CTRL-SHIFT-DEL and Disable Cache were new for me, cheers!
@WaelYasmina
2 жыл бұрын
Nice!
@jornejongsma
2 жыл бұрын
Ehhh, this is not a Three js related issue, this is Parcel: You can (,probably should) run parcel with --no-cache flag (and not doing it in the devtools, you might forget to turn it back on there!)
@WaelYasmina
2 жыл бұрын
Interesting, thanks!
@squaldj8493
Жыл бұрын
Heya great tutorial and always love your content. Just want to inform i guess it also possible renaming the .gltf file works too
@TheTimeProphet
Жыл бұрын
I got bigger problems than that. I am using Angular/cli 12, and after installing three it upgrades to 16, but when I try to upgrade angular to 16 I get hundreds of dependency errors, so I will never get 3D to work grrr.
@Abdullah_khalid058
2 ай бұрын
can we make its door open
@vira4company78
Жыл бұрын
Hi,When I use gltfloader to load 3dmodels and animated 3dmodels in the scene My laptop ram usage goes to about 5 GB in a chrome tab(And I faced with this problem : context lost,shader, ....),What is the reason?
@WaelYasmina
Жыл бұрын
Hi I haven't faced such a problem before. Maybe you're using a big sized model especially if you have an average machine? Anyways, try to use my boilerplate and see if you still have the same problem: github.com/WaelYasmina/ThreeBoilerplate
@vira4company78
Жыл бұрын
@@WaelYasmina I used models with sizes about 30 MB .But when I add about 5 of them on my scenne by animation as a gltf(by gltf loader) my program said that WebGLContext lost
@vira4company78
Жыл бұрын
@@WaelYasmina I think that problem cause by uploading gltf models by 4k textures
@RahulGupta1981
2 жыл бұрын
how to check uv channel count of asset ?
@WaelYasmina
2 жыл бұрын
I'm not exactly sure what you mean by uv channel count. Do you mean the number of textures?
@RahulGupta1981
2 жыл бұрын
@@WaelYasmina I mean if and asset has multiple uv applied can you programmatically get it?
@WaelYasmina
2 жыл бұрын
Absolutely! You first need to get access to the material, then you can get to any one of its properties, texture and maps included. Check out this video: kzitem.info/news/bejne/qWOCwG1mqYxkpY4 In that tutorial I set the material's color using this line .material.color.setHex(). In your case you should use .material.map for example to get the texture. Or .material.normalMap to get its normal map.
@RahulGupta1981
2 жыл бұрын
@@WaelYasmina ok, will try.
@antoniofuller2331
2 жыл бұрын
You will try??!!! Be a man and accept that he's telling you the answer.
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