Hello and thank you tutorial I wanted to know if you know how to make a texture on xgen interactive with renderman 24.2 because we can’t solve the problem. thank you very much
@maxsrgt
Жыл бұрын
Hello, you have to connect a manifold 2D to your pxrtexture and put scalpST in the uvSet then connect this pxrtexture to diffuse color of the shader and it's worked !
@hugo.medina
4 ай бұрын
@@maxsrgt Hello, in renderman 26 when I connect to PxrManifold2D/ uvSet and put scalpST I can't get it to work. Any idea how to fix it? Thank you
@FaizanQureshi-kx9tx
3 жыл бұрын
can i render the exact same thing on redshift ?
@MrZigs31
3 жыл бұрын
Hi ! Do you know why in my notpad Maya, my page is virgin ?
@SmallRobotStudio
3 жыл бұрын
If you Maya .env is empty that's normal, just fill it in like I show in the video with the two lines shown at the 58 second mark.
@MrZigs31
3 жыл бұрын
@@SmallRobotStudio Ok Cool ! But i've problem, i don't see fur in my IPR, idk why , i follow you step by step :)
@SmallRobotStudio
3 жыл бұрын
That's not very much info to go on. Like I said in the tutorial, xgen is very temperamental and is prone to failure. I can't really offer much advice aside from trying again in a new scene and project, if it still doesn't work then I'm not sure what it'd be.
@MrZigs31
3 жыл бұрын
@@SmallRobotStudio Ok don't worry, thank you very much for your video ! :)
@Shanson1996
3 жыл бұрын
I heard xgen not stable, what do u think about it?
@SmallRobotStudio
3 жыл бұрын
I think it's not stable
@SmallRobotStudio
3 жыл бұрын
For example, this scene I was working on for the tutorial not only crashed right after recording this, it also became corrupted.
@Rajuuken
3 жыл бұрын
Hello and thank you for your tuto! What would you do if you want to make hair and fur in houdini but render the scene in maya ? If you have to make fur do you have to render in houdini? Thanks again for your time
@SmallRobotStudio
3 жыл бұрын
Hey, if you made the fur in Houdini you could (probably, I haven't done this but it is the method for zBrush so I assume it's the same) export the guides to be read by Xgen. Personally I'd just save myself the hassle and render in Houdini but sometimes I know that might not be convenient. Not sure what the process is exactly as I'd render natively in Houdini for the sake of my sanity but I imagine that is the method.
@Rajuuken
3 жыл бұрын
@@SmallRobotStudio Thank you for your answer ! I have also have a bad experience with X-gen and I was wondering if there is a workaround with Houdini but it makes sens to render in Houdini at the end. I tried the plugin in Maya ''Shave and a haircut'' that was so much intuitive, simulation ready and stable but it seems it's not compatible anymore with the latest versions of Arnold since 4.0 (I didn't tried with renderman though...)
@SmallRobotStudio
3 жыл бұрын
@@Rajuuken Last time I checked Shave didn't work with Renderman unfortunately
Пікірлер: 17