Review of Concept 1B Soviet heavy promotional tank of the ninth level, game World of Tanks. In this video, a full-fledged Concept 1B guide, together with you we will analyze how to play concept 1b, study the best equipment for Concept 1B, correctly arrange perks for the Concept 1B crew, consider the tactical and technical characteristics of concept 1b, tweak the Concept 1B armor and other characteristics of this tank .
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Time codes:
00:00 Review of Concept 1B
00:31 Booking Concept 1B
03:07 Cannon gun Concept 1B
03:38 Field modernization of Concept 1B
03:55 Concept 1B equipment
04:23 Concept 1B crew perks
06:32 Concept 1B fight replay
In February, it entered the super test and only now the developers said that it will become the main reward for the next season of ranked battles 2020-2021. This is the second promotional American heavy, after AE Phase I, which could be obtained for the Front Line.
Concept 1B has a 105 mm caliber gun with a one-time damage of 400 units - the minimum value for a heavy weapon at level 9. And the armor penetration is excellent: 258 mm with a basic high-speed sub-caliber projectile and 340 mm with a special cumulative one.
A good turret rotation speed will allow you to react quickly in dynamic battles. The vertical guidance angles are very convenient -10...+20°, so it can perfectly target the enemy in any position.
The accuracy of 0.36 is mediocre, and the aiming time of 2.21 seconds is fast, slightly offsetting the lower alpha. In general, the damage per minute of 2276 is the best among its classmates due to the fast reload of 10.55 seconds.
The equipment's minimum safety margin among its classmates is 1800 units. Unlike AE Phase I, here the VLD is better protected than the NLD, but it can be penetrated by level 9 classmates without any problems. The angle of the armor does not guarantee tanking at close range, so the hull definitely needs to be hidden.
But the Concept 1B can tank when playing from the side, the main thing is not to twist it too much or place the armor plates above the tracks.
The turret's armor looks more reliable; it is almost impossible to penetrate it head-on without a height advantage. The gun mantlet occupies almost the entire frontal projection. Pay attention to the shape of the tower:
the roof is at a good angle, it cannot be penetrated;
The commander's cupola is difficult to target, as it is located far away;
The turret is elongated and the armor plates are located at right angles, so they can easily be penetrated from the side, but no one can penetrate them from the forehead. An armor slope of 0° will provide an adjustment of over 1000 mm.
To sum up the armor, we can say that the tank is not well suited for city streets due to the poorly protected hull and vulnerable areas at the front. But it plays well and confidently tanks with its turret if you take a position away from the terrain.
The tank is distinguished by its small weight of 43.6 tons, while it was given one of the best engines. Therefore, due to the best specific power among its classmates of 20.64 hp/t, it quickly develops a maximum speed of 45 km/h. But that’s not all, it also has the best chassis turning speed of 43.81 °/s.
A viewing radius of 400 meters is the ultimate dream for a level 9 heavyweight. He also has good stealth, which under certain conditions can give him an advantage in battle.
ADVANTAGES AND DISADVANTAGES
After a detailed review of the tactical and technical characteristics of the Concept 1B, we can highlight its strengths and weaknesses.
Advantages:
excellent armor penetration;
quick mixing;
large DPM;
high flight speed of the base projectile;
strong tower;
comfortable UVN;
excellent mobility, as for a cord;
high viewing range.
Flaws:
small one-time damage;
small margin of safety;
weak hull armor.
If you look closely at the performance characteristics of the Concept 1B, you will see many similarities with the AE Phase I. The only difference is that the new tank has:
faster mixing;
the gun rises better;
lower weight, higher specific power and maximum speed.
In terms of hull armor, both have a weak point, but the Concept 1B turret looks more interesting and reliable. But don’t forget that the “Phase” also has a built-in consumable, a large repair kit, a small saving of 20k silver.
The comparison I made was that if you took AE Phase I as the Front Line, you will not lose anything if you do not receive a new tank in your hangar for RB. Yes, it is more impressive, better in some respects, but it will not be easy to earn it:
swing with ranks;
in RB the hassle is greater than in random;
high expenses for silver.
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