In this episode of our Raycasting Engine Series, we enhance our editor's functionality by implementing dynamic addition and removal of Things (sprites). This powerful feature allows for real-time customization and modification of game objects, giving developers greater control and flexibility in their game design process.
🔧 Key Features:
Implement functionalities for dynamically adding Things (sprites) to the game world.
Enable the dynamic removal of Things, allowing for real-time modifications.
Enhance the interactivity and flexibility of our raycasting engine's editor.
🔗 GitHub Repository:
Stay updated with our project's latest developments and explore the implemented features on our GitHub repository: github.com/Yousaf-Wajih/raycaster
🌟 Join the Journey:
Subscribe and hit the notification bell to follow our Raycasting Engine Series and explore the dynamic addition and removal of game objects with The Hello World Guy!
Don't miss out on this exciting episode as we empower our raycasting engine with real-time editing capabilities. Get ready to elevate your game development skills! 🌟🚀 #RaycastingEngine #GameDevelopment #DynamicEditing #ThingManagement #TheHelloWorldGuy
Негізгі бет Raycasting in C++ #46 | Adding and Removing Things
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