T69 review of the American heavy tank of the eighth level, the game World of Tanks. In this video, a full guide to the T 69, together with you we will analyze how to play the T69, study the best equipment for the T 69, correctly arrange the perks for the T69 crew, consider the tactical and technical characteristics of the T 69, tweak the T69 armor and other characteristics of this heavy tank.
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Friends, now we will talk about a rather strong and certainly the most unique medium tank at the eighth level, which is located in the development tree of America, in front of you is the T69 guide.
The uniqueness of this unit, first of all, lies in the fact that it is the only ST-8 with a loading drum. However, if we look at the rest of the T69 characteristics, we can notice many interesting points, so let's get started.
Let's start with the fact that we had at our disposal a tank with far from the largest safety margin for its level and a good basic viewing range of 400 meters.
An unpleasant nuance is that the T69 performance characteristics have rather mediocre armor. To be honest, even tanks at a lower level can penetrate us into the frontal projection without much difficulty, however, if you properly tighten the hull, the VLD sometimes ricochets, just like a bizarrely shaped turret, the armor of which is located at very different angles. In other words, the T69 World of Tanks is capable of deflecting shells, but you definitely shouldn’t rely on armor, play very carefully.
Regarding the ability to move quickly, everything is still quite relative. We are able to reach a good top speed, the turning speed of the chassis is good, but in terms of dynamics we are behind most of our classmates. Thus, the American medium tank T69 World of Tanks cannot be called slow, but in terms of mobility it is still a little slow.
Now let's look at the weapons of our American and before you is exactly the case when the gun is both an advantage and a serious disadvantage.
So, the T69 gun, as mentioned earlier, is equipped with a loading drum that holds 4 projectiles, each of which deals an average of 240 damage. Recharging inside the drum takes 2 seconds, thanks to which we can deal about 1000 damage in a very short period of time. You just have to remember that completely recharging the drum takes quite a long time.
As you may have guessed, the drum on the T69 World of Tanks is the bright side of the coin. But now let's talk about less pleasant things and the first disadvantage will be the penetrating ability of our BBs. In order to reliably deal damage, you will need to shoot either at soft targets or drive into the enemy’s side/stern, which is very difficult given our dynamics. For this reason, it is worth equipping your T69 tank with 50% gold ammunition.
The next very serious shortcoming will be our accuracy. The problem is that this unit has a large spread, very long mixing and poor stabilization. Not only do we need to completely converge after stopping, this procedure will have to be done after each shot, which significantly complicates the implementation of the T69 World of Tanks drum.
Of course, when playing on any tank, you need to remember its main advantages and try to implement them, but in our case it is even more important to know the shortcomings of the vehicle; in many ways, the game will be built on leveling them out.
First of all, you must understand that for the T69 tactics are always combat at close or medium distances, because the terrible accuracy and long aiming time prevent the drum from being successfully implemented at considerable distances.
At the same time, we should not forget that the T69 tank is not very dynamic, and also has weak armor, that is, head-on collisions are contraindicated for us. The best option would be to be cunning, drive into the enemy's side or stern when he is not expecting it, quickly discharge the drum and hide while reloading.
Another possible option for a more or less safe game would be the active use of terrain and all kinds of shelters, where the T69 World of Tanks can hide its hull, will be at least relatively safe from artillery and will be able to realize comfortable vertical aiming angles, playing only from the turret.
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