In order to implement fluid simulation we need to implement conservation of mass, incompressibility, and conservation of momentum. How to do this, using Eulerian cell representation, on GPU shaders?
Update: I'm dabbling in creating a discord server at / discord Please feel free to join :)
Update 2: source-code available at github.com/hug...
Негізгі бет Real-time Eulerian fluid simulation on a Macbook Air, using GPU shaders
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