This was (keyword: was) a limited time event on Roblox to promote Kung Fu Panda 4. This was a two person obby spanning 3 chapters each with 3 stages in them, with the main selling point being free UGC you could buy to pimp out your avatar. On March 25th, 2024, it closed down for good, with it no longer being playable in any mean. This run was performed on the last day it was open, just a few hours before it closed. There was a faster full game run done by us, but it forgot to play a level, rendering it invalid. Me, Gaminator (my co-op partner in the run), BirdBanana, and Poguin have all spent an embarrassing amount of time strathunting and grinding for individual level times and food points since chapter 2 dropped, and even if the run sucked, I hope it showed how much dedication we had. Special thanks to the Red Ball community (mainly Luciousness, Crynn, NorXor, Thog_N, Incredi, Bea, Starline, and YellowSkarmory) for somehow dealing with us nonstop talking about the game for the time it was alive and also tolerating us doing runs in voice calls. Definitely an experience I will never forget!
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TIMESTAMPS
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0:00 Intro
0:17 Chapter 2 Stage 3
2:52 Chapter 3 Stage 2
5:35 Chapter 1 Stage 1
6:45 Chapter 1 Stage 2
8:02 Chapter 1 Stage 3
10:12 Chapter 2 Stage 1
11:33 Chapter 2 Stage 2
13:59 Chapter 3 Stage 1
16:23 Chapter 3 Stage 3
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EXPLANATION OF LEVELS
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Chapter 2 Stage 3 and Chapter 3 Stage 2 were chosen as the first two levels of the run due to the difficulty of the skips done in them. In our invalid but faster run we later put Chapter 3 Stage 3 as one of the first levels we did due to that actually being the hardest level. In the case for C2S3, the Chapter 3 update completely broke the casual routes for all the Chapter 2 stages, meaning if you did want to complete them, you would need to do skips in order to get past the broken sections. We found that changing our avatar to have the Rene torso and right leg would make a strat at the beginning and also a dreaded climb on a pillar to skip what is broken in the level made it more consistent. We also used those avatars for C3S2 as it made the climb on the pipes more consistent. It's not good in this run, but trust me when I say it did make it much more smooth, it's just a skill issue at the end. We reset our avatars at C1S1 in order to do emote clipping (sorry glitchless fans, not like we could beat it without glitches anymore anyway) for the rest of the levels that needed it. Our timelosses were pretty much C3S2 losing a minute on the skip, C1S2 not having both players and having to do the end solo, death in C1S3 causing a reset, a small fall in C2S1, not doing a strat to skip the fire cycles at the end of C2S2, and a death in C3S1.
Hope you enjoy the run!
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