Retro Programming on the Commodore 64 - Episode 3 - Sprites and Graphics plus Raster Lines and How to Time Your Code.
0:00 Intro
0:45 CBM prg Studio Update
1:29 The PETSCII Editor
1:56 Sprites, single and multi color
5:37 Character Graphics
7:05 Making a Pacman level screen
10:38 Adding Sprites
13:43 Multi-color Character Graphics
16:24 Export data and asm code from PETSCII Editor
16:36 Import code in CBM prg Studio
17:13 Walk through the setup code
24:31 Moving a sprite across the screen
25:50 Timing sprite movement using raster line counter
29:10 Thanks for watching
Project Download:
www.dropbox.com/s/3mdgw2s6bj2...
CBM prg Studio v3.13.0:
www.dropbox.com/s/dk1d5e2hdgk...
PETSCII Editor:
petscii.krissz.hu
Commodore 64 Memory Map:
sta.c64.org/cbm64mem.html
Episode 1:
• Retro Programming on t...
Episode 2:
• Retro Programming on t...
Негізгі бет Ғылым және технология Retro Programming on the Commodore 64 - Episode 3 - Sprites and Graphics
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