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In this series, I’ll be covering the in-game Red Dead Redemption 2 Soundtrack, composed by Woody Jackson. This is “Enter, Pursued by a Memory (Wolves)”.
Check out the Red Dead Redemption 2 Soundtrack playlist here - • Red Dead Redemption 2 ...
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Red Dead Redemption 2 is now available! Get your copy at the links below.
PlayStation 4 [Standard Edition] - amzn.to/2EZ4nt9
PlayStation 4 [Special Edition] - amzn.to/2EM2Y91
PlayStation 4 [Ultimate Edition] - amzn.to/2CHUsoO
Xbox One [Standard Edition] - amzn.to/2EZ4pBh
Xbox One [Special Edition] - amzn.to/2RhnZd6
Xbox One [Ultimate Edition] - amzn.to/2CHGraJ
Red Dead Redemption 2 Game Profile
Developer - Rockstar Studios
Publisher - Rockstar Games
Producer - Rob Nelson
Director of Art - Aaron Garbut
Writers - Dan Houser, Michael Unsworth, Rupert Humphries
Character and Facial Art Direction - Joshua Bass
Environment Art Direction - Paul MacPherson, James Nicholson
Lighting Direction - Owen Shepherd
2D Design and UI Direction - Stuart Petri, James Whitcroft
Character, Vehicle and Prop Art Direction - Michael Kane
Technical Art Direction - Rick Stirling, Valmor Garcia, Mark Harrison-Ball
Interior Art Direction - Karmen Coker
Interior Art - Jody Pileski
Motion Design Direction - Thomas Diakomichalis
Environment Art - Abhishek Agrawal, Wayland Standing
Character Art - Jamie-Lee Lloyd, Darrick Pister, Pete Armstrong
Vehicles - Jolyon Orme
Props - Eoin Callan
Optimization - Kathrin Roesller
VFX - Nick Greco
Director of Technology - Phil Hooker
Director of Engineering - Klaas Schilstra
AI Programming and Design Direction - David Hynd
Gameplay Programming - Chris Swinhoe
AI and Gameplay - Cesareo Gutierrez, Chi-Wai Chiu, Deryck Morales, Fredrik Farnstrom, Ryan Satrappe
Animation and Cinematography Direction - Jonathon Ashcroft
Animation Programming - Bryan Musson, Frank Kozuh, Graeme Sales
Animation R&D Direction - James Miller
Animation R&D - Etienne Lapointe
Graphics Direction - Alex Hadjadj
Graphics - Raymond Kerr, Mark Nicholson
Engine - Ian Kiigan, John Whyte, David Etherton, Flavius Alecu
Physics - Ben Lyon, Eugene Foss
Studio Technical Directors - Brett Laming, Chris Oat, Hugues St-Pierre
Tools - David Muir, Luke Openshaw, Mike Wilson, Terry Litrenta
Art and Technical Support - Adam Smith, Andrew Bailey-Smith, Neil Walker
UI Programming - James Strain, Gareth Evans
Social Club - Ian MacFarland, Kevin Baca
Networking - Daniel Yelland, Robert Schmitz, John Hynd
Animation Directors - Jim Jagger, Mark Tennant
Gameplay Animation - Alex O’Dwyer, Chris le Roux, Kirk Cumming, Mike Jones, Stephen Sloper
Ambient World Animation - Abraham Ahmed, Peter Reynolds, Malcolm Angus
Cinematic Animation - Dermot Bailie, Sean Letts, Tim Webb
Facial Animation - Sarah LaPenna Onheiber
Performance Capture Director - Rod Edge
Additional Performance Direction - Gethin Aldous, Matt Tempest
Additional Animation Direction - Sam Henman, Vishnu R Chakkaravarthy
Cameras - Luke Howard, Forrest Karbowski
Director of Design - Imran Sarwar
Open World and Ambient Design - Steven Messinger, Robert Bray, Ghyan Koehne
Mission Design - Ross Wallace
Mission Flow Design - Silas Morse, Ross Parker
Camp and Town Design - John MacPherson, Ben Rollinson
Wilderness Design - Dan Van Zant
Horse System Design - Sergei Kuprejanov
Weapon and Melee Systems - Jason Bone
Systems Design - Ben Wilson, Ahron Mason, Kenneth Ross
Studio Directors - Alastair Dukes, Andrew Semple, Daniel Smith, Ian Lane Davis, Jennifer Kolbe, Ken Davis, Kevin Hoare, Steve Martin
Sound Design - Jeffrey R Whitcher
Audio Direction - Lazlow
Audio Director - Alastair MacGregor
Music Producer - Ivan Pavlovich
Score Composition - Woody Jackson
Original Songs - Daniel Lanois
Associate Producer - Chris Choi
Producer - Rob Nelson
Executive Producers - Sam Houser, Dan Houser
Platforms - PlayStation 4, Xbox One
Release Date - October 26, 2018
Genre - Action-Adventure
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