode! Thanks for putting this up.
@Akkbar21
Жыл бұрын
I got a ratchet t pose during the DirectStorage scene you’re using in your intro. Looked funny while riding that dinosaur thing. Otherwise no issues. Maybe I just didn’t notice texture issues, so I can’t say. Runs like butter at everything maxed on 12700k, 3080 12gb, gen3 nvme ssd @ 1440p with DLSS quality (had all RT settings maxed, so I used DLSS to ensure high frames).
@alexatkin
Жыл бұрын
You probably wont notice the texture issues if you weren't aware they were ALL super high resolution on PS5. You could literally go close up to anything and not see any blockiness, sadly not the case on PC right now.
@Ultizer
Жыл бұрын
@@alexatkin only a few textures at random seem to not load in high res, spiderman has the same issue on PC.
@kilroy987
Жыл бұрын
I wonder if the PS5's ability to share CPU and GPU RAM together gives it an advantage for loading lots of data - a PC has to pipe the data across the PCI slot to the GPU. Maybe not, since a second run on the PC was near flawless, with data already loaded into system RAM, which still needed to be piped to the GPU. All this said, this was the first game I played on the PS5 - and it was like playing a Pixar movie. The graphics were so beautiful everywhere, I couldn't tell what to shoot at sometimes.
@alexatkin
Жыл бұрын
Its a HUGE advantage. It decompresses assets straight into memory, whereas on PC it loads the compressed assets into RAM and then the GPU decompresses them into VRAM. So it needs a lot more RAM and adds latency.
@MartinHindenes
Жыл бұрын
While it can likely preload assets into memory to increase speed after it's done loading, I think the whole point of using direct streaming from SSD was to showcase this can now be done on-demand on the PS5 without preloading anything. It gives developers more freedom with PS5 titles (and makes PC ports more difficult to do).
@Gkhn32
Жыл бұрын
So my boy Cerny wasn't lying about PS5's SSD at all. So people can finally shut their front doors about those claims ! And wow PS5 is obliterating 2070super according to both this video and NxGamers inspections. Tried with 3080 12gb, without any reconstruction at native 1440p ultra settings, 60 fps locked is impossible. Gamernexus was comparing Ps5 gpu to gtx1060, 2 years ago :D :D.
@SimonStewart75
Жыл бұрын
Exactly this.
@thenonexistinghero
2 ай бұрын
Sounds like you know nothing. This is just an optimisation issue. Most Sony to PC games are poorly optimized.
@tm0054
Жыл бұрын
I've seen the falling in place bug a few times on the PS5 version, but that was over a year ago. They may have patched it.
@UncleSev
Жыл бұрын
Nope. Happen to a friend of mine who have a PS5 like 3 times this year. But it was very random and not game-breaking thankfully.
@zaylillit2391
Жыл бұрын
No, still there.
@NexGenTek
Жыл бұрын
It got patched
@videogameobsession
Жыл бұрын
Falling bug? I've not seen that before (on PS5)
@jshjsh6191
Жыл бұрын
Never seen it before
@killerfugu2659
Жыл бұрын
Shame to see it lacking in some areas, seems a great port in general but could still be better. Hoping when I finally get round to buying this in sale it's fixed.
@DaniloBeirne
9 ай бұрын
Have you tried it yet?
@killerfugu2659
9 ай бұрын
@@DaniloBeirne Not yet, last few months have been packed especially BG3 and others. But I'd wager its in the steam sale atm and this would be a great candidate for my OLED deck. Are you tempted to get it or picked it up?
@DaniloBeirne
9 ай бұрын
@@killerfugu2659I’m tempted to get it, but It’s on epic for 21 with the extra discount as opposed to Steams 33. Just gotta decide hah
@Eternalduoae
Жыл бұрын
Great analysis - loved that you paused in the 4-way comparisons between different quality settings. Was very useful!
@aladdin8623
Жыл бұрын
Thanks for giving RTAO some more deserved attention. Along with RT shadows those should be actually given priority in games to fight light leaking / bleeding. But sadly in 2023 this is still an issue, that game devs do overlook. Awesome initial job by nixxes
@MLWJ1993
Жыл бұрын
It's probably the most visible issue after SSR artefacting.
@saricubra2867
Жыл бұрын
@@MLWJ1993Anything screen-space is awful.
@aladdin8623
Жыл бұрын
I agree with both of you. The sooner we can transition to full featured ray tracing including local shadows and indirect shadows the better. Due to disappointing mid tier gpus for the masses and mediocre consoles, that might take longer though, than we wished for. Let's hope the gpu vendors and chip manufacturers are reconsidering their marketing strategies and product timeline.
@agamaz5650
Жыл бұрын
I got excited as I saw the notification, really enjoying this wonderful game and I can finally optimize the settings better. Thank you Digital Foundry for your work, excellent and well explained as always.
@joshbrabant1098
Жыл бұрын
Max spec PC portal sequences still slower than the PS5 is interesting
@beardalaxy
Жыл бұрын
RTAO + RTR causes some horrible issues with water reflection, surprised this wasn't mentioned.
@rebel5709
Жыл бұрын
In real time no one can spot the differences. You've gotta pause the game to notice the difference of a $400 console and a $2000 PC. We have definitely hit the point of diminishing returns.
@luisquinones2108
5 ай бұрын
You are crazy my mid range pc does not even run this game at 30 fps this port is bad
@Terepin64
Жыл бұрын
1:50 A simple alt-tab out and back into the game fixes this. Also any setting that changes display solves this. 2:54 It was fixed, but for it to work you have to disable DLSAA/DLAA for it to take effect. After that you can enable again.
@thatoneguywholovesthena-4529
Жыл бұрын
god to know, but tbh, why should people have to jump through hoops just to make something as unsophisticated as a menu screen work?🗿
@xyoxus
Жыл бұрын
Great video, will definitely wait a bit. Sadly my waiting for Returnal to be fixed will not yield anything, the last patch they released was in April. I doubt they have been working on fixing the game for 2 months and they rather abandoned it :(
@josecangrejo3086
Жыл бұрын
26:40 limit pc: PC : SSD > Ram > GPU > descompression. (directstorage) PS5 : SSD descompression > GPU , consoles like the RX 5000 and RTX 2000 GPUs have specific memory controllers to communicate directly with the SSD over PCIE, that would be the lowest level of communication.
@Hickeroar
Жыл бұрын
The lack of AMD RT at launch is nonsensical, especially since the hardware in the PS5 is AMD and it's supported there...
@kotztotz3530
Жыл бұрын
I am pretty sure RDNA 3/RX 7000 is the problem
@Hickeroar
Жыл бұрын
@@kotztotz3530 RDNA 3 supports ray tracing.
@riven4121
Жыл бұрын
@@Hickeroar It does but it seems to be a problem with AMD's drivers as indicated by the known issues of AMD's driver software.
@TheWrxrally
Жыл бұрын
I've played several hours so far. My specs: Ryzen 9 5900x, XFX Radeon RX 6800XT Merc 319, 2x16gb DDR4-3600 CAS-16, Samsung 980 Pro M.2 2tb PCIE 4.0 x4, Asrock X570M. I haven't noticed any issues without RT. The game also looks beautiful even without RT. The issues in this video are inconsequential from my perspective. I limit FPS to 100 because my monitors refresh rate is low, but before setting that limit I was easily getting almost 200 FPS with 0 stuttering or loading issues. Game runs smooth as butter for me.
@TheWrxrally
Жыл бұрын
@@ryanvetter5852 yep, haven't decided on a new monitor yet. Also, it was 500 dollars, not 1000
@Wellinkton90
Жыл бұрын
These Games from Sony on PC just make PS5 more appealing...
@fabolousjada5070
Жыл бұрын
Duh ps5 custom i/o is unbeatable
@matkorkes1304
Жыл бұрын
bro it runs good... these small issues will get patched and they already released one today
@matkorkes1304
Жыл бұрын
@@fabolousjada5070 except thats not a issue for pc as it loads just as fast with a good ssd...
@eternalbeing3339
Жыл бұрын
Probably made that way. Pc gets a lesser version.
@djpquickplays1244
Жыл бұрын
I commented on the last video that the PS5 Kraken decompression chip is probably why warping is faster on PS5 since it is solely dedicated to the task, and, as usual, excellent video!
@Wiiillllson151
Жыл бұрын
Blows me away that the ps5 performs so well up against PCz. Bit confused why render comparisons are done in PerformanceRT mode though?! Wouldn't Quality mode give better picture quality comparison or would that be to close to a high end PC and make some people feel uncomfortable. Lol
@nocatsland
Жыл бұрын
The problem I’ve had with this game was when Clank's rescue sequence over that speedle snails, from the last quarter of the chase to the end, everybody but Rivet was in slo-mo cam
@GloriousStone
Жыл бұрын
Alex is a true blessing for PC gamers. Keep up the great work
@mrsasshole
Жыл бұрын
Indeed. Who else would we look to for pointing out problematic depictions of women in video games?
@daniel7875-g9n
Жыл бұрын
thanks for this video alex, really appreciate the effort and time this must have taken; even mentioning todays update aswell. keep up your good work and auf wiedersehen :D
@residentCJ
Жыл бұрын
Fantastic Optimisation and comparison Vid 😊💪 Thx👍 For Remnant 2 this would be also great when it goes out of Beta 😁
@raresmacovei8382
Жыл бұрын
5700 XT + R5 3600: 1080p60, FSR2 Dynamic, maxed raster, Textures on High. Great performance. Except for the stuttery dimensional traversal, even on fast SSDs. Now they need to iron out all the issues present.
@killermoon635
Жыл бұрын
FSR looks worse in motion
@raresmacovei8382
Жыл бұрын
@@killermoon635Compared to DLSS, it doesn't look as good, yes, but by itself, it still looks plenty good, given our reference is native rez on PC and PS5.
@ygny1116
Жыл бұрын
There are shader stutters in this game between area transition, the first rift sequence has massive shader stutter that disappear after second run.
@fieldofsenses
Жыл бұрын
in my case, the game has a microstutter that happens every 6 seconds.
@fabr1cated
Жыл бұрын
the whole game is a microstuttering-mess
@unexpecteditem7919
Жыл бұрын
This is rated "fully compatible" with Steam Deck, by the way! It's an absolute lie - it is a complete mess, pauses every 10 seconds, every time you press a button, etc etc
@D-D--
Жыл бұрын
@@fieldofsensestry turning textures from very high to high. Fixed it for me.
@alumlovescake
Жыл бұрын
@@unexpecteditem7919 Well thats not what every one else says
@AndyGilleand
Жыл бұрын
Why do you keep comparing with Performance RT instead of the quality RT mode?
@cedricksusername
Жыл бұрын
The title is wrong. This game fully supports Polish you can switch to it through the game's properties on steam
@The_Noticer.
Жыл бұрын
[kurva intensifies]
@Kdkjdjewerdnxa
Жыл бұрын
Cope
@nmmoussa
Жыл бұрын
13:11 This C&C Tiberian Sun music (the track is called "Valves" by the way) brough back memories
@xOneManLegacy
Жыл бұрын
I mean those portals didn’t do that bad running on my steam deck SD card. The portal loading speed can have a bit to do with the PS5s soldered interface giving it a far more direct and faster link to the files it needs to load. I know Linus has gone in depth about the reason company’s soder components that are typically replaceable for speed advantages (sometimes profit oriented but they do have some proformance gains)
@alexatkin
Жыл бұрын
Its not the soldered NAND as that is no faster than a high-end NVME drive now and it works equally well from a PCIe 3 NVME on PS5 (lower than recommended by Sony). Its the unified memory and dedicated decompression in that SSD controller.
@xOneManLegacy
Жыл бұрын
@@alexatkin and that wouldn’t be possible without it being soldered. Are you kidding me? They have proven that the SSD speed doesn’t really matter and that it is the speed that things can be processed and moved between or directly too other components. With the main board being soldered and standardized they are able to exactly pinpoint and design and architecture that allows it to directly read, or communicate with other components. This is a literally what they’ve been talking about for years, and in their initial press conference for the SSD itself. This would not have been possible, if it wasn’t soldered to the board and connected directly to the right components giving it a much better connection to the onboard memory and CPU.
@sheltongolden4394
Жыл бұрын
RTX 4070ti / Ryzen 5 3600X / Samsung 980 pro SSD 1440p native / No upscaling or frame gen All settings maxed / RT maxed 60-80fps Some frame drops when loading, but brief / Other framerate issue described below The game has generally been running pretty well so far and I'm happy with the performance. I've played about five hours and have experienced one crash. The biggest issue I've come across is sudden frame rate change. It'll be running smooth 60-80fps then suddenly drops to 25-30fps. It'll remain that way until I close and relaunch the game. After relaunching, boom, back to smooth fps. It's happened about five times during my playtime so far, usually after 30-60min or so of launching the game. I think it's some sort of bug or maybe some issue with my specific hardware combination and likely will be addressed with a patch.
@FSAPOJake
Жыл бұрын
I genuinely don't think this port got a lot of QA time, which seems to be an issue with a lot of recent PlayStation PC ports. The issues in here and also ray tracing being unstable on AMD should have easily been picked up in QA. Considering the RT issue on AMD was only caught about a week ago, it makes me think that's probably around the time QA testing started and they didn't get a chance to address that issue and the ones brought up in this video before launch. It's a shame. But at least the port has potential. Lots of features and great use of DirectStorage.
@Phil_529
Жыл бұрын
QA testing started way before a week ago
@theshiningdoor
Жыл бұрын
@@Phil_529 😁
@TheFirstRealChewy
Жыл бұрын
A SATA based SSD is more than enough to get similar results. It's like traveling 1 meter at 100 miles per hour. Even if you double the speed and take less time, it won't make a difference in the grand scheme of things. Loading isn't simply amount transferring files.
@youuuuuuuuuuutube
Жыл бұрын
Crazy how the PS5 still loads the game faster than an ultra high end PC.
@TheWitch297
Жыл бұрын
at 1800p-4k at 30-40 fps lol. I'd trade 1-2 secs of loadtimes for a high end PC experience anyday.
@LuizFernando-li1du
Жыл бұрын
@@TheWitch2972:33 the PC version has some weird downgrades though, even when maxed out. I think this port needs some time to be polished, as of now I wouldn't say that the PC version is the definitive way of playing it as we would expect.
@vital9523
Жыл бұрын
Feel they downgraded it on purpose so people can say oh My console can beat your 2000 USD PC on this game
@TheWitch297
Жыл бұрын
@@LuizFernando-li1du I didnt say it was the definitive way to play, but dynamic 4k at a max fps of 40 certainly isnt a definitive experience either. I'm not hopeful for the game on PC either, since sony doesnt do much marketing for their ports. I'd argue Nvidia did a better job at that and they were more interested in marketing their newly added features like rtx io and dlss3. the game only averages around 7k-8k on steam, just 2 days after release...
@mitsuhh
Жыл бұрын
@@TheWitch297 Instantaneous loading is more important to me than the PS5 missing a few pixels off native 4K. There's a lot more to a game's quality than number of pixels rendered. Many of my childhood games weren't even rendered at 720p
@Jeffers3094
Жыл бұрын
Maybe I'm just way out of date but this game is bodying my 3700x / 1080 setup, genuinely the first game I've ever been unable to run 1080p low at above 60fps (normally 90fps but when in a boss battle it's 30fps time). Almost runs better on my optimized steam deck settings.
@MrJemabaris
Жыл бұрын
I've had mixed results when it comes to performance with this PC port. Looking forward to the game a lot since I've been playing all the predecessors in my youth on playstation. Before booting it up for the first time I of course checked my trusty DF review to see what settings to go for. Couldn't spot any major issues here like many other ports these days have which was kind of a relief (sad to have to say that nowadays about PC games). Playing it for myself it looks a bit different than in this review here. For the most part, let's say 85%, it runs really good. But there are still a lot of weird stutters every now and then which drastically reduce the fun of a fast paced game like that. I can't really pinpoint where these stutters come from, they sometimes feel like shader compilation stutters but then they also sometimes don't. Hard to put my finger on it. I have a pretty decent machine running a 3080 suprimX, a threadripper 2950X, 32gigs of 3200 CL14 Ram and installed it on a 970 Evo NVME. At first I accidentally installed the game on my SATA SSD and figured I should probably move to something faster. Doing that maybe made things a little better, but not how I would like the game to run. Other than that I also stumbled upon videos which would show a weird performance bug the game has and the solution seems to be to switch between different display resolutions in game until suddenly the performance locks in and gains between 20 and 40fps. I will try that for myself today but I think I might just wait a little longer until some patches make this the experience it deserves to be. Thank you for the awesome video, Alex. Vielen Dank und Gruesse aus Deutschland!
@TheMeanJoeGreen
Жыл бұрын
im 12 hours in without any major issues for whatever reason
@samjones4772
Жыл бұрын
Where you able to find a fix? On a similar setup with similar issues
@MrJemabaris
Жыл бұрын
actually yes, kinda. I investigated a couple of things but I am not really sure what exactly helped in the end but it might give you a starting point. First of all there is a know issue with nvidia gpus and direct storage with the game. The latest game and driver update should fix that. Second, I disabled all raytracing (which did not look good anyway. The reflections were super noisy and full of artifacts) and lastly - and this is probably what helped most with my setup - I changed my refreshrate and DLSS target from 75hz (my monitors max) down to 60. This completely got rid of those weird stutters which I didn't have in any other game before. My thinking was that the game engine might handle such refreshrates badly since the engine is optimized for console refreshrates like 30, 60, 120 etc. Hope that helps you a bit. Cheers! @@samjones4772
@originalityisdead.9513
Жыл бұрын
GPU usage seems to be the problem when using the 3600 paired with the 2070 Super, when it was dropping frames so was the GPU usage. Someone who has a 2070 Super with a more modern CPU should see improvements as the GPU at 84% usage is most definitely hurting the frame rate.
@C0manso
Жыл бұрын
You should try the time trail, on my 4090/13900KS even with a 7.1GB/s NVME the portal transitions there are so bad. Where as the other usual portal transitions are fine. I think it's because it changes so quickly in time trial, and loading multiple at once.
@VariantAEC
Жыл бұрын
Time trail? On the Savali stage with the hover boots. You realize most of those instant portals are in the same stage, right? I'm not clear on what you're talking about here.
@C0manso
Жыл бұрын
@@VariantAEC No it's where you ride the snail/crab(?) thing, not sure of the name. It's one of the bronze trophy mini games. It is quite literally called a time trial. EDIT: Just looked up the name, it's called Bugtrax. And I believe you ride a Speetle.
@saricubra2867
Жыл бұрын
7.1GB/s is irrelevant, that is sequential reads, not random. Also the CPU can be a bottleneck.
@VariantAEC
Жыл бұрын
@@C0manso So in the arena mode, right? If I recall correctly it's in the silver cup challenges? Ok, I'll have to look in to it.
@G0A7
Жыл бұрын
@@saricubra2867Its a 13900ks how in earth that would bottleneck a ps5 Game? If that the case its the game problem, dude have a top of the line hardware
@Chasm9
Жыл бұрын
This is a great example what designing a game for purpose-built machine looks like. It simply doesn't scale directly proportional on PC, and it looks like a ton of work to get it even running on PC. PC looks like it's brute forcing its way to the same performance levels found on PS5.
@gangstagummybear3432
Жыл бұрын
And it still needs dlss
@Chasm9
Жыл бұрын
@@gangstagummybear3432 Nah, it doesn't need DLSS at native 4K with all the bells and whistles to get a locked 60. You just need a 4090 and a very very modern CPU 😅 In my testing it sometimes dipped below 60 during CPU heavy scenarios like the opening sequence with a lot of crowds and stuff. But I have 7700X, there are better CPU than this that can get you there. But to be fair, they are using 1080p minimum to 1440p maximum dynamic resolution window on a PS5 in performance RT mode.
@gangstagummybear3432
Жыл бұрын
@@Chasm9 Very good that this game was chewed up to baby food thanks to nixxes so pc could run the game at all, for a gpu that costs over 3 times as much as a ps5 on its own, I would expect a heck of alot more than that, if sony made a system that cost even as much as a 4090, pc wouldnt be running any playstation games at all, nixxes or not.
@Chasm9
Жыл бұрын
@@gangstagummybear3432 yeah I expected a lot more FPS on my PC tbh too. There's also frame gen which I like a lot, but it seems to be insufficient while moving in the rainy areas for example, there's a lot of ghosting, too much for my taste. In other areas it's great to have it as an option.
@gangstagummybear3432
Жыл бұрын
@@Chasm9 wow, you dont get alot of pc fans like you, a level-headed pc fan, if more pc gamers were like you, I wouldnt have many problems with the pc fanbase, not just a blatant elitist fanboy.
@wayn3h
Жыл бұрын
Even though I have a pretty high end PC, I'm more interested in how this will run on my Steam Deck tbh.
@James-gj8rn
Жыл бұрын
It is Verified for Steam Deck too which is very interesting. hm
@crestofhonor2349
Жыл бұрын
From the test's I've seen it runs pretty good. From multiple tests from people like The Phawx, ETA Prime, MX Gamer, and OhNoItsAlexx have shown it with perfectly playable performance
@gabrielnepo
Жыл бұрын
I’ve put the game on my mini pc with a Ryzen 9 6900HX, installed on a Samsung 980 ssd with 32gb of RAM. And even though it was on an integrated 680M, the game managed to run at high 40s fps @720p. Pretty impressive performance imo. I imagine that on steam deck things might run just as fine.
@griffgames9538
Жыл бұрын
Nixxes has another update arriving next week. The game is already in great shape; expecting them to solve all outlier issues soon.
@Knorrkator
Жыл бұрын
I would really like to see how the loading times scale with pcie gen versions. Gotta test that gpu decompression!
@Kurumi.tokisaki.
Жыл бұрын
I have one of the later release top end gen 3 drives and it's pretty smooth transitions. You can tell it takes a bit longer then if it were gen 4/5 NVMe but more than acceptable speeds. It's nowhere near the level of hitching/pauses you see with any SATA HDD or SSD. It's still just a second or two in most cases
@rx1834
Жыл бұрын
pretty sure he said it didn't affect it
@May1stBurst
Жыл бұрын
After testing it on my pc and ps5, is it as seamless as ps5? No. Everything takes 1-3 seconds longer. It doesn't sound like much but its enough to remind you that you're playing a video game where as the ps5 feels like you are actually going through a portal. But honesly considering everthing nixxes did a great job. Porting a ps5 game coded around a fast ssd and mid range specs to work on a variety of PCs is not an easy job. You can play it on a steam deck at a solid 30fps and the game still looks good. Thats impressive. Another 1-2 months and this could have been one of the best pc port ever made. Still definitely worth it. Great game.
@joshuatyler4657
Жыл бұрын
Was chomping at the bit for this analysis to be released!
@concinnus
Жыл бұрын
The idiom is "champing at the bit". English is weird.
@DroneCorpse
Жыл бұрын
@@concinnusno one cares. language evolves.
@concinnus
Жыл бұрын
@@DroneCorpse The original mistake is understandable. But you? You are using linguistic drift as an excuse for your semi-literacy. Be better.
@MukiMuki688
Жыл бұрын
The major advantage consoles have over PCs is a uniform global architecture, which means only a tiny fraction of it's potential is wasted on overhead.
@LeesanJP
Жыл бұрын
For the price the PS5 is an amazing machine
@gamingoptimized
Жыл бұрын
There we go, I was waiting for this!
@chrcoluk
Жыл бұрын
Very good video, given your RAM testing results, my guess is that the differential is that the PC is still doing some stuff in RAM affecting it, the PS5 only has VRAM, so it has much more bandwidth available. So the solution would probably be moving mroe stuff to GPU but in turn that increases VRAM requirement and I expect the porting team have had to make compromises as not everyone has high VRAM GPUs.
@evergaolbird
Жыл бұрын
I hope DF can do another analysis compared Windows PC versus Linux and Steam Deck to PS5 loading times. Linux is day one compatible with Proton API when it comes to Ratchet and Clank and I've heard good things as well with Proton-GE further fixing things which are problems in the Windows counterpart.
@timothylewis2527
Жыл бұрын
The gameplay bugs are in the PS5 version, as well. The first time I played it last year, I missed a jump and fell forever. Still a great game but it was never glitch free.
@nemesisencounter2060
Жыл бұрын
Nope I 100% this game at launch and I didn't encounter 1 not 1 bug just stop
@KatNoirZGK
Жыл бұрын
@@nemesisencounter2060 yeah same, and i did. my bro managed to fall through the world at one point lol apparently, it's possible that the game includes many, more than 1, bugs, but not everyone will encounter them or notice them :P
@dapperfan44
Жыл бұрын
I encountered one bug that I can remember, I clipped inside something on the Lombax lore planet and I couldn't get out. Had to reload.
@ItzMeWill
Жыл бұрын
@@nemesisencounter2060 I encountered some bugs as well. When I fell through the portal in the beginning. The game kept dropping me into the water instead of the pirate ship. Even after constantly loading the checkpoint. It kept happening so I thought it was done on purpose, so I kept swimming around for a couple of minutes trying to find land. I had to close the whole game for it to fix itself I also had to reset the game a couple of times because Ratchet went into a portal and was just stuck falling. The next scene failing to load
@nemesisencounter2060
Жыл бұрын
@@ItzMeWill well I dint at all one of the most polished games at launch
@ButteredToast_93
Жыл бұрын
I want to say.. I run with an rx6950xt on water and to maintain the most stable driver I’ve rolled back to 22.11.2 from November of 2022 to stop crashing when playing cod. I’ve been playing this game on that old driver and haven’t had a single issue, despite the games warning before launch recommending me to update to 23.7
@friedpuddycatgamer4682
Жыл бұрын
Alex the reason why the PS5 finishes that sequence earlier is by because the PS5 has a custom built dma controller, a custom built decompression unit that only does that task. It has an ssd with 12lanes and 6 priority levels and lastly cache scrubbers that move data in and out faster then anything. The whole I/O system was rewritten and custom built. Maybe you should try and get a deep dive talk with Mark Cerny. The mastermind behind it all.
@jovi9918
Жыл бұрын
Alex's understanding is more surface level, he doesn't actually have any deep technical understanding as he doesn't have any background education on a technical level.
@SeanLumly
Жыл бұрын
I don't think it's the BVH, but the quality of the imposters that are traced. But it should be said that lower quality objects likely use a less dense BVH.
@lifeispuzzling
Жыл бұрын
Just discovered the channel and subscribed! I've been battling severe depression and anxiety as well as other medical matters and these videos have put a rare smile on my face.
@NateMakesMusic
Жыл бұрын
Oh man… I hope your mind will be at peace soon bro so you don’t have to have all that going through it.
@fanttom
Жыл бұрын
Keep it strong! There’ll be better days ahead!
@TheSwiftFX
Жыл бұрын
It helps so much getting lost in a topic, doesn't it? Digital Foundry have helped me too, along with a bunch of other KZitemrs!
@GSG-io8zp
Жыл бұрын
Omg digital foundry cured my le depression
@richardtucker5938
Жыл бұрын
hey just to let you know, i suffer from this combination, currently in a period of fighting the battle and winning, i am doing a lot of study at the moment and i am really trying to win. I cant control everything so i try to setup myself up best i can, eating well, exercising and getting plenty of sleep, and forcing myself to do something that's most important even if i hate it. Progress gets made even if i don't feel positive , then eventually i feel some sort of win and i earn some rest. Thtas the best relational experience i can give as someone with similar issues.
@Arokhantos
Жыл бұрын
@DigitalFoundry Game mode does not engage in all games this can be tested by notifications which are supose to be disabled during game mode, good example i am aware of is world of warcraft. Game mode should clearly manage resources as well not sure if its designed around that if not it probably should be doing that.
@AlmostLikeHuman
Жыл бұрын
If they iron out some of the kinks, this game can truly be an amazing showcase of scalability on PC
@gpodobas
Жыл бұрын
I'm on 8th minute, but it seems that people who own this on PS5 already played the best version of this game with fidelity on 120hz screen:) u can't have better experience on PC unless you own very best gpus, which is very small percentage of people
@lucasvdb073
Жыл бұрын
I havent tried it on my pc yet but on the ps5 it looked great on a 4k oled tv that supports VRR on fidelity mode. Crazy that the ps5 performs this high for its price.
@ChaseMMD
Жыл бұрын
I found in my testing. My RTX 3090 was hampered by the processing power of my Ryzen 9 3900x. It seems with fewer faster cores is still better than more cores. I found the beginning area with the crowd was especially hard on my computer slowing to a awful 15-20 fps when looking a certain direction and the same was said with Savali.
@1GTX1
Жыл бұрын
Try changing resolution or DLSS on and off every time you run the game.
@EastyyBlogspot
Жыл бұрын
Weird thing is I had the issue with HDD with my SSD ....though after a reboot it was fine so i suspected it was because i was running programs using up memory as some of the programs i was using had memory leak issues
@MadViking82
Жыл бұрын
Thank you for the video, Alex! Superb work as always! One thing I noticed was that the Nvidia Reflex and Frame Generation having some sort of an FPS drop bug as well. With those two on, the frame-times are all over the place. I think the port needed a solid 1-2 months more in the oven, but then again, it is already good enough to be played if you have a 4090 and a beefy gpu and an nvme drive. I've got 5800X3D, 4090, 32GB 3600mhz ram, and Nvme Gen 3. I have not encountered any bugs except for the strange FPS drops with Reflex and FG, and textures not loading in (even after the hotfix), and getting stuck when jumping in certain spots. The latter two of these were somewhat addressed with the hotfix patch, but not fully. Turning off FG and Reflex and utilizing the Dynamic Resolution with DLSS fixed FPS drops and it is now a solid 120fps at 4K DLSS (it looks exactly the same as DLSS Quality, and slightly better than with the FG on). The rest of the issues I have are so minor that they don't affect the overall experience. There's a superb port underneath here, but it just needed 1-2 months in the oven. I do slightly regret jumping in early, but at the same time I got the game at 17% discount from already a lowered Steam price vs PS5 version launch price, and I'm having a few days off work so now is the time to game. For sure, I'll be playing this game twice as well.
@aust.thompson
Жыл бұрын
On a 4080 I also got the wobbly frame time behavior when Reflex was turned on. I turned it off and used the in-game 60hz setting + 59 fps cap in RTSS for a locked low-latency experience at 4k/DLSS Quality/High RT Reflections + RTAO. The 4080 can do 100+ fps in plenty areas of the game but certain cutscenes dipped into the 60s at the above settings, so I opted for the capped consistency.
@xavierdarkmoor8024
Жыл бұрын
Game was sadly unplayable on my end, ray tracing on or off didn’t make a difference in my framerate as I would go from 80-90fps to low 50’s out of nowhere and the constant stutter is a nightmare, running a 3080 12Gb and a Ryzen 9 5900x at 4K with DLSS enabled
@steveco1800
Жыл бұрын
Cap it at 60 and VRR should hide the rest?
@TargetSniper365
Жыл бұрын
It’s the vram. I’m playing at 1440p and it’s using 11.5gb’s with everything maxed out on a 3090 and I’m totally fine
@xavierdarkmoor8024
Жыл бұрын
@@steveco1800 didn’t make much a difference, I already refunded it and bought it on PS5 since it’s 29.40$ rn
@Blitches-SLXM
Жыл бұрын
im dealing with constant stutter too. i9/4090 no clue how to fix this, very frustrating
@erickelly4107
Жыл бұрын
Your specs look far better suited for 1440p. Even the RTX 4090 is better suited for 1440p in more demanding games and this will only continue to be the case going forward with UE5, etc.
@RotcodFox
Жыл бұрын
I'm gonna be honest; This feels like I'm playing spot the difference, and if it weren't for the circling and zooming, I don't think most people would notice any difference between medium settings and very high settings. I might notice extremely insignificant details such as the difference between FSR 2 and DLSS, and I guess I can barely tell the difference between RT on vs RT off, but that's it
@crestofhonor2349
Жыл бұрын
From what NX Gamer says he says it has to do with the I/O throughput of the PS5 vs PCs and that's why it loads the portal sequence faster than PCs, even high end ones. It's nice to also see the RT fixed more but as you said, it still requires more work so it has all the features of shadow maps while still surpassing shadow maps in visual fidelity. RT Shadows are far better than shadow maps and it sucks to see them somewhat poorly used. It would also nice to see them added to local lights as well as a setting like in Cyberpunk 2077
@TheBean87
Жыл бұрын
It’s hard to say though with pc having much bigger pool of ram there shouldn’t be this many flaws.
@fabolousjada5070
Жыл бұрын
Mark cerny told you this 4 years ago but no one listened
@fabolousjada5070
Жыл бұрын
@@TheBean87mark cerny said this to everyone ! The ps5 would be the easiest platform to make games on 😮
@crestofhonor2349
Жыл бұрын
@@fabolousjada5070 I never said anything about what Mark Cerny said. All I know is that this wasn't possible on PS4 for a whole host of reasons I never disagreed with. Besides much of Cerny's comments were aimed at the previous generation consoles, not PCs
@Nibba22
Жыл бұрын
Nx gamer is not trustworthy. The dude is a closet saony fanboy.
@The_Chad_
Жыл бұрын
The game has been running absolutely phenomenally for me with a 6950XT, 5900X and 32GB of B-Die. Ray tracing isn't working of course, but I blame that on AMD, and it's not like I would have been able to use it anyway. I'm sure some of these issues are happening, but since I'm not constantly A-B testing, I don't notice, except for the texture issue. I have done a bit of my own A-B testing though. I'm also really surprised how well FSR works in this title compared to DLSS, and I'm not one to normally praise AMD or their lacking tech. But what I'm most impressed with is the framerate target resolution scaling. I've just opted to use that to lock in my 120fps and keep the upscalers off. I see you have different conclusions, and I have yet to zoom way in on my footage, but just by switching from all of the different upscalers and looking at the whole screen, I always preferred FSR. I did my A-B testing without ray tracing though since my AMD cards cant run it. Wait, why didn't I just do all of my testing on my 3090?🤦♂ Whatever, my testing is just for me and I'm mostly using my 6950 to play on. I got an idea while watching this- I want to try to run this game on a couple Velociraptor HDDs in RAID-0. Unfortunately my only 2 are running the OS on an old system. Might be worth it to reformat them, throw them in my test bench, test, and reinstall Windows because I'm really interested in that now😆
@p3wx4
Жыл бұрын
People hyped this game to death but only 7000 players peak players on Steam even at launch speaks all about it.
@shuyaku99
Жыл бұрын
It's a 2 year old game, wtf do you expect ? And not a big title like GOW or Spiderman.
@finnbenchmarks
Жыл бұрын
Alex makes the best videos on DF
@MrSamidare
Жыл бұрын
Finally somebody acknowledging the lack of Polish in modern games. And I would not expect it coming from a German. Thank you Alex!
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