Rockstar is phenomenal, specifically within the Red Dead series, at making players feel empathetically attached to the player character. Now I don’t mean empathetically attached like you feel when playing The Last of Us. Rather, Rockstar focuses on what I will call 'Gameplay Empathy.' Now before you comment, yes, I completely made up that term, and I’m sure that others have discussed a similar concept, but what I mean by it is that they try to make the player feel the same way as the character they’re controlling by way of the gameplay’s design. They do this by making sure that both the player and the character are experiencing the same emotions, feelings, and sensations while performing a given activity. The clearest example is exploration, a cornerstone of these games.
Simply put, Rockstar proved to other developers and to us, the gamers, that it’s ok to have some empty space in your game; that it’s ok to leave the player alone with their thoughts; and that it’s ok to leave the player to their own devices in making their experience what they want it to be. It’s a style of open world design that forces the player into a state of Gameplay Empathy for the protagonist and that also embraces freedom across the board. It’s a revolution, and one that we will be seeing the effects of over the course of the coming years. To me, it is clear, Red Dead Redemption 2 really did do something incredible.
Red Dead Redemption 2's 80 Second Rule: • Red Dead Redemption 2'...
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Негізгі бет 'Red Dead Redemption 2' Did Something Incredible | Luke Stephens
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