Great work! Btw, a faster way to create the hooks is to select the point you want to hook in edit mode, press CTRL+H and click 'Hook to New object.' This creates the empty and the modifier automatically.
@PierrickPicaut_P2DESIGN
4 жыл бұрын
Haaaa! Thank you so much for the tip!
@JamieDunbar
3 жыл бұрын
Rigging chains and ropes is always such a nightmare. This is by far to best solution I've seen. Thanks for sharing ;)
@Micromation
4 жыл бұрын
“GET OVER HERE!” On a unrelated note, animations in MK11 are really damn good. I wish I didn’t suck at fighting games just so I could appreciate the animations without getting my ass handed over to me xD
@reeanimationgaming1034
4 жыл бұрын
I 100% can relate.. I bought MK11 knowing that I don't enjoy playing it... BUT, You can set AI to fight each other, and I find some enjoyment in that :-)
@WaterShowsProd
4 жыл бұрын
Ironically, the marketing point of the original Mortal Kombat was that it used digitised actors.
@Micromation
4 жыл бұрын
@@WaterShowsProd It was marketed with gore, actually - at least that’s what all papers in my country were getting outraged about in those times :P MK2 was THE game of my childhood along with Spear of Destiny (Wolfenstein), System Shock 1, Doom 1 and 2 and Heretic. Oh and DynaBlaster (bomberman) on local PvP. Now I’m irreversibly messed up 😂
@WaterShowsProd
4 жыл бұрын
@@Micromation The gore was another selling point. Ha ha ha. I was already in my 20s when it came out, but I was really interested in how it was made, it was quite a technical breakthrough, similar to the way Dragon's Lair was earlier.
@mdarifulislamhridoy9147
3 жыл бұрын
After you switched from ''fixed count to fit curve'' in the array modifier tab, you skipped a part. If you look close you changed the screen to the next frame and we don't get to solve an issue that appears right after switching..... Please check at 2:43
@PrimeAnimationsOfficial
3 жыл бұрын
I got the same issue. Link collapsed down to one link.
@PrimeAnimationsOfficial
3 жыл бұрын
I literally just figured it out. Reattach the object to the curve and that should solve
@mdarifulislamhridoy9147
3 жыл бұрын
@@PrimeAnimationsOfficial Great to hear you've got it worked.__ Below is the video where I've got this problem fixed, you may wanna check this out if you would like..... Check at 7:30 on this video___ kzitem.info/news/bejne/05eH2W2cbaphmqw
@charan5202
2 жыл бұрын
@@mdarifulislamhridoy9147 omg thankyou :3
@maltedextrin.
3 жыл бұрын
this is so useful! and so complicated :D hope i one day can reach your level
@SolarFlairYT
Жыл бұрын
It really does feel like no matter what I'm trying to learn, you WILL have a tutorial on it. Your channel is so helpful and it's SUPER appreciated!
@Enderofisziel
Жыл бұрын
yoooo
@bisherlVFX
4 жыл бұрын
You are best blender animator ever seen
@vincentsmith5416
3 жыл бұрын
Literally exactly what I needed and just in time!
@deepatterson1894
Жыл бұрын
Simple?!!! LOL... Cool though! Thanks I'll be working on this for a while. So much to learn here! Thanks for sharing your work looks amazing!
really good tutorial, i felt like i was watching a paid blender course!
@captyork4430
7 ай бұрын
quick question but i belive that is not exportable on unity right ?
@mszczesnik
4 жыл бұрын
Hey Pierrick! I have a small request - I would love to see your review / comment / point of view about Cascadeur - the physics-based animation software. Cheers!
@stalkershadowcb1226
Жыл бұрын
it doesnt work for me when i make the hooks, the chain goes crazie and i try to redo it from zero and stills making the same crazie thing
@kenzietownsend6644
7 ай бұрын
Places I was hung up on that might help others. 2:45 The Curve drop down comes after Selecting Fit Curve. 3:15 Parent the New Empty for an origin TO the Bezier Curve not the Curve to the Empty. 5:15 Each Empty needs a seperate vertex and a separate Hook Modifier.
@neillholley5061
4 ай бұрын
Anyone know why every time i add a hook to my chain, when i move any of my empty's, it leaves a tiny black box with a dashed black line connecting from where the empty started, connected to where the empty is moved to. What am i doing wrong? How can i remove the black boxes and the dashed lines? Please/Thanks
@ALeeNyoong
Жыл бұрын
bro what if you append all to your character blend, but ur chain too big. how to scale it?
@jaebuudhatv8514
4 ай бұрын
pretty cool tutorial jus wish it was on gumroad to use cuz i jus cant figure it out
@PierrickPicaut_P2DESIGN
4 ай бұрын
You can access it for freee here : www.p2design-academy.com/p/tutorial-ressources
@jaebuudhatv8514
4 ай бұрын
@@PierrickPicaut_P2DESIGN I'm definitely subscribed thank u for blessing the community fam 🙏
@ayoadeabobarin522
4 жыл бұрын
sensei pierrick,always out to help!!!
@457Deniz457
4 жыл бұрын
Thats dope, nice ! Thanks ! :)
@tin4748
3 жыл бұрын
just curious, can this animation export into a fbx and move to unity?
@FrostshadowStudios0310
2 жыл бұрын
I want to know if its possible to apply this to other sorts of weapons, like a chain whip or a pair of chained blades or anything like those. I'm planning to have as much variety with chained weapons as possible, but what you talk about in this video is a good application to making chains in Blender. In Unity, I'll have to compromise and use a line renderer.
@scottlee38
4 жыл бұрын
Very cool!
@mafia-mr5pd
2 жыл бұрын
9:28 I'm done, having a hard time following your step I have to guess what you doing, delete or what, 100 times easier if you have a screencast keys addon enabled
@murrowboy
3 жыл бұрын
Can you rig the person being hooked? Is it difficult to show impact and pulling? (The block isn't showing much lol)
@sarulnizam3135
3 жыл бұрын
Can you do how to move a snake tail?..I mean like the medusa...i do know how to animate just only a snake with a curve, but for tail movevent like the medusa i find it a bit hard. Thanks
@atalaykocak9757
Жыл бұрын
How can i use it in Unity?
@sageforce9306
4 жыл бұрын
Hi Perrick, just a quick question about rigging..is it possible to use two rigs on one mesh with a switch between them? I was making a character and wanted to have my own rig and a mocap rig underneath the same character.
@PierrickPicaut_P2DESIGN
4 жыл бұрын
Sure you can. Since rigs are modifiers, you can stack multiple armature modifier in the same mesh.
@sageforce9306
4 жыл бұрын
@@PierrickPicaut_P2DESIGN Neat, thank you so much. Can't wait for your animation course. Really can't find indepth tutorials about 3d animation anywhere I look. Your videos are arguably the best in-depth blender tutorials there are.
@PierrickPicaut_P2DESIGN
4 жыл бұрын
Thanks for your kind words. Very appreciated.
@TommyLikeTom
4 жыл бұрын
just watching this one obvious drawback to using blender is it's poor spline drawing tools. I really hope that they update it in future to to use a "pen" tool for drawing splines similar to C4D
@HadesRage93
2 жыл бұрын
Can this be used with a Whip Weapon?
@kinggecko503
3 жыл бұрын
Can this be baked?
@PierrickPicaut_P2DESIGN
3 жыл бұрын
If you can’t to bake for us on engine, No, modifiers are Blender centric. You could build a spline IK rig or find some route generator if you want to use it in games
@stephenmackenzie9016
3 жыл бұрын
Wow 👏
@BlackUniverseProductions
3 жыл бұрын
Would this work when you import the animation as an FBX File for Unreal Engine?
@PierrickPicaut_P2DESIGN
3 жыл бұрын
I don't think so. Game engine wiese, you would need to build a whole FX or chain generator and eventualy make it follow your bone system or something like that. There are tools comparable on UE4 and Unity but it's way beyond my capabilities
@BlackUniverseProductions
3 жыл бұрын
@@PierrickPicaut_P2DESIGN ah ok thank you for the response 👍
@Redstone_Animates
4 жыл бұрын
what happen on 2:48 he just cuts the video and the chain is back to normal but what exactly did he do?
@PierrickPicaut_P2DESIGN
4 жыл бұрын
I’ve selected “fit curve lengh” in the array modifier. This way new rings are created as the curve is extended
@Redstone_Animates
4 жыл бұрын
yes I have gotten to that point but then it just cuts out and the chain is long with you having the ability to extend it how did you make it extend?
@PierrickPicaut_P2DESIGN
4 жыл бұрын
I’m just moving a curve point.
@Redstone_Animates
4 жыл бұрын
@@PierrickPicaut_P2DESIGN when I move the curve point it doesn't add more chains like what you do
@Redstone_Animates
4 жыл бұрын
also when I click fit curve all it goes to is 1 chain
@Redstone_Animates
3 жыл бұрын
how did you open that menu at 3:57-3:58?
@PierrickPicaut_P2DESIGN
3 жыл бұрын
Shift+S
@Redstone_Animates
3 жыл бұрын
@@PierrickPicaut_P2DESIGN Thank you very much :D
@sonhanguyen1214
4 жыл бұрын
master
@kratosgaming3143
3 жыл бұрын
God of war music starts*
@thibaultbecerra1629
3 жыл бұрын
Hi ! Exelent tutorial thank you ! This is super effective for blender, but I wonder if an animation done with this rig can be exported to Unreal or Unity ? I think the auto generating chain thing will not work of course but with a fixed lenght chain do you know a way to bake this animation and export it into another sowftware ? Or do I have to go with a complete different rig made out only with bones ?
@PierrickPicaut_P2DESIGN
3 жыл бұрын
Well, for a game engine you could may be develop a comparable silution or use line renderer on a curve. Line renderer allow you to tile a texture, probably an object too. This is beyond my capacities
@thibaultbecerra1629
3 жыл бұрын
@@PierrickPicaut_P2DESIGN Ok Je te remercie pour ta réponse, je vais continuer à expérimenter alors. J'essaie de mettre en place un process MotionCapture vers Blender pour clean puis UnrealEngine, mais j'ai encore du mal à cerner ce que je peux me permettre. Merci bonne continuation
@NoobHit
3 ай бұрын
Get over here.... Finally I can pull Sub-Zero 😂🤪
@headecas
3 жыл бұрын
Damn, i thought i was starting to understand blender...
@bogdanvasile5460
4 жыл бұрын
Could the chain be exported as a FBX (or some other format) to make it possible to import in a game engine ? (So that you can use it with the animation)
@PierrickPicaut_P2DESIGN
4 жыл бұрын
No, or at list I don't know how and this is what I tell at some point. this will work for your animation but as for a gaim, you would favourise a custom rig or scripted FXs.
@bogdanvasile5460
4 жыл бұрын
@@PierrickPicaut_P2DESIGN I see... Thanks for the answer man :D
@abdulfahim3086
4 жыл бұрын
Hey @pierrick Your rigging is so confusing, like you make def bones and target bones and cntrl bones it's so confusing could you explain it simpler. I bought your rigging course, a lot of great stuff there but so confusing to understand what's doing what.
@PierrickPicaut_P2DESIGN
4 жыл бұрын
Then you should watch again the first chapter because I don't know how to explain it in more detail 😅
@abdulfahim3086
4 жыл бұрын
@@PierrickPicaut_P2DESIGN sure
@thamontine
3 ай бұрын
How would you go about importing this into unreal engine on a character? I don't think arrays follow along with the export...
@PierrickPicaut_P2DESIGN
4 жыл бұрын
🔥Access the tutorial ressources for free on www.p2design-academy.com 🔥 00:00 intro 00:39 building the chain 01:32 bending the chain 03:14 Creating curve controlers 07:02 rigging the chain 11:17 Animation tips
@KlassAnimated
Жыл бұрын
For those that get stuck at 2:45 , when you have to set the Array type from Fixed Count to "Fit Curve", and your chain goes back down to one link. To Fix this, all you need to do is go into the "Curve" Section of the Array Modifier, and set that to the Bezier Curve. That will fix it. Good luck!
@neillholley5061
11 ай бұрын
"...and set that to the Bezier Curve" Set what to Bezier Curve? The Curve Object? That's already set to Bezier Curve and i still only have one ring. What am I doing wrong? UPDATE: I figured it out. I was looking at my Curve modifier. I see now that the "curve" drop down box right under the Fit Type drop down is what i needed to change, in the Array modifier window.
@kenzietownsend6644
7 ай бұрын
I think, the Curve drop down does not appear until Fit Curve is selected. So. That might have been the issue with some users. Certain Blender functions are not visible until you assign them to the thing you are working on. :D
@fellthekiller
14 күн бұрын
when I do then, it just makes the chain longer than the bezier curve, it basically doubles the length of the chain without changing the curve, how tf do I fixed this
@himfrfr1187
Ай бұрын
A bit late but how would I get this to work for game engines? Great tut btw, learned a lot, really considering your rigging course you drop a lot of gems Pierrick!
@gamedevunity3dliviopanizzi170
9 ай бұрын
great job , but how i do it in ue5 , the animation of the chains?thanks
@arobeplays6731
3 жыл бұрын
Get over here!
@Justathereptile
3 жыл бұрын
When I do the array it end sup scaling the object. Why is that? help would be appreciated please thanks.
@nightblade178
2 жыл бұрын
U may not move the origin point of a bezier curve but for a path curve it works even if u move origin point. It doesn't break
@sedetweiler
3 жыл бұрын
Great tutorial!
@neillholley5061
11 ай бұрын
I'm trying to make a chain with the links each around 10 cm in size. When i follow the tutorial, once i get to 2:50 and try extending the curve, i have to extend the curve node out to a ridiculously long length, in order for new links to start being added to the chain. Why is this happening? What am i doing wrong?
@soirema
3 жыл бұрын
Instead of hooking manually you can use ctr+h and "hook to new object" :)
@Israel2099
8 ай бұрын
Nice content
@jbiziou
Жыл бұрын
this is really nice,, but binding the Curve points to the empty with the hook, when I go back to edit mode and move the empty's nothing happens, ?? please help
@Vian_B11
9 ай бұрын
How do you export this into ue5?
@piratexpanda2895
3 жыл бұрын
Hi Pierrick.. Can you make a tutorial about how to break the chain.
@Kalghar123
10 ай бұрын
Hello can u make a tutorial on how to make a hook at the end of the chain and an animation for it
@햄스텅-n1k
27 күн бұрын
Thank you so much!
@benalicaustics5419
Жыл бұрын
thank you .but plz can you make this tutorial in maya I will be so happy
@ScoutOW2
Жыл бұрын
This method wouldnt work for games right?
@unkno0wonly
2 жыл бұрын
"GET OVER HERE" -funni
@zoalfikarismaiel807
5 ай бұрын
music ball bouncing plz
@tazheng
5 ай бұрын
thank you for your video . 😊
@dproductionsai
2 жыл бұрын
Great video btw!. I was wondering i would really like to know how to export the finished animation of the rigged chain and character in this video to unreal engine to use the animation as an animation for the mannequin to use in unreal engine. I would like to be able to use blender animations in unreal engine.
@realeveoof
7 ай бұрын
Hi there! Have u found the solution? I would love to know how it's done, since I'll need it for my future project
@mikemorrow8065
2 жыл бұрын
do you think this animation with that array modifier would translate to a game engine like unity?
@ultimtv
10 ай бұрын
Addon animationall
@fefchanskiy4696
Жыл бұрын
6:50 Having a hard time completing this step, cuz my curve doesn't even rotate with this hook and moving it just breaks the whole thing
@HamacekS
Жыл бұрын
Hi Pierrick! Thanks as always for your amazing work! In case you still read this, I have a rigging challenge that might make a great tutorial. I'm trying to rig a chain hanging at both ends - two characters moving, but with a chain shackle connecting their wrists. I've tried a bunch of ideas so far...any thoughts you could share?
@l2idessin287
Жыл бұрын
merci
@chronos1604
Жыл бұрын
You should include the blend file for the project
@PierrickPicaut_P2DESIGN
Жыл бұрын
I do www.p2design-academy.com/courses/enrolled/1998352
@BlueBoba96
2 жыл бұрын
when I set the empty to object offset it made one of the chains change its location and scale, how do you fix this?
@3dartwithjavad909
2 жыл бұрын
can we use this kind of rig for game engine?
@gaitchs
Жыл бұрын
Can you do a simpler version
@MackJoseph
Жыл бұрын
I know right he's going fast expecting us to catch everything.
@unkno0wonly
2 жыл бұрын
"you shall not move the chain object or it will go crazy" VERY GOOD, KING!
@sedetweiler
3 жыл бұрын
When I do "Curve Deform" the chain becomes flat. did I miss something?
@xboxer214
3 жыл бұрын
So I found out how to fix this. While in edit mode on the curve, select the first one that you scaled down to the 3d cursor, then in the transform panel (from hitting N), you can see 3 of the vertex axis, change them all to 1. Rotate the curve until it lines up straight again.
@BlueBoba96
2 жыл бұрын
I love this video but it feels like you're missing a few steps
@bilosofie
2 жыл бұрын
thank from the bottom of my heart for this man .. ur the G.O.A.T
@brunoriyuoficial
3 жыл бұрын
Nice! Good work ! Thanks man!
@NikkiBudders
Жыл бұрын
All of my chain links seem to be separating and floating off on their own any time I move the outer 2 controllers 0-o My only deviance from the tutorial was that I need the chain to be of a fixed number of links (for example making a chain to tie a dog's collar to a post)
@_blender_man_
2 жыл бұрын
Very interesting tutorial. Thanks
@MeemBeen
2 жыл бұрын
How to animate an array following a curve and how to easily manipulate an array/curve combo were questions I searched for answers to for literally a couple days. Of course after giving up and finishing up the project without the animation (and using some serious brute force to manipulate my arrays) do I stumble upon this video. I feel silly because I've scrolled past it plenty of times but it wasn't clear to me from the title that this would solve many of the problems I was running into in my own project. Saving this video to come back to any time I or someone else has a question about moving around arrays.
@TKtimestretch
3 жыл бұрын
This tutorial is gangster. Thanks friend!
@abdelkarimkeraressi1418
3 жыл бұрын
How about baseball wood stick. Can you make video pls how to both hand attached to wood stick . Can you show us how or hand follow hand. I use copy location and copy rotation but it not work for me . Not fine .
@wingmansion
2 жыл бұрын
Ok, so Bezier curves have a direction. I put the wrong end in the absolutre origen first, and my chain was all messed up.
@chrisl4211
3 жыл бұрын
I made some hair mesh with curve. And I can not parent them to my body rig. Cannot transfer data ... can you help
@chryssdale5747
3 жыл бұрын
I can already imagine animating kratos' blades with this!, thank u :>
@rlb1968able
10 ай бұрын
This is exactly what I needed thank you so so much
@Nekotico
2 жыл бұрын
holy shit this is so complex....amazing tutorial
@Roiser101
4 жыл бұрын
Instalike. I am just finish work with character with chains))
@abdelkarimkeraressi1418
3 жыл бұрын
Amazing thnx a lot. So skilled MerCi :)
@joaovictorcunha190
3 жыл бұрын
This video is top because Im used to creat a spiderweb
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