Gotta love how Adam is a part of all these meetings and might as well be a dev
@67kingdedede
3 жыл бұрын
Social dev
@jackawaka
3 жыл бұрын
@@67kingdedede pr guy
@Pre-Omniscient
3 жыл бұрын
As far as I know he doesn't really make suggestions to the games, he just helps create the content delivery.
@weewoo314
3 жыл бұрын
it’s kinda funny that you say that people are only there for the reveals, because i honestly only really have the incentive to tune in live because i just love what you do with them
@hitboxcameron1416
3 жыл бұрын
It was a fantastic direct, and I am proud to simply participate with it when it was live. You did awesome Adam, and so did the rest of the team.
@jugohayashi2389
3 жыл бұрын
in smash 4 people would run up shield, then roll away in neutral
@marquezrobinson7492
3 жыл бұрын
Bruh people do that in every smash game though.
@photograph6908
3 жыл бұрын
It's really nice to listen to you explain how you "keep getting away" with making something amazing for us to watch :D stay safe Adam
@ClexYoshi
3 жыл бұрын
I am honestly kinda gobsmacked at how fun of an idea it was. I sadly caught it late and had to rewatch the twitch vod to get the first 2/3rds of it, but dang is it cool, and I'm super glad that so many INSANELY talented people have rallied to Dan's side, yourself included, Adam. the revelation that this was literally just a bunch of OBS scenes is kidna nuts, though. YIKES! I love Rivals, but I'm such booty bungus at it. I'm hoping I get more out of Dungeons or Creatures when it drops on steam and I'm not put in a position where installing Bluestacks is the play.
@kaedman
3 жыл бұрын
I think that Rivals of Aether has thrived so long because it has a unique style, and does a few things you really don't see in other fighting games. By going the 3D route, Rivals loses its art style, gameplay style, and simply does what every other "knockoff" smash game has done, and failed miserably at. I think the new game needs some pizazz or some kind of gimmick to give it style and set it apart from other platform fighters, otherwise I think people will just try it out once and maybe play it more just because of the characters, then switch back to Rivals because this game looks like (At least with the information we have) that it's just a smash clone.
@psiseven
3 жыл бұрын
I really think it would've been hilarious if we got denied the results if chat failed, ESPECIALLY for the 3D Rivals
@patroka
3 жыл бұрын
The direct was really good. Even better than I was expecting. Thanks!
@EonWhite
3 жыл бұрын
I like that RoA doesn’t have shields. It makes it unique to other platform fighters. I also like platform fighters with shields, but having one that doesn’t have shields is cool. So even if shields are a cool mechanic, it’s not what I really want for RoA. I would like RoA to remain the shieldless platform fighter. And for the devs to try and innovate, create or use other mechanics.
@RenTully
3 жыл бұрын
Honestly, I like the first Zetterburn model they showed over the new one, it feels way more like rivals with the old one.
@Rojo7500
3 жыл бұрын
Me trying to find myself the twitch chat 👁
@D_YellowMadness
2 жыл бұрын
Maybe my opinion will change as more development is shown but my reason for not liking the idea of adding shields & standard grabs to Rivals is that parrying in Smash is barely useful because the game is balanced around shielding & grabbing, parrying is harder to do there, & it's less rewarding there. Rivals is the opposite & I find that fun. Change it to the opposite of what I find fun & I'm probably gonna find it less fun. That & I like that Rivals isn't just Smash so changes that make it more similar to Smash are usually gonna worry me because I play Rivals when I don't wanna play Smash, which is most of the time because I prefer Rivals. That leads me to another problem though, which is that I don't like the vanilla Rivals characters & the 3D is probably gonna kill the workshop so the more similar a Rivals game is to Smash while probably not having nearly as good workshop support, the more it raises the question "Why should I play it when I could just play Smash?"
@anotherwea6692
3 жыл бұрын
I give you 4 bruhs out of 5, very poggers stream
@LeafMaltieze
3 жыл бұрын
I started out wanting to do the story stuff, and play along, and as the chat changed to play along too, I started wanting to ruin everything because it would be funnier.
@blip7882
3 жыл бұрын
Shields in Smash 4 are so annoying but in Ultimate they're fine
@pondscum9363
3 жыл бұрын
Wait, you're saying we could have gotten Five Nights at Aether?
@Jarekthegamingdragon
3 жыл бұрын
I'll have you know I voted fish and to grab the folder. I'm here for scripted chaos. Also announcements, most importantly announcements.
@ej2u545
3 жыл бұрын
FISH
@ej2u545
3 жыл бұрын
FISH
@ej2u545
3 жыл бұрын
FISH
@ej2u545
3 жыл бұрын
FISH
@ej2u545
3 жыл бұрын
FISH
@joshstaples
3 жыл бұрын
As someone who initially didn’t know how to feel about shields in the next rivals, your explanation definitely made me shift my perspective. The lack of shields was actually one of the things I liked most about rivals, having played smash my whole life. I thought the way it influenced neutral was fresh and fun having to rely solely on spacing, attacking and parrying. But I have confidence in Aether studios and I’m excited to see where they take the franchise. Plus the old games will always be there :)
@NinjarioPicmin
3 жыл бұрын
yeah exactly, im the same way as you. i always loved how different rivals felt through their unique take on not having shields and grabs etc., but i'm also really excited to see what they can do WITH the introduction of shields, and i already know they wouldn't include them if they couldn't make them work as perfectly as they've done everything else.
@lilfox1512
3 жыл бұрын
George: *managing the direct* Twitch chat when it broke: "FIX YOUR GAME DAN!" Can confirm I screamed like a little girl looking at Zetterburn and the rest of the cast with voice acting and visuals. Specifically Zetterburn!
@gameb9oy
3 жыл бұрын
I mean, hearing Alpharad’s voice come out of the lion was all kinds of bizarre, especially because it kinda fit... also weirdly makes his crush on Clairen in the lover of aether playthrough he did feel kinda in character
@PigsSSBM
3 жыл бұрын
This direct was SO GENIUS
@pebbleknight174
3 жыл бұрын
Yoooo it’s pigs
@iknowwhereyoulive618
3 жыл бұрын
hi pigs
@turndownforwalt
3 жыл бұрын
Oh Adam, how I've missed you
@Prinz_Kasper
3 жыл бұрын
You guys absolutely knocked it out of the park. Funny presentation, hype announcements and 50 minutes long?!?! I have no idea how this could open up career opportunities for you, but I really hope it does!
@evilweevil_
3 жыл бұрын
Yes Adam we are the hostile audience
@frigomaniac
3 жыл бұрын
i think the main thing that was jarring about shields in 3d rivals was the fact that many people picked up rivals BECAUSE of a lack of shield, or at least having the experience of playing something different. I have no doubt the team will do a good job, it's just weird seeing this game that has a unique take revert back to a staple to the genre but still adding more depth
@mranxiety9995
3 жыл бұрын
I wasn't paying attention. 3d rivals is happening right? And is the steam workshop coming with it?
@frigomaniac
3 жыл бұрын
@@mranxiety9995 not sure what the plans are for steam workshop for the 3d project. but there are going to add those four workshop characters still yes
@mranxiety9995
3 жыл бұрын
@@frigomaniac wait so 3d is happening
@Nwordsoup
3 жыл бұрын
@@mranxiety9995 Yep, the 3d rivals is coming. Probably not for like, well over a year, but that's still hype.
@alvin_row
3 жыл бұрын
@@mranxiety9995 wtf just watch like the first five minutes of the video
@isuckatgaming1873
3 жыл бұрын
Is this paid actor Dan fornaniel
@CrispyGFX
3 жыл бұрын
Olympia getting in is huge for me.
@hideokojima9090
3 жыл бұрын
The reason some people might not like shields in smash Ultimate is because there is a problem with out of shield options. A lot of characters just have really obnoxious like frame 4 options out of shield options which are extremely broken. Personally I enjoy shields because it’s one of the interactions that I enjoy the most.
@donovanjoseph737
3 жыл бұрын
We don’t even know the name of the game yet and people are already bring out technical terms.
@TekkBallz
3 жыл бұрын
I was invested from the moment the direct started. I mean it may be because I'm a huge Adam Carra and Rivals fan boy, but I knew it would be amazing from the moment I saw you and Dan. You always do great with these projects Adam. Even if next year's direct won't be as huge of a project it'll still be damn good. Also 3D Rivals hype! Shield! Grabs! Shield dropping? Amsah techs? The option of missing a tech for jab reset/lock? Golly gee I hope so!
@void37000
3 жыл бұрын
Louisiana pog
@TekkBallz
3 жыл бұрын
@@void37000 lmao yeaaa who is this?
@void37000
3 жыл бұрын
@@TekkBallz one of my cousins old alts, it’s swingbass, used this old account to try to mess with you lmao
@TekkBallz
3 жыл бұрын
@@void37000 oh hi lol
@Gabriel_Oliver
3 жыл бұрын
I think that people are upset about shields cause it removes some of the uniqueness Rivals has over the other platform fighters, at least thats why I'm not huge on the idea, still exited though dont get me wrong, when I get out of my crippling debt I'm 100% buying this next game.
@Dirtboy37
3 жыл бұрын
The thing is though, changes from smash shouldn't just be different for the sake of being different; they should have their own level of complexity that matches or surpasses whatever their replacing. I feel like parries are just a straight up downgrade to shields and throws and make the game less interesting.
@Gabriel_Oliver
3 жыл бұрын
@@Dirtboy37 Yeah I know and agree but that doesn't invalidate my statement. Some people maybe don't like shields and throws and like Rivals for being a simpler game on paper. This is removing that simplicity
@Gemini_Hero
3 жыл бұрын
@@Dirtboy37 I disagree; I think removing shields and grabs inherently changes the flavor of neutral in a very positive way for platform fighters. Grabs and shields encourage weirdly grounded gameplay and make a lot of aerial approaches feel really bad. At least with the timed parry system you can stagger the timing of your approach or empty jump, but good oos options can just invalidate strategies like that. As someone who specifically played Rivals to get away from grabs and shields in platform fighters, I'm definitely one of the disappointed that they're sliding backwards like this.
@Dirtboy37
3 жыл бұрын
@@Gabriel_Oliver my issue with your original statement is that it seemed like you just liked the parry system for being different for the sake of being different. If you like it for gameplay reasons, i.e. making the game simpler, then I take no issue with that.
@Gabriel_Oliver
3 жыл бұрын
@@Dirtboy37 I didnt say that was my reason I said it was the internets reason and one I slightly empathise with. So your problem with my statement is invalid lol
@ListlessWither
3 жыл бұрын
I'm dying at the fact that the music at the start is Christmas like.
@peedel7717
3 жыл бұрын
Really interesting insight on the development, idk why I didn’t just assume that this is expensive but now I know.
@Malak-qr8bf
3 жыл бұрын
The true reason people complain about the introduction of shields, is coz shine oos is gonna be a thing to worry about
@neki_7258
3 жыл бұрын
That should be frame 2? Whot
@wish7540
3 жыл бұрын
Thats not really even a concern. I don’t even think that passes through most people’s mind. But also pretending that it’s even an issue, it’s not, but pretending that it is, shine can be slowed to frame 3 or something:
@happyducky9872
3 жыл бұрын
@@neki_7258 where'd you come up with frame 2
@neki_7258
3 жыл бұрын
@@happyducky9872 cancel shield by jumping and you can shine in jumpsquat, the same that happens in melee
@happyducky9872
3 жыл бұрын
@@neki_7258 Oh lol for some reason I thought he had to exit jumpsquat
@Omla33
3 жыл бұрын
In regards to the issue us younger heads have with shields can mainly be attributed to how the "meta" was run up and shield. Like watch any smash 4 match and you'll see a lot of overreliance on shield in people's approach and movement, to the point where they got nerfed in a major patch, which is why shields aren't as popular among them. Shields in ultimate are fine honestly, outside of many a projectile being safe on shield close up, which is a whole other argument.
@diegocorvalan5435
3 жыл бұрын
My only problem with shield is actually in aggresivity in the game, i really like how the game is more about hitting and calculated parrys, I know shield is not going to kill the game, but if I have to grapple constantly because my enemy is shielding constantly its more boring for me, even if I win the match, I like the action and pase of the game now
@diegocorvalan5435
3 жыл бұрын
The direct was great btw
@mistake1197
3 жыл бұрын
I agree.
@mistake1197
3 жыл бұрын
Lack of shields also made rivals unique in my opinion. Less offensive options make spacing and timing more important. shields are complex but they very much do stop the flow of a match. Even if they are very limited.
@user-gr9kh2jv2f
3 жыл бұрын
On the sheilds thing, I think its mostly just like “oh thats just one more thing that makes rivals more like smash”
@micahrollins8353
3 жыл бұрын
Anyway, I gotta get back to my taxidermy class
@LyndanTylor
3 жыл бұрын
Well done, Adam and everyone involved!! 🍾 This Direct was indeed more amazing than I think anyone expected. It's really crazy that you guys were able to come up with something of such quality and intricacy for little old us. I'm really excited to see the Aether Universe expanding like it is and I hope the fan base just continues to skyrocket from here! Also excited to get more Adam videos now that you're done with the Direct! 😄
@ListlessWither
3 жыл бұрын
I'm also very curious if we're going to get a shield breaker character like Sephiroth in 3D Rivals. imo He's one of the most interesting smash archetypes that I've seen and I really hope more characters in more than just ultimate are able to have as interesting a game plan as Sephiroth.
@FabschOblivion669
3 жыл бұрын
Kragg
@ListlessWither
3 жыл бұрын
@@FabschOblivion669 You're saying that as if he's not going to just be a grappler.
@FabschOblivion669
3 жыл бұрын
@@ListlessWither Grappler you say? We have Etalus
@ListlessWither
3 жыл бұрын
@@FabschOblivion669 Simple fact is Etalus was based Bowser and Kragg DK. Both are grapplers to some degree.
@FabschOblivion669
3 жыл бұрын
@@ListlessWither they only have one move that’s basically the same for their respective characters. Etalus is far more of a grappler than Kragg. Kragg has no grappling capabilities as of now to begin with.
@FiatNyx
3 жыл бұрын
Wait, people chose becoming friends? I swear I saw people choose "Grab the folder" at the end. Am I crazy?
@AdamCarra
3 жыл бұрын
We did 2 runs, and chat did the other choices the 2nd time, so you might have missed the first run.
@FiatNyx
3 жыл бұрын
@@AdamCarra Oh, I see . Thanks
@Goldenleyend
3 жыл бұрын
Lmao the little Stephan on your backpack
@djFUCKINGmizhap
3 жыл бұрын
The main concerns I’ve seen is that shields & grabs take away from what makes rivals’s neutral unique. Your main form of defense in the game is movement, and avoiding attacks isn’t as simple as holding shield. It also makes offensive play much more viable as there isn’t as much someone can do to mitigate it. I personally agree that shields & grabs can only make the game more in depth. (Also 5:02 There I am Gary, There I am!)
@marquezrobinson7492
3 жыл бұрын
Hot take: adding shield is just going to expose all of the scrubs. Baiting parry has always been super easy. I hope they do shielding similar to how melee does it. Just without all the jank. Wave dashing out of shield should be universal timing on all characters. Shield cross ups in melee allowed for some sick mix ups.
@ShadeVial
3 жыл бұрын
One thing I am gonna miss is just the pixel art artstyle. Mechanically I get it I can trust itll be fun mechanicly. I just hope people still play 2d rivals as I feel they will be different enough for pne to not fully replace the other and honestly modern pixel art is just my favorite artstyle personally. Like all my favorite games happen to be in that style and it would prob not have nearly the same ease of modding. Super glad to be seeing more rivals stuff, but again I just hope people don't just forget about rivals when the new one comes out even though there are reasons someone might prefer one or the other like what happens with other fighting games.
@Ecksplisit
3 жыл бұрын
Absolutely genius work. The way you basically won over twitch chat is honestly an amazing feat and you should be extremely proud of that fact.
@ayjay5157
3 жыл бұрын
Imagine watching the direct just for lovers of aether 2 to be announced 😂 By the way... All the directs should be like this.
@brightglow
3 жыл бұрын
Shields in smash 4 were super important. Neutral relied heavily on getting around shields. That’s why you saw people put their shields up when they were right next to each other rather than attacking. In ultimate it’s a matter of how good your out of shield game is. There is no shield grabbing either so shields are super weird I think those two games having a TERRIBLE shield system give people the wrong idea on how shields should be. I guess people forget that this game is being made for competitive play and not party play like smash is
@sleepynuigurumiamalgamation
3 жыл бұрын
I love the direct. Kudos to you all! Excited for more furry videogames.
@Saxdude26
3 жыл бұрын
Absolute genius! I loved this Direct, huge undertaking, and not only did you guys pull it off, it was perfectly ON BRAND. 100/10
@alvin_row
3 жыл бұрын
I don't think you're being fair with the arguments against shields. In my opinion: 1.- The lack of shields make rivals different from Smash. There's things that make rivals unique from other platform fighters like the lack of ledge, the inclusion of hitfall, well designed and unique characters, and of course, the lack of shields and grabs. The team is amazing, I'm sure they could make the BEST smash clone in existence, but I don't want that. I don't want Rivals to lose one of the things that set it apart. 2.- The implications in the neutral game. Rivals doesn't have many defensive options. It's just rolls that you can follow or a parry that's hard to pull off and leaves you open to attacks if you miss. That forces the neutral game to be much more agressive, and makes movement the best defensive option. Even if you love playing RPS and shields add lots of depth to every approach, it's a new defensive option that will make a more defensive playstyle more viable, and that's just not what I love about Rivals. Also OOS options and up throw combos are boring lol. 3.- Change is scary. Especially change of something that works and you love. Rivals doesn't have shields or grabs or ledges or even 3D animation. It's a pixel art game that has the biggest competitive scene of any platform fighter besides Smash. Hitfall isn't something Dan planned, and it singlehandedly makes the Rivals combo game. Parrying isn't what Dan wanted, but it makes the Rivals neutral. What does it matter that Dan initially wanted PM mechanics? The competitive scene has been alive for years and the game is recognized as "the most fun platform fighter" by many many people. I hope I'm wrong, the team has pulled off amazing stuff before. I just think the response against shields is justified. For me, Rivals is perfect, and it's hard to believe they'll improve perfection. Also how is Orcane supposed to grab people? With his tail? Is he going to just stand up?!
@AdamCarra
3 жыл бұрын
Rivals character design is what makes it different from smash, not the core mechanics. Rivals takes like 99% of the core mechanics from Smash, and thinking that these few mechanics makes it too much like Smash just shows how much people just don't understand how the games work. If you don't have shields, the main defensive option in Rivals is to run away. No shields makes Rivals MORE defensive and encourages LESS interaction as a result, again people who don't understand how the game actually works, they just look at the surface. People see that shields block moves and think it must be more defensive, but they actually allow for more complex aggressive play, since it makes all your attacks safer than not having a shield. And really there's way more to it than that, people like making broad assumptions from their small personal experiences. I think a lot of the people that complain probably just never learned how to deal with shields, or came from games like Smash 4 and Ultimate, with crazy out of shield options, and with those games the movement and attacks are so much worse, that it makes dealing with shields really difficult.
@bdown_hbunz
3 жыл бұрын
I barely play rivals anymore but I STILL keep up with the announcements! EDIT: AND SINCE 2016 TOO
@chucklesticmccormick5828
3 жыл бұрын
watching this live was absolutely magical, even if i couldnt actually chat 😔 i feel like the common thought process on rivals 3d is skepticism about the
@chucklesticmccormick5828
3 жыл бұрын
new mechanics, but trust that itll work out so i wouldnt worry abt it too much!
@pids11
3 жыл бұрын
I am someone who expressed concern/discontent about shields. If that's the design choice, I really have no issue - I'm not putting the work in to make the game, and I'm not owed anything. But I just thought it worth mentioning that the lack of shields (and basic grab mechanics as a counter) is a key difference between rivals and other platform fighters and places emphasis on a more offense-driven game. This is a trade-off, and I'm just hoping - with humility Adam! - that the gameplay of 'Rivals 2' will capture the same uniqeuness and satisfaction as the original.
@Eroil
3 жыл бұрын
I can't BELIEVE you made them make a LOVERS DIRECT!!!! Love is YUCKY and you should be ASHAMED Adam!!!
@ShibuNub3305
3 жыл бұрын
Can confirm, love is shit
@AxoReuni
2 жыл бұрын
That direct made me want an actual sequel to Lovers. Mostly because I wasn't aware of that direct's existence until recently and I couldn't play it.
@kitkat1851
3 жыл бұрын
POGGERS
@Fizz-Q
3 жыл бұрын
CATTERS
@PepsimVideos
3 жыл бұрын
I'm not upset about the shields or grabs I'm just upset that 3d rivals' graphics looks like ass
@PepsimVideos
3 жыл бұрын
I really wish they had kept the pixelated graphics, although I understand why you'd choose 3d as I imagine it shreds production cost
@GregInTechnicolor
3 жыл бұрын
I think Smash 4 kids just have PTSD from neutral being run up+shield.
@Eichro
3 жыл бұрын
I think the shield rants come from a place of those who like how that makes Rivals play differently from Smash, giving it an identity. I personally think ledgeless recovery does that way more and I personally hope that is still in the new Rivals, but I don't mind shields.
@kinetic_krown
3 жыл бұрын
Shields are balanced because they shrink over time and shrinks more when hit. If it breaks you get stunned for like 10 seconds.
@ikatulo_yt
3 жыл бұрын
Coming from a smash u background I do really like shields, but indie platform fighters have shown that shields arent necessary to make a good game, I understand the disappointment with adding shields because the lack of shields is so core the the identity of rivals the same way removing wave dashing was harmful cause it became part of the identity of melee. I still ofc trust that the rivals team will do well, but I dont think the disappointment is unwarranted
@tastyfalcon1788
3 жыл бұрын
I love shields. Shields in Smash 4 are kind of powerful, but they were toned down in Ultimate. Melee shields are the best
@EliManny2000
3 жыл бұрын
the only reason i like that rivals doesn't have shields is because it makes me need to think less lmao. but from a real standpoint, I'm not an amazing player and in smash i tend to get stuck in the mindset of constantly shielding and trying to shield grab. rivals made me focus more on my movement to avoid getting hit instead of holding a button, which I think made me better at the game. but oh well, ill just git gud lmao.
@RikuoTanaka
3 жыл бұрын
You and George worked really hard on the direct, and it shows. I and many others in the chat enjoyed it.
@Twisted_Logic
3 жыл бұрын
Was disappointed that I'd just started a new job and didn't get to watch live, but it was so cool! Thanks for all the passion and effort you and the rest of the team put in for this!
@thatazazelfire
3 жыл бұрын
The Effort and Quality of Rivals Direct 3 is absolutely enormous and it had no reason to be like this the fact that y'all ALWAYS play it serious enough on April Fools day of all things makes me always look forward to my least favorite day in the year. the humor, the art, like everything is so well done and it has no reason to be. well done Adam, now get some rest before you wear yourself out attempting to continue the Rock Yoshi thing.
@EduSolsa
3 жыл бұрын
That was an amazing video. And if the idea worked, so it wasn't stupid XD
@shymera
3 жыл бұрын
this looks/ed hella cool, i dont follow aether but definitely checking the vod out after
@marquezrobinson7492
3 жыл бұрын
Having the option to shield or parry seems objectively better than just trying to react to Ranno dash attack into die
@serialchiller9183
3 жыл бұрын
It was so fun to watch, great job.
@edu_inacio621
3 жыл бұрын
The 3d rivals folder was the friends we made along the way
@Yami_Soryu
3 жыл бұрын
This was super entertaining, and im excited for all the reveals in this, plus 3d rivals looks AMAZING, but im wondering if Ori & S.K will return in 3d rivals
@flip.flap.
3 жыл бұрын
Clicked so fast lol
@Xion_Toshiro
3 жыл бұрын
I'm a simple person. I see a Rivals Studio game, like Rivals of Aether; I become immediately interested. I trust you guys with your next project. As a long time Smash player, since Smash 64; the idea of Shields in a Rivals of Aether game doesn't bother me at all. Honestly; what I'm really hoping for in this new Rivals game; is all the characters from Rivals 1, the Workshop, & a deep story; that explains things - the story in Rivals 1 left me more questions than answers: so many things happen in Rivals 1, that I see referenced in other Aether titles. This leads me to speculate & theorize the story... Any which way; I'm looking forward to seeing project come to fruition.
@Xion_Toshiro
3 жыл бұрын
The side story of Rivals Direct 3 was pure genius.
@TheDuoDesignNathan
3 жыл бұрын
Great job man. One of the best announcements I have seen.
@HyenaFox
3 жыл бұрын
Personally I feel like shields and grabs themselves are fine, I feel like the art style has less personality than the 2D one (looks like Icons) but it's not terrible.
@ignap
3 жыл бұрын
Thank you for sharing your perspective :) The direct was really fun
@almightyscrimblo
3 жыл бұрын
My only concern about how Shields are going to work in 3D Rivals is, how is it going to work alongside the parry?
@thefunnyaerialman
3 жыл бұрын
Idea: shield replaces current parry input parry becomes shield+special
@kyrokuan
3 жыл бұрын
Parry probably just replaces spot dodging
@sunnybear5181
3 жыл бұрын
i REALLY LIKE what u guys did this year! u guys should be PROUD what u guys have done for this year direct.
@LGSweets
3 жыл бұрын
Thank you for explaining
@rva3f1
3 жыл бұрын
the A in aether lookin like the among us imposter ngl
@JinjoJinjoJinjo
3 жыл бұрын
God, please, make it stop
@TiltEV
3 жыл бұрын
get out of my head get out of my head get. out. of. my. head.
@SamWeltzin
3 жыл бұрын
Gotta be honest, I started with Smash 64 and have played hundreds of hours in every Smash game, but one of the reasons I like Rivals more is because it doesn't have shields. It's one of the things that separates it from other platforming fighters, making you commit to that button instead of just being a panic button that works in 80% of situations. It's not a dealbreaker, but I'm one of that tiny percent that would prefer shields not go in. Regardless, the rest is good enough that that tiny gripe will likely fade into the background.
@SaoAhmet
3 жыл бұрын
Adam I don't want shields because I want to mash my ass off, and not think... I'm interested to learn more about how to use the shields lol
@SaoAhmet
3 жыл бұрын
Also please never do a rivals horror thing. Cause I'm a big horror baby ;-;
@anneprocter
3 жыл бұрын
I'm cool with shields but I really hope we still get parrying
@AdamCarra
3 жыл бұрын
Parrying is in the that trailer
@damocleas
3 жыл бұрын
Just praying my boy shovel knight is still in the 3d game tbh
@gameb9oy
3 жыл бұрын
Adam is channeling the spirit of Dan by not touching on the one thing we all want to hear about, is that capybara sona of his going to show up in rivals in the future or not?
@oldalternate5587
3 жыл бұрын
0 Dislikes goodjob
@kilobytes4537
3 жыл бұрын
Do not remind them.
@ethangamer1600
3 жыл бұрын
it was so much fun to watch and be a part of, i really enjoyed it
@leorhode4711
3 жыл бұрын
The one person who disliked 😔
@nj3690
3 жыл бұрын
I don't think people hate shields. I think people like the uniqueness of rivals and I think adding a mechanic that is already in a plat fighter to them is worse than a new mechanic to the plat fighter world like hit falling. I personally don't care but I think they having that opinion isn't wrong it is just because they care for the game so much. What is true though. Is that it really doesn't matter if the shields are unbalanced or anything else is terrible in the rivals 2 because they have a loving community to help them fix it if it is bad which is why people love rivals because the devs actually listen except for them not listening to me to buff forsburn
@gameb9oy
3 жыл бұрын
Can’t believe you were talking down the showmanship of the directs you guys do. That stuff makes the content evergreen, and I love it
@jacklantz7535
3 жыл бұрын
I thought it would've been funny if they made Adam the capybara a Rivals character, also on the topic of characters, I thought that it was cool that there are going to be workshop characters coming to the actual game, especially for switch players who don't have workshop.
@liampeterson8299
3 жыл бұрын
truly hype for the roguelike
@szymonkieta3907
3 жыл бұрын
My guess for hitfalling on shields is that you won’t be able to do it at all. It’ll probably stay as a mechanic but if your aerial hits the opponents shield, you won’t be able to hitfall it.
@misterfevillord1588
3 жыл бұрын
i want Adam Capybarra in creatures of aether. And Stephant.
@hungrybeakstudios472
3 жыл бұрын
Yea I shouldn't have been shocked by you bringing this up Now that I think about it it's reasonable to be annoyed by shields but yea I don't think it's a legitimate concern More than that I am really exctied for the 3d stuff in general it's hype Also the clairen bit was amazing
@leprofDtri
3 жыл бұрын
Adam Capybarra is now my favorite Adam Carra
@letzplay8869
3 жыл бұрын
That direct was amazing Adam, seriously. Great job from you and the rivals team
@HeroG9000
3 жыл бұрын
So why Adam Carrabara? Is it just the name or like do you like Capybaras
@SoftwareNeos
3 жыл бұрын
Its not really that I hate shields or grabs. It just changes the dynamics when adding them in. Usually how I play rivals I either parry or I gotta move out of the way and I like the feeling of doing that. With shielding that adds the idea that you can just deal with projectiles by holding a button. And of course grabbing is the way to counter shielding... which is different. I just hope its implemented well.
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