Capcom did such a disservice to Remy and if he ever returns in a modern Street Fighter game. I hope Capcom really take the time to make his tool kit amazing
@sebaschan-uwu
Жыл бұрын
They do a disservice to every unpopular character. They only gave juri a functioning moveset when they realized people wanted her to be good
@jellofan1578
Жыл бұрын
No Nash gives him a chance tbh
@jellofan1578
Жыл бұрын
@@sebaschan-uwu oro
@johnnyace2287
Жыл бұрын
I luv using Remi on 3rd St reallife arkade!! His moves are basic and effective!!
@justinwilliam6534
Жыл бұрын
I would wish the same for other unpopular characters in Street Fighter 3 including Necro my favourite from that game.
@superbro6413
Жыл бұрын
I think it's pretty awesome that despite these characters being so down the tier list, and a definite struggle for new players to try and learn (and survive on Fightcade with), you and your team still take the time to show off what they *do* bring to the table, and encourage anyone who's feeling daring to give them a shot Peak, honestly
@thetrueparagon
Жыл бұрын
remy maybe bad but I like him, also I love you tbs
@SnSinny
Жыл бұрын
I love remy so much, honestly I hope he is back for SF6. Amazing video as well
@DRAGONDD-tf8yr
Жыл бұрын
I love your remy clips
@鍾仁哲-g2h
6 ай бұрын
Me too
@splnter648
Жыл бұрын
Now this guy is my personal secondary. He's very fun to play
@stanford-nf4jk
Жыл бұрын
It may sound strange today, but in the arcade days, he was very well liked. There were players who were really good with him. Once tournaments became larger and larger, these players were weeded out and the character lost appeal and many of those who mained him (that I knew and played) switched to Chun Li. He was the last character to be designed and strayed from traditional Capcom themes. He was more SNK inspired, in fact.
@baalfgames5318
6 ай бұрын
Maybe that's why he looks like Iroi Yagami with different hair?
@stanford-nf4jk
6 ай бұрын
@baalfgames5318 Exactly! Remy had many iterations until Capcom decided on his final design, in a nod of respect to SNK.
@neonthunder3261
Жыл бұрын
Remy was the first fighting game character I learned, I pray he returns for another game however unlikely it is
@MidWestWolf1985
Жыл бұрын
I love third strikes bottom three, honestly. Theyre such interesting concepts for sf characters, despite how the devs seemed to have given up on them halfway through. For those interested in learning remy, check out pierott/lucifer’s matches. Hes probably the best remy in the world, and aspiring remy mains could definitely learn something from him. Feetwork101 also has a great video on his playstyle and strategy-check it out!
@brittislove
2 ай бұрын
Why did the devs give up? I know that SF3 series was a failure at the time, and there were some initial development problems, but I didnt' know they were discouraged at this point
@derovell
Жыл бұрын
I think Remy could thrive in SF6. Drive rush to compensate for any awkward normals, plus having access to his counter alongside his regular supers would do a lot to cover his weaknesses.
@liamnguyen2819
Жыл бұрын
The thing is, including Remy in SF6 would make no reason to include Guile then, I think. In terms of specials, Remy has that "Tiger Knee" (as mentioned in the video) and his lower sonic boom. To which, if Guile had those in his arsenal, that would really propel him. I just think if the two were to coincide, they'd have to nerf Remy's normals or speed .. or anything so that they make Guile still a viable option next to Remy. I say this as both a Guile main and sadly, a Remy player as well as I used him a lot in 3S simply because he played like Guile lol.
@jerry3115
Жыл бұрын
@@liamnguyen2819 if street fighter games can have about a half dozen shotos, there's room for Remy and Guile. they just need to do a little more to diversify Remy, while keeping Guile the best at what he already does.
@taylorbee4010
Жыл бұрын
Command. Grab. Launcher.
@ZombifiedGuitarist
Жыл бұрын
I'd be down for another go at Remy.
@ZombifiedGuitarist
Жыл бұрын
@Jerry311 you hit the nail on the head.
@sugararmor8
Жыл бұрын
One of the coolest low tiers ever, watch Lucifer and Dagger G make this character look amazing
@gaminglakitu
Жыл бұрын
Honestly Remy is my main in 3S. He's basically the first character I was interested since I heard nothing about him and loved him instantly, and he even made me come around to charge characters! He may be bad in most competitive senses, but I still love him a lot. Hope he gets the chance to come back (The hottest Street Fighter boy doesn't deserve to languish 😔)
@ScoopsMayCry
Жыл бұрын
I played him cause of how cool he looked but it's nice knowing how he can be optimized
@MTR_Nara
Жыл бұрын
Remy is definitely one of my favorite SF characters
@thejtrax
Жыл бұрын
You might just be what remy needs to shine. I love good writers.
@MacAves
Жыл бұрын
Another great overview! I’m curious if you all are thinking about putting a little “Player(s) to Watch” box at the end card for each character in the final version, it would be helpful to watch some match footage to see how the characters are played at top level! For example, my pick for Remy would be Lucifer/Pierrot, a fantastic Remy main out of Japan. Just curious!
@ThatBlastedSalami
Жыл бұрын
Yeah we try to add top players if possible, always super helpful with figuring out a character. Just didn't get around to it this time :)
@ArcadeStriker
Жыл бұрын
"Up next is THE low tier: Twelve" I can already hear Sean crying into a corner from being left last after *Twelve* of all things; jokes aside though props to the dedication to highlighting every character instead of just Yun/Chun lol
@ikedatike2533
Жыл бұрын
Honestly, I feel like 12 is lower than Sean to be honest because what can 12 do to be honest?
@Sabretooth-Biggavel
Жыл бұрын
You dont lose charge after a parry, the games holds the charge for a bit so can do charge move after
@feri7mble
Жыл бұрын
People think he's bad because his fundamental design doesn't work in 3rd strike, but actually he could be made good with a single balance patch. It's just unfortunate the devs gave him terrible frame data.
@Neogears1312
Жыл бұрын
Remy doesn’t play like a zoner. At least his players don’t. Remy’s played as a more aggressive character using his projectiles as extended pokes to lock opponents down and to push them into the corner for massive damage.
@IsmellcoldBlood
3 ай бұрын
When you play Hugo computer on hard.
@Supcio6073Clips
Жыл бұрын
Remy Gaming
@davidbielsa5188
Жыл бұрын
The ft5 between DaggerGs Remy and Justin Wongs Chun Li is pure art
@damienhh288
Жыл бұрын
Great character presentation, always happy to see content about 3rd Strike. Thanks !
@fontasgeorgopoulos1048
Жыл бұрын
He rocks!!!! He so fun and stylish!!!!
@Richter451
Жыл бұрын
Maybe the real Remy was the friends we made along
@boomguy2
Жыл бұрын
I’ve felt pretty mixed overall with the vids and wasn’t expecting a ton for my main Remy’s vid but this is actually overall quite solid, the point on parrying is hit on the head quite well; this is why characters like Q who have meterless specials (hands) on top of charge fare better when post-parry punishes are a huge deal, and is a large reason why SA2 is chosen for Remy in general. Wish Remy’s lack of good lows outside of cr.LK and his corner pressure with his neutral throw into Flash Kick combo was more expanded upon but honestly this is decently comprehensive, good stuff
@haidynwendlandt2479
Жыл бұрын
I think another reason Remy is so unpopular is that at the top level, in a lot of ways Remy is just a worse Urien. Both are charge characters with good corner pressure, the main difference is that Remy is a better projectile zoner, but his normals are too slow, stubby, and stationary for him to make good use of that
@jackwilde6127
Жыл бұрын
Really hope they decide to bring back Remy in SF6 as a somewhat functional replacement for Nash
@GazettiSF
Жыл бұрын
you lose down charge when you parry low, but you can use a forward parry when you are charging back to use a boom. it varies in usefulness though.
@melvinshine9841
Жыл бұрын
At least his hair has great animation. The idea of moves being *punishable* on hit is a concept that I don't understand being a thing in any fighting game. We're getting ahead of ourselves, but I still have a hard time believing Sean is worse than Twelve.
@Alaadassa
Жыл бұрын
Moves being punishable on hit usually more of a thing in older fighting games, you don't see it a lot in newer ones.
@rageflash9
Жыл бұрын
The barrage of projectiles aka Rapid Fire is done by Charge Buffering not Charge Partitioning Charge partitioning is you store a split charge (hence partitioning), do another move then input the other half of the charge needed to execute the special move. The best example of this was the one you mentioned: dash then sonic boom or flash kick
@sarahage3828
Жыл бұрын
its still partitioning, you're just splitting the charge between the high and low sonic booms
@rageflash9
Жыл бұрын
@@sarahage3828 uhm, no... In the case of charge moves like Sonic Boom (or LoV in case of SF3), the game checks if you have a Full or Split charge. If you do a Charge partitioning, once you execute the charge move then do another non-charge move (like a dash), you can't repeat it and you lose the charge; that's it. With Charge buffering, it allows you to keep the Full Charge and do a charge move REPEATEDLY. A Charge Move (like a Sonic Boom) requires 1.5 seconds of Full charge to execute. Charge Buffering requires you to have an initial Full Charge (1.5 seconds), execute a charge move (ie. a Sonic Boom) and when you do another charge move (another Sonic Boom), you don't need to do another Full Charge to execute the second charge move: all you need to do is back + forward then P or K, and repeat. In Remy's Rapid Fire's (aka Multiple Sonic Booms) case, this is possible as the High and Low Sonic Booms are treated by the game as 2 separate and different moves and/or projectiles. Charge Partitioning requires you to have an initial Split Charge (.75 seconds). Once you go more than the required charge time, you lose the charge automatically. If you are trying to do let's say a dash + Flash Kick, you need to have the exact .75 seconds (and the game recognizes that allowing you to do the Charge Partition), do a dash then after the dash animation do another .75 charge (thus completing the required 1.5 seconds for the Flash Kick) then up + K. If you go more than .75 seconds, the game makes you lose that charge and will not allow you to do the Flash Kick after the dash. TLDR: Charge buffering requires a Full charge and allows you to do a charge move REPEATEDLY; Charge partition allows you to do a non-charge Move action (ie. a dash) and DO a Charge Move by splitting the required charge in between actions/moves.
@yeahey5947
Жыл бұрын
Remy’s siiiick
@MundoSD
Жыл бұрын
I respect being upfront about Remy needing us players more to really make him work. That punishable on hit stuff is sadly hilarious.
@YaGirlGumption
Жыл бұрын
Bro I swear to God I remember SOMETHING about Remy having an unfinished super. Like it being a reverse raging demon input or something???? I can see the move in my mind and I can see the blue au revoir behind him like Akuma has his symbol.
@YaGirlGumption
Жыл бұрын
Am I going fucking insane??? Is this a figment of my imagination??
@YaGirlGumption
Жыл бұрын
OK IM NOT INSANE THANK FUCK!!! The video is a fake and probably taken down. But I've been *searching* for *SIX PLUS HOURS!!* Thank god the 3rd strike Discord has my back. A fella there remembered what video I was mentioning and confirmed it was fake
@Christian-wr4ge
Жыл бұрын
Look up Dagger G. He's a crazy Remy player. I swear he makes him look top tier.
@nixuniverse5240
Жыл бұрын
The oddest thing about Remy is that he barely feels like a Street Fighter character. He looks more like something you’d see in a Final Fantasy game. Name, design, backstory & all.
@famebano
Жыл бұрын
i think he's more akin to a king of fighters character. Remy is like if you ask people to draw Iori in memory.
@user-tzzglsstle585e38
Жыл бұрын
And I don't see what's wrong or odd about it, if anything; it actually makes sense for him in SF and especially in SF3 where weirdos like Q and Necro exists, why don't we have at least 1 slim male character even to this day? That's like the most no-brainer idea for a unique character in SF.
@matiasmorales073
Жыл бұрын
I can't wait for My boy sean
@nikmidclayton5933
Жыл бұрын
Once twelve is done, do the USF4 roster
@ThatBlastedSalami
Жыл бұрын
SFV is next, then Alpha 2 for the next SF after that, we have few other games in the works before that. Would love to do USF4 some day though.
@Eggroll3s
Жыл бұрын
@@ThatBlastedSalami SFV is definitely an amazing choice given the lack of resources for character selection
@nikmidclayton5933
Жыл бұрын
@@ThatBlastedSalami sweet! I just enjoy the content on the older games
@robertgeorge4602
Жыл бұрын
@@ThatBlastedSalami If I could recommend a SF4 game, then it would be Omega mode for how underexpolored and fun that mode is. But it makes sense SFV would come next. I wish fighting games could let you select which version of a character to play.
@jacobdrag
Жыл бұрын
Great one, Nice because twelve is Tomorrow!
@zackdoom
Жыл бұрын
Remi before Sean 😮
@HarmonicResonanceScale
Жыл бұрын
Hey, isn't that the kid who stole my *sweet moves* ? - guile
@JOfJaZ
Жыл бұрын
“HEY THATS THE PUNK WHO STOLE MY SWEET MOVES!!!!”
@smfisch
Жыл бұрын
i think its charge buffering not charge partitioning. partitioning is breaking the charge up by some internal timer in the game to do complex combos, buffering is charging your next charge attack before releasing your previous one by using the input buffer's leniency to press the button of the charge special move very late after having already input the motions
@giantdinoboy8264
Жыл бұрын
If you put Remy in any other streetfighter and he would be either top or upper-mid tier.
@ikedatike2533
Жыл бұрын
In new generation the first version of Street fighter 3. Easy mid-tier no question
@AnthanKrufix
5 ай бұрын
I think he has potential for his aesthetics alone.
@mgc9965
Жыл бұрын
Blue Nocturne is BASED
@ish58
11 ай бұрын
I'd play Remy just because he looks cool
@joaoorban7728
Жыл бұрын
Hope to see him return in sf6 as dlc
@c0rpse179
Жыл бұрын
SF6 takes place after SF3, so hopefully he'll return! 🎉
@鍾仁哲-g2h
7 ай бұрын
Yeah me too
@brittislove
2 ай бұрын
Say what you will about his usefulness, I really enjoyed him. I hope he comes back and they tweak him properly. Also, never seen amazing combos or such aggressive booming before, damn!
@OccuredJakub12
Жыл бұрын
My beloved🩵
@absoul112
Жыл бұрын
I would’ve assumed people generally understood why Remy is bad thanks to Bafeal and a few others.
@Lactovacilo939
Жыл бұрын
CHarge characters can still use charge moves after parries
@RonSanPedro83
Жыл бұрын
Always liked Remy but I feel like he's "underdesigned" for TS, parrying is kinda incompatible with charge characters, Oro got away because of his good normals. If Remy appeared in other SF games that don't parrying he might actually dominate with his booms.
@SquirrelForce
Жыл бұрын
Remy can keep his charge after he parries.
@baalfgames5318
6 ай бұрын
Being honest, it's pretty easy to pick on Iori YaGuile.
@MrMisfortune
Жыл бұрын
For Twelve it's competitive viability should just say "lol lmao" I know it won't say that, because I read the document, but it would be funny
@microblast3700
Жыл бұрын
The worst part about remy is that he deals no fucking damage
@脱した山椒魚ら
3 ай бұрын
He's like a GANTZ's character
@AriNoControle
11 ай бұрын
He look more like a kof character then a street fighter one
@NorieagaHDR
Жыл бұрын
If he ever makes it into another SF game, his stance needs a re-design. I always found his pose to looked weird and his hands to look odd as well.
@user-tzzglsstle585e38
Жыл бұрын
nah it's perfect
@taylorbee4010
Жыл бұрын
Why does sa2 have variable damage??
@robertsifuentesiv3721
Жыл бұрын
My main
@gold6813
Жыл бұрын
Hey don’t rag on blue nocturne. It’s hilarious when you land it
@Moncayo_02
4 ай бұрын
me suscribo
@XmortoxX1990
8 ай бұрын
Is kins weird to read "Zoner" and "Corner Pressure" in the same sentence
@Trankuilw
Жыл бұрын
finally
@jorgebermudez7861
Жыл бұрын
Wow! So basically the game's universal mechanic screwed over a character both defensively and offensively. Capcom should have given him more moves and tools to counter this.
@SeagullGC
Жыл бұрын
I never understood what's with his cartoonishly large hands and feet.
@joeybatmania9327
Жыл бұрын
All Street Fighter characters have giant hands and feet to make their attacks easier to see
@SeagullGC
Жыл бұрын
I get that but with him it just stands out so much
@user-tzzglsstle585e38
Жыл бұрын
@@SeagullGC Have you ever seen the posterboy's hands and feet?
@loveandpeace3345
Жыл бұрын
Aw yes, bootleg Iori
@CollynsTV
Жыл бұрын
I dont think this guys knows you can use charge special moves after a parry🤣
@kawaiiempoleon8721
Жыл бұрын
Wait a character who doesn't want to parry has a stupid high skill ceiling and style for days I might have found a main
@themaxstar226
Жыл бұрын
Remy (Capcom) = Iori Yagami (SNK)
@vocalcalibration8033
Жыл бұрын
Pierrot tho.
@Jaguar1910
Жыл бұрын
Son style de combat n'a pas grand chose à voir avec la savate boxe française. C'est bien dommage, la boxe française est un des plus beaux kickboxing à regarder.
@conkersuprfan
Жыл бұрын
noti gang
@robertgeorge4602
Жыл бұрын
A shame Remys normals are so jank and how parries work against him due to being a charge character. I dont think Remy is coming back when Guile exists. Also Guile has his own version of Cold Blue Kick in Strike Eagle. And yes Blue Nocturne is one of the worst supers. Watch Bafael's bad balance video.
@Zenondikar
Жыл бұрын
Blue Nocturne is one of the most under-appreciated supers. Watch Dagger Gs video to see its unique applications and mind games!
@garfieldslippers
Жыл бұрын
Tbf Guile existing didn't stop Charlie from coming back
@jellofan1578
Жыл бұрын
q necro remy 12 gotta come back
@hiagustres
Жыл бұрын
My boy the walking meme, please bring him back capcom
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