Exploring and attempting to recreate Noita's "Falling-Sand" Simulation from scratch using C and OpenGL.
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NOTE: There's a typo @2:07. I wrote "bytes" when it should be "bits" for the gs_vec2, color_t, and b32 member variables for the particle struct. So the overall size should be drastically different (only 24 bytes in total). Sorry for the confusion!
00:00 - Introduction
00:33 - Gunslinger
00:58 - Research/Resources
01:13 - Cellular Automata
01:52 - Sand Algorithm
03:15 - Water
05:25 - Wood/Walls
05:53 - Fire
06:32 - Gunpowder/Salt/Lava/Oil/Acid
07:37 - Polish/UI/Drag-Drop Images
08:56 - Final Sand Sim Presentation / Exploding Pictures
Project source:
github.com/GameEngineering/EP...
Gunslinger:
github.com/MrFrenik/gunslinger/
Get Noita:
store.steampowered.com/app/88...
Get Powder Toy:
powdertoy.co.uk/
Music:
Blue Dot Sessions - Lakdeside Path: www.sessions.blue/?fwp_sessio...
Resources Used:
Nolla Games GDC: • Exploring the Tech and...
Noita Gameplay Showcase - • Noita gameplay showcase
Noita Technical Explanation - • Noita Gameplay - Expla...
Game Of Life: • An Introduction to Con...
Game Of LIfe: • epic conway's game of ...
Stuff To Read:
/ it-from-bit-is-the-uni...
80.lv/articles/noita-a-game-b...
maxbittker.com/making-sandspiel
Special Thanks:
Guilherme Teres from Uniday Studio: / @unidaystudio
Everyone in my Discord channel. Thanks for hanging around and being awesome.
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