Reviewing a Souls game is usually a monotonous thing, especially from FromSoftware, especially if it's DLC. Familiar mechanics, new monsters, bosses, weapons, etc., as always. However, the case of Shadow of the Erdtree is special for Elden Ring. Too many players are up in arms over a seemingly sacred thing for the genre - difficulty. Which divided the community into two camps: those happy with the addition and those who stopped enjoying it. Today we will try to understand the reason for such polar opinions, and whether Miyazaki overreacted in an attempt to please the hardcore fans of his games.
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