You can tell this is a pro Blender tutorial by deleting the cube first to immediately spawn a new cube.
@AlbinThorburn
2 жыл бұрын
;)
@thekaiser4333
2 жыл бұрын
@@AlbinThorburn - Why do you want building destruction?! Are you mentally ill?
@fash604
2 жыл бұрын
😂😂😂😂😂
@CoreRealm
2 жыл бұрын
BRUH, WHY IS THIS EVERYONE? 😂😂😂
@RoyalDog214
2 жыл бұрын
Step 1: Delete Cube Step 2: Add New Cube
@theleagueofwhitekidswither8472
4 ай бұрын
Prob one of the best blender tutorials I have ever seen
@Ben-st5si
2 жыл бұрын
Damn that video was soo good! I have not really done much Blender work but I will definetely do that one in the next couple of days! Keep up the work!
@AlbinThorburn
2 жыл бұрын
Thank you! Good luck with your blender journey
@muffo1965
2 жыл бұрын
Wonderful, tutorial. Thank you very much!
@muslim9189
2 жыл бұрын
WOW 🥺 waiting for this type of tutorial for a long and you made it Thank you Sir.
@jordanwright5795
2 жыл бұрын
Really good tutorial! After 20 years of C4D I finally moved over to Houdini but also have been dabbling with Blender because of the wide variety of low cost add on’s that make Blender a pretty good source of additional tools for almost any pipeline. The beauty of this tutorial is that the techniques you demonstrated can be applied to almost any DCC as long as it has basic fracturing and rigid body dynamics. Excellent stuff! Subscribed!
@AlbinThorburn
2 жыл бұрын
Thank you! What I like most about blender is that a lot of young people get into 3d because its so available :D
@saatvikjha4035
2 жыл бұрын
@@AlbinThorburn I am 9 years old (°~°) :)
@cc.creationz
2 жыл бұрын
Very easy to understand and learn please keep doing these tutorials!!
@AlbinThorburn
2 жыл бұрын
Thank you!
@Domzdream
Жыл бұрын
This looks SMASHING!
@sadness212
2 жыл бұрын
Man, literally, I'm currently working on the same thing 💚 thx theses type of videos always helpful 💚
@AlbinThorburn
2 жыл бұрын
Epic! Glad you liked the video:)
@vlodgoral8258
3 ай бұрын
Amazing! will try this out in my next project
@monish929
2 жыл бұрын
Woah!!! Thanks for the video , loved it
@AlbinThorburn
2 жыл бұрын
Glad you liked it!:)
@3dmonkeybizz
Жыл бұрын
Wow! What an awesome video. Totally hypnotizing. I spent so long in C4D paying for FX like this and now you show us how easy it is in Blender........ for FREE! 😮 Many thanks, Liked and Sub'd.
@boerbol9422
2 жыл бұрын
amazing content. thank you so much
@migrantmemoirs
Жыл бұрын
amazing bro, thanks for this
@keithws2779
2 жыл бұрын
Great stuff man. I want to try this out
@Franky4795
2 жыл бұрын
Bro you the one who made my dream tutorial. I left blender just because when I c tutorials it's always confusing. But I watched you and you know what I can now get back in to blender :) thank you please do more tutorial like that
@AlbinThorburn
2 жыл бұрын
That's wonderful to hear! Keep doing stuff in blender and you'll get really good in no time. I will upload more don't worry ;)
@picvs_
2 жыл бұрын
salamaleykum oka
@Franky4795
Жыл бұрын
@@picvs_ Valeykum Assalom ✊
@Ayogenius67
Жыл бұрын
@@picvs_ Waliykum salamu
@localfriendlycloud7720
2 жыл бұрын
Deleting evrything on the viewport and adding another default cube is the most sadistic thing ive ever seen Stand for default cube ✊
@AlbinThorburn
2 жыл бұрын
It has to be done :( many people don't know it but if you don't delete default cube scene crash all the time :(:(:(
@michaelwerkov3438
2 жыл бұрын
this looks really, really good.
@AlbinThorburn
2 жыл бұрын
Thanks!
@SourceAwareness
Жыл бұрын
Excellent, thanks my Brother!!
@ShaNa101
2 жыл бұрын
Wow! 1 of best blender tutorial channel on KZitem! keep up with the good work! Cheers!
@AlbinThorburn
2 жыл бұрын
Thank you man! That means a lot.
@f0kxi
2 жыл бұрын
That was dope man, thank you for the awesome tutorial!
@rogerramjet2656
2 жыл бұрын
Very cool. Thank you
@kevinthomas3669
2 жыл бұрын
Really cool.
@itsjxomusic
Жыл бұрын
This looks so good omg!
@AlbinThorburn
Жыл бұрын
Thank you!
@itsjxomusic
Жыл бұрын
@@AlbinThorburn If you want to create a destroyed building but not animated, can this method be used using the last frame as the object render or would you have to destroy the building by vertices?
@michaelwerkov3438
2 жыл бұрын
i would love to see a version of this that uses some geonodes to build up a pseudo frame (i.e. wood or metal frame, "drywall" layer, "concrete" exterior), and then either a geonode or python enhanced selection (or driven by impact from a particle or geometry), that then convert the selection into fracture patterns characteristic of the underlying material. the geonodes could automatically solidify the geometry that would be exposed, and then in magic world fracture each of the layers into characteristic sizes and patterns (even cooler if based on the size and speed of the collider). EVEN cooler would be some automatic "small particle debris", micro chunk debris, and dust layers, each created at the source of the fracture, inheriting some element of color or something. wild to think blender might actually be able to do this.
@AlbinThorburn
2 жыл бұрын
That sounds really cool! I havet looked into geometry nodes just yet, but I've heard that it's pretty powerful. Thanks for the ideas!
@Mitroiul
2 жыл бұрын
I mean you're pretty much asking for a complete AAA solution for RB destructions. Don't get me wrong, I'd kill for a course like that on such a complete topic, but don't expect to see something like that up on youtube. Also, I think Houdini is much more suitable for what you're looking for. Even though it would be a complete new software to get into if you don't already use it, Houdini offers a ton of built-in tools that make stuff like this so much easier, rather than building all the fundamental blocks yourself through the geometry nodes system.
@michaelwerkov3438
Жыл бұрын
@@AlbinThorburn oops, just commented almost the same thing on your other video not noticing it was still you lol! I might play around and see if I can get the general principle to work... then maybe pass it off to someone with more quality lol
@michaelwerkov3438
Жыл бұрын
@@AlbinThorburn also... have you tried the rbd labs addon? I wonder if it would be of any benefit to you
@gamerzstencils6266
3 ай бұрын
WOW pretty awesome
@VORONETIC
2 жыл бұрын
Woah,Nice one👍👍
@AlbinThorburn
2 жыл бұрын
Thanks!
@epiccgi7475
2 жыл бұрын
thanks for the tutorial for this.
@RealGaryGibson
2 жыл бұрын
I love this effect! I'm going to try to make a wrecking ball hitting it to see how that works.
@AlbinThorburn
2 жыл бұрын
Sounds fun!
@Ohotina
2 жыл бұрын
Thank you 🙏
@onechance1073
2 жыл бұрын
Very nice subscribed 👍
@thomasqu9063
Жыл бұрын
Thanks for the genuinly great tutorial. When you apply the solidify modifier at 7:30 to the fractured section how do you stop the balcony bars from becoming bigger too?
@matejivi
2 жыл бұрын
nice technique!
@DrZotac
Жыл бұрын
ty so much
@AlbinThorburn
Жыл бұрын
Thank you!
@scottlee38
2 жыл бұрын
Nice! We need more like this!
@kingvfxstudio
Жыл бұрын
you are great bro
@seanwilson9630
2 жыл бұрын
This is amazing dude! It shows that you don't need to invest in hudini to create realistic effects. Great tutorial and easy to understand👍
@AlbinThorburn
2 жыл бұрын
I was actually inspired to make this video when I saw a Houdini tutorial covering the same effect:):) Glad you liked it!
@edh615
2 жыл бұрын
This is nowhere near realistic but ok
@AlbinThorburn
2 жыл бұрын
@@edh615 It's just a buzzword for the algorithm ;)
@edh615
2 жыл бұрын
@Ops Blac you can use all Houdini features to learn for free and the indie license is cheaper than Netflix around 399$ for two years...
@CmanXP
Жыл бұрын
Excellent video, my friend. Subbed 👍
@AlbinThorburn
Жыл бұрын
Awesome, thank you:)
@bcgames92
2 жыл бұрын
thank you
@ianmcglasham
2 жыл бұрын
Good stuff!
@AlbinThorburn
2 жыл бұрын
Thanks!
@SumNumber
9 ай бұрын
What an easy way to make buildings . :O)
@spearcy
8 ай бұрын
If you change your mind later on and decide you want the explosion to start at frame 50, how would you access the control for that after you already applied the modifier?
@Carofason_
Жыл бұрын
hey I need help when I try to separate by loose parts during 6:48 instead of getting the fractured parts of the building I just separate all the parts of the fence that I joined together at 3:30
@_karapitek_
Жыл бұрын
++
@SB-Boi
Жыл бұрын
If you convert the faces to triangles you don’t need to worry about making the edges look good
@AlbinThorburn
Жыл бұрын
Eyyy good idea
@austinbentley9599
Ай бұрын
Great video! How can I control when the explosion begins? Like, if I wanted to do a camera move first, then explosion, etc.
@apeiron24vfx
2 жыл бұрын
You are a genius and I really appreciate this tutorial. Please do a car explosion tutorial. Much love from Nigeria
@AlbinThorburn
2 жыл бұрын
Good idea! Greetings from Sweden
@AlbinThorburn
2 жыл бұрын
Hi! I just uploaded a car destruction tutorial, you may like it :D
@akshay_xolo
2 жыл бұрын
Thnku ❤
@user-qi4td7tj1i
2 жыл бұрын
very nice
@yrop6188
2 жыл бұрын
thanks
@Firmansyah_official
2 жыл бұрын
Amazing
@AlbinThorburn
2 жыл бұрын
Thanks!
@TheMarwin123
Жыл бұрын
hey. Can I keyframe all the objects to be dynamic at the same time? later than fram 1 that is, whitout having to keyframe each one
@jameslee9639
2 жыл бұрын
Amazing! A suggestion, I would say another destruction but with metals. Like you know Sc-fi building are mostly made of steel and I wonder how you can pull of a steel wall destruction. I assume some would bend and I do not know how to do that. Thank you!
@AlbinThorburn
2 жыл бұрын
Good idea! I think you could achieve an effect like that by using other kinds of constraints. I will definitely look into that. Thanks for the feedback!
@jameslee9639
2 жыл бұрын
@@AlbinThorburn thank you for you time!
@StanleyKubick1
2 жыл бұрын
steel tears apart pretty easily from heat, tension and pressure
@user-bb7zy8pf3h
8 ай бұрын
Hi,amazing toutorial and very good step by step explenation of what's on the screen. I have an issue though, when i'm done and i want to render the animation as soon as i hit the F12 key the Icosphere pops out and ruins the final product. How can i hide it effectively so it won't show while rendering? Thanks!!!!
@AndrewPankow
Жыл бұрын
Building destruction always forgets the rebar and plumbing... While the detail is visually stimulating and it's fantastic to see this broken down in Blender, I'm always looking for realism in these VFX tutorials.
@Mash-NL
Жыл бұрын
So apply what you just learned and add in plumbing and what ever you want. You just need to learn the basic and then go do it yourself.
@jeshuagomeznoriega7241
Жыл бұрын
Love it
@AlbinThorburn
Жыл бұрын
That's awesome. :)
@smography6131
2 жыл бұрын
Best tutorial
@AlbinThorburn
2 жыл бұрын
Thank you! :D
@backtobefore4074
2 жыл бұрын
thank you for tutorial
@AlbinThorburn
2 жыл бұрын
You're welcome!
@FazedIMusic
Жыл бұрын
Hey ! It looks aswesome ! Can I do this and somehow save the mesh in the final state of the explosion as the static default mesh ? I would like to try make building like this and import them in unreal with the destruction done. Is it viable to do so ?
@DeputyChiefWhip
5 ай бұрын
Nice, is it possible to just save out the last frame as a model? I need a destroyed area for a game scene, nit a full anim.
@patthevisionary
6 ай бұрын
Having trouble getting loose parts to be properly separated. It doesn’t select all of my mesh object after hiding the building and focusing on the small wall part
@isaacmiro
2 жыл бұрын
A suggestion, make the rest of the building a passive rigid body
@a-indefinite6804
Жыл бұрын
I didn’t even know this was a tutorial at first, this is amazing!
@westernzendara2029
Жыл бұрын
How long can this tutorial take to render ??
@user-qi4td7tj1i
2 жыл бұрын
good work but two add dust at explosion thank you very much
@Turgineer
2 жыл бұрын
Cool.
@xaviergouyer5371
2 жыл бұрын
Thanks for that nice and clear tutorial, I have a question : Why didn't you use the Cell fracture to get all the pieces of the center of the building ?
@AlbinThorburn
2 жыл бұрын
Great question! Mostly because cell fracture is really picky when it comes to how you make the geometry, if I would just cell fracture this building it would leave loads of ugly artifacts. Allso because this method is faster, and it gives uneven edges! :)
@akshay_xolo
2 жыл бұрын
New subscribers
@lagunaciteko6134
Жыл бұрын
cool
@maybuchacho2426
6 ай бұрын
Good job but how can I hide my cracks from the wall before the explosion for good rander
@itsparth7634
Жыл бұрын
can you please provide this blender file, blown away by your work.
@exhausted_james1492
2 жыл бұрын
Love your video! I am doing similar things in the future with a new computer so may I know what CPU and how much RAM you need to do this fluently? Thanks!
@AlbinThorburn
2 жыл бұрын
I'm not sure, but if you run into problems, you can always lower the amount of pieces :)
@wild-.
2 жыл бұрын
i5 16gb ram will do fine
@xpausergaming
Жыл бұрын
🔥
@novanvfx
10 ай бұрын
i have a problem while clicking on animate button in physics tab i hold alt button add select mesh it is not adding tick mark
@lolilulelagaming3213
2 жыл бұрын
Epic
@dylanwilliams1879
Жыл бұрын
When i make the particle system the dots and later the debris don't show up when im changing the values. why?
@RealSamuelApostol
2 жыл бұрын
Hey, could you do a tutorial on how you did the bullet hits in Caliber, also the blood from the throat on the knife kill at the end
@AlbinThorburn
2 жыл бұрын
100% that would have been super fun. The knife thing was just some after effects compositing, but the headshots were made in blender
@gav1685
Жыл бұрын
I'm stuck at fracturing, I pressed c but I don't know how to select,
@hondenbraaksel
Жыл бұрын
Easy to follow, great work! Although, impossible to render it seems. Instantly crashes on first render frame. Any tips? VRAM isn't an issue.
@spearcy
9 ай бұрын
Were you in Eevee or Cycles? Rendering as a video or as png sequence? Rendering in 4k or 1080p? How many samples, etc.? Lots of things could have made a difference.
@apeiron24vfx
2 жыл бұрын
After applying the solidify modifier to one piece, I used the copy attribute, and I got some weird geometry collapse especially wall that for the + sign. Any idea what I'm getting wrong?
@AlbinThorburn
2 жыл бұрын
Hi! Make sure to copy the modifiers to all of the pieces first, then apply visual geometry to mesh (on the "ctrl A" popup menu)
@yahyagholampoor8776
Жыл бұрын
Hi thank for tutorial. We can send real time destruction to unreal?
@fruitninja7681
Жыл бұрын
Instructions unclear, laptop on fire.
@madslundbek6847
2 жыл бұрын
this tutorial is fantastic, but I'm not very experianced with texturing, so it'd be wonderful with a part 2
@AlbinThorburn
2 жыл бұрын
I'll definitely cover texturing in future videos, but on this one I wanted to keep it simple. You can check out my wall destruction video, I do some texturing in that one!
@spearcy
9 ай бұрын
@@AlbinThorburn I saw the wall destruction video and the texturing part, but I can't apply textures using that example in this building destruction scenario. If I add a building facade texture, the faces of the fragments end up with a different scale as the part of the building that remains standing. Also, I think we'd want the inner sections that get exposed after the explosion to look different than the exterior. I'm thinking that, unlike in the wall destruction case, for this case it might be better to texture the whole building before applying the quick explode effect. But I wondered if you'd use a different approach.
@duedecimal6622
2 жыл бұрын
i love how youtube recommended me this after i watch war news
@AlbinThorburn
2 жыл бұрын
:/
@autumnnights4042
2 жыл бұрын
Great video! It was very helpful! I noticed that in 3:35 the Cube.001 and Cube.002 are suddenly not seen and only Cube object is present in the Outliner. I followed the steps up until then. It doesn't seem to have disappeared for me as shown in video and all three Cubes are there for me. :( Plz do help me if I had done anything wrong in my part. I'm really new to blender. 😓
@AlbinThorburn
2 жыл бұрын
Select all of them, then hit crtl J to join them to one object. Hope this helps!
@autumnnights4042
2 жыл бұрын
@@AlbinThorburn Yes it worked! thank u so much^^ :D
@federicosgarbi6871
2 жыл бұрын
I NEED HELP After I apply the Array Modifier on both X and Y and the subdivision when I go on Edit Mode I can only select the orginal Flat and not the others
@AlbinThorburn
2 жыл бұрын
If you select all of them in object mode you can hit Ctrl J to joint them into one object.:)
@renaissancemedia4208
2 жыл бұрын
When I go to render, even though I set emitter to be hidden during render, it still shows up. Please help?
@AlbinThorburn
2 жыл бұрын
Hmm, that's wierd. I don't know why you got that problem ;/
@Maple38
2 жыл бұрын
Two questions, firstly why alt click to enable animated? And why not just change from active to passive? Talking about 8:48 btw.
@AlbinThorburn
2 жыл бұрын
Alt is to apply it to all of the selected objects :) passive would work just as well
@Andreivideo1
2 жыл бұрын
What version of Blender do you work In 2.9 or 3.1 ?. Thanks for the lesson.
@AlbinThorburn
2 жыл бұрын
3.1
@imvisuals215
4 ай бұрын
when u inset the two faces for the door how do u prevent the middle edge from separating the two faces?
@RealRetrost
2 ай бұрын
I'm late to this comment, but while insetting, click "i" again to turn off individuals.
@ShijuEdits
Жыл бұрын
everytime i add a subdivision surface it crashes is there a way to fix it
@mlgmemes
Жыл бұрын
Just buy a better gpu
@ShijuEdits
Жыл бұрын
@@mlgmemes i have a 3070
@elissitdesign
2 жыл бұрын
This tutorial video thumbnail was buried between a bunch of news channels covering the Ukraine/Russia war showing the destruction, I found it strange 😞 I have a old coworker that has since moved on to work at a studio in Canada that does VFX for the Marvel universe. His specialty is in destruction and their industry the houses primarily use Cebas Thinking Particles and Houdini for stuff that needs custom Python scripting tools. One thing I noticed that would really help with the sell of destruction is having splintering lumbar layered in your geo where your fractures are essentially stretched in the long direction. Checkout the video example on his website and you'll see what I mean. Sick tutorial nonetheless!
@AlbinThorburn
2 жыл бұрын
Hey, thanks for the tip! That's wierd that youtube would bundle it together like that. I love making effects like this for short films but it's absolutely devastating seeing stuff like this in real life.
@omnianti0
2 жыл бұрын
why to use semi random fracture instead of brick that will look more realistic
@darkmallet7233
2 жыл бұрын
But are the separated piece's noticeable before the the destruction or does it blend seamlessly
@AlbinThorburn
2 жыл бұрын
They blend in nicely :) but as soon as you start the simulation they kinda explode out because they collide with each other.
@darkmallet7233
2 жыл бұрын
@@AlbinThorburn So it might best to make like two separate simulation or to have like a copy and at the point where the simulation starts you swap them out
@5ar2n
Жыл бұрын
if i render this in my laptop will explode like the building?
@AlbinThorburn
Жыл бұрын
It might xD
@PowerWildMetal
2 жыл бұрын
It looks great but some parts are going through the building while falling and one is stuck and glitched
@simongravel7407
Жыл бұрын
I wish Blender was good for this type of stuff but I always notice jank.
@shadow443
2 жыл бұрын
Change the explosion in the shape of a hand and you can recreate the scene from "Kung Fu Hustle."
@AlbinThorburn
2 жыл бұрын
xD
@_mohsentaheri_
Жыл бұрын
separate by loose parts not working
@relumedyope5439
2 жыл бұрын
in 8:32, blender stop reconizing the edges when i do this. either it blows away too when animated or the animation don´t even happen. why? is it a version problem (i´m using 3.2)? or is it something else?
@AlbinThorburn
Жыл бұрын
It's probably not a version problem, these features have stayed the same for quite some time. I really don't know what your problem is here ;(
@djC653
2 жыл бұрын
I tried to use the Array Tool addon for this but didn't work it only allowed me to subdivide the OG building not the 4x6 one. So Array modifier is the way to go. We'll see how the next part goes.
@djC653
2 жыл бұрын
is it me or do others see disasters on tv and try to see whats going on to use in future projects? But still feeling the gravity of the situation.
@AlbinThorburn
2 жыл бұрын
It's a sensitive topic but yeah, art is always inspired but the surrounding world at that time. Of course there's a line when something becomes distasteful, and people are going to disagree on where that line goes.
@BlueprintScience
2 жыл бұрын
Great tutorial; very helpful... But maybe blowing up apartment buildings is in pretty poor taste given recent events
@AlbinThorburn
2 жыл бұрын
Yeah I thought about that aswell :/ I hope it's not too bad...
Пікірлер: 324