Review object 156 0 Soviet flamethrower tank of the eighth level, premium tank, World of tanks game. In this video there is a full Ob. 156 0, together with you we will figure out how to play on objects 156 0, we will study the best equipment for object 156 0, we will correctly arrange the perks for the crew of 156 0, we will consider the tactical and technical characteristics of ob 156 0, we will tinker with the reservation of Object 156 0 and other characteristics of this tank .
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Time codes:
00:52 Reservation object 156 0
02:27 Gun gun object 156 0
03:53 field modernization object 156 0
04:57 equipment object 156 0
05:44 crew perks object 156 0
08:08 fight replay object 156 0
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Object 156 O in World of Tanks is a Tier 8 Soviet premium flamethrower self-propelled gun, available only in the RU region, developed entirely by Lesta Games. There are no plans to introduce flamethrower tanks in World of Tanks (Wargaming) in the EU yet. The new type of vehicle formally belongs to the artillery class, but gameplay can be played like a regular tank, but only in close combat.
The mechanics of the flamethrower are implemented in such a way that the “shells” (jet) fly in a canopy, and the type of projectiles is called “flamethrower mixture”. Dealing damage works according to the old landmine mechanics. The damage is small, but due to the fact that it constantly keeps half of the crew in the camp and incapacitates, the machine is very annoying.
The technology is completely new, almost all the mechanics were created from scratch, so first, to have a general idea of the tank, let’s talk a little about the gameplay and key features:
Flamethrowers in the game are classified as self-propelled guns, because creating a new type separately is too difficult and it can break the balancer.
On flamethrower tanks you can use an artillery sight.
firing distance with a fiery jet is 150 meters.
Due to low armor penetration, the damage to heavily armored tanks is insignificant, causing virtually no damage.
Commander (Radio Operator + Loader).
Gunner (Loader).
Driver mechanic.
FIREPOWER
There is no gun caliber as such, but most of the characteristics coincide with conventional equipment; let’s take a closer look at the main ones.
Main changes:
There is no choice between types of shells; here it is the same - a flamethrower mixture.
the “Firing range” parameter appeared. Here it is 150 meters.
stun time (disorientation) - 15 seconds.
The tank has a drum with 3 cassettes, each containing 10 shots (per press). One-time damage from 1 shot - 40 units. From one cassette - 400 units. Total damage from the drum is 1200 units. Armor penetration 85, reload time between shots is 4 seconds, and the entire drum is charged in 19.58 seconds.
The spread at 100 meters is 3.83, and the aiming time is 2.88 seconds. Vertical aiming angles are -5...+20 °, so the tank practically cannot shoot downwards purposefully, so try to avoid such situations when the enemy is much lower. But the horizontal aiming angles are very convenient in all situations -30...+30 °, but it will not be possible to keep the “jet” of fast opponents (for example, wheelies) in focus.
VITALITY
The safety margin is only 1200 units, so the technology does not forgive mistakes. It is distinguished by strong frontal armor, the reduction is about 400-500 mm, the NLD is also well protected.
MOBILITY AND INTELLIGENCE
The weight of the machine is small - 32.35 tons, therefore, due to the high specific power of 21.64 hp / t. 156 O quickly reaches a top speed of 60/20 km/h. The chassis traverse speed is 46.94 degrees/s, so the tank spins vigorously in place. Thanks to its low silhouette, it has a good camouflage coefficient of 21.66%. The viewing radius is depressingly small - 350 meters.
ADVANTAGES AND DISADVANTAGES
Summing up the tactical and technical characteristics of the Object 156 O, we can highlight the strengths and weaknesses of the machine.
Advantages:
new interesting mechanics;
comfortable UGN;
high damage to the crew;
strong frontal armor;
good dynamics;
good maneuverability;
low silhouette.
Flaws:
gameplay is not for everyone;
the tank needs cover and help from allies;
low damage to armored vehicles;
armor penetration is low and there are no other options for “shells”;
low flight speed of the fire mixture;
the attack range is only 150 meters, so you need to play on the first line;
weak roof armor;
loses in the clinch to most opponents;
low viewing radius.
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