How to make realistic fixed wing aircraft physics for a game?
Source code:
github.com/gasgiant/Aircraft-...
Aerodynamic coefficients calculations:
W. Khan and M. Nahon, "Real-time modeling of agile fixed-wing UAV aerodynamics," 2015 International Conference on Unmanned Aircraft Systems (ICUAS), Denver, CO, 2015, pp. 1188-1195, doi: 10.1109/ICUAS.2015.7152411.
ieeexplore.ieee.org/document/...
Music:
/ igor_vaiman
I Don't See the Branches, I See the Leaves by Chris Zabriskie is licensed under a Creative Commons Attribution license (creativecommons.org/licenses/...)
Source: chriszabriskie.com/dtv/
Artist: chriszabriskie.com/
Assets:
assetstore.unity.com/packages...
assetstore.unity.com/packages...
assetstore.unity.com/packages...
github.com/SlightlyMad/Volume...
assetstore.unity.com/packages...
0:00 Why realistic physics?
0:58 Aircraft physics basics
2:36 Lift and drag equations explanation
3:59 Aerodynamic coefficients
5:31 Coefficients calculation
7:16 Combining aircaraft elements
8:28 Aircraft physics substep
9:48 Outro (with nice flight montage)
#unity #physics #airplanes
Негізгі бет Ойындар Realistic Aircraft Physics for Games
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