Some day would be nice to have some of the CGI from the prequels recreated with modern high quality lighting and assets similar to this
@flannel.and.film.9045
20 күн бұрын
@_MaZTeR_ yeah no kidding. Some of clones look like something from a Playstation 2 cut scene
@coddy212thcommanderorang8
16 күн бұрын
@@flannel.and.film.9045 there is a free venator model on cg trader that is the most accurate I could find but thing has 2 million vertices in it really heavy
@elffidelfi
10 күн бұрын
I think corridor crew has done that once
@robinsquares
22 күн бұрын
Stunning! Thanks for the shoutout
@flannel.and.film.9045
22 күн бұрын
@@robinsquares thanks for your easy to follow videos!
@jhovala
6 сағат бұрын
men, this is amazing!
@flannel.and.film.9045
6 сағат бұрын
Thanks!
@R-ya_Productions
19 күн бұрын
Super cool to see that different sided lighting on those ships at the beginning, never noticed that! That definitely helps with the focus of the shot
@flannel.and.film.9045
19 күн бұрын
When I was initially creating it using only the one directional sunlight source, those specific ships looked super dark against the stars background to the point the they were basically silhouettes. I did also use large white planes on the opposite side of a couple ships to bounce light back onto them. I just deselected the "camera" option so the plane wasn't visible
@joelchamp1949
10 күн бұрын
When that little ship hits big ship it feels like a comedy lol
@donaldclark5804
5 күн бұрын
how did you add the background is it a 3d model a texture or what thats my biggest question. btw good work
@flannel.and.film.9045
5 күн бұрын
I used a free HDRI from rendercrate as the background. I disabled the properties where the lighting from it affected the models though. Then, in compositing, I made a render pass for the environment and plugged it in using an Alpha Over node
@LFPAnimations
18 күн бұрын
Great work replicating the scene. The only thing that seems off is the lighting and the collision animation. Did you render with Eevee? The shadows look far too lifted and there isn't that nice falloff from sun to shadow you would get with a path tracer. You could also experiment with a rigid body sim for the collision to add that extra sauce ;)
@flannel.and.film.9045
17 күн бұрын
I went back and forth on my decision for the collision sim. I ended up not doing it for time sake. It was already taking a long time. And for the lighting, I'm petty certain that happened during compositing. I should have rendered the explosion onto a separate layer which would have mitigated much of that likely
@LFPAnimations
17 күн бұрын
@@flannel.and.film.9045 I meant the lighting on the ships looks lifted. The shadows don't look accurate at all which could be due to rendering in eevee. Also turn the roughness way up on your ship materials to replicate how they look in star wars. Most of those old models used matte paint.
@flannel.and.film.9045
17 күн бұрын
I used Cycles to render. I'll look into the roughness.
@wdkd6132
21 күн бұрын
The textures have that toyish look to it which definitley makes it standout and doesn't align with the rogue one aesthetic. However it reminds me of the original triology miniature look of the ships. Also the basic glow on the emission makes the image very bright which in my opinion looks very dull. Maybe use some anamorphic lens flares like the ones used in the movie for the bright parts like the ships exhausts. love the overall process of this render. keep going.
@flannel.and.film.9045
21 күн бұрын
Thanks for the feedback, I was about 75% through this before I considered using anamorphic settings and by then it was too late without changing everything. Moving forward I'm experimenting with some of those areas
@Rodrinator75
8 күн бұрын
Awesome tutorial! How did you make the planet?
@flannel.and.film.9045
8 күн бұрын
I used a free HDRI from rendercrate. That said, I modified the settings so it didn't actually cast any light onto my scene. I rendered it out on a separate layer and then added it from the environment layer in the compositor rendercrate.com/environments/RenderCrate-HDRI_Orbital_40.
@iLikeTheUDK
4 күн бұрын
Now can you recreate the CGI for the Battle of Yavin from the special edition, so maybe we have a version that doesn't quite stick out like a sore thumb against the stuff filmed in the 70s but also doesn't look as shaky as the original motion control miniature footage?
@lordweyland639
16 күн бұрын
Good job my man!!
@flannel.and.film.9045
16 күн бұрын
Thanks!
@DokterCreeper
6 күн бұрын
That was almost a perfect recreation tf
@flannel.and.film.9045
5 күн бұрын
thanks!
@EthanfromEngland-
6 күн бұрын
The collisions are a little fof and the some of the key animations are a bitt sudden but overall this is nicer. The destroyer itself is nice.
@blinkachu5275
21 күн бұрын
I think you had the roughness of the material set too low, since they all kinda seemed to "shine" as in, reflect the light. These planes are supposedly matte and having that sheen kinda makes it seem very plastic-y Outside of that tho, great job :)
@flannel.and.film.9045
21 күн бұрын
Thanks for the feedback. I think that came out more so in the color grading honestly. I did the grading based off a frame or two and when I played the whole 220 frames back I did notice what you were talking about but sent it out anyway as I would have had to render everything out again for the 7th time
@Benjamin_Hawkins
8 күн бұрын
hell yeah
@Imperial_Cinematic
21 күн бұрын
Nice, work man!
@flannel.and.film.9045
21 күн бұрын
Thanks!
@fabianoperes2155
5 күн бұрын
The ship hitting the destroyer looks like a toy, it move way too fast for its size.
@koopanique
6 күн бұрын
Ok so first of all, it looks good and I'm joining others in saying that the lighting is really good. Even if you didn't make that Star Destroyer yourself, you were successful in bringing it to life with that cool lighting. However, I'm gonna be extremely annoying and nitpicky and point out that the Blockade Runner (corvette) closest to the camera has a weird animation snap just before entering light-speed, it "snaps" into position at 10:58 (it can also be seen in the Blender viewport at 8:42), which is quite unnatural. The animation in this shot is very simple in the sense that it's just ships moving from A to B without any particularly tricky turn or movement, aside from the single ship colliding with the Star Destroyer. Of course, a lot of time can be spent refining the movement curves, the trajectory, the light-speed entry speed, etc, but for such simple movement as "make a slight turn and go into light-speed", it's a shame that this Blockade Runner has that animation flaw, as it's pretty jarring. Also, as another commenter pointed out, that Blockade Runner in the top-right corner at 11:00 goes to light-speed backwards. The only way I can imagine someone making such a mistake is by entering a translation value, but forgetting the "minus" sign, making the object move in the wrong direction along a given axis. Which can and does happen to anyone! What's surprising to me, is that it wasn't caught before the final render was made. Now I totally understand that the focus of the video is not really the final result, it's the process, and there's a lot of Blender tips and tricks to be learned from the process described in the video. Also I realize I'm being annoying about details. It's just that somehow the final result felt good to watch but also slightly flawed and imperfect because of these details, which felt important to me. There, I've filled my "being annoying guy" quota for the week
@flannel.and.film.9045
6 күн бұрын
The corvette movement was giving me hell. It wasn't on a nice neat x or y axis so adjusting the moments on the graph editor was annoyingly difficult. In the end, I could have spent endless hours to make this better in several ways I'm sure but I decided to go with posting it instead and to move onto a new project.
@JebrilKessler
7 күн бұрын
How did you make the Star Destroyers hyperspace look so good. When i make it using transformation and just keyframing the y aksis. It looks so jagged
@flannel.and.film.9045
7 күн бұрын
I typically go for 10 frames when using 24 fps. I'll have the frame where the ship enters be the first frame I key. Then I'll back up 10ish frames and move the ship around 15-25k meters away (dependent on the visibility distance of the camera). When it stops, I'll then move the ship forward a bit so that it still has forward momentum when it comes out of hyperspace. Also, be sure to turn motion blur on.
@VenturePictures
21 күн бұрын
great work!!
@flannel.and.film.9045
21 күн бұрын
@@VenturePictures thanks!
@Donnirononon
21 күн бұрын
Isnt that the ISD model someone did as open source non commerical license and then Lucasarts just downloaded it and used it in one of their trailers?
@Robert_Rose
21 күн бұрын
No, you're thinking of a different star destroyer model by Ansel Hsiao / Fractalsponge from about 15-20 years ago. This new one by Ole Magnus is a recreation of the star destroyer version from Rogue One.
@flannel.and.film.9045
21 күн бұрын
@@Robert_RoseAnsel Hansio makes such good models, I wish I could model at even 10% of his level.
@DysonsphaereScienceFair
5 күн бұрын
my models all dont have textures. For the corvette there are files that I just dont have and the stardestroyer kinda worked when making the lights actually be an emmision. How have you imported these cause I am probably doing something wrong as I am pretty new to blender and had that issue for every model I imported.
@flannel.and.film.9045
5 күн бұрын
I just downloaded the model again and it worked. Make sure you're downloading the blend file and opening it through that. If you're importing it as an OBJ or something else, it may not show the textures unless you physically add them in the shader editor
@Director_S
10 күн бұрын
11:00 The ship in the top right corner went to lightspeed backwards lol i love it
@flannel.and.film.9045
10 күн бұрын
🤔 I'll have to look at that closer. If ILM can use a potato for and asteroid, then I can have a ship fly backwards haha
@Director_S
10 күн бұрын
@@flannel.and.film.9045 hahaha exactly
@pineapple5783
17 күн бұрын
How'd you get the planet surface to look so nice
@flannel.and.film.9045
17 күн бұрын
@pineapple5783 I used a free HDRI from rendercrate. That said, I modified the settings so it didn't actually cast any light onto my scene. I rendered it out on a separate layer and then added it from the environment layer in the compositor rendercrate.com/environments/RenderCrate-HDRI_Orbital_40.
@TomSidProductions
10 күн бұрын
Light mode ☠
@09juliancarr
9 күн бұрын
So, actually the original shot should have been a reverse with it scrolling right to then meet the ‘arrival’ shot of the Star Destroyer
@MarcBossYT
19 күн бұрын
Cool
@flannel.and.film.9045
19 күн бұрын
Thanks!
@serwinzzalot9989
12 күн бұрын
though i cant stand youtubers recreating a shot, i do see the benefits of this exercise. i would like a reinterpretation or an original concept as a follow up
@zofo264
11 күн бұрын
Very nice! Did you add the lights on the Star Destroyer yourself?
@flannel.and.film.9045
11 күн бұрын
Thankfully the start destroyer model came with lights already
@zofo264
10 күн бұрын
@@flannel.and.film.9045 Yeah, I grabbed it but they don't appear to be on in my render. Probably something I'm doing wrong.
@flannel.and.film.9045
10 күн бұрын
@zofo264 go into one of the Hull objects. There's a material assigned specifically for lighting and has it's own node group. You should be able to adjust the light intensity through that. I don't think there's any specific "lamps" added to the ship.
@zofo264
9 күн бұрын
@@flannel.and.film.9045 Will do - thanks for the tip!
@NupeWoop
16 күн бұрын
Computer specs?
@flannel.and.film.9045
16 күн бұрын
Nothing crazy. RTX 3080
@olemagnussunnevag3553
21 күн бұрын
awesome!
@flannel.and.film.9045
21 күн бұрын
Thank you for the model!
@badsitvfx652
13 күн бұрын
Rad!
@flannel.and.film.9045
12 күн бұрын
thanks!
@JebrilKessler
7 күн бұрын
The model i have doesnt have any lights :(
@flannel.and.film.9045
7 күн бұрын
go into one of the Hull objects. There's a material assigned specifically for lighting and has its own node group. You should be able to adjust the light intensity through that. I don't think there's any specific "lamps" added to the ship.
@JebrilKessler
7 күн бұрын
@@flannel.and.film.9045 I cant find it. Where do you see the strenght?
@flannel.and.film.9045
7 күн бұрын
@@JebrilKessler Click on the hull. Go to the material properties on the right side. Click on WINDOWS_LIT and look for it in the shader editor. You'll see a green node group called "temp windows off instanced" Hit [tab] and that should open the node group into the typical material edit screen. From there you can adjust the emission strength on the principled BSDF shader.
@JebrilKessler
6 күн бұрын
@@flannel.and.film.9045 Thank you, i found it. You are the man :)
@damienlemongolien5303
3 күн бұрын
I'm a star wars fan just as much as you, but man did you disappoint me with that misleading thumbnail. Feel free to recreate any shot you want but claiming the original as yours for views is just pitiful. I suggest you play it fair in the future because people on the internet will always notice.
@flannel.and.film.9045
2 күн бұрын
Thanks for being so encouraging! As for the thumbnail, that's genuine. www.reddit.com/r/StarWarsFanArt/s/zBsj3Iw6BB
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