Brilliant timing, and why I immediately upgraded :) Thanks Mir :)
@HEEROCKSS
5 жыл бұрын
In 1.83, when i explode to Objects, Select All Objects, add a "Rayfire Rigid" to them (instanced), the viewport and simulation gets completely laggy. If i add them to the simulation by selecting the RF_Bullet object and add them to the "Simulation Objects" List, so they get all the same Rigid Modifier but not instanced, it wont get laggy at all. Is this a bug or does RF just not like instanced modifiers?
@MirVadim
5 жыл бұрын
Hi, yeah, it not optimised yet to work with instanced modifiers. But whole point of developing Rigid modifier in addition to old simulation pipeline was to let user simulate massive amount of element with no need to explode every element to separate object and loosing whatever modifier user used to fragment object. So you will be able to change bricks patern and resimulate everything with single click without restoring original object, refragmenting it, exploding to fragments and creating new setup for new fragments. You can explode already animated elements to separated objects after simulation in Rigid properties. In any case, we are going to write some kind of Rigid modifers manager which will help you to work with massive amount of objects with Rigid modifier.
@HEEROCKSS
5 жыл бұрын
@@MirVadim Ah i understand and i think i kind of found the way it works. My Solidity was way to low and caused the whole Wall to be fractured, therefore i thought i need to explode the bricks into single objects so that the wall want act as one piece. By increasing the Solidity to over 1000, only the "Impact Point" gets fractured and surrounding Bricks that get enough energy to go from dead to dynamic but not enough energy to be fractured (without exploding them of course), act like single objects. Thats awesome! Thank you Mir for explaining.
@MrCloobok
9 жыл бұрын
Очередная Классная фича !!!!
@12Konst
9 жыл бұрын
Hey dude, what is max bricks? doesn't let me above 5001
@javiermauriciovelasquezcas4523
5 жыл бұрын
when try to render with vray next cannot show me the geometry. any idea how can do to solve this issue
@MirVadim
5 жыл бұрын
Try to add Editable Poly on top, but I think you should ask Chaos team as well.
@javiermauriciovelasquezcas4523
5 жыл бұрын
@@MirVadim sure i did after make explode rayfire bricks add editable poly include i convert complete mesh into but nothing happend
@DemianGoldstein
8 жыл бұрын
Se cuelga mucho, es muy inestable. con un box sale perfecto, pero si tenés una superficie un poco comlpeja se cuelga y cierra el max
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