The C'thun eye beam has a range of 13yard which cannot be tracked on ascension. It is either 10 or 15 with weakaura and it made it pretty annoying to get used to, especially in a 16man setup.
It is hitting extremely hard (got nerfed slightly but still), so you need a spec with a lot of defensives to be able to negate all of them. You can see the first beam I take is 9.6k damage with pain suppression up, 3 nature res items being chest and neck from AQT and Bow from AQR, and nature res food.
If 2 players get in range of each other, not only the beam chain to other people, but it's damage is also increased by 10% for each extra player. At this level, anything past a 2 player chain is death for any non-tank player.
We opted for Dark Apotheosis on that fight for most people (or bear form for snake players) for the very limited investment it is and because P1 damage doesn't matter at all. So 1 ability cost is a fair price to survive the beams (usually paired with blink or charge on most people).
17man C'thun is probably impossible when you go up in trials. The reason is, at 17 players, P2 tentacles are now twice as many. Even if their hp went down, it is almost impossible to control between the kicks and the stuns needed outside the stomach.
During the fight, you can get a debuff that steals 50% damage increase from any player close to you. This is why you can see Eary do an absurd amount of damage as he managed to snapshot his serpent venom during that huge amplification when we were stacked. I myself got a little snap of 5 or 6 stacks on my moonfire which improved my damage quite a bit.
We however stopped dps to transition C'thun just after the fire tentacles. They're the most deadly and since C'thun keep cycling between tentacles normally going into P2, this means fire tentacles would be the last the outside players would see.
Here, Dark Apotheosis and Bear Form are really coming clutch as the Devour mechanic cannot target any player in Spirit main stat or Tank stance. This made us able to force the devour on the players we exactly wanted to send into the stomach. The devour on 16man is taking 3 players 100% of the time and if you're 4 stacked, it will pick 3 randomly, so this was a really big thing to figure out for us which made the kill possible.
We can't see the outside, but they're doing their thing. They're trying to keep as many Big tentacles alive and low hp as any tentacle that dies during the weakened phase makes C'thun lose an equal amount of HP to its own HP.
In the meantime, we start damaging in the stomach. Multiple things to say about stomach.
We opted for a triple Prophet Moonfire setup as it's able to snapshot its damage equally on 2 targets thanks to Soul Swap. It also benefits from Fel concentration a lot which heals us from the damage that would otherwise kill us and it also benefits from Incanter's Absorption, making us more durable in the stomach.
The stomach poison does % current hp and it's potency increases the more you stay. So it is important to have specs that can sustain for a very long time if you opt for that strategy.
For the very first stomach phase, the small tentacle cycle is a bit delayed compared to the next ones so we have to wait a bit before killing the tentacles in order to weaken C'thun during the small fire tentacles phase.
The more you stay in the stomach, the more you heal C'thun, so even if this was our strategy, there is a possibility that another would have been better.
For you to weaken C'thun, you need to kill both stomach tentacles which is guaranteed due to having 3 Moonfire specs in the stomach but also using dispersion upon exiting. Not only dispersion reduce the constant damage from being in P2 (which is very deadly cause the stomach debuff can deal damage to you up to 2 times even after exiting, reducing your max hp by enough % to kill you from just the gaz. We had a lot of wypes like this) but we also paired it with the Dissolving Shadows talent that increases your periodic damage by 25% during dispersion.
Damage was so tight in the stomach, we had to use Fel Synergy to make our Felguard survive in the stomach to get the extra 5% damage from Master Demonologist and the Demonic Pact procs.
We also had to move forward to get devoured earlier get more damage, which was very scary since the Big Tentacles sometimes slap the first person they see before doing slamming the ground.
For the very last phase, we didn't need as many tentacles to kill C'thun, so we opted for every dps to stay grouped up during the small green tentacles and to be in Dark Apo, for everyone to survive as the gaz damage becomes fairly high and hard to heal on people running around killing small tentacles.
Anyasha survived after the 1st weaken because Lundh used Hand of Sacrifice on him during that phase. Gamer move right there. And Crayons survived after the 2nd because he immuned the 3 fire beams on him to reset the damage and target. Aury got chained by a beam unfortunately.
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