We address a critical Organic Rigging topic: the complex Joint between the Hips and Thigh Bones on a humanoid character.
I'm using a Helper Bones solution instead of a Corrective Shape Keys one; also favoring Transformation Bone Constraint instead of Drivers.
Blender 3.2.1
Academic Work (references):
skinning.org/d...
www.researchga...
Негізгі бет Rigs of the Trade # 04 - Part 5/6 ❅ Pelvis Region Rig with Helper Bones [ Intermediate ]
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