The reason DLC characters should at least be free to use in training mode is because without it, it kind of pushes the game closer into Pay 2 Win territory. You can't lab stuff against DLC characters so if they come out with a really powerful or complicated character where labbing against them is almost necessary, it's kind of lame that you're forced to buy the character that you aren't even intending on playing just to lab against them.
@P0rk_Sinigang
10 ай бұрын
At the very least, put them on free rotation like Killer Instinct does.
@Hawaiiitalian
10 ай бұрын
Thank god sf6 does a free trial
@mc_zittrer8793
10 ай бұрын
I kinda agree with this, but then, I had no idea I'd like playing Bridget in Strive as much as I do until after I tried her, proper. Now I do think companies need to start thinking of more affordable ways for players to try out DLC characters without breaking the bank. Strive is gorgeous, but it should not be costing like $200 or some crap. Hell, I almost prefer how Killer Instinct did it. Literally spend as little or as much on the game as you want, but even fully unlocked, it wasn't THAT expensive.
@NetizenGames
10 ай бұрын
I understand your point, but the people labbing against characters are buying all of the DLC, regardless. Those aren’t casuals.
@DevdevOnYT
10 ай бұрын
So true, I wasted like $15 buying Johnny and Goldlewis in GGST 💔
@shaolinotter
10 ай бұрын
I would change "grapplers should be good" to "the devs should not pre determine a tier list" its absurd to have fake characters on purpose
@gwen9939
10 ай бұрын
Given that the community was convinced that X character was top tier and Y character was bottom tier, and now the whole thing has shifted multiple times I think it's a fair guess that devs have no clue how the characters land in terms of strength. It's incredibly unreasonable to assume the devs are anywhere close to possessing that kind of knowledge of how the game will develop over time. They made the characters as close to each other as they could while making the characters feel powerful to control, not too frustrating to play against, and not have any characters stand out massively in strength at any skill level. There is no unplayable character in this cast at any rank, that in itself is a huge success for a fighting game on launch.
@longschlongjohnson6470
10 ай бұрын
@@gwen9939 This is fighting game takes, not just street fighter 6
@libra365
10 ай бұрын
@@gwen9939I used to agree with the take but having played fighting games that were made before I was born for over a decade, its 2023. Devs should know what is strong when you build games that have 6+ titles underneath them. Sure certain characters like JP and Happy Chaos are new so they can be excused for how overwhelming they are/were but how can you tell me that in SF6 that Ken having the best normals in the game is acceptable when Ryu has historically been underpowered on purpose.
@gavinator70
10 ай бұрын
@@libra365 You answered your own question. Ken is good because the devs WANT ken to be good. He's good in most SF games
@Sandberry
10 ай бұрын
@@libra365 Ken, Juri and Cammy being as good as they are are definitely intentional - Ken is the single most popular character in the series when it comes to netplay so overtuning him a bit will make the most people happy, and Juri and Cammy are in a similar boat. Zangief and other grapplers have the most preemptive whining so they tend to be extremely careful about making sure they aren't overtuned and I think they tend to overcorrect in the other direction.
@turbosnail413
10 ай бұрын
While both are important, a game being fun is higher priority than a game being balanced for the top tier of players.
@EvilIceCream333
10 ай бұрын
@@juanramon2900 i'd say even on a casual level, balancing is still important. You can play casually and still understand what characters strong/weak points are. And nobody wants to pick a character they think is cool, and have it feel almost impossible to win because the character genuinely sucks and others are 10x or 100x better.
@LecorbakOfficial
10 ай бұрын
a game ain't fun if most of the characters are unplayable and everyone plays the same character again and again.
@nikopteros1659
10 ай бұрын
It would appear people ignored the "while both are important" part of your comment xD
@LecorbakOfficial
10 ай бұрын
@@nikopteros1659 his comment was like "while both are important, both aren't"
@nikopteros1659
10 ай бұрын
@@LecorbakOfficial no? XD his comment is" while both are important" this one is higher priority. Higher priority doesnt mean the other one doesnt matter.
@ricerlol8978
10 ай бұрын
Honestly the only thing that irks me about mirror matches is that sometimes it just kicks me off of the color/outfit I was using lol.
@krypticavalanch
10 ай бұрын
mirror matches are NOT representative of skill, some like kimberly win by being strong in certain ways she herself cant deal with. it often feels like first to get strong options out wins the round. i.e kim strength - offence, kim weakness - defence. getting hit into corner is game. guile sf4 strength - zoning but has no anti zoning - weakness. not directed at @ricerlol8978. just topic hoping.
@Xenozillex
10 ай бұрын
Maybe they should have given us all 10 colors for our basic chars in a 60 dollar game.
@smoothsavage2870
10 ай бұрын
@@Xenozillex I cant lie, when i found out that you pretty much had to pay for the other colors/outfits i was annoyed.
@Crouton-
10 ай бұрын
@@XenozillexYeah that's pretty annoying ngl. I really wished they could have done the fighter coin system that they had in sfv to feel a sense of progression that rewards you with something really cool including a new character. Sometimes ranked feels pointless to me sometimes cause if I get a new rank it's like "so what, do I get anything? nope" lol. Apperantly this system was controversial when sfv first released? Wtf why? It literally gave capcom the perfect excuse to make all future dlc pay actual money only.
@Cherry_zayn
10 ай бұрын
@@krypticavalanchyou do realize the game is designed around EVERY character in the cast being able to fight every other character in the cast, that includes the character itself
@Suspinded
10 ай бұрын
Good players aren't developers is a universal take. I've seen way too many games with competitive scenes where people think they can 'fix' the game because they can win games. You don't know the lessons devs have learned You don't know the future roadmap of the game If "add/remove/change X" would have fixed it, there's a good chance the dev would have already done it
@Connor_Kirkpatrick
10 ай бұрын
Fair, but it’s worth noting that top players only want to change very specific things about the game. They also tend to have a pretty good sense on what is and isn’t strong about a character, mostly out of necessity to work out certain matchups. U.I Goku in season 3 of DBFZ was downright absurd, but the developers might not have realized it if top players hadn’t launched his pick rate and tournament wins to the moon. He’s in a much better spot now, partially as a result of the devs implementing changes that the community requested. A character as good as U.I Goku is a bit of an extreme example, but it applies to the less meta-defining top tiers as well. I do think that balancing a game ENTIRELY around the input of top players would be very silly, but as long as their input is kept to necessary, case-by-case changes, they still do hold a good bit of value
@ZovcDrafts
10 ай бұрын
It's also really easy to just say a solution to a problem when you don't have to do any work or take any accountability.
@MegiDolaDyne
10 ай бұрын
I always remember the quote from Mark Rosewater (lead designer for Magic the Gathering): "Your audience is good at recognizing problems and bad at solving them." Top players can very quickly find out and identify what's broken and needs to be fixed, but that doesn't mean they have any understanding of what that fix should be.
@smoothsavage2870
10 ай бұрын
@@ZovcDrafts What you said is BIG facts. It's easy af to just say "do this to fix that" while not knowing how tf game development works.
@quinndepatten4442
10 ай бұрын
Respecting devs gets a +2 from me. I feel like devs are more patient with the game. I've heard that devs find it difficult to predict how their choices will actually play out. So that's probably one of those lessons learned. Gens 1 and 3 of Pokémon really show how much a game can develop over time even without changes. Dont get me wrong, updates are good and are here to stay. Also definitely listen to gamers. Maybe there should be more open communication about design intentions but idk.
@ronnichu_
10 ай бұрын
Playing the mirror is also a matchup that people have to learn and I think it’s that people aren’t comfortable playing against their own character rather than ego
@nikopteros1659
10 ай бұрын
For example, i play dbfz and main Master Roshi, nobody plays that guy so when the planets align and I get matched up with another roshi I dont like playing them as much mostly beacuse I dont know what to do xD
@MayHugger
9 ай бұрын
@@nikopteros1659 Crazy thought....lab.
@nikopteros1659
9 ай бұрын
@@MayHugger it helps sure, but Most roshis play him different from me and different from eachother.
@StevoForbes12
10 ай бұрын
One of my favorite interactions was a Gief mirror match and I caught his back jump with the level 1 and he messaged me and said," I didn't know you could do that" thats what mirrors are about. I watch other people play my character cause they do stuff I didn't even know was possible. Thats the fun of it. Is the learning process.
@gamesbygrigg7447
10 ай бұрын
The reason people don't like mirror matches is because in all other matches you know what advantages and disadvantages your character has against different characters. This allows you to play towards your characters strengths and it shapes your gameplan. In a mirror match there are no inherent character advantages or disadvantages so your gameplan is way less obvious.
@cooperjobe8360
10 ай бұрын
I dont agree, your character has strengths and weaknesses they themselves can exploit. You can put yourself in situations that benefit your strengths while taking advantage of your own characters weaknesses on the other side. Some mirror matchups are really not fun and get very snowbally, but I personally like most of them.
@kerbonaut2059
10 ай бұрын
@@cooperjobe8360 Its a mirror. The disadvantage state is the same for both characters. The advantange state is the same for both characters. If you're in disadvantaged position, so is your opponent and neither can really push their gameplan. If you're in an advantaged position, so is your opponent so both can push their gameplan. Its not possible to be assymetrically advantaged in neutral.
@axis8396
10 ай бұрын
@@kerbonaut2059 "Neutral" doesn't really follow the dictionary definition, it's why I prefer using "footsies" as there are very very few situations where the exact definition of neutral actually applies even in the context of mirrors let alone the 100+ potential matchups (a game with 12 characters has 144 matchups before factoring in system mechanics among many other things). Also it's very easy to point out your advantaged vs disadvantaged character statement wrong: if both me and my opponent are playing the same character and said character gets better reward on corner combos then even if we're both actionable with the same exact same tools and health available whoever's in or at least closer to the corner has an objective disadvantage. Now you might say "well then that's not neutral" and I would agree, which is why I think it's a dumb term
@mrosskne
2 ай бұрын
@@kerbonaut2059 What? This is the opposite of true. If you're at an advantage, your opponent is at a disadvantage, by definition. It isn't possible to be symmetrically advantaged, unless neither of you are advantaged or disadvantaged.
@Leighzer
10 ай бұрын
8:59- this goes for all games in general... Players don't know anything about game design, until they actually start working on game design themselves and learning how it works. Running a TTRPG game for example really can humble you as a passionate player who thinks they know what's best...
@GeminionRay
10 ай бұрын
I enjoy mirror matches because I rarely run into my own characters. It's always a good opportunity to learn about techs/gameplans that I usually don't consider using.
@lensukunai2559
9 ай бұрын
And you could teach someone else the game plan you use, or you can see unsafe moves and frames you never seen before, mirror matches are nothing but learning experiences for both sides
@bobaorc7839
9 ай бұрын
Every time I run into a Sol in Guilty Gear all I can exclaim is "FELLOW PASTE EATER" before stealing all their setplay and combos for later use.
@hijster479
10 ай бұрын
There's some truth to the ego point, but some characters are built around lopsided interactions, so ironically mirror matches feel really bad. A good example of this would be puppet characters. They generally have overwhelming offense and tricky neutral, in exchange for poor defense. This essentially turns mirrors into a game of rocket tag, whoever scores the first hit can lock down their opponent and give them little to no opportunity to fight back. Disliking this dynamic doesn't have anything to do with your ego. It just isn't fun, even if you win.
@feedingz7132
8 ай бұрын
Im a zato main and I love running mirrors even if I lose. I love seeing how different people use my character and how they interact with what a throw at them. I can see new tech that I can incorporate into my game plan if I think it’s a good strat. There are also barely any Zato players anymore since the new patch so it’s good to see others play zato too.
@MiggyBird
10 ай бұрын
The hot take I keep harping on about lately is that simple vs complex controls isn’t the real issue for new players, it’s intuitive vs unintuitive. A quarter circle isn’t hard to do, but remembering that quarter-circle-back and punch makes you roll forward and slide, or which combination of two buttons performs a function unrelated to either of them, along with a whole list of other arbitrarily-assigned inputs and outputs, in the middle of a fight, while also polishing your fundamentals, learning a character, reacting to the opponent, and in some cases coming to terms with fighting game mechanics for the first time, is the situation that frustrates rookie players and makes the genre so impenetrable to anyone who hasn’t already been playing fighters for years. It’s not about execution, it’s about comprehension and recollection under pressure. Make fighting games make sense, and people will stick with them.
@Ender41948
10 ай бұрын
This might be why something like Dragon Ball FighterZ is what finally broke the barrier for my own entry into the genre, as its autocombo system, while I did try to grow out of it as soon as I could, did help me focus on the fundamentals of what's TRUELY important when starting out.
@djsercy5879
10 ай бұрын
This very thing has made playing Isla harder for me. In the second KOF XV open beta, Isla had an advancing move that was done with ⬇️↘️➡️ + kick. This not only was intuitive, but also made super canceling into her kick super easier because all you had to do was a second ⬇️↘️➡️ + kick (the input is ⬇️↘️➡️⬇️↘️➡️ + kick). Fast forward to release and now the input is ⬇️↙️⬅️ + kick for a move that advances her forward. Yeah yeah, tatsu motion, but even now, it's harder for me to do the release motion (and it makes super canceling take longer) because I still remember what the original input was
@ZeroDelta
10 ай бұрын
One could argue that older games are harder because the genre was still in its early years back then and there are things that developers had to learn over time
@Kyderra
10 ай бұрын
Stops the video after 0:30, Okay i'm sorry but right away, "The vibe of watching a MVC like games with pretty color" is..not what they ment with that tweet at all. They where talking about stage transitions breaking glass and causing people to fly off
@Diaphone
10 ай бұрын
Yea ngl idk how I didn’t catch that lol, still stand by anime games etc being harder to follow tho
@valith1937
10 ай бұрын
I also like mirrors (because I get to steal all their tech when they kick my ass), but there's something about the interplay between 2 different characters playing around their own separate strengths and weakness that I find especially fun and interesting, and this is lost when fighting a mirror.
@Theartistblock
10 ай бұрын
I think gatekeeping is needed in just about everything to an extent. Let me be clear, sometimes it goes too far in gatekeeping. However if we're changing too much about something we love ( not just fighting games) just to include new people who arent even super invested in it then we quickly get to a point where these people have changed the thing we love to be something it's not. To be fair I don't think we've gotten to that point in the fgc but it's happened already in countless other communities
@GuyWithAnAmazingHat
10 ай бұрын
I'm against community gatekeeping, if a game is well made, it will gatekeep itself, the community shouldn't be the ones gatekeeping it. In fighting games, the competitive nature and ranking system itself is already a huge gatekeeping mechanism, people who can't handle it will leave on their own. We players shouldn't be preventing others from getting interested and joining in, we should be open for anyone to join, if they don't like the game they can leave.
@Theartistblock
10 ай бұрын
@@GuyWithAnAmazingHat well that's just the thing isn't it. The community's wants and desires dictate how the game is made. If the community isn't gatekept then the game gets Influenced by the people who aren't invested.
@GuyWithAnAmazingHat
10 ай бұрын
@@Theartistblock A game shouldn't be just catering to "people who are invested" only in the first place, and no devs ever made a game only catering to this group. Straight up it's a poor financial decision to cater to a small group, gatekeepers become an even bigger liability to a game's success by creating a toxic environment against new players. I've only taken this stance against gatekeeping recently with how successful SF6's events are in Japan, where pros invite players from other communities who've never played fighting games before to train them for a tournament. This openness to other communities and new players is extremely healthy to a game's player base and community. Fighting games never had millions of live viewers before until now. On the other hand we have Western tribalism which isolates communities and increases toxicity, reducing a game's popularity and engagement, creating a barrier to new players and an image of negativity.
@Zelldic27
10 ай бұрын
Strive and to some degree Mortal Kombat are already getting there.
@Theartistblock
10 ай бұрын
@@GuyWithAnAmazingHat I agree with the initial statement and that's why I said " gatekeeping is good to an extent". I understand everything in life has to change, evolve and for games they have to attract new audiences, I get that. It's just many communities lose their way and their direction in pursuit of new audiences rather than finding that necessary balance of catering to both.
@AbiMaeve
10 ай бұрын
I think mirror matches can be fairly unfun with some characters but theyre still a great way to see how you scale up. With some characters mirrors are some of the most fun tbh
@IfWhatYes
10 ай бұрын
Marisa mirror is probably my favorite matchup in sf6. Most other mirrors aren't that fun
@grum384
10 ай бұрын
I love mirror matches since I want to see how other people of a similar skill level have learned the same character. It's a great opportunity to learn combos, setups, and oki. I genuinely don't understand how you can hate them
@illford
10 ай бұрын
i get confused as to which is me, that is the only reason. Unless the costumes are very distinct. But coming from smash a lot of characters costumes have very little variation
@parli_poo11
10 ай бұрын
I agree it's actually my favorite because it's 100% equal and opportunity to learn. Also just because you lost doesn't mean you're the worst player since mirror match is one of many many matchups in the game.
@ladong644
10 ай бұрын
I don't hate them but they can be boring, one of the best things in fgs is playing different characters with different playstyles so what's the fun in playing against your own character unless you want matchup knowledge?
@lojika1majik
10 ай бұрын
Eh, it depends on the character for me. Some mirror matches are hype as fuck, but others I would avoid myself. Using Injustice 2 as an example, Bane V Bane is hype as hell, and I love playing it, Deadshot v Deadshot is so goddamn boring that it’s not even worth my time.
@fazehank5311
10 ай бұрын
Its weird seeing other players use different bullshit on the same character you play
@chickenpizza5703
10 ай бұрын
That “Death To America” on trending throwing me off ngl 😂
@IcyTorment
3 ай бұрын
Yeah, lots of college students on social media.
@apophis7712
Ай бұрын
Pretty based ngl
@Draconaii
8 ай бұрын
Grapplers are typically at the bottom of the tier lists, and I agree that grapplers should be good. My argument against someone who says that grapplers should purposely/in general should be bad, if they are made to be bad, or made not to be very good, then it just becomes a waste of a character slot that could be filled with someone else that won't just be kept bad cause of their archetype.
@chadspamton2159
10 ай бұрын
“We should gatekeep more” has the same energy as “I want problems always”
@orbbb24
10 ай бұрын
Gatekeeping sounds bad until you let the masses in. The masses end up fundamentally changing your game due to devs listening to the masses. Now the game is no longer what you liked in the first place. A little gatekeeping to maintain the integrity of what a game is is a good thing.
@chadspamton2159
10 ай бұрын
@@orbbb24 the price tag + the hard gameplay gatekeeps enough, people don’t need to actively discourage other people from playing a hard game with a 50 dollar price tag for the “masses” to not play it
@davion_4623
10 ай бұрын
@orbbb24 keep crying, devs didn't make the game just for you and they can do whatever they want to their game, they don't owe you shit
@orbbb24
10 ай бұрын
@@davion_4623 I'm far from crying. I appreciate the lack of gatekeeping. SF6 devs absolutely made the game for me this time around. I'm a filthy casual who doesn't deserve to be able to play ranked with how little I invest into fighting games. Now I can play ranked and actually get some wins thanks to Modern controls. More people like me will come in. Casuals will take over. You'll lose some of the essence and identity of the game. It's already happening. Nice try though!
@Necroskull388
10 ай бұрын
@@orbbb24Nah, all of that is false
@kevinbegin3049
10 ай бұрын
On giving advice after a win, I feel like in general, a good life rule is to not give unsolicited advice. I did rock climbing for a while and a bad tendency that folks have - myself included - is to want to explain how to do a particular movement on a route. For a lot of people, the fun is figuring that movement out for themselves. The problem solving bit is the joy. Even with good intentions, you’re still making that choice for them. Advice is good, but is always best when it’s asked for.
@chadspamton2159
10 ай бұрын
1:35 As a Dhalsim main, I don’t like mirror matchups because they are just so weird to play, usually neither of you know what your doing and just press random buttons until one of you dies
@Speak2Soon
10 ай бұрын
Classifying people who dont like mirror matches like that is crazy lol
@jefersonarthur4518
10 ай бұрын
Yeah. That guy is definitely projecting.
@mario101395
10 ай бұрын
yeah I think honestly mirror matches being fun or not is totally dependent on the character being played, cause some mirrors I love, some I hate I generally don't like mirrors usually just due to there not being much interesting about the MU, most of the time it is just like "alright let us try to avoid each other's bullshit", occasionally some mirrors get around this issue but usually not imo
@BlahBlahFreeman
10 ай бұрын
Same honestly. The reason I don't like mirror matches is just because I like seeing different playstyle clash. I play BBCF, so if you get a mirror match with say...Lambda. It's not really that interesting of a matchup to play in my opinion because the fun of Lambda or Zoners is general is based if you can keep your opponent out or not. But when you have two characters whose game plans and methods to start it are the same, it's less interesting to me; at least in terms of zoners and grapplers.
@ladong644
10 ай бұрын
@BlahBlahFreeman the BBCF mention is good because, despite how fun most characters are, there's definitely many that will just look similar to their playstyles in mirror matches and others with enough creativity to make mirror matches interesting. Like be real, would you really watch a gf that is Ragna vs Ragna or Rachel vs Rachel
@Kaizanor
10 ай бұрын
@@mario101395 A mirror match that I immediately think of that I love is Neco arc vs Neco arc it's just goofy fun but when it's a shoto vs shoto it's just boring imo.
@Exeeter1234
10 ай бұрын
Frankly.... gatekeeping is good, sorry if that mildly upsets anyone. The problem isnt when you gatekeep in the manner of "this is what we do here, these are the rules and expectations, here is what makes this shit cool and why everyone here hangs out here. If you need help or have any questions, there are many here who would love to help you get situated and show you the ropes" so on and so forth. The problem is when you swing your gates as open as possible and wave for everyone to come in and take a look around, and in this attempt you begin to populate the communal group with individuals who say... "Thanks for letting me in. No, i think it would be better if the thing you all love and gather here for is changed to accommodate my interests and temperament because im here too of my own volition and should be accounted for". Do this for long enough and you absolutely lose the important things over time. Then again these are videogames, and said "gated community" (fighting games) needs to sell "tickets" to enter which is why this argument will never matter in the long run.
@marcossantos1998
10 ай бұрын
Any community that doesn't gatekeep to a degree is not a real community; If everyone is welcome no matter what, there's no "common".
@eebbaa5560
10 ай бұрын
only strive players get mad when people say that gatekeeping is good. totally agree with your statement though.
@mrosskne
2 ай бұрын
Yeah I love when my game has like six players and the matchmaking queue is two hours long
@Exeeter1234
2 ай бұрын
@@mrosskne Try again, after using your brain. Ill let you in on a little secret. There is a balancing act to this nuanced subject. You can lead a horse to water and all that. But to take your stupid logic to the other extreme end, you end up with a game that is about as deep as a kiddie pool all in the pursuit for a broader and broader player demographic.
@mrosskne
2 ай бұрын
@@Exeeter1234 enjoy your dead game lol
@XtremeDragon03
10 ай бұрын
OMG I feel with you as a Juri main in SF6. Everytime I tell someone I main Juri and like her crazy typ and story all I get back is: aahhh so you like feet. It is so bad that I don't wanna talk about it with others anymore. Also Capcom is not helping with her pictures and moves in the game itself.
@DrSwazz
10 ай бұрын
I dunno bro. This sounds like denial to me.
@sefflikejeff1917
10 ай бұрын
Capcom are a bunch of freaks (derogatory) for leaning into all that I must say
@user-rt6ki1xm2x
10 ай бұрын
People who main Manon: *sweats intensely*
@Xenozillex
10 ай бұрын
@@user-rt6ki1xm2xI get so fkn disgusted when i see her level 3 flash because her fucking disgusting feet just HAD to be in the corner. It's so egregious that someone with too much power in capcom is down bad for feet. Put some shoes on luke. Goddanmit
@DrSwazz
10 ай бұрын
@thebit6071 you're irrelevant
@MechaManDan
10 ай бұрын
I've always heard people say that grapplers shouldn't be good because it means there's something "fundamentally wrong with the game" if they are, and like... Why? What about a grappler being good makes something wrong with the game on a fundamental level? Whenever somebody says this there's never an explanation as to why they think that, which always leads me to believe that they don't actually know what they're talking about and they're parroting somebody else because they don't like grapplers.
@DrSwazz
10 ай бұрын
You should be allowed to jump out of Siberian Express.
@ZaWrldo
10 ай бұрын
I think returning characters are important to cater to long time players and new characters are important to draw interest in new players. Imagine if street fighter 6 didn't have fan favorites like Cammy, Chun Li, or Ryu you'd alienate long time players but if you don't have Jamie, Kimberly or Manon you fail to capture anyone other than returning players I also started playing Chun Li because she's hot but she's also really hard so I like learning how to get better
@hands-ongaming7180
10 ай бұрын
Manon sucks tho. Not the best example
@DestroyerOfDoom
10 ай бұрын
How dare you not mention marissa . She is the greatest new character imo
@kazzykaioken8873
10 ай бұрын
@@DestroyerOfDoom Marisa looks so disgusting. Literslly a womans face on a mans body. Next game they will have a character with a canmy bodytype and a damn zanhief head stuck on top and you will love it
@djsercy5879
10 ай бұрын
You don't have to imagine that. We already have Street Fighter 3
@bruhofsteel4900
10 ай бұрын
I don't know if I'd call not wanting advice right after a loss having a fragile ego. In general, unsolicited advice can be very annoying, even outside of games. Especially when you don't have a prior relationship with that person. Streamers encounter this regularly with people who will come into chat and start critiquing their gameplay before even saying hello. I agree people should ask for help and accept criticism; just don't assume that they necessarily want those things from you.
@jnastywot2298
10 ай бұрын
I seldom give advice but one time after a set in SFV ranked where I ran somebody's pockets my opponent started sending me a bunch of salty ass messages. It was funny and the urge to troll was strong but I just gave them some pointers instead. To my surprise their tune changed and I was thanked for giving advice.
@Necroskull388
10 ай бұрын
Responding to toxicity with kindness is almost always the right move, though I’m pretty bad at getting myself to do it lol
@sephyrias883
10 ай бұрын
0:30 I'm confident that this clip was about the wallbreaks, not just "pretty colors" and chaos.
@staminjammer4246
10 ай бұрын
I used to be pretty bad when it came to “doom” after loosing and getting my ass kicked in fighting games, and it wasn’t just me being down on myself, another big part of it was me feeling sorry for the other person having to fight someone so much worse than them and having their time wasted, cause it generally isn’t fun fighting against someone who’s significantly worse than you. I’ve gotten over that, but thought I’d share this as another potential reason that some people doom when they loose
@Tahldon-kun
10 ай бұрын
Ah... the grappler life... It's a rough road but it's the one we've got.
@21Handguns
10 ай бұрын
"grapplers should be good" Laughs in KOF XV Shermie
@kingcombo9799
10 ай бұрын
"Don't tell everybody!"🤣🤣🤣
@kaneicosasrandom8630
22 күн бұрын
I would rather classify her as a Half-Grappler. Normally, the kind of grapplers that people loves to rage agains are the "Full Grapplers". Heavy, kinda slow but with POWERFUL grabs. Half-Grapplers has more move-options, more dynamic command grabs and even more than decent combos. "Full Grapplers" sacrifice all of that and get a very high amount of health, and very punishable but HEALTH-DESTROYERS command grabs. Personally, the last ones are my favourites.
@YanDaMan263
10 ай бұрын
Older games absolutely take more skill. This isnt even a debate. This isnt about your feelings on the matter, its just concrete facts. Older games that contained things like 1 or 2 frame links had to be input manually with precise timing for them to work while modern games deliberately added a 4-5 frame buffer for your button presses which in turn made it so there are no links beneath 4 frames which means far easier execution. Landing counterhit specific combos in SF4 required strong awareness to confirm the combo, while games like SFV added "crushcounter" and Strive adding a massive slowdown on counterhit to give players a million years to confirm. There's a reason why players like Sakonoko rose to fame and is hype to watch at high level because he can pull off combos that the majority of people cannot, meanwhile watching SFV at high level is just the same boring back and forth with almost no individuality behind the players that were shown in games like SF4. And lets not even get into the sheer difference for series like KOF where 98 and 2002 had strict execution windows for cancels, average execution window in games like KOF13, and braindead easy mode execution in KOF14 and 15 where every combo led into ground or wall bounces that gave players 10 years to confirm with almost no manual timing required. Hell if you think Guilty Gear Strive takes even a fraction of execution and brainpower to play compared to Accent Core Plus R or even Rev 2 then you're delusional. I've seen so many Strive players who thought they were good at Guilty Gear trying to play +R and Rev2 and gave up within weeks after being hit with reality. It's fine if you want to make games more accessible for newer players, but removing certain barriers will also mean the game will have a much more boring late life at high level due to a vastly lower skill ceiling. And on the topic of mirror matches, honestly its not about being scared of being exposed, I simply find mirror matches both boring to play and watch.
@bsk1988
10 ай бұрын
Facts. People even trying to argue that older games werent harder than modern games that just babies the players are actually insane.
@Seyanoo
10 ай бұрын
Diaphone is spotting a lot of retarded takes, but this one is where I really didn’t take him seriously. Older fighters were extremely difficult it’s a reason the fgc scenes was super niche considering the execution barrier was only for people who were really passionate about learning.
@eebbaa5560
10 ай бұрын
this is the reason i want to go back and try older games like third strike and rev2 as a newer player. idk why people cope so hard about current games being anywhere near the same level of difficulty as older games when there is physical hard-coded evidence that they're so far apart. idk enough about street fighter to comment on the level of individuality in sf6 compared to older games, but i can definitely see how much more personality sf4 gameplay has in comparison. sf6 seems a lot more sterile to me and it seems like a lot of characters even have the same gameplan, much less the players themselves. strive isn't even appealing to me as a game when i compare it to older guilty gear titles. i try to play it seriously every so often and i just get bored because it's so transparent and cavalier about its low difficulty. don't even get me started on the players.
@Olivernt1
10 ай бұрын
New games require more skill, the amount of competition is way higher. It's not about your boomer feeling either.
@bsk1988
10 ай бұрын
@@Olivernt1 It's ok to be wrong bro. Not everyone is born with intelligence, observational and critical thinking skills.
@MFOberon
10 ай бұрын
I think there was a tourney in Dallas, maybe absolute battle or something, they were caught changing the brackets at the last minute, and no one knew why, and the sf players were pissed. I think even Jwong said he wouldn't go back again
@mushmak
10 ай бұрын
Dlc available in training mode should be the norm If you Wana actually play the character you can pay
@DrSwazz
10 ай бұрын
Coomer take is silly. Fighting games literally rope people in via their character designs and aesthetics. Case in point: Valmaster is one of the best Chun-Li’s out there and has (or had) fan art popping off on his Twitter. Like, everybody just loves to rag on straight people for being straight 🤷♂️ Lastly, everybody already knows that mods increase damage output by 20%.
@DrSwazz
10 ай бұрын
@@Xenozillex Yep. Or go crazy over gay ships. Some things never change.
@DragoonCenten
10 ай бұрын
@@XenozillexBridget is in... its 20s, by Strive.
@monk3110
10 ай бұрын
Yea but I think there is a line lol I’m not even shaming for the kink necessarily but don’t be surprised if ppl side eye you a bit know you’re coomerism about a character while playing them in person. Like am I engaged in your kink right now? 😂
@monk3110
10 ай бұрын
@@Xenozillex personally I just don’t like lewd. I think there are plenty of tastefully done but obviously attractive characters. Like while I was never one to say it had be done away with the old Mortal Kombat designs were just… idk tasteless
@Seyanoo
10 ай бұрын
Half the reason people like some characters is because the characters is pleasing to look at 😂 I swear diaphone and anybody saying they don’t also like coomer shit is straight up lying.
@NessOnett8
10 ай бұрын
In my mind the core of a fighting game is being able to leverage your character's strengths to dictate the flow of the game in a way that benefits them. A zoner wants to keep the fight at long range, versus a grappler who wants to get in close. So you're both fighting for different things. With mirror matches, that largely goes out the window as you both want to play at the same range, with the same buttons and the same gameplan. You don't have any strengths to utilize. Or weaknesses to exploit. And you can't even say it's "who is better" because you're cutting out that huge portion of the game.
@viniribr
10 ай бұрын
My take: Fighting games base game should be free if half the characters are going to be DLC
@kujira2065
4 ай бұрын
Usually more than half lol
@deenutgobulun
10 ай бұрын
You think we don't need more gatekeeping until you start interacting with the MK community... *chills*
@thrillhouse4151
10 ай бұрын
Hahahaha *unmutes mic “that’s all you can do is zone, nothing swaggy like me”
@jojomachado9428
10 ай бұрын
or twitter nsfw artists...
@captainmega6310
10 ай бұрын
@@jojomachado9428I'd argue twitter artist in general
@m4yr4i
10 ай бұрын
Mario kart fans are brutal
@justasimplemanworkinghiswa1569
10 ай бұрын
@@thrillhouse4151this is Low
@semantik95
10 ай бұрын
There's no doubt the ego issue plays a huge role into the dislike of mirror matches. There is another aspect to it though. In a mirror match, both characters have the same ideal space, so who wins comes down more to RPS than strategy. Fighting games are already really RPS heavy compared to slower, more strategic games so I personally don't like them as much. Yea, its a more true test of skill, but as a fighting games nerd, I like seeing how different people approach matchups. At the end of the day, I just find it more interesting to see how 2 characters use their different tools to maintain different ideal ranges vs. which player reads the other guy better/has mor patience which is usually what mirror matches come down to.
@ladong644
10 ай бұрын
they're definitely exaggerating with calling it "having big ego", having one would be something like refusing to play mirrors lol
@jamestran1634
10 ай бұрын
as a pot main, the only reason I wouldn't say I like the mirror match is bc it's one of the matchups where you're not really playing strive. Whoever whiffs first will be heavily put in a disadvantaged position that you might have lost the round. Pot has to cheese/ gimmick his opponent, however, he doesn't have the tools that most of the cast does to deal with his own cheese.
@Cursed_Fruit
10 ай бұрын
I like the mirror when it isn’t weird haha - in strive pot mirrors are so bizarre, since hammerfall and slide head have armor it feels like the person who acts -second- always wins - so some games I have a secondary to avoid the mirror but not always
@marcossantos1998
10 ай бұрын
Yes, we should gatekeep more.
@sefflikejeff1917
10 ай бұрын
Lets start with you, and everyone else who repeats this sentiment. Seems only fair to me
@marcossantos1998
10 ай бұрын
@@sefflikejeff1917 Or maybe you, that can't understand what 0 gatekeeping does to our games.
@eebbaa5560
10 ай бұрын
@@sefflikejeff1917 guess what buddy you're gonna be left with a bunch of tourists and your games are gonna keep getting shittier
@astolfofan2199
10 ай бұрын
Every character should have axl zoning
@sumthinorother9615
10 ай бұрын
Axl should have every other kind of zoning
@AgentSephiroth
10 ай бұрын
We do need to gate keep more, this idea that everyone magically wants the FGC to blow up, we do, but not at the expense of new players coming in forcing change for something WE have loved for over a decade+ and then trying to "rewrite" why people like me love fighting games and try mental gymnastics to make you feel bad for liking FGs prior to the modernization. FGs aren't for everyone and we have to stop pretending they are. Tired of losing the genre I love the most to players who just want to be APART of something rather than being actually interested in it.
@eebbaa5560
10 ай бұрын
i'm definitely a "new player" but i agree everything needs to be gatekept more, not just fighting games. internet tourism is ruining everything nowadays. barely anything new that comes out is good and everything from before the pandemic got a bunch of shitty new fans. you can see this divide in pretty much any fanbase of anything if you just look at the difference between old fans and new fans. not everybody deserves to be a part of everything. as for myself, i'm just playing a genre that i thought was cool but hadn't tried out before now. i don't think anything needs to change for my sake and i'm more than willing to adapt to whatever niche i can find for myself. i look at games like guilty gear strive and i feel bad for people like you who have played fighting games for a long time only to have your games ruined and your fanbase invaded by a bunch of freaks. unfortunately, i think this issue is only going to get worse because of how everything is becoming individualized and people are only looking to turn communities into their own echo chambers filled with other people that agree with them.
@technounionrepresentative4274
10 ай бұрын
yeah, mortal kombat and smash are the only fighting games that really have any mainstream appeal and that is because mortal kombat is over the top violence and smash is simple, people don't play mortal kombat because of it's gameplay, at least outside of fatalities, at least in america, apparently games like street fighter and tekken are semi mainstream in asia, i wouldn't know because i don't live there. simplifying gameplay is not going to miraculously make fighting games as big as league of legends, combos in killer instinct are dead simple and i wouldn't have counted that series among the top 5 most popular series even in 2013 when it was at it's height, i have played games with simplified controls and they are less fun because i don't play these games just to punch an opponent a bunch of times. where is the fun of spending time opening up an opponent if i can press a couple of short cuts to do a combo? at least half the fun is pulling off these complex combinations after getting your opponent to slip up.
@kujira2065
4 ай бұрын
Newer player here and I totally agree. I want to get in for the things you have, not for the things I want. Don't change shit for me, just fucking teach me the things I need to know to be one of you and we'll be more than good.
@El-Burrito
10 ай бұрын
Nice fast paced reaction, good stuff Diaphone
@angel__king
10 ай бұрын
I’m new to fighting games. I tried playing dbz fighterz and my hot take is: don’t bully new players to stroke your ego. You sucked once too so try to teach them. Ran into a dude who was 47 on my regional scoreboard and I played about 10 matches and each one he’d try to bait out combos and show me what gets punished rather than doing one long string of combos that I can’t escape and deleting me before I can get more than 1 or 2 lucky hits (I only won once and he made sure not to let that slide XD he let me learn but I’d get him down to one character and he’d just delete my ass)
@greedsin555
10 ай бұрын
TBH I got in to fighting games in part cos of the "gate keeping" and honestly gate keeping is a bad way to phrase it would call it more like a "prove yourself" community not letting people run there mouths unless they know what they are on about is a nice thing about FGC
@DrSwazz
10 ай бұрын
“Prove yourself” and gatekeeping are two completely different things. Gatekeeping in the fgc refers to the practice of discouraging new players from improving in or even picking up a fighting game. Telling people to “prove themselves” is an entirely different context.
@greedsin555
10 ай бұрын
@@DrSwazzno I disagree I think gatekeeping is just a derogatory way to refer to the action of just trying to keep a standard and a community with good standards is a good community
@DrSwazz
10 ай бұрын
@@greedsin555 but the term literally refers to keeping people out of a community with a "gate." Having standards in a community doesn't translate to actively preventing people from joining it.
@DragoonCenten
10 ай бұрын
I'm in the same boat, if you wanna be apart of the group, you do what they do. Nowadays there are too many bozos trying to run shit when they don't even know the culture, and it's working in their favor because you get cancelled if you aren't a sycophant.
@monk3110
10 ай бұрын
@@DrSwazzI was thinking more of things like, I hate mortal kombat, mortal konbat should not try to cater to me if I come in complaining about it. It’s not for me. If we are talking about hate keeping casuals…. Idk you can’t but I feel like Fighterz is a great example of catering to bad players and destroying the game over time
@GothMoth_exe
10 ай бұрын
"Grapplers should be good" I genuinely think some folks just remember a time when Gief or Potemkin WERE good, and STILL resent them 😂
@lennyroques9051
10 ай бұрын
I don't like miror matchups because having to play around my and my opponents strength and weaknesses is one of my favorites aspect of a game. But in miror matchups that aspect disapear . And I prefer when I get demolished in miror matchups it makes me realise that there are many more ways to play my characther
@Saphust
10 ай бұрын
I've learnt/stolen so much stuff by getting my butt kicked in mirror matches, I see them as an opportunity to level up my character. Where normal matches are a more general skill level up.
@judaspaladin1712
10 ай бұрын
The last one is so interesting because so many people take the comments of pro players as coming from the fighting gospel. And since they said things like : "That char is bottom tier!. This game is scrubby! This game mechanic is OP!" many start looking his/her character as a failure and the game isn´t worthy anymore or that can´t have fun anymore with it Remember that many of this "gospels" come from salt. The tiers are made thinking in high level competitive play. And unless you´re in those levels, you can take it as an interesting trivia. Enjoy the game! Excellent video!
@Dumah36
10 ай бұрын
i had the app for sf4 and had mad details about Juri. Like who I could mp, fuha stock into ultra2 mid screen. Also well as which characters fireballs I could dash under. People would just hit me with "You one of dem boys!" I hated it.
@dubstepmummy4849
10 ай бұрын
The Jamie mirror match is interesting. His sweep target combo, even while properly spaced, with give the blockers a free sweep target combo.
@eebbaa5560
10 ай бұрын
jamie mirror match is annoying as fuck because it turns into palm, sweep, drink rps. if you don't do roundstart palm the other guy gets a drink but if he does roundstart palm like a split second faster than you then he gets a drink anyway. just annoying matchup. unless you both get to 4 drinks at roundstart to make it semi-fair it's just obnoxious as fuck. especially with the way a lot of online jamies usually play even without a mirror match.
@jasonlobo2350
10 ай бұрын
Thats because youre playing the mirror badly. The gentleman start is the two get 4 drinks at the start of the round
@anon7596
10 ай бұрын
After seeing what happend to fandoms like Warhammer, nah bro we absolutely need to gatekeep more
@Fucklifedeadshit
10 ай бұрын
What happened to Warhammer, too many straight normal people get interested in it? Get it? Because Warhammer has always been insanely gay and cringe?
@Diaphone
10 ай бұрын
I feel like I need to do research lol
@Blustride
10 ай бұрын
@@FucklifedeadshitNazis happened, because some people are completely blind to satire
@lordtallon5610
10 ай бұрын
@@BlustrideI feel like nazis/facists in the Warhammer community tend to be people who’ve been in the fandom for a decent chunk of time as compared to newer people but I’m not sure on that.
@Fucklifedeadshit
10 ай бұрын
@@Blustride I wasn't seriously asking, but some people are completely blind to jokes. Hopefully you end up in one of their camps on account of you being on the spectrum.
@otorinthuzoth8624
10 ай бұрын
To me, mirror matches have never determined who is better at the character, simply because it's just ONE match up. The better player is the one who knows how to effectively use that character in the most match-ups against different characters.
@TristanComedy
10 ай бұрын
I knew a guy one year at Texas showdown that was running a SF4 bracket. He lost to someone that he didn't think he should have lost so he then rigged the bracket to get the salty run back in losers right away. He lost again.
@Latino_Burrito
10 ай бұрын
As a competitive smash player it’s so funny that no matter the fighting game… it’s viewed as condescending to give advice😭 like I don’t understand why people have big egos. ITS OKAY TO ASK FOR HELP AND ITS OKAY TO NOW KNOW THINGS. I play hero, and my friend who’s a Mario main was playing against a hero in an online set and I’m like oh bro need some matchup tips? And he was like “nah I got it i feel very confident in the matchup” he lost the set. Im like welp… couldve given you advice but oh well.
@mrosskne
2 ай бұрын
Losing is based, you get more badass scars that way
@Scorvy
10 ай бұрын
The whole mirror match "problem" is just people being scared of being exposed. Whenever I match a fellow gief or potemkin I always just hype myself up, ask myself "alright lets see who has drank more glue in the last 2 hours" and its generally a good time because if I lose I learn something, if I win I feel that I have more control over my character compared to my opponent therefore am arguably better at them
@HamSandwich1983
10 ай бұрын
Whenever I get a mirror match I'm like "THERE CAN BE ONLY ONE" as if it's the freaking Thunderdome or something.
@alt0248
9 ай бұрын
Hot take: All dlcs should be free as they are a core part of the game and new characters can bring in new players that want to buy the base game..... In SF6 it definitely should be free with how much they're charging for all the cosmetics.
@TheLeroy125
10 ай бұрын
real talk. People always say grapplers shouldn't be good cause it ruins game and it is the biggest load of bull ever. Any grappler will always give you options. Yes you are guessing for your life, but you at least have the option to guess. Zoners, which are usually seen as peak skill gameplay characters, often time just require 1 thing, learn their most effective projectile pattern and then suffocate people into making a bad mistake. There is no guessing involved, you're just stuck eating projectiles and are probably going to take damage getting in or making any sort of headway. Call me crazy but i'll take the guess over just being forced to take damage any day. I think the most common thing i hear when people knock grapplers is that people who play grapplers don't play neutral and the beauty of fighting games is the neutral therefor grapplers have to be bad or the game is trash --______--. Also some mirror matches are in fact horrible and painful to watch. Not the majority, but some. Hulk mirrors in MvC3 come to mind. No one wants to play that, no one wants to watch that.
@freelancedancepants
10 ай бұрын
I had ChrisCCH in my evo pool. I have one second place listing at a 24 man gear tournament lol.
@brushwagg7735
10 ай бұрын
The complexity of fighting games is gatekeeping enough.
@setdamn
10 ай бұрын
As someone who is really afraid of recommending fighting games but still want my friends to play fighting games with me, i need more game with universal simplified input like Melty Blood Type Lumina. Recently my friend who is never interested in fighting game tried MBTL because it's on PS Plus Extra, so of course i want him to like the game enough so i can play with him. It was easier for me to teach him the basic on MBTL than any other game. The auto combos are great and special move inputs are universal which make finding your favorite character to start with a lot easier. Having a casual friend that really want to play fighitng games with me felt so great, i can just sit back and have fun with the game without worrying about ranks.
@eebbaa5560
10 ай бұрын
i mean yeah it's probably good to have friends to play with but i feel like it's truly bitchmade to not even be bothered to learn the basic control scheme of a fighting game. i've played fighting games casually with my friend and my little brother, and neither of them complained about normal controls. i feel like anyone with a brain should be able to pick up like a fireball motion in five minutes. that one video of a dog learning how to do a hadouken was really my last straw for this kind of shit. so yeah it's good that people can just pick up and play a game i guess, but they should really be able to pick it up and play with normal controls. not saying modern controls shouldn't exist, but some people should really just put more effort in tbh.
@TheSecretSwords
10 ай бұрын
I'm not a pro or top tier in any fighting game but on the topic of the "doom" after they lose a match. My friends who want to try to learn a fighting game i play i always tell them expect to lose and always be learning what opponents are doing during a match and figure out how to counter it because odds are others who use that character do similar if not the same thing. Also past helping them learn the ropes or outside of having me or another friend showing them something never expect anyone to go easy on you.
@SashaSlvt
10 ай бұрын
yeah i tried discord fighters since i loved playing bbtag while it had a small active playerbase on the switch. hopped on pc and i only fought tournament winners. its way too rough to get into discord fighters
@eebbaa5560
10 ай бұрын
that tweet was such an insane cope lol. it's really not that hard to believe that some people want to play a game with matchmaking. and honestly looking at the state of fgc who could really blame someone for not wanting to personally know the type of freaks that spend all day on discord playing niche fighting games
@HellCat_Kenny
10 ай бұрын
A little gatekeeping never hurt anybody
@Ler0yJenk1ns
10 ай бұрын
I know you've made a solid guide for Kim already, but would you be willing to make more advanced guides for her that involve frame/spacing traps or other bits of tech that didn't show up in the guide? There's a lot of tech on KZitem but the Supercombo wiki is like the only place where it's all consolidated and I have a hard time just thumbing through a wiki, I definitely prefer the visual aide. Or maybe a video where you analyze replays from top players and explain their decision making (Shine is the first that comes to mind, absolutely cracked Kim player but he doesn't produce Kim content, he's just a competitor).
@Zilch93
10 ай бұрын
Characters should Be Unlockable Updates not paid DLC
@CrimsoniteSP
Ай бұрын
Ha, commenting on an 8 month old video, my take will never be seen! The main reason I hate mirror matches is due to the fact both players know how to counter each other with their own tools. Most mirrors end up just being really basic and not exciting. That's not true for every mirror. Infamous ones like Captain Falcon in Smash are always a blast because win or lose, it's going to be super engaging and explosive.
@gwitch
10 ай бұрын
I'm the doom guy which is why I just stopped playing since I knew I would just be an anchor on the community if I started going to locals etc.
@bennymountain1
10 ай бұрын
Woolie: New chars > old chars Also Woolie: Plays Blanka.
@cmdood92
10 ай бұрын
tbf he made it to master with Marisa though
@HopeYourDoingOkay
10 ай бұрын
That IS a good point BUT he admits that everyone hates Blanka (at least before SF6) so it kinda evens out...sort of.
@scoobyishere1889
Ай бұрын
The self doubt thing makes me stronger, idk why it does. My friends have kinda noticed if I shit on myself I do better most times.
@theratmaid
10 ай бұрын
Fighting games have the worst dlc practices. Borderline pay to win, obnoxious amounts of skins, you have the dlc characters downloaded by you don't get to play them without paying, season pass upon season pass upon season pass and often releasing games with minimal unfinished contnet.
@shiekastate
10 ай бұрын
Gatekeeping is a good thing, it's the extent that's the potential issue. Note to the idiots that can't see the difference: accessibility is not the same as gatekeeping. Making things accessible to more people is good if those people want to be involved in what it is and not change it into something it's not.
@IcyTorment
3 ай бұрын
For the advice thing... it's interesting to watch professional Go players after a match. The first thing you always see them do is start discussing the key moves in the game. They don't just get up and leave.
@RelicFGC
10 ай бұрын
Imma be honest, mirror matches are a test of skill but sometimes your character is just not fun to fight against (Millia and Chipp in Strive, JP in SF6), maybe thats just me but thats how i feel
@QuantemDeconstructor
10 ай бұрын
The fun part of fighting Millia and Chipp is watching how fast their health drops
@cantreed6214
10 ай бұрын
we do need to gatekeep more
@nano-ue4pf
10 ай бұрын
Not my fault Juri has the most attractive feet of any fictional character known to man.
@hero8359
10 ай бұрын
We should gatekeep more because the guilty gear community has been ruined by tourists
@LumaTo
10 ай бұрын
The community was always insular and weeby. There's a bigger spread now, so there's a better experience with regards to skill disparity. More people will always be a good thing. The cream will always rise to the top, so if you're mad that the level you're in is filled with newbies... Guess what that says about your veteran status?
@eebbaa5560
10 ай бұрын
@@LumaTo he didn't mention competition at all lol. nobody cares about that shit. gatekeeping is important for other forms of media or even other non-competitive game genres. you just made a random bullshit assumption that he was talking about ranked even though he explicitly mentioned "community"
@SupremeDirt
9 ай бұрын
thirst maining is always correct.
@docwashere3466
9 ай бұрын
"Grapplers should be good" Buddy, Texas from Them's Fightin' Herds has got you covered.
@Yessir-yl8iu
10 ай бұрын
Mirror matches are good to see how others use the same tool kit differently
@HunterofWaifus
9 ай бұрын
On mirror matches: I love and hate em. If I lose its an undeniable git gud scrub I have to take. If I win I actually know my character. I do like a good mirror when we are pretty much even tho On gatekeeping: gotta do it. If you don't gatekeep you will be gatekept.
@hhaei
Ай бұрын
i hate mirror matches because of the little mentioned "mirror match nerf" where your character is suddenly 15x worse than the opponents despite being the same one
@IcyTorment
3 ай бұрын
When I think of old fighting games, I don't think of games with bad netcode. I think of games with no netcode at all. It was hard to get good at a game when the only people you could play with were the randoms in the university center. Then it got worse when gaming moved from arcades to single-player console games because consoles didn't have any online support.
@SomeoneWhoExistsMaybe
10 ай бұрын
The only reason why i would say mirror matches suck is my color gets stolen Other than that if i get my ass beat by someone using my main im gonna take hella notes
@JohnGlow2
10 ай бұрын
That’s just it. I don’t think playing a character you find attractive is wrong at all perse (persay?) cause its in the same vein as playing a character you think looks cool ect ect, its a part of the appeal. The thing is, I do NOT want to hear about just how much that character turns you on every 30 seconds. I also should not know all your kinks in the first couple minutes of me matching with you because I don’t care. Keep that shit to yourself. I’ve seen enough names and R-codes that have to do with Ram’s dawgs or Baiken’s nasty bandages and chest to be on the “coomers don’t deserve rights” train.
@kaiserruhsam
10 ай бұрын
closer the first time it's "per se" as two words. blame british people thinking latin or greek was fancy
@technounionrepresentative4274
10 ай бұрын
i remember playing a match of sf4 a while ago as sakura and all my opponent was doing was commenting how hot her underwear was, it was really nauseating, like yeah i thought she was attractive (i was like 16 at the time so it's not a creepy loli thing or whatever) but to spend a large portion of the match getting horny about a heavy kick? just gross or another time when a newby was asking for advice on what character to use in injustice 2 forum around 2018, and i commented something along the lines of "i think wonder woman is one of the most well rounded characters right now" all the replies were about wonder woman's ass, it makes one roll their eyes
@Crimsontears83
7 ай бұрын
I think there should be "proper gatekeeping". Like I want everyone to play but there should be more effort for people who actually play the game. Like people who aren't really interested being catered to is annoying. I hate when companies or people are so worried about catering to people who won't be there in a month and the rest of us have to play through what they changed for them and wait for updates and patches.
@RickRodGaming
10 ай бұрын
I hate mirror matches only when I know how annoying my character is... ONLY I AM ALLOW TO ANNOY YOU!! lol xD
@HellecticMojo
10 ай бұрын
Grapplers should be bad, but they are mostly bad for the wrong reason. So much of the grappler weaknesses are from their things not working rather than their strategy being linear. Gief isn't bad because his primary damage tool is SPD and he wants SPD, his lariat doesn't work as anti cross up anti air, his target combo doesn't actually combo without counter hit, his level 1 is the worst level 1 in the game, yes, even worse than AKI's because it's an anti air that doesn't hit air. I can accept Strive Pot being weak in the current iteration, but I can't accept Gief being weak for the current reasons
@TeamKhandiKhane
10 ай бұрын
Mirror matches are something I LOVE, my Bang Shishigami got good back when because of them.
@monk3110
10 ай бұрын
Yea I think it’s really fun fighting with the exact same tools
@naoqueromais6510
11 күн бұрын
My hot take is that most fighting games have gate keeping as a core mechanic.
@Sunkhrist
10 ай бұрын
I love mirror match purely for the idolization perspective. Lets idolize our favorite character together. ❤
@mvdum29
9 ай бұрын
Watching this after watching the Reina and Victor Chevalier reveals is kind of funny
@markmessi9020
10 ай бұрын
Nice Jiyuna just did this a few days ago. Time to see Diaphone's takes on our takes 😂
@FastJohn443
10 ай бұрын
Third Strike parries, air parries, and red parries should be in more fighting games.
@ChangeTheFate249
10 ай бұрын
1:33 LowTierGod needs to hear this. Bro thinks every person who plays the same character as him is a stream sniper 😂 I love mirror matches cause I often see stuff my opponent does that makes me go "Oh wow you can do THAT?" It's one of my favourite ways to learn a character.
@eebbaa5560
10 ай бұрын
just watch a good player play your character lol. how can you even learn something from a mirror matchup when they usually devolve into gimmick fests anyway? if you play a popular character you completely deserve your suffering, but otherwise it's just obnoxious and i can't wait for it to be over. once i played a rashid mirror matchup and the only thing i learned is that you can get some juggles from ex eagle spike but the combos were shit anyway so it's like what did i even learn?
Пікірлер: 707