Great video, on point. TWW was advertised as alt friendly yet appears to be the biggest grind Ive witnessed in years. Prepatch event is some serious foreshadowing of whats to come. Personally, I mostly stick to pvp and the changes to conquest aquisition are pretty much on par with M+ changes... just more of a grind and more play time required to get gear than previous seasons. I wont be buying tww and will let my sub run out until there are some major changes that respect players time. Would be amazing to see meaningful content in an expansion but thats prob asking for too much at this point.
@TheJackTVs
Ай бұрын
get those seasons out of my mmorpg
@MrJKD7777
Ай бұрын
Green, Blue and Purple! I remember the old ways!
@isaiascandido8497
Ай бұрын
Just for the record, this system of upgrading equipment was introduced because casual players wanted to have gear similar to that of those who did heroic and mythical raids. Now do you want to reverse this? Will you also want World Quest's epic gear to be the same as a mythical raid?
@poekaz
Ай бұрын
I disagree with your take. I like knowing that even if I don't get gear from a dungeon or raid, I am still getting upgrade currency. I played each season of DF. I prefer the gear upgrade system over how gearing was in Season 1. The great thing about being a WoW player right now is, if you prefer the Classic gear progression, you can go play classic.
@Topcaleb
Ай бұрын
"Stop making the game for people who never stop playing it" I mean who else do you reccomend they make it for? How are you going to get accurate feedback on a system from people who barely play it? People make it sound like "oh they made gearing take even longer" It is meant to be a multiple month long pursuit. Gearing should not be something you just snap your fingers and accomplish in a day. So will people who play a lot reach that goal quicker... of course they always have. that doesn't mean that its going to be impossible for your average player to hit max ilvl probably a decent while before the next season.
@ZmaJSD
Ай бұрын
@BOklahoma MAN I do agree with You 1000000000000000001% ! So missing thosr times of WotLK and Cata even wheb epics meant something... Nowdays, its just these WOKE Zombies kiddoea with their scores and numbers
@pierrewhorley9603
Ай бұрын
Yep
@MegaPower-TV
27 күн бұрын
I dislike mythic + so much, I wish it wasn't in the game.
@driiifter
Ай бұрын
That's why I don't main WoW as a video game, if that is even a thing. The idea of "maining" a video game is cringe to me. I could write an essay about it, but yeah. You are at an advantage if you only play WoW as much as you need to. Raid with guild, do the vault thing, then don't engage with anything else. I don't do world quests, pet battles, collect, any of it. The most I do is M+ and tmog and that's just so I can play at whatever levels my friends are at because they are good and play at a high level. It's not Astrophysics. WoW has 4 tenets that draw people: PVP, PVE, Story and Play with friends. It hasn't had story or PVP for a while.
@monkeyjames9285
Ай бұрын
Just truthful never upgrade my gear think only upgrade my gear was this season only cause wanted into heoric raids. View as i got this piece don't like upgrade track if i staying alive doing ok damage trying interrupt stuff whos gives a sh. I agree with u i mostly play wow non stop but also been playing 2008 off and on i rp now. I of belief listen folk like you casuals i would rather even raider them listen to yall little more sacrifice raid tier if means game better overall for everyone
@theophrastusbomblastus821
Ай бұрын
Been playing since the closed beta so I have seen it all as it happened. The upgrade system is just slow titan-forging, plain and simple. I remember the very same meta-chasing min-maxxing try hards having fits about titan-forging back in the day but it got fed to them all the same years later and they are hooked like junkies. The very same guys who rioted on the forums when LFR was added, for no other reason than spite, just like titan-forging. Lucky casuals threaten the e-peen, or casuals that work hard and get a little something threaten the digital ego of people who cannot or will not control themselves. I am so sick of this seasonal Diablo bullcrap it is ridiculous. It is bad enough that all your work turns into nothing with each expac but now 4 times during it as well. People actually have the gall to accuse DDO of not being a "true" MMORPG when it is moreso than WoW ever was because your time invested is not only rewarded but is permanent. Even the godfather of the genre Everquest added alternate advancement that could foreseeably never be completed and was always relevant such that all of your work and all of your time meant something always. Like a decade ago I once suggested that total days played confer some kind of small bonus, like a veteran buff to versatility, maybe 1% per 100 days, and the entire forum turned on me. Too much MMORPG for Diablo'ers. So Shadowlands was a stress test of just how much suffering these guys will endure and the parameters got set. And look at the beta videos, a frkin feedback loop between the devs and the flavor of the monthers ruining the expac for themselves before it has even come out. The vocal minority of min/maxxing fiends utterly dominate everything that is WoW and the very idea of MMORPGs means nothing to them. Interestingly, the new feature in TWW, delves, Torghast with loot, both systems basically facsimiles of the DDO solo experience (DDO and WoW have been cross-pollinating for a long time but no one noticed because the two communities are near antithetical, I am one of the very rare people that play both games) is being tacitly accepted by the "leets" because I think they either consciously or not realize the game's survival depends on casual and solo-esque players and that they should get "some" loot, but that loot becomes valueless every season, every xpac, all the same. Sorry for the rant but what I am getting at is that people are always going to play these games too much or too hard so maybe some "player power" should stay, as in not be a treadmill or at least last longer, for most players transmogs and mounts are not enough. The achievement system was a joke from its inception, it does nothing. I think if WoW were more of an actual MMORPG like it "should" be, the game, the players and the community would be much healthier. People with no attachment to their characters, the fantasy etc, willing to reroll, relevel (all 4-5 hours of it lol) because of a single patch contribute to the pathology that MMOs have become.
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