Have you been planning on finally starting to take gamedev "seriously", to release something that isn't just a half-polished prototype? In this video, I go through a month-by-month planning of how we would approach gamedev in a 12-month timespan (so you don't have to wait a year if you missed January)
Are you looking for dedicated coaching? Schedule a free introductory call with me: calendly.com/bitemegames
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One-page Game Design Document template:
1drv.ms/b/s!AuLPQ2qt2swWgZoKc...
Some more videos we made that will help you along your journey:
- Mindset (WATCH THIS FIRST): • WHY most indie develop...
- Dealing with scope & scope creep: • The ONE Mistake that a...
- More tips on getting started: • Practical tips to star...
- Pricing your game: • Choosing the right pri...
- Should you do Early Access: • Why you should (not) d...
All you need to know about making the best Steam pages (it's free!):
www.howtomakeasteampage.com/
All our previous genre tierlists:
Part 1: • Ultimate Indie Gamedev...
Part 2: • Tierlisting EVEN MORE ...
Part 3: • DEFINITIVE Indie Gamed...
Tierlisting the different engines you can use:
• Tierlisting the BEST (...
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Do you want even more content regarding making your own studio and getting an in-depth look at how we run BiteMe Games? Or maybe even get some dedicated coaching? Check out our Patreon:
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Wishlist our next game, Songs of Everjade: store.steampowered.com/app/25...
Timestamps:
00:00 YOU can start making games
01:44 Go for Steam games
02:15 Fulltime gamedev is faster (duh)
02:41 Get a friend
03:30 Engine doesn't matter
04:03 JANUARY: Game Concepts
07:30 Best genres
08:41 FEBRUARY: Prototyping
10:53 MARCH: Demo grind
13:04 APRIL: Steam page
14:49 JUNE: Demo release & Marketing
15:28 JULY: Content grind
16:38 OCTOBER: Release
16:56 NOVEMBER: Post-launch support
19:25 Gamedev is complex
19:53 Get dedicated coaching
20:37 Outro
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Get Forge Industry now on Steam: store.steampowered.com/app/21...
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