"Apply the material to a group." Just wasted 1 hour of my life trying to figure out why the displacement isn't working. I've been applying the material inside a group and not to a group the whole time. CRAZY. Thank you Justin!!!
@Thesketchupessentials
4 жыл бұрын
Yeah - this one took me a while to figure out as well. You'd think they'd advertise this more...
@drponcealegre
4 жыл бұрын
2hs here
@G6C3E
4 жыл бұрын
@@Thesketchupessentials ... same aswell, but the question is how to adjust the position or etc of the material which is applied outside of the group? Any idea?
@G6C3E
4 жыл бұрын
Hey again, i think i've figured out. First apply the material outside of the group just as Justin did, then right click on the group, go to option V-ray UV tools, then choose which option you prefer. Then you can get in the group to adjust the texture like we do all the time with texture option.
@cic018
4 жыл бұрын
@@G6C3E This then seems to affect the scale of the texture so it won't work for bricks. Have you found the same?
@jahaaneishq2248
3 жыл бұрын
Justin yours vedios are really big help.......you have proved to be a best tutor.well can just help us more with the configuration of your system...to get such renders without being crashed........I'll be highly thankful to you buddy.
@darkamethystos
5 жыл бұрын
Awesommme! i'me been looking in to maps but not too deeply, your explanation was great, i am so excited to improve my renders
@Thesketchupessentials
5 жыл бұрын
Cool! These maps make a BIG difference in your render quality. Make sure to check out these two videos as well - they talk a bit more about using maps in your renderings - kzitem.info/news/bejne/opqpmniMcJd8nH4 , kzitem.info/news/bejne/qIaDp4h9q6efpXo - Thanks!
@kayotic321
5 жыл бұрын
Nice video Justin keep it up! Here are a few extra things worth sharing - The displacement units normally equal sketchup modelling units (inches/mm/cm) - You can fix the jagged displacement by adding more filter blur to the displacement map or cranking up the edge length (higher numbers means smoother geometry and faster renders / lower numbers means more geometry so slower renders - 15 works well most cases) - if your normal map makes your diffuse look darker or off coloured - change the colour space of the map from 'Sceen Space sRGB" to "Render Space linear" and put bump type to "normal - tangent" option
@Thesketchupessentials
5 жыл бұрын
These are really great tips! Thanks so much for sharing - I'm curious...what do you do with 3D? These are really good...
@kayotic321
5 жыл бұрын
@@Thesketchupessentials Thanks, i'm a junior architect atm, but I've been teaching myself V-Ray and visualisation since I started studying. Archviz is a hobby now and I sometimes upload Vray models to 3D warehouse for fun.
@enmanuelcampusano3704
4 жыл бұрын
Thank you, clear enough for guys like starting in this world! Thanks again...
@abarkan6426
4 жыл бұрын
Siempre vuelvo a tus videos cuando olvido algo Muchas gracias
@evangeliapentari5031
2 жыл бұрын
Hello there. Great job, keep going. I have a question for you. You actually put bitmap file (3 bit map & 1 jpg) , but i can't undrestand where do you find them?! I mean, do you actually install them, or do you create them? Thank you for your time.
@Thesketchupessentials
5 жыл бұрын
FIRST! Make sure to check out my tutorial on using Materialize to generate texture maps from images here - kzitem.info/news/bejne/qqGp3Z-ijmiBgG0 !
@hedenbladstradgard
4 жыл бұрын
Thanx for all of your tutorials! It is so helpful!
@beaumccarthy7392
Жыл бұрын
amazing, you da bomb Jason!
@stalledimagination
3 жыл бұрын
youre the best man, excelent explanation, suscribing here
@fashionactivation
3 жыл бұрын
Thank you so much for this helpful video!
@Thesketchupessentials
3 жыл бұрын
Glad it was helpful!
@karielacy1708
4 жыл бұрын
Thank you for your videos! You seem to have a video for every question I have. I need to create a render with a very specific tile and need to create a map like this with a jpeg of the material. Unfortunately Materialize doesn't work on a Mac. Any suggestions on how to do this?
@fabianernestopacheco
5 жыл бұрын
You're a master, thank you!!!
@Thesketchupessentials
4 жыл бұрын
Glad you liked it!
@delll372
4 жыл бұрын
YOU ARE A LIFE SAVERR
@dracumelenios
5 жыл бұрын
This is great! Can you do Quixel Mixer too? Its a free beta and it does the same thing but more advamced.
@Thesketchupessentials
5 жыл бұрын
I'll give it a look - I haven't done anything with Mixer, but would like to learn more about Quixel's stuff anyway - thanks!
@jkdrawing2730
3 жыл бұрын
thank you very much
@danakh-d3p
11 ай бұрын
thank you
@shaikzakeer4944
3 жыл бұрын
Hello for what textures Weill add maps .can we add map for every textures we applied in projects like fabrics,tiles,wood etc... May I know please
@thexbox540
4 жыл бұрын
Hey ! I follow from a long time ago ! Thx for all your tips ! I've a question for u, my displacment maps are not working any more one Vray -- Do you have an idea ? Thank you again for evry thing ! T.
@Thesketchupessentials
4 жыл бұрын
Did you apply the material to the outside of your group?
@thexbox540
4 жыл бұрын
@@Thesketchupessentials Hey ! Thx for your anwer ! i was not really excpected it ! thank you very much for your disponibility and all your videos ! i learn v-ray because of u !
@thexbox540
4 жыл бұрын
@@Thesketchupessentials obviously, that was the problem, it can be really annoying when your group is a wall for exemple. One the outside i want some stone and ok the inside just a normal paint. so i have to dissociate the two part ?
@David2751
5 жыл бұрын
Do I have to create a map image for every texture (if so, how?) or where can I find those?
@Thesketchupessentials
5 жыл бұрын
Depends on what you're trying to do really. You don't have to, but the maps do make the images more realistic
@radioactiveag2531
3 жыл бұрын
Curious but I am using an older sketchup and vray 2016 I believe. Is there a way to convert the displacement to a mesh? I am getting some really cool abstract effects in the renders but I want to take the sketchup vray displacement result over to a 3d animation program. Any suggestions? Thanks!
@Thesketchupessentials
3 жыл бұрын
Not 100% sure on this one
@zviad911
3 жыл бұрын
hi :) can I use materials created in materialize for enscape?
@rosemelie
4 жыл бұрын
Would this work even if I’m using rhino? Is the bray interface the same? I’m trying to make a coral pattern.
@Thesketchupessentials
4 жыл бұрын
No clue - this is a SketchUp channel...I assume so though - most programs use image files for textures
@rosemelie
4 жыл бұрын
@@Thesketchupessentials I see, I didnt find a detailed video lied your for rhino. That's why I asked. thank you
@steamsteam6607
5 жыл бұрын
That's great but what about procedural texturing of a floor and such I can't set the overlap decently.
need a little help, my sketchup file is stuck at building light cache (0 % not moving beyond that )while rendering using vray, please let me know what could be the probable reason and is you can help me with that
@______iman___6110
Жыл бұрын
whats the name of app or site that export maps ?
@bacazterchovej2235
5 жыл бұрын
what is your graphic card ? i need to know how quick is vray when render through GC .
@Thesketchupessentials
5 жыл бұрын
My PC is linked in the notes below the video - I'm running a GEForce 1080ti
@JoseMaria-ng1qp
4 жыл бұрын
I can't thank you enough man.....
@pabloechanove7729
4 жыл бұрын
You rule!
@Thesketchupessentials
4 жыл бұрын
Thanks!
@anetamikuan5533
3 жыл бұрын
Everythink super but I have a vray 4.20.03 and I cannot find anywhere "displacement" :/.
@bernabefernandez3408
5 жыл бұрын
Excelente !!!
@leonardocapriodi1130
4 жыл бұрын
So,basically there is no way to make them look more realistic without downloading the maps( bump,displacement etc) ?
@Thesketchupessentials
4 жыл бұрын
Why WOULDN'T you want to download the maps? Those are what tell the program HOW to render the material...
@leonardocapriodi1130
4 жыл бұрын
@@Thesketchupessentials thnx for the reply, i do download lol.. sometimes i just get lost in all the parameters in vray. Thought the materials that came with vray already, dont need the maps to be downloaded..like, just change the parameter here a bit there and, voila you got the image xD
@hoanthan1104
4 жыл бұрын
Hi! I make be like you but pebble not floating in blocks, pls help me, thanks and best regard!!!
@ЕрмекЕспенбет
4 жыл бұрын
Justin thank yoy bro
@Thesketchupessentials
4 жыл бұрын
Thanks!
@Mattsana
4 жыл бұрын
What would happen if you save the files as JPG instead of BMP in material? Severe loss of quality?
@Thesketchupessentials
4 жыл бұрын
I don't think so - I'm not aware of a gigantic loss in quality between those two formats, but I'm not sure
@Mattsana
4 жыл бұрын
@@Thesketchupessentials Generally they are but takes a lot of space. But I'm not sure how it affects rendering.
@Time2Wonder70
5 жыл бұрын
Save your texture as a JPEG and not a BMP that will make the file size smaller.
@Thesketchupessentials
5 жыл бұрын
Will have to give this a try - thanks for the tip!
@shaik229
3 жыл бұрын
SIR, WHAT IS YOUR SYSTEM SPECIFICATION... THANK YOU SIR
@shaikmohsin9014
4 жыл бұрын
How to create bump material in photoshop bule colour type ?
@Thesketchupessentials
4 жыл бұрын
Personally I'd use Materialize - kzitem.info/news/bejne/qqGp3Z-ijmiBgG0
@rendericeib4513
5 жыл бұрын
hello, what's your GPU?
@Thesketchupessentials
5 жыл бұрын
GTX1080ti
@rendericeib4513
5 жыл бұрын
@@Thesketchupessentials good one
@benl1612
4 жыл бұрын
you should list in the details the videos you mention in your video, its easier for us to find and for you to increase views.
@jocu89
5 жыл бұрын
I can’t determine which is the final rendered image
@Thesketchupessentials
5 жыл бұрын
I don't understand what you're getting at...
@jocu89
5 жыл бұрын
TheSketchUpEssentials you are not showing us the final full image with the generated texture. For example the shadow in the inner part of the “pool” is grained/pixelated
@Ivanoneto81
3 жыл бұрын
mine rocks dont pump up the texture :/
@ТимофейДанильченко-г2х
5 жыл бұрын
the shadow on the stones seems unrealistic
@Thesketchupessentials
5 жыл бұрын
Interesting...maybe it's a scale issue? It's still a lot more realistic than just not using a map...
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