In this episode of our Raycasting Engine Series, we enhance our engine with a scalable animation system by creating class templates Animation and Animator. These templates allow for flexible and reusable animation logic, providing a solid foundation for animating various game elements.
🔧 Key Features:
Develop a scalable animation system using class templates Animation and Animator.
Implement flexible and reusable animation logic for diverse game elements.
Explore the design and integration of template-based animation systems for improved game dynamics.
🔗 GitHub Repository:
Stay updated with our project's latest developments and explore the scalable animation system on our GitHub repository: github.com/Yousaf-Wajih/raycaster
🌟 Join the Journey:
Subscribe and hit the notification bell to follow our Raycasting Engine Series and discover the power of template-based animations with The Hello World Guy!
Don't miss out on this transformative episode as we create a scalable animation system for our raycasting engine. Get ready to elevate your game development skills! 🌟🚀 #RaycastingEngine #GameDevelopment #AnimationSystem #TemplateProgramming #TheHelloWorldGuy
Негізгі бет Raycasting in C++ #51 | Animation System!
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