This is by far the most helpful tutorial I have found for importing objects with texture files into C4D/ Redshift, bravo.
@BillyCoopDraws
Ай бұрын
So Good. I am 'demystified'.
@jr17ak4717
Жыл бұрын
Thank you finally someone who broke the lesson down straight to the point with actually informative info
@whoopsbrokeit
Жыл бұрын
This is about the most clear and concise tutorial I've seen on RS material maps. Thanks, Elly! Your presentation was great at SigGraph '22 as well!
@littlecurrybread
Жыл бұрын
Elly is killing it with these redshift videos!
@tsorrell1
Жыл бұрын
This is one of the best videos out there on the subject. Concise, well explained and easy to follow. Great job Elly!
@sergiofernandez6566
8 ай бұрын
Great Job Eli, I followed using my own material. Many questions were clarified with your great tutorial. Happy 2024 !!
@matthijsl1897
Жыл бұрын
As e Redshift newcomer I love these short and very usefull videos! Thanks!
@konstantinwakengut5299
4 ай бұрын
Very clear description! Thank you!
@hannan8396
Жыл бұрын
Thanks so much, dear Elly! Very helpful and well explained as allways (on the point!)!😍😎😍
@feralmode
8 ай бұрын
love you elly. this was concise and very informative. thanks for explaining this so clearly. much appreciated.
@djkasperg
Жыл бұрын
Really helpful when getting started. I will bookmark this video for future reference. Thank you.
@ArjunKumar1108
Жыл бұрын
Love this! As a beginner, these are the most clear and precise steps I have found. Thank you so much!
@baileycs1514
Жыл бұрын
Brilliant! Thank you for this. I particularly liked the AO part as I've got loads of materials with an AO map and I've not worked out where it goes. Cheers!
@MrOmarniaz
Жыл бұрын
Wanted to be the first to show my appreciation to your wonderful stuff
@samrollins73
Жыл бұрын
This is exactly what I needed! Thank you so much!!
@timothypumphrey3210
Жыл бұрын
Thanks so much for this!!! You’re tips are always so helpful!!!
@michaelgorczyca
Жыл бұрын
This cleared up a lot of questions I had. Thank you!
@muger4ik
Жыл бұрын
So long awaited tutorial finally arrived! Thanks!! I didn't know a few things, like set the sRGB Albedo and other maps are RAW color space. Same for AO and Metalness, never used them, by now.
@IRSculpts
Жыл бұрын
Heck yeah! That was an awesome video!
@lilaegozy1560
Жыл бұрын
This is amazing! soo needed!! Thank you
@retoberger1646
2 ай бұрын
Thanks for that! Finally someone that it explains easy and simple. Do you also know how to generate variation in the offset, so that different Clones or instances show the texture differently?
@Vmshipe
Жыл бұрын
I absolutely love these simple RedShift tips!!! Can you make a tip on how to make gradients in Redshift?
@briansmithphotos
Жыл бұрын
Thanks Elly - perfect timing and a great quick(ish) tip, I'd just started playing with the new Substance 3d Sampler and this helped get a better result from the materials created. I had the type wrong on the bump map - and had no idea what to do with AO. I'm doing another render in Redshift that looks so much better.
@boucherihramzy9684
11 ай бұрын
Thanks!😉😉😉😉
@scottmaiwald5981
Жыл бұрын
Love how concise and to the point your tutorials are. Would you ever consider doing a "How-To" on proximity shaders that change object's color when collided by another? TY!
@motiondesign_animation
6 ай бұрын
Спасибо большое!!!! Все понятно и материалы заработали.
@zeven777
Жыл бұрын
Awesome!
@user-eu7op4uw3p
7 ай бұрын
Thank you!!!!!
@Chewbacca2000
Жыл бұрын
Thanks!!
@keithyakouboff8755
5 ай бұрын
Glad to see so many tutorials for C4D and RS. Too bad there are so few recent ones for MAYA and RS. Geez.
@DanilKorostin
4 ай бұрын
Omg it’s the best tut) I want same tutorial for RS shadergraph
@emilioquezadatorres6683
4 ай бұрын
where i can learn do this things on my own? i know take practice and hours in the program but i want theory of this things. thanks for the video.
@stevensilverwood6857
10 ай бұрын
What happens with GLOSS and REFECTION parts of a TEXTURE?
@ikbo
13 күн бұрын
generally speaking if applying displacement map does a model need uvs?
@vainsilence
12 күн бұрын
where would the glossiness channel be connected to?
@BEST_LUL
Жыл бұрын
👍
@SuperPhunThyme100
Жыл бұрын
What about "alpha is luminance" Which maps does that need to be check for? If at all?
@ALSAHAFI13
Жыл бұрын
Does Redshift come with materials already, like brick, wood, stone, concrete, etc, or do I have to build everything from scratch or import 3rd party material libraries?
@Ricardo-de9ju
Жыл бұрын
Normally PBR texture has a scale already defined, that is, the size at which the texture was captured. How to configure this scale in Redshift?
@Ricardo-de9ju
Жыл бұрын
And lastly, I really think this tag is unnecessary for using displacement. What a boring thing. These parameters should be inside the displacement node. I hope the developers make our lives easier in the future.
@oneway9984
11 ай бұрын
Why does the textures folder go back one step every time in the latest versions? For example, I select a texture in some folder on my disk (texture/Path), then the next time I want to select from the same folder, but the texture path already goes to the previous folder, how can I make the default texture path be in the location from the last one? once the texture was taken? And yes, motion blur does not work in the latest versions of rs or C4D. And back-plate also do not working. What happen with rs WTF
@donross7820
Жыл бұрын
So I should not trust Auto for Color Space?
@polystormstudio
Жыл бұрын
Once upon a time, I could drag and drop texture maps into the graph editor from the tex folder in explorer and just the file name would show up in the directory path. This was great since it defaults to the tex folder. Now, the whole directory path shows up with the file name which is a major pain in my backside because I have to remember to delete the path information and leave the filename. Is there something in the settings that need to be changed to avoid this? If not, can Maxon PLEASE fix this?
@metaturnal
Жыл бұрын
This question has been bugging me for a while: Does it matter which value is set in the standard material node, before I plugin textures (I'm using RS for Houdini, just in case it is different between DCCs) Does the texture input get multiplied with the Standard Surface's set value? For example do I need to set the base color to white and the roughness to 0 or 1, or does it not matter?
@maxporter8113
Жыл бұрын
This might be a really stupid question but how do I get the same material node UI as the one in the tutorial. my redshift and c4d are both up to date but the UI is still the same as always. Cheers
@stevensilverwood6857
10 ай бұрын
So insanely complicated!!!!!! lol, I'm sticking with Physical rendering, so much quicker.
@shanemur
9 ай бұрын
Absolute mess to understand!!!! Hideous process to add textures to objects!!!!!!
@fiveshorts
Жыл бұрын
I’m sure the info is good, but that voice… Bofe. Noo. Mettool.Textcha. Eksetra. Juss like viss
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