This is the 3rd devlog for Hyperbolica where I talk about how I build and render hyperbolic worlds. If you haven't seen the first 2 videos in the series, make sure you watch them first or else this may be confusing.
Devlog #1: • Non-Euclidean Geometry...
Devlog #2: • Spherical Geometry Is ...
Hyperbolica on Steam: store.steampowered.com/app/12...
Trailer: • Hyperbolica: A Non-Euc...
Discord Server: / discord
Merch: crowdmade.com/collections/cod...
If you like the things I do and want to support the channel:
/ codeparade
ko-fi.com/codeparade
*CORRECTIONS:*
I just found out that Gyrovectors are indeed associative. I misunderstood the context of the claim in the paper, which was referring to mobius addition, not the full gyrovector addition which corrects the associativity. I apologize for the mistake!
Other references from video:
Miegakure: miegakure.com/
Ungar's original paper about Gyrovector Spaces:
www.researchgate.net/publicat...
Music:
Horrible - Mela
melagroup.bandcamp.com/album/...
Негізгі бет Rendering Hyperbolic Spaces - Hyperbolica Devlog #3
Пікірлер: 1,1 М.