Somehow ended up playing this again, lol.
PC is what I consider the all around best version of the game...
that's certainly not to say it's perfect because boy does this port leave a lot of stuff kinda' broken and makes some new (small, but) dumb bugs, but holistically it's the best we got when you look at the other ports.
Unfortunately my damn PC somehow caused this potato game to hitch about 5 different times in the run, so sorry about that. I guess next time I record a long game, I'll install to SSD just in case.
I set the render resolution to 800x600 because I like low res for old games, applied 8x MSAA, but it's Glide AA which isn't the greatest (wrappers, not real hardware), and I capped to 30 fps because there's enough shit that breaks at 60 that it bothers me.
This game's A3D is horrendously broken in my testing, so I spared you a miserable hearing experience and used software audio. Software sets a pretty big buffer, so I moved the audio about 100 ms earlier in post, which feels just right.
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