this map is so large that raiders have to go entire day to reach your colony
@HELLFIRE0239
3 жыл бұрын
This is realistic tho. In real life you would see them from a far to prepare, especially if its flat.
@provo-go7717
2 жыл бұрын
@@HELLFIRE0239 no you wouldn't xD not unless someone was actively looking for them
@lorrdy7640
2 жыл бұрын
@@provo-go7717 You are the one who looking for them
@-AnyWho
2 жыл бұрын
they may starve before reaching your base ...
@marzikgaming2335
3 жыл бұрын
Now we need a mod that can generate the whole world of rimworld!
@elbo7755
3 жыл бұрын
mother of god
@festenzurius7454
3 жыл бұрын
Even NASA PCs won't be able to run that
@twitch42069
2 жыл бұрын
Jesus christ, its a nice but horrific idea at the same time.
@vyse102
2 жыл бұрын
"Bitcoin miners! Hear my plea!..."
@Nimatemes
2 жыл бұрын
Yes!!!!
@aryasetian.9166
2 жыл бұрын
'' RimWorld Using 17gb ram" Chrome: Finally, a worthy opponent!!
@botatodev7632
2 жыл бұрын
4M tiles ~500K blocks Then every tile/block uses an avarge of 2kb Not all 16gb ram used is for the tiles/blocks Some for the fucking numper of entities.
@baronbrummbar8691
2 жыл бұрын
if what you say is true the empty world map would take about 1,6 tb of ram to load
@sanseverything900
2 жыл бұрын
I'm curious, what does Factorio do that enables it to have almost unlimited map sizes with thousands of different objects moving around while other games start to break down if they go beyond a certain map size?
@ericmon13
2 жыл бұрын
Lots of optimization. Also the computing problem is a very different one.
@TheXev
2 жыл бұрын
I also imagine that Factorio is a custom from the ground up game engine, where RimWorld is based on Unity. Programing in C# isn't the best way to get performance out of things.
@Glitch315
2 жыл бұрын
I'd guess it's to do with rendering. Most games only render a certain area around the player, allowing the world to be as big as you want because only a small portion is loaded at once. Rim world has the entire tile loaded at once regardless of size
@thebigsleepjoe
2 жыл бұрын
I've done a small bit of modding for Factorio, although FAR from an expert I kinda know how it works. It is one of the most optimized, scalable games I think I have ever seen. It harshly and instantly stops giving proccesing power to any chunks (areas of land) that are "inactive," that is, if there are no biters or player entities (e.g. assembling machines) doing anything, then the chunk will take very, very few computer resources, and basically be "unloaded" from the game temporarily. And like TheXev said, it's built in a 100% custom C++ engine, dedicated for the game. RimWorld doesn't have this custom engine advantage. As for Rimworld, I haven't delved too much into RimWorld's codebase, but from what I've gathered, it's not nearly as optimized. It is also based off of Unity, which isn't well-known for being the best optimized engine for highly complex games. But this is ok because RImWorld was never really meant to be very optimized for larger map sizes. RimWorld is very comparable to a "simulation," meaning that every little thing that could be simulated *is* simulated. Grass grows and dies and consumes its own memory and CPU power simply tracking those two things; trees grow and die, and when there is a fire there is an insane amount of activity calculating where the fire should spread and what activities to take next; pawns are very complex and require a lot of computational power. Human pawns require you to keep track of their mood, needs, and personality at all times. This isn't particularly scalable unless if you're using your own engine or really know what you're doing. Unfortunately RimWorld just wasn't really built for this. Also, I will add that factorio's map sizes are FAR from unlimited. I've played the game for long enough and it eventually meets its limits. All it takes is an 80 hour playthrough and a decent rig to start seeing the cracks showing. Compared to RimWorld, however, it is insanely optimized.
@battlesheep2552
2 жыл бұрын
Pathing is probably a pretty big factor. Pathing algorithms like what every creature in RimWorld uses blows up quick, while knowing how dumb Biters are in Factorio it probably uses something simpler
@DuragonLeMente
4 жыл бұрын
This is how you make your computer cry, good on ya I approve ^.^d
@TCDooM
2 жыл бұрын
I wish RimWorld was multi core optimized... 😑🤔
@isaias-1713
2 жыл бұрын
it requires a full rewrite of the base code, not possible in the short time
@hamsterdam1942
2 жыл бұрын
There's a mod called RimThreaded that basically does that, drastically improving performance, at the cost of stability if you are playing with other mods
@blastmdead812
2 жыл бұрын
A tile is ~roughly 3 feet squared, 2000 by 2000, that means this map is a whole mile squared
@DovahKanye
Жыл бұрын
Ah playing the ice sheet where raiders die of hypothermia before they get anywhere near my base. But also at 5 frames.
@PatchVerk
4 жыл бұрын
Bwahaha, my stupid laptop murdering idea has spawned something wonderous! (Yeah, it's me from the FB group!) XD I can't wait to watch this, I want a series!
@TheXev
4 жыл бұрын
Yes. Wear that credit for helping inspire this monstrosity! Do not expect a series. I did reload this ONE (and it will be the only) time, and while I didn't time it, it was nearly as long as the original generation. While editing the video, I let the game continue to play and full speed on another screen, and in the first two hours of editing the video the game only progressed to 17:00 of day 1. I was going to try another video series a, "Speed 1 challenge" about a month ago, all the while RPing the story and characters, but it quickly fell apart with one IRL power outage and the complete loss of the save (and in turn, the video). I really think this will be one of my last RimWorld videos before moving on to other ideas.
@PatchVerk
4 жыл бұрын
@@TheXev That's alright, and I hope things settle down for you to be able to try a new game for your channel. ^^
@any1alive
2 жыл бұрын
how it feels to run a 10x10 dwarf fortress world
@aperturescienceguy2737
2 жыл бұрын
I approve of that pc homescreen
@kadu12111
2 жыл бұрын
I heard my computer whimper after I clicked on this video
@mucheggs6127
3 жыл бұрын
I did this on a duo core with 4G of ram, half a day
@derpco.69420
2 жыл бұрын
Well that’s one way to slow down a raid
@blakethesnake6686
2 жыл бұрын
Play on Sea Ice for complete immunity to any human/animal raid
@hoboshoe
2 жыл бұрын
enjoy walking 3 days to pick up their corpses though
@terranux951
2 жыл бұрын
I will 100% use this mod for my next colony to make a huge colony, I always wanted to have a tile a bit bigger, not a 2000x2000, I would like to have at least 30 fps during early game
@TheXev
2 жыл бұрын
This exact mod is no longer supported, but there are newer mods available that still can handle doing these kinds of map resizes.
@terranux951
2 жыл бұрын
@@TheXev Oh shoot, I didnt expect a response so quickly. But yeah, you are rigth, in fact, in the mod page you linked the first comment tells that its better to try "Better Map Sizes" mod. Which I did, and now I realize that I have isolated myself from the modding communnity with a vanilla colony I made recently. We close to get cataphracts with zeushammers and then we will get the stellarch to give us a visit.
@thefuriousanas5709
2 жыл бұрын
Great, most of the time caravans will spend travelling will be before they even quit the map
@landmaze
2 жыл бұрын
This is great mod, it adds more time on raid and more fun with ATGM and Artillery
@TheXev
2 жыл бұрын
I was thinking of revisiting this concept sometime soon, however using newer tick optimization mods to see if it effects performance is a positive way and by how much.
@commanderfoxtrot
3 жыл бұрын
How powerful of a PC would you recommend if I wanted to run at 120+ FPS with this mod and several others? I know something really big and absolutely unmovable, but… for theory’s sake.
@TheXev
3 жыл бұрын
It would require a highly clocked PC that likely doesn't exist, however... optimizing RimWorld for multi-core would overall lead to better performance... so I would lean more into hoping the engine becomes optimized for multi-core as time goes on (although that doesn't seem to be a priority for the dev).
@dictatoryug9386
2 жыл бұрын
CPU : Ryzen 11, 7th gen. 256 cores. 8.5GHz *** GPU : any *** RAM : 512GB of ram *** SSD 1TB
@bastobasto4866
2 жыл бұрын
@@TheXev You could probably play this with a normally good PC if you made a mod changing how tree grows or something. It seems it's the main lag causer with large maps, as my 1000x1000 map went completely lag free (at speed 1 and 2, only minor lag at speed 3) when all the trees died due to a sun blocker, yet MASSIVE, MASSIVE lag was caused when the trees started growing back/when they died, and when they grew back, the lag came back. And I had around 30-40 mods on.
@planetfall5056
2 жыл бұрын
@@bastobasto4866 Interesting. How many pawns did you have? I heard pathfinding can get really expensive when they need to walk a long way
@Canaris3
2 жыл бұрын
No PC will help with the way Rimworld is coded.
@truemind1018
2 жыл бұрын
And to think I dont even HAVE a graphics card on my pc! And, before anyone askes, that not hyperbole, I looked inside the case. there's not one there. No, I dont know how it works, I stopped questioning things years ago.
@TheXev
2 жыл бұрын
I Tested a Ryzen 5 2400G vs my Ryzen 7 2700 + Vega 64 system, and the Vega 8 graphics performed just as well as the Vega 64 in RimWorld. CPU performance is FAR more important in RimWorld for sure.
@ashmatrix7088
2 жыл бұрын
if you listen closely, you can hear his pc in the background screaming
@Brandon34098
2 жыл бұрын
😮im glad there is still an upto date fork of this mod am wanting to utilize a map for extreme defense and would allow better late game sprawl with rocket man
@captntargaryen
3 жыл бұрын
Oh Gawd... ITS BEAUTIFUL
@hovershift
2 жыл бұрын
What the fuck You need a mighty computer to run this smoothly
@Logical-Titan
2 жыл бұрын
On today's episode of how to use all your ram and destroy your TPS in Rimworld...
@MrPowaking
2 жыл бұрын
"Out of RAM BRuuhh" lol ^^!
@hussamhassan4865
2 жыл бұрын
what kind of RGB nasa computer did u steal from the government to run this
@marqusolofsson3552
2 жыл бұрын
Rimworld openworld PvP like AGE of empires would be cool!
@HexenMeister06
2 жыл бұрын
this crashed my pc just watching this
@botatodev7632
2 жыл бұрын
The sheer size of the save file SHEEEESH
@darthmemeious9526
2 жыл бұрын
you better go after that infestation right away then
@mah-ky4pi
4 жыл бұрын
Vukkin hilarious
@svenskatomat
2 жыл бұрын
What kind of fucking NASA computer do you have?????!?
@bigblueshoe777
4 жыл бұрын
52 min map load, lol
@kajetus0688
3 жыл бұрын
i tried loading up 5000x5000 map 5 hours later rimworld crashed
@baronbrummbar8691
2 жыл бұрын
@@kajetus0688 5000² map .... would need about 80gb ram to load ..... i think that is what it caused to crash
@kajetus0688
2 жыл бұрын
@@baronbrummbar8691 i have 32gb of ram so what is max map i can load?
@baronbrummbar8691
2 жыл бұрын
@@kajetus0688 aprox 3000x3000 depends on who much is on the map
@baronbrummbar8691
2 жыл бұрын
@@kajetus0688 if the map is completly empty 4000x4000
@danshutv2260
2 жыл бұрын
dear god... in 2022 my 64gb of ram are quaking in their boots
@neilcampbell7375
2 жыл бұрын
Does rocketman help with this in anyway?
@jokujoe
2 жыл бұрын
How tf do you get decent performance on this game? What exactly improves its performance D:
@hahahahaha_no...
2 жыл бұрын
imagine getting siege on this map lol
@baronbrummbar8691
2 жыл бұрын
mortas on this map are op as fuck .... litraly just use mortars for everything
@armonshamley1140
2 жыл бұрын
No you know it'll be good only if it didn't use ram 5 billion by 5 billion
@pride2184
2 жыл бұрын
Yea rimworld uses more ram then any other game which is wack for low level graphics
@TheXev
2 жыл бұрын
Cities: Skylines is actually far worse. :X
@DavidAkhter
2 жыл бұрын
Holy shit
@paille-boy
4 жыл бұрын
Wtf pc yu using?? For a smallest map my pc use 100% everything
@TheXev
4 жыл бұрын
Windows 10 Pro (I think I was running 1903 at the time of this video) Ryzen 7 2700 (8-core, 16-threads) ASRock X470 Taichi 2 x 16GB G.Skill TridentZ @ 3400 MHz 2TB M.2 Corsair MP510 4X PCIe 3.0 NVME 2 x MSI Vega 64
@paille-boy
4 жыл бұрын
@@TheXev wow thx for responding to my comment ^^
@TheXev
4 жыл бұрын
@@paille-boy Sorry that it took so long. XD I've been trying to organize myself before making more content, so I haven't been paying much attention. I also just fixed the original comment. I pasted my older config and just realized I needed to amend it. I'm going to be testing RimWorld on my older Intel machine soon (which I never played RimWorld on) to see if Intel CPU's get better usage of CPU then AMD. Unity games like RimWorld are kinda bleh when it comes to optimizing for performance.
@paille-boy
4 жыл бұрын
@@TheXev I understand hehe ^^ Also if ya want bigger map size here look at this mod steamcommunity.com/sharedfiles/filedetails/?id=2099101052
@endermaster5690
2 жыл бұрын
i dont think you need that much space...
@thedugbrothers4077
2 жыл бұрын
stop the cab
@totsomi7784
2 жыл бұрын
WTF 😒😒😒😒😒 16GB RAM oh noo I have only 12
@Martin-yk3tf
2 жыл бұрын
its not available
@TheXev
2 жыл бұрын
This is an older mod now, so I am not sure if you can still find it or an alternative.
@bastobasto4866
2 жыл бұрын
@@TheXev @Martin There is the mod "Better Map Sizes" which permits you to customize the map size to whatever size you want
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