total war has 2 really malevolent and insidious influences at the moment, and they both involve LARPing. people that dont care at all about playing good games and are content to just LARP lorica segmentata and red plume helmets in shitty rome 2, and cool monster figurine collectors that are just happy theyre being deemed a market segment worth targeting with vidya, and that proudly admit they will spend hundreds of dollars on low effort DLC: gyazo.com/2c6e148f445dc9e9b4de6dfa97444916 (pic sourced from #consoom on my discord) both of these influences are almost entirely unopposed and are very effective in ensuring all future games will be shit. heres the video this is a follow-up of: kzitem.info/news/bejne/sa6byadjo5qhgnY and heres a video on my second channel that goes into detail about why rome 2 is so shit by analysing its fundamentals up close: kzitem.info/news/bejne/w2agtW1sgmRioqg
@milandjukic8465
2 жыл бұрын
bUt vOloUnd eQuiTeS aRe WoRst CavAlRy UnIt
@hannibalburgers477
2 жыл бұрын
What is larp?
@DefyingPenguin
2 жыл бұрын
@@hannibalburgers477 role-playing basically
@witcher348
2 жыл бұрын
@@milandjukic8465 u got him
@vladimirvovk8284
2 жыл бұрын
@@hannibalburgers477 LARP stands for Live Action Role-Playing.
@FinDan07
2 жыл бұрын
>0 kills on the cavalry charge in the rear Made me burst out laughing
@notaname1750
2 жыл бұрын
Did someone poke me? I swear I felt something at my back.
@tylermitchell185
2 жыл бұрын
@Facepalm Full O' Napalm Whats so funny about biggus?
@prs_81
2 жыл бұрын
@@tylermitchell185 Dickus.
@liubei3058
2 жыл бұрын
@@tylermitchell185 Well... It's a joke name sir.
@tylermitchell185
2 жыл бұрын
@@liubei3058 Well I had a great Friend in Rome called Biggus
@abtinzaker3856
2 жыл бұрын
I did a test to check out all the things Volound had said because I wanted to see it with my own eyes: 1. Rome II total war: Same amount of money spent on both armies. I took the high ground, baited the enemy into attacking me on said high ground, and broke their flanks. Nobody fled. Not one soldier in the enemy's center fled. I had to envelope and kill them for another 5 minutes (while they were on the low ground in case you forgot) before any wavering or breaks occured. 2. Medieval total war: same senario but we were on equal heights. Enemy soldiers feld the second I broke their flanks. Conclusion: as Volound always says, soldiers in Rome II feel like robots with no regard for their own lives and continue fighting while getting decimated from all sides. In games like Medieval 2 and Shogun 2, soldiers run the second they feel the battle is lost, like real life battles (Battle of Thapsus). Fuck CA for destroying this franchise.
@Volound
2 жыл бұрын
good on you. and remember, they needed something like 5 patches to UNREVERSE the height advantage for rome 2. you can go back and see the changenotes. its embarrassing and pathetic.
@etiennegaming588
2 жыл бұрын
But elite infantry defy the laws of physics guys, thats why they took zero casualties from the cavalries flank, and fought so well on inferior terrain. Conclusion: It's disappointing that you guys don't understand this, you should both do better.
@theflyingkaramazovbrothers6
2 жыл бұрын
You haven't lived until you read weird dwarf or infantry mains on the TW forum tell everyone that infantry should win a counter charge against elite heavy cavalry and that something CA said was a bug (still not really fixed) was just game behaving as it should.
@free_gold4467
2 жыл бұрын
Wish I could upvote this twice.
@thedonkey6704
11 ай бұрын
I mean i have to disagree. He tested it out on Roman units. And Rome 2s Roman units are op. Morale and stat wise. Not only that but he brought equites as a test. A low tier melee cav which is tanky but not great at doing damage. More used in the early game to hit enemy missiles and defeat other low tier cav.
@AzureDragon158
2 жыл бұрын
Roman legionary gets charged in the back by cav. "Hey Gaius, did you feel something just now?" "It was just the wind."
@Brandon34098
2 жыл бұрын
the guys who fell over got a headcold and died a week later
@dansmusicplaylists198
2 жыл бұрын
Must have been rats, into everything.
@whitewolfgod7013
2 жыл бұрын
AAAHAHAHHA. This made my laugh so much
@Kvs-vf9nt
11 ай бұрын
😂😂
@jimbones5484
10 ай бұрын
Corny ahh pfp
@AgoraphobicNews
2 жыл бұрын
It's like when you are playing Battle of Zama with the Romans, you attack the Carthaginian unit from the front with infantry and from the back with cavalry. And what happens is that your cavalry routs even though they weren't attacked by the Carthaginian unit at all. Superb AI really.
@youssifal-baghdadi2850
2 жыл бұрын
You think rome 2 cavalry suck? Then you'll have a heart attack when you see warhammer's
@joshwenn989
2 жыл бұрын
@@youssifal-baghdadi2850 Reiksguard getting beaten by goddamn _goblin archers_ in melee before the hasty fix that barely did anything
@aerfwefd7334
2 жыл бұрын
@@youssifal-baghdadi2850 *cries in completely rewriting the combat system to fix cavalry* I kid. The 500-odd hours I've spent working to make Warhammer feel less lame were well-spent, even if I've moved on. It's a shame that cavalry will forever be borked unless knockback/down/sent flying are all completely disabled, thanks to the invulnerability conferred by them.
@Kvs-vf9nt
2 жыл бұрын
Battle off Zama is easy it was my first historical battle I won then I player battle off the Nile and it was also easy. The only difficult one is battle off Alesia imo.
@AgoraphobicNews
2 жыл бұрын
@@Kvs-vf9nt Play it on legendary and see what happens.
@The_Blackshield
2 жыл бұрын
You can come up with any method of "testing" the game as you like, but the basic fact of the matter is that the game itself doesn't lend itself to tactics. Why? Because you can spam the cheapest chaff spearmen units and as long as you outnumber the enemy, you'll win through auto-resolve. Which is why the likes of Eastern Spearmen are laughably the best units in the game as they're available everywhere and cost next to nothing to buy and maintain. Your hordes of chaff will block out the fun.
@The_Blackshield
2 жыл бұрын
@@sigmanation6957 I'm aware. That is the player's choice. But the game itself on Rome 2 doesn't go out of its way to encourage that, is the point. You can auto your way to victory easily.
@prs_81
2 жыл бұрын
@@sigmanation6957 Lol. What the fuck was he doing in this video then?
@MrAsh1100
2 жыл бұрын
@@sigmanation6957Doesn't excuse the broken auto-resolve system.
@MrAsh1100
2 жыл бұрын
@@sigmanation6957 Nah, its fine. Just to note, make sure to watch the entire argument first before making assumptions or statements, helps a lot
@The_Blackshield
2 жыл бұрын
@@sigmanation6957 its OK, no harm done. Good discourse comes through disagreement.
@AnalyticalReckoner
2 жыл бұрын
I don't understand why they don't create their own experiments and correct the flaws they perceive. I do not think a written rebuttal is strong enough to refute visual evidence. This seems very one-sided with Volound providing experimental data and the fanboys replying with "nuh uh!"
@Volound
2 жыл бұрын
ive asked time and time again for people to link gameplay, they dont even link the gameplay of other people to support their arguments. someone noticed exactly why : gyazo.com/2ecea290f33fb9e282e3c57796bf3802
@stefanjasovic2311
2 жыл бұрын
Visual / gameplay evidence, which pretentious people love to call "empirical", can be misleading as they base themself on very few cases with specific circumstances, while big blocks of text, although universally valid, dont demonstrate or prove any of their claims
@thedonkey6704
11 ай бұрын
@@Voloundehh I mean I doubt you’re gonna see this comment. But as someone that has played literally every total war except pharaoh and Troy you kinda did the cavalry test on rome 2 in a biased sort of way. You made low tier equites “ a really good melee cavalry because they’re tanky and can therefore be great and defeating enemy cav. Then charging them into the enemy archers and then into the infantry line” . However you did something different. You made cavalry charge into a line of mid tier Roman units that were still on 160 men lol. Meaning even in the older games nothing would break. You also didn’t use a good charging cav. Which is weird cause Rome also has charging cav. I usually agree with most things you say but I believe you didn’t test it fairly. Also using Rome as a faction to test morale problems in this game is also a little silly as Rome is known to be an op faction with insane armour and morale.
@Volound
5 ай бұрын
@@thedonkey6704 anyone that has played RTW for 2 hours with any competence knows that hastati rear charged by ANY cavalry will break. atrocious comment. saw it 6 months late.
@thedonkey6704
5 ай бұрын
@@Volound you can see in your own video in your last example (rome1) that you unit gets completely surrounded. yet they never broke. Something you give Rome 2 a hard time about. Yes Rome 1 has a more thought out morale system. But it still had a long way to go. While it is sad to see it become worse in later total war games i also feel they never had it right to begin with. Sometimes units really ran too fast. It also made no sense how a bodyguard unit just gave up in seconds when surrounded even though that was their whole point. While I do not celebrate their changes. I do not mourn the loss of the old one
@cole8834
2 жыл бұрын
Just started the video; Wanted to say: If Shogun 2 could have been so good with such a level of polish with the same exact technology ("warscape"/TW3 engine), then Rome 2 had NO excuse at all. I still believe the 2 games must've been developed in parallel, with none of Shogun's polish carrying over. Maybe the Empire team went straight to Rome 2. I can't believe as a teenager* I had good enough sense not to preorder Rome 2 despite my hype for it. But people will happily preorder nu-tw, admitting absolutely nothing has been iterated upon to justify the $60+++ price tag.
@KroM234
2 жыл бұрын
I thank God that I had a shit PC at the time, that prevented me to get Rome 2 at launch. I got it 2 years later on a nice price, still too expensive for what you get without any mod.
@JaM-R2TR4
2 жыл бұрын
that's funny, because engine wise, Rome 2 and Shogun 2 are the same... every single thing combat design wise that was in Shogun 2, can be done in Rome 2... its same Warscape engine.. there are even some leftover files in Rome 2 from Shogun 2... its the same since Empire... battle design concept is practically the same with some minor improvements.. but basically, ETW, NTW, S2TW, R2TW and Attila TW share same code which was just improved over time.. The fact CA messed up the base design in Rome 2 doesnt change the fact engine has some good potential.
@KroM234
2 жыл бұрын
@@JaM-R2TR4 I was actually shocked how I was to play Shogun 2 on high graphics level with that same PC build, and couldn't run Rome II on low under 30FPS and massive lag spikes, for an acutally worse visual render than S2TW even on high.
@JaM-R2TR4
2 жыл бұрын
@@KroM234 engine is same, but they messed up quite some things.. most of lags in battle for example, is caused by those unit flag icons, that show various effects from abilities etc.. Just turning those off gives you good 20FPS right there... and there are plenty of things like this... and whats worse, Attila is even worse HW wise... CA devs were just lazy, and as HW improved they completely ignored any optimizations
@MasonDixonAutistic
2 жыл бұрын
See the blogposts CA made promoting the TW series during the Steam Summer Sale: when it came to talking about Rome 2, they mentioned Shogun 2 constantly and in the context of laying blame on Shogun 2 for all the trouble they had developing Rome 2. They made it quite clear that a lot of the staff in charge of design at CA now see Shogun 2 as a bad game and everything they've done since as major improvement. They will not admit that they went badly wrong with Rome 2, and it wasn't just the bugs and release-state: it was the unnecessary overhaul of multiple game mechanics that over-simplify everything.
@akiramasashi9317
2 жыл бұрын
Cavalry charges on the flanks/rear were one of the deadliest tactics in history. It's absolutely pathetic how they're portrayed in Rome 2.
@tastycookiechip
2 жыл бұрын
They work tho?
@MasonDixonAutistic
2 жыл бұрын
@@tastycookiechip You just saw a video of them not working. This same test can be repeated with different conditions and will produce the same result. Objectors are embarrassed which is why their attempts at dismissal are based on claiming the specific tests shown are invalid. If they were honest and assured about any of the things they assert; they would have already provided examples themselves of these tactics being useful with the same 'all else being equal' conditions. They can't though, because they either don't play on harder difficulties or when they do; they play in the very evasive way which modern TW games require on harder difficulties where the design problems are multiplied in their effects.
@akiramasashi9317
2 жыл бұрын
@@MasonDixonAutistic You can't really count on objectors to actually watch the video. They'll just take a big puff of their copium inhalers and go straight to the comment section.
@free_gold4467
2 жыл бұрын
@@akiramasashi9317 That's what I usually do to be fair.
@yourdaddy5435
2 жыл бұрын
@@MasonDixonAutistic He used them as hammer and anvil...they arent shock cav, they are MELEE. They need to stick in the battle to do uhh...MELEE
@DefyingPenguin
2 жыл бұрын
I feel like people forget that yeah they're elite soldiers, but at the end of the day they're still human and can be killed by someone charging their flank on a horse going full speed
@begelzim
2 жыл бұрын
I have elite training so when I get trampled by 3 horses and have my rib cage collapsed, I simply walk it off and return to formation
@kivati
2 жыл бұрын
its not what Romans of that time period did though, really, charging infantry formations. Tis but a game, but people have a funny idea how cavalry actually operated during a lot of the ancient period. Horses tend not to like being charged into blocks of infantry...
@casuscnactus4864
Жыл бұрын
@@kivatiActually, I never used them this way, I used them to counter the enemy cav, thats probably why I didnt notice this glaring gameplay flaw. I think historical accuracy shouldn't be a priority in games for playability reasons. The rock, paper, scissor system works well in Total War, not this one though. It does not need to be a bad thing if you enjoy slower paced battles. In Attila they overcompensated and made cavalry waaay stronger.
@everythingsgonnabealright8888
2 жыл бұрын
Props for using a proper genre name - RTT, Real-Time Tactics. Sick and tired of people mislabeling it as RTS.
@LordBurgerofFriesland
2 жыл бұрын
Don't you mean...TaCtIcAl StRaTeGy?
@vaderbuckeye36
2 жыл бұрын
@Joe Becker it stems from the difference in tactics and strategy. Strategy is more big picture, think about planning a whole war effort. Tactics are what you do in the moment when you face the enemy. in a total war game the real time part is only on the battlefield, whereas in an rts like Starcraft you are managing your economy and military both in real time.
@Malaneth
2 жыл бұрын
@@vaderbuckeye36 just like in... Total War?!
@vin1785
2 жыл бұрын
idk what starcraft is but i think he sorta means like stellaris in a way where your military and civilization manage are all real time whilst the campaign aspect of total war is turn based
@alpharius2omegaboogaloo384
2 жыл бұрын
@@Malaneth No, in Total War the management of economics and diplomacy happens out of battle.
@Kaiser282
2 жыл бұрын
God I love throwing stats at each other and watching mine lose every time because I played on a harder difficulty this time. Oh boy it's so fun to have my elite infantry I spent all game building to die to low tier garbage. Muh monster units which should be a fucking battering ram into formations seem to keep dieing to their counters... Why are my range weapons sounding like shit.... oh because they are. Or they are the only thing that does damage. Where did all the animations go? "The graphics look better" the graphics for RAID SHADOW LEGENDS are good too, does that make it a good game?
@boarfaceswinejaw4516
2 жыл бұрын
hey, thats not a fair comparison. there is actually a level of tactics in Raid. I managed to beat the campaign despite being severely underleveled because i used the champions that were most tactically appropriate (usually the ones with heal/resurrect, AOE or invincibility powers). bad game still and i wouldnt recommend it. contrast that with modern Total War where empire swordsmen get can wrecked by trash tier goblins because higher difficulty is so horribly balanced that rather than give the AI subtle advantages they just stat boost the fuckers to high hell. though it is worth mentioning that Raid Shadow Legends is the most ambitious RPG released this in the past millenia, and you can download it now on appstore and google play right now. If you use my code, SuckADonkeysasshole within the next month you can get 20 summoning crystals and a big tiddied knight hero all for free. so sign up now.
@JaM-R2TR4
2 жыл бұрын
again, thats the result of Attack/defense system in vanilla game.. Its actually quite funny - the way it is originally made, melee attack value almost doesnt matter.. because melee system has these boundaries applied - base hit chance is 40, which adds to each unit melee attack value. Max hit chance is 75... so if your unit has melee attack 60, +40 would make it 100, but in game its just 75 always... which means units with attack 35 are as strong as units with attack 60 or 70, because they all get capped to 75... Whats worse though is the minimal attack value, which is set to 15.. Because attack value is going against defense value, so if defender defense is let say 50, then unit with attack 35 (+40base) has 25 (75-50) chance to hit. YET If unit has chance to hit much lower its defaulted to 15... so practically, even weakest peasants, that would normally have no chance in hell hitting something, get 15% chance to hit by default.... This is what causes elite units to be so bad against weak units... stats dont play that big role, because base mechanics are badly set... Luckilly, these values can be changed.... and many mods did exactly that...
@Kaiser282
2 жыл бұрын
@@JaM-R2TR4 tbh I have played these games with mods. It gets better but I'm still nostalgic about the older games. 🤧
@etiennegaming588
2 жыл бұрын
Based.
@Fallout3131
2 жыл бұрын
@@boarfaceswinejaw4516 hahahaha
@Br0leg
2 жыл бұрын
I would love to see your opinion on Divide Et Impera mod for Rome 2, playing without it feels unplayable today
@Volound
2 жыл бұрын
my main problem with these games is that they are nothing but sterilised number interaction simulators, so no, that is a shuffling-around-of-shit and isnt a fix. all youve done is brush the problem under the rug. guess what, there are 10,000 more, because every single fake interaction that has no actual systemic design building it has to be vetted in the exact same way.
@Br0leg
2 жыл бұрын
@@Volound I agree, Rome 1 always will feel more alive
@Br0leg
2 жыл бұрын
@@Volound nonetheless give DEI campaign a try just to try the best Rome 2 experience avalible ;)
@Real_British
2 жыл бұрын
Also try parabellum mod
@elih9700
2 жыл бұрын
@@Br0leg The game is still boring and the ai is far too passive. I gave it a go, I quit after Gaul, Britain, Germania and Greece were mine, all wars were started by me, and the other factions never did a thing about it. They just sat there twiddling their spears. The only part of the game I had to think about was the politics in Rome, and it's still bloody irritating. I can give you my save if you request it.
@mynameis4113
2 жыл бұрын
Imagine having literal fucking cavarly charge in the back of a unit for like 5 times and only getting 10 kills at most. This game is even more ridiculous than i thought, and i cant wait for more bullshit excuses on the comment section.
@spanishcoinquistador7077
2 жыл бұрын
The next excuse is that the general wasn’t Ceasar himself leading the troops
@radigeorgiev9662
Жыл бұрын
@@spanishcoinquistador7077 hate to be that guy, but he used melee cavalry and not shock cav. Do the same test with Makedon's Lancers or Cataphracts. The result will be way different.
@elpsykoongro5379
Жыл бұрын
@@radigeorgiev9662 still A horse will absolutely decimate you if he charged against you Shock or not the strength of the horse alone is enough to send you to the hospital
@thedonkey6704
11 ай бұрын
@@elpsykoongro5379 ok but even medieval 2. The fan favourite total war was guilty of this? I was playing as the Byzantines and my varangians got charged in the back by low tier Turkic cavalry. The Turkic cavalry got a grand total of 12 kills. And not on the charge mind you. On fighting there for a long time. Total war never had realism of “ if a horse charges you you’re dead “ because if it did then why make armies that are anything else than horse archers.
@elpsykoongro5379
11 ай бұрын
@@thedonkey6704 dude, low tier horses against infantry just doesn't work
@notgoddhoward5972
2 жыл бұрын
Can you believe there are people out there probably looking for a job and have to say "I worked on Rome 2 Total war" on their resume....
@Volound
2 жыл бұрын
lmao
@JaM-R2TR4
2 жыл бұрын
there was that one CA guy who talked how they worked on improving AI pathfinding in cities, and how advanced AI tactics are in Rome 2 before release.. i wonder what is he doing now.. watching that video was quite a good laugh..
@pira707
2 жыл бұрын
@@JaM-R2TR4 yea I'm pretty sure that dude was fired.
@lordnelson7524
2 жыл бұрын
@@pira707 I just want to know if he was fired for lying or for demanding too many resources to be dedicated to the AI...
@TedysteinIsASir
2 жыл бұрын
You are here too even... Literally everywhere, must be a bot for sure
@darkfireslide
2 жыл бұрын
Fucking goofy Age of Empires HP bullshit man The charge system in Rome 2 is so bad that in Atilla they gave cavalry obscene charge bonuses, up in the 200's. For anyone wondering why the charge of the Equites is so anemic, it's because they're a Medium weight class unit charging against Legionary Cohort, which are Very Heavy (the highest weight class) . Rome 2 arbitrarily decides the value of charges based as much on this weight class as the actual stats. So in this instance the Equites are being told by the game from the start that they aren't allowed to hurt Legionary Cohorts because of one arbitrary identification unit. So more or less what's happening is that the charge of the Equites despite being in the rear arc of a Legionary unit is the charge bonus is being negated and Equites are basically just making rear attacks with no statistical enhancement. Once again, none of this is telegraphed to the player and even if it was it's a stupid system because it puts units in boxes and tells you how to use them instead of letting the player make that determination themselves. Any other self respecting tactics game, real time or not, has flanking as the ultimate achievement, which causes even the strongest units to shatter. Look up the Field of Glory series, or Ultimate General+Ultimate Admiral to see games that actually care about positioning and tactics, unlike this nu-TW garbage that is basically just a reskinned Age of Empires, but worse because it doesn't have any of the intense resource management and army building mechanics that are what actually makes Age of Empires interesting Edit: Also stupid blobbing mechanics completely destroying the delicate fabric of a formation-based historical RTT game, fucking embarrassing That said in Rome 1 the multiplayer meta ended up being upgraded cavalry+archer spam so it's not without its flaws too, but at least the general flanking and shit actually work Also the channel Maximus Decimus Meridius covered all of these mechanics in detail and did specific tests to confirm that that's how the mechanics work: kzitem.info/news/bejne/wIyjr3WBgaCif5g
@BelegaeraHithaeglir
2 жыл бұрын
How can they justify making a horse weigh less than a man?
@stefanjasovic2311
2 жыл бұрын
@darkfireslide
@darkfireslide
2 жыл бұрын
@@stefanjasovic2311 some individuals can tell within moments if a game is shit while others like me like to dissect a game down to its core underlying mechanics and then make the determination. Both are valid approaches but the long and short of it is that Volound is usually right and the underlying mechanics usually support his assessment even if he doesn't go looking for the ridiculous reasons why something isn't working. In Rome 2's case it's particularly embarrassing how little the game tells the player about what is happening in a given unit engagement and how unintuitive the whole experience is
@stefanjasovic2311
2 жыл бұрын
@@BelegaeraHithaeglir its a dumb mechanic in my opinion, but it was originally added to stop chariots from just trampling everything (remember the days when basically every rome 2 mp match had a rule "no chariots no elephants"?). The weight thing made so that very heavy infantry, no matter how cheap they are (militia hoplites ad esempio) suffer basically no losses on charge, thats why medium and light cavalry (basically 90% of cav in game) cant do shit against them. Its kinda realistic, with cavalry in antiquity basically being only used to chase down units, but it makes some weird situations. Shouldve been done better, thats for sure
@Volound
2 жыл бұрын
if anyone wants to play a game, see if you can find all of the little turds that stefan has passively-aggressively sprinkled all over this comment section. hey, stefan! rome 2 is shit. did you hear me? this game is garbage.
@vladimirvovk8284
2 жыл бұрын
I really appreciate that you repeated that test with cavalry, Volound, to show how fucking bad this game is at simulating what it was supposed to do. Now if i were an idiot, i'd say something like "well you used regular equites, they're scout cavalry, they're supposed to be bad at charging", but anyone who ever played the goddamn game knows that it's just rome 2, rear charges just dont do anything in this game. You know, this actually made me think of one historical example, check this out: en.wikipedia.org/wiki/Battle_of_Turin_(312) Its not exactly the same thing you got going on in this test, but its close: Romans are fighting Romans in civil war #3454, and in this battle Constantine the Great uses fast, light cavalry to make swift repeating charges (you can say he was cycle-charging, to use Total War community's terminology) at his rival's Maxentius heavy armored cataphracts and Constantine's light forces ended up dismounting many of Maxentius's armored soldiers and beating them to death with fucking clubs with their armor still on. So its really impossible to make arguments like "wEll hIstOrIcAllY lIghT cAvAlrY wOuLd alSo lOOse tO armOred inFanTrY". Thanks again Volound, i appreciate so much that we have you, its hard for me to even word it properly
@PotatoSalad7777
2 жыл бұрын
Battles were won in antiquity via making the enemy route. Enveloping the enemy and a solid well-planned rear charge could win the entire battle. It is so immersion breaking to watch units fight to the last man in the newer games. The newer games make you feel like your soldiers are not really human beings that have lives that they don’t want to lose
@MrBell-iq3sm
3 ай бұрын
I loved that there was a constant battle in the earlier TW games between quality and quantity. An army of peasants could be a serious threat if they outnumbered your own high quality troops by 3 or 4 to 1. Sometimes it really felt like having to fight barbarian hords. This made choke point battles so satisfying.
@djstockton1853
2 ай бұрын
Volound: does a rear cavalry charge, Other army: "Tis but a scratch"
@Volound
2 ай бұрын
@@djstockton1853 exactly, its a joke
@conman698
2 жыл бұрын
Unfair test, rain applies a -67% de-buff to armour. Fog applies a +59% modifier to moral shock when being attacked in the flank. I mean come on bro, have you every been out in the rain and fog? It's depressing, imagine it raining whilst you are being attacked in the rear, bloody awful. Redo test with clear weather like it was in Rome 2.
@Machamp537
Жыл бұрын
The worst thing about Rome 2 is that apart from 1000 other things. If you lose a battle. Your entire army is wiped out and your general is killed. Because your withdrawing army doesn't withdraw out of the enemies armies movement range. So what the HELL is the point of having any men left over? In Rome one you could make a choice to disengage, withdrawing in good order and avoid battle. Not to even mention that your army has to be 99% dead for it to route... makes routing pointless. In Rome 1 you can have panic routs where you lose the battle quickly but the armies flees the battle with fewer loses if they just escape. Rome 2 is painfully unrealistic with moral and routing issues
@spiritofmodernity9679
2 жыл бұрын
The problem with Rome 2, is it's combat is less concerned with tactics, but more a formula. A formula of damage and defense. But the problem with these formulas are, they only concern a virtual body. They do not actually develop within a real space with movement, change, force, and mass. In some sense, Rome 2 is a purely Platonic simulation of warfare, with all the forms of war and tactics, but none of the substantive content which defines warfare.
@vezemir3020
2 жыл бұрын
Hate to Total War Rome 2 is eternal
@onestupidboi9320
2 жыл бұрын
I imagine people will find excuses to justify this games bullshit no matter what. I imagine people will say that equites are shit cavalry and that's why you lost, to which I say they are also shit in Rome 1 so why is that winnable? It's also pretty telling that the ai doesn't even attempt to flank you despite having 4 extra units. I guess it knows that flanking is useless so why bother? Compare that to Rome 1 where the ai units try to envelope your testudos and even tried (but failed) to screen your cav with its leftover units.
@mynameis4113
2 жыл бұрын
"BeCaUSD eROme TOTaL waar 1 wOrSE gfAMWE oFc eQUitES wiN TherE!!1!!!11111!!!!!!
@Narogir
2 жыл бұрын
because of formation, in rome 2 'civilised' faction unit will try to have some unit coherence even in combat. They added far latter a button for enable of disable this feature in combat for this civilised unit.
@JaM-R2TR4
2 жыл бұрын
@@Narogir that formation is called "Formed attack" and it forces unit always to be in original formation and always attack enemy frontally... so if you flank them, that unit will automatically turn to face new threat head on... and if two units with such formation are ordered to attack single one, both units will "merge" into same space creating a blob, which might cause FPS drop... I was trying to point that problem when Rome 2 came out, but nobody cared back then....
@Narogir
2 жыл бұрын
@@JaM-R2TR4 yes you can see this clearly in my answer video for Volound. It's even worse for a pike unit. That's its something that Volound can argue about and i will agree with him, this would and must be better. But for this video case, it's just biased.
@cornellguy664
2 жыл бұрын
This video makes me feel a lot better. I recently just tried to play R2 again after a long time. Had a pretty good Syracuse campaign going until I rear-charged Carthaginian Hoplites and had the exact same result. Hammer and anvil is my go-to, so I rage quit and honestly thought I did something wrong. But I was like, no point in continuing on if hammer and anvil won't work because that's really my thing. But I was confused because I am pretty sure I remember using H&A very successfully in my Makedonian and Carthaginian campaigns just a couple years ago. Unless they rebalanced it since that time.
@jakubprosek7579
28 күн бұрын
That Rome 2 cavalry charge probably provided some much needed gentle breeze for those legionaries
@proleterriert8075
2 жыл бұрын
My first TW was Shogun 2 when it came out free on steam like last year or 2 years ago I can’t remember. and I loved it so much. Put hours into it and I wanted to see what other TW’s there were. I watched some KZitemrs claiming that Rome 2 was shit at launch so I didn’t touch it and went to Attila. I remember it being very different and the ai being overly defensive on the big map, not really experiencing open battles when I was on the defence and not the attacker. Only the AI will attack your cities but I still enjoyed the game. It’s my second most played mainly due to the medieval mod which I’d highly recommend. Then I got Troy for free on epic. Didn’t even finish a campaign I hated it that much. Then I watched some more KZitem videos, some ranking videos where KZitemrs would rank the individual games and they all claimed Rome 2 to be really good now. So I bought the game. And immediately regretted it. It seemed like a less balanced version of Attila. I played 10 battles against my mate who would only go Sparta cause he’s Greek. And I have all together 1200 hours in total war. 600 in shogun. 400 in Attila and 200 in fall of the samurai. This guy had only played 1 hour in Attila with me before this and he clobbered my ass the ten matches we played. I went as what I knew were weak nations originally but started picking nations like Rome to play and I still couldn’t beat him cause he would just spam hoplites and even if I charged him in the back with cav, shot him from afar with archers or slingers, tried to trade with him with praetorians, you just couldn’t win. At that moment I realised how shit the game was and we went back to Attila where even a mod can balance their units better. Fucking shame cause Rome total war is such a cool setting.
@Volound
2 жыл бұрын
the real cost of the great shilling operation. people being duped into buying shit games.
@proleterriert8075
2 жыл бұрын
@@Volound thanks for reading my comment, I do have a question while I have your attention. You rather deservedly shit on Rome 2 in almost every other video you make 😂, and even tho they are not official from CA, mods do make many of their games better in many regards even shogun 2. Would you recommend any mods that make this game an actual quality and engaging tactical experience if you are aware of any?
@Nasmr1
2 жыл бұрын
I’m so furious at the KZitemrs who have sold out and prostituted their shit videos to try and dupe people in exchange for free early access. The entire category of total war is completely corrupt and rotten all the way through.
@jimmybob331
2 жыл бұрын
@@proleterriert8075 dont think he plays too many mods, though he's recommended third age total war for Medieval 2. I'd recommend you buy medieval 2 anyway as it's up there with Shogun 2. Stainless steel mod for M2TW also great. Edit: re-reading your comment I think you were looking for a Rome 2 mod. Divide et Impera is generally considered one of the best mods and it does significantly improve the campaign map side. However, I recall feeling that the battles were no better than vanilla...
@proleterriert8075
2 жыл бұрын
@@jimmybob331 yeah, the reason I asked was because I was a lil bitch and forgot G2A exists and bought the game full price cause I’m a moron. Obviously I want my money back but I can’t so instead I want a mod that makes my purchase at least not an entire loss if you get what I mean.
@rodioncantacuzene6639
2 жыл бұрын
This reminds me of games I’ve played against my friends. They usually like heavy infantry blobs while I try and use a more “balanced army”. Despite cycle charging my cav doesn’t do to much and their heavy infantry can 2v1 my medium units even when surrounded
@TheDiggus
2 жыл бұрын
Tactics matter zero in the new games, this test just shows how pittiful the new combat has become. It's sad that RTT games on this scale demands such a large amount of manpower to develop, would love to see an indie dev have a hand at this genre.
@matthiuskoenig3378
2 жыл бұрын
It's not quite the same as total war, but Manor Lords has similar rtt and its being made by an indie developer (as in 1 guy), from what we have seen he has already surpassed nu-tw
@lucifer0247
2 жыл бұрын
it got better, in three kingdoms its like that u need tactics to succeed especially in historical mode
@BigHugsFromHell
Жыл бұрын
You've totally missed the level of immersion this game was designed to achieve. After all these years you still haven't clued into how the A.I. works and what it's capable of? Maybe step-by-step instructions will help: Step 1: Study phases of the moon, play only at new moon intervals and avoid playing altogether during winter. Step 2: Capture and release flock of crows. If they fly west, don't play. If they fly north-northeast do. (note: if they fly south check if sister is still a virgin -- if no, don't play) Step 3: Gather clay, form small statue to Mars while thinking of your ancestors, fire in kiln and place in position of prominence near computer. Step 4: Sacrifice cow, slather self and keyboard in blood while praising Mars, burn a portion of the rest and place ashes at feet of statue. Step 5: While playing only allow favored slave to handle inputs. Orders must be issued by verbal command or units will not respect authority. If you still can't achieve victory after following these extremely logical steps, well... actually, there may really just be some kind of problem with the A.I. lol
@beetheimmortal
2 жыл бұрын
You know, at least Rome 2 has proper cities and naval battles, unlike Warhammer. Warhammer is worse than Rome 2, and that's just depressing.
@JaM-R2TR4
2 жыл бұрын
Rome 2 actually has 5 or 6 cities... there are just few maps, that have various development of the city modelled.. but every time you siege a city, its a permutation of those few maps... Its beyond me why they didnt improve on ETW/NTW map auto-generator, which was quite good back then... Its like they were running out of time, so somebody said, screw it, make few maps and they will be assigned to cities on map in some random manner (except for Carthage, Rome and Athens, which have custom map)
@JaM-R2TR4
2 жыл бұрын
Oh and what i personally hate about those cities is how walls are modelled.. just look at those cities.. sometimes you have unpassable buildings presented as an obstacle.. like how TF in real life some houses would stop an attacker to not enter the city that way??? or some hill that looks perfectly fine, yet in game is unpassable terrain so there are no walls there... lol
@Michaeltsui1189
2 жыл бұрын
Seriously, the reason I play Rome 2 over three kingdoms and warhammer is that rome 2's battle AI is still unironically better than the newer games.
@lucashund4675
2 жыл бұрын
What’s your take on Divide et Impera? From my experience it pads a lot of these problems Another thing that I hate in modern total wars is the limited armies, real warfare about holding strategic passes protecting supply routes, small units holding large armies untill reinforced There is also really no skirmish to gain early field advantage like in real battles It would be cool to have units with scout cababity, and if they route their other scout unit you pick the starting battle position The Ultimate General series has a lot of concepts that would be incredible if translated into Total war
@EgoistCat
2 жыл бұрын
europa barbarorum II for medieval 2 does this the best i think. rly fun mod
@FoodDipFan
2 жыл бұрын
I've been saying that this entire game is just an infantry blob vs an infantry blob because cav is so shit in comparison and people argue with me to no end. They say that they prefer TW games to play that way. It's maddening.
@krishnanaik5348
2 жыл бұрын
Been watching ur vids lately and I can't help but feel what u say echoes me. The problem is with how the development of total war battle mechanics has gone in an entirely wrong direction and in a manner contradicting the logic of total war and the art of war.. Battle System Flaws: The problem in rome 2(and with the franchise itself from thence) begins with the introduction of military traditions system(which is not bad in itself to begin with..its actually a good idea..legions and army corps did have their own traditions, specializations and approach to war).This problem finds its beginning in Shogun 2 although it is a great game(especially with mods). What was however wrong with this was not just its reduction of the army specialization to mere stat buffs and debuffs but also the erroneous implementation of this tradition system(in the way it was implemented in live real time battles).Part of this problem is how the morale mechanics was misinterpreted and wrongly implemented in later games. For e.g Assuming u started initially with one army from the early turns of the campaign,fought battles,gained experience and upgraded them to the next level you would expect your infantry troops to fight better in formation,brace and hold the line better and for a longer time(under ideal conditions when flanks are not exposed). Your skirmishing troops should be able to stall,hit,run and retreat without getting overwhelmed and they should get better at this as they level up unless they're driven and mowed down by cavalry. You would expect your cavalry to improve in formation discipline, speed,charge and also effectively feint,retreat and be able to ambush without breaking and routing quickly. All of these things do not happen.The tradition system buffs or debuffs the morale(which should have been a subjective and situational mechanic based on campaign,cultural,logistical and military scenarios),stats,weapon skill etc. Instead the infantry levels up into a deadly vacuum cleaner mass of human blob impervious to cavalry charges and morale shocks that simply sucks in all less experienced lower tier infantry and cavalry thrown at it.When in reality many times experienced lightly armed troops have stalled,held up and beaten a quantitatively and qualitatively superior host long enough to help provide their cavalry time to deal a decisive blow elsewhere in the battlefield. The macedonian right wing infantry and cavalry at the Battle of Gaugamela,Hannibal at Cannae and Caesar at the battle of pharsalus are prime examples of this scenario. What this does is make lighter balanced mid tier historical infantries and a host of medium and light infantries redundant.Why not have a game full of heavy infantries simply kicking each other's asses then. This renders tactics and unit balance obsolete.There is no emphasis at all on balanced army composition.Instead every campaign is a chore where u put up with cost effective units earlier and then steamroll the ai mid to late game with elite tier units as you start raking in money. Realistically speaking homogeneous armies like the huns and the mongols are exceptions not the rule itself. The cavalry levels up into a bunch of battle hardened demon riders that rout all less experienced and lower tier cavalry irrespective of the considerations of advantages and disadvantages of match-up between spear,sword and missile cavalries.Your cavalry does damage only if they are elite enough to rout infantry. Your skirmisher infantry gets whooped if it engages enemy infantry even for 3 seconds. These are fundamental flaws with battle mechanics. No amount of budget or graphical improvement can sort this problem unless they get the morale and its interpretation right. The problem was not just with one game(which is excuseable) but it has carried over to the later games without being resolved. People keep on harping about mods..but there's only so much even passionate molders can tweak . You can't fix something that's broken to begin with. Sad part is that even with overhaul mods like DEI(which mind u was great)there's not much one can salvage from the mess that is these later games.DEI was even more horrible when it came to battle mechanics. Campaign Mechanics Flaws: DEI definitely added some depth to the campaign along with the population and supply mechanics apart from the roster changes.But outside these i saw no noticeable change in the campaign AI or the way it approached its problems.The mods too shared the same problem that the Vanilla game ai suffer from. There's no semblance of any geopolitical policy or overall grand political goal. For e.g why would an enemy faction recruit a large army stack and sail them half way across the world to disembark on a coast 20 turns away from my capital when I'm nibbling away at their border provinces and wiping out their frontier armies. The AI is totally against logic.Why would the ai be so eager to pursue my provinces when it has domestic problems back at home with rebellious provinces and rebel armies deep within its territory and which threaten its communication lines . It also has no sense of the situation..almost always annoyingly rejecting trade agreements,refusing to accept vassalge even when I've crushed its fighting capacity in battle. This whole battle system is a big clusterfuck notwithstanding the fact that vanilla campaign mechanics have gone to dogs with no depth and character development or design.Years into this franchise and we couldn't even get a well thought supply system in vanilla historical games. The whole point of battles(especially decisive ones)being pivotal in changing the course of history was that one decisive battle with heavy casualties crushed one of the rulers' fighting capacity beyond a certain threshold so that the balance of power could no longer be maintained..the best troops of the army were destroyed,army morale was crushed,local governors assumed airs of independence and his allies defected one by one...Even after the battle,if he still theoretically outnumbered the enemy on paper(that is given the fact that even then he is somehow able to pull out and rally his troops back to fight again) he would still lose and his demoralized troops would break and run the moment battle began..That was the whole point of negotiation phase... For e.g Battle of borodino badly bloodied the russians;Napoleon marched forward and took moscow..he did all that armies had been doing Conventionally throughout history-beat the enemy in the field,march forward besiege the capital and force the opponent to come to parlay....But the battle itself had not crushed the Russian fighting capacity despite heavy casualties..Russians still had huge reserves of manpower and bunch of guerrilla tricks up their sleeve.Hence the negotiation that napoleon expected never came. Napoleon lost the battle of Leipzig;he withdrew and his army was not entirely destroyed,but that his political and military career was at an inevitable end after this battle was a foregone conclusion by then. Coupled with these the single entity mechanics and semi historical semi mythical aspects only make these games horrible. Crux of this problem lies in how we expect total war to be and how the developers intended it be.. We expect the unit morale to be situational and the units to fight,level up,gain experience, specialise in certain areas,fight better,hold the line better(ideal conditions),form up better,move faster,fight longer(ideal conditions),flank better and rout when general unit is killed/routed in the crucial phase(early or mid phase battle),when outflanked,charged in the rear with sufficient momentum. We expect morale and troop composition to be influenced by tactics,position and deployment. We expect any kind of morale buff or upgrade to work under their ideal conditions not when the units are getting rear charged and their general is killed mid-battle. We expect that difficulty levels should change strategies and tactics and the way ai should handle its resources and units. The idea was that higher difficulty and experience system should make armies fight better and fight to win not fight to die. The developers turned all units with high morale stats into kamikazes. The developers turned difficulty levels into different levels at which the ai cheats and the extent to which it cheats with stats and income. If total war franchise represented the real world; The Persians would have won the battle of Platea and Salamis Crassus would have won the battle of Carrhae Caesar would have never won the battle of alesia Pompey would have never lost to caesar at pharsalus Alexander would have lost the battles of Gaugamela,Issus,Jaxartes and Hydaspes(Jhelum). Maharana Sangram singh would have never won battles of Khatoli,Dholpur and Gagron Maharana Sangaram singh's ferocious Rajputs would have won the battle of khanwa. Babur would have never won the 1st battle of panipat. Babur would have never won battle of ghaghra. Hemu hemchandra's afghan-rajput army would have never lost the 2nd battle of panipat despite hemu's mid battle incapacitation by a chance arrow. The developers approached morale like a statistic and turned everything into a spreadsheet.They reduced this game to a vehicle crash...two vehicles crash into each other at top speed..one with more mass and more momentum wins...each ai unit fights to the death while your line or parts of your line start wavering in the first 3 minutes of the collision In hindsight if you see rome 1 and medieval 2 and if the franchise had stuck to its basics and built on this system with further sophistication,subtle changes,minor tweaks,better family system and character progression at the cost of lesser graphical appeal it would have been perfect.Its such a shame and disappointment.
@monishvj5172
2 жыл бұрын
Volound: Uploads video for Ro.. Rome 2: ah shit here we go again...
@charlesmiv3842
2 жыл бұрын
This is why I haven’t played vanilla Rome 2 in years. At least with a healthy amount of mods it’s salvageable.
@charlesmiv3842
2 жыл бұрын
@Roniixx Yes, DEI brings it up to snuff, for sure.
@adampospisil1116
2 жыл бұрын
Gotta love attila cav charges after witnessing this atrocity.
@CataStudies
2 жыл бұрын
Be prepared for comments saying that equites are not that good of a cavalry unit and not worth using as shock cavalry. Or in general saying that cavalry isn't good at all. If you spot comments like this, Volound please do again a compilation of those. It would be a joy to witness them.
@stefanjasovic2311
2 жыл бұрын
It would be a joy to see them, so heres mine: equites are a shitty medium cavalry unit, which in rome 2 language means "used to destory skirmishers, fight other cav and cycle charge melee units in the back until they (equites) die". In general cavalry in rome 2 is shit. Rome 1 handled charges and their effect on morale way better, my only issue is that cavalry often glitches out and deforms, while units want so desperately to keep formation that they stop, they go, then stop, then go and so on. Also rome 1 allows for a full, nicely built army to be destroyed by 4 missile cav units when controlled by player, which might trouble some players, but I dont mind it
@CataStudies
2 жыл бұрын
@@stefanjasovic2311 What's the point of this other than gave me a laugh? Purposely making the points I said other comments are gonna use as excuses and acting as if it is a given that cavalry sucks. Not even have to say much, it is an absurdly hilarious notion.
@DunceCapSyndrome
2 жыл бұрын
Let’s say even if they’re a dogshit unit. Why the f*ck are rear charges still netting only like 5 kills per hammer and anvil? I’d still consider 10 kills dogsh*t
@CataStudies
2 жыл бұрын
@@DunceCapSyndrome I saw someone give in a comment the reason. Apparently it's exactly what Volound said over and over, stats. Equites have such poor stats compared to most infantry and when they charge are basically told by the game that they should not do any damage. I honestly don't think there's a need to say how stupid this is.
@MrSquigglies
2 жыл бұрын
I could understand certain units being basically unbreakable, bodyguards for instance, and even then I’d say only with a few chevrons at minimum. I always download a mod for this but I would love to see a total war game where the experience of a unit is much more impactful on its performance than the tier that it is recruited at. A unit of veteran peasants that have been in a few battles should be more than a match for a moderately trained force. You see that in history all the time.
@rodioncantacuzene6639
2 жыл бұрын
That would be so cool. Maybe make armor upgrades more impactful too. It might make you want to try and keep early game units alive instead of throwing them into the meat grinder.
@Jtretta
2 жыл бұрын
I agree on certain units not breaking, especially in modded TW. Noldor units in not breaking because they are thousands year old, super-human elves makes sense. Imagine Elrond or Galadriel running in panic.
@derektai3758
2 жыл бұрын
You gave me flashbacks to my Rome 1 Barbarian Invasion runs where I'd send out stacks of peasants to both harass invading hordes and "population control" to combat squalor haha
@vetiwearerdaimyo1592
Жыл бұрын
Total War was born with Shogun and died after Shogun 2
@tiagosoares9160
2 жыл бұрын
"3 Kills" Thats a lot of damage
@STRZB001
2 жыл бұрын
19:16 This small snippet of a Rome 1 custom battle is simply a masterpiece. It honestly blows my mind that you even have to explain why Rome is far more superior than Rome Deuce. I slightly understand the “don’t care looks kewl” aspect of children who weren’t born in the days of “bad graphics,” but that makes no excuse for bad gameplay. Seeing this battle simply backhands the Rome Deuce players who do not want to admit their “graphically superior” game is actually inferior to a game that is a decade older. Like I said, it literally blows my mind that anyone can defend Rome Deuce except for “it has better grafix!!!!” I’ve been loving these videos Volound. You probably don’t realize(but I know you do) how much of an impact you make for true Total War players. New and old. Thank you so much for what you do and I absolutely love your content!
always a delight to see eye to eye with someone that you know just gets it, and gets it effortlessly. happy to be able to do this. comments like these make it worth it all on its own. and i couldnt agree more. i make these videos because nobody else has. these are the videos i would want to watch and these are the thoughts i would want to be suggested. direct and incisive and profound, thats what i go for. thanks for always being one of the good ones, bee.
@me56ize
2 жыл бұрын
i played rome for the first time like 4 years ago when i was a senior in highschool and was immediately hooked. the fact that it was an old game didint bother me at all. what really pulled me in was just how good the game was. this was in like 2018 mind you which is not too long ago. i tried rome 2 like 2 years after playing the first rome and I just couldnt finish my first campaign. rome 2 looks way better than rome sure, but other than that rome 2 has nothing on the original rome. and this is coming from someone that doesnt have "rose tinted glasses" to blind their judgement.
@kivati
2 жыл бұрын
I care little for vanilla Rome 2, but DEI is great. Much better than Rome 1. I cant play Rome 1 anymore (though, to be fair, I do have hundreds and hundreds of hours on it (EB mod)
@jankutac9753
2 жыл бұрын
TOTAL WAR in 2030: CEO: quick lads, we've got to roll out our fifth game this year! Rome 3 Remastered. It's already November, but we can do it! Staff: but boss, the AI is still buggy. CEO: that's ok. What are modders for? Staff: but boss, the unit variety is not good. CEO: that's ok. Add some female units. And war rabbits for the Romans. Staff: but boss, only 5 factions are playable so far. CEO: that's ok. Take the ones you have, paint them green, and script them as Alien Invasion.. No wait, that's going to be DLC
@v_artra5399
2 жыл бұрын
I missed rome 1, as I got into the series with medieval 2, and I gotta day...asixe from some control improvments, like dragging paths for your units to follow, and some other little things like that, Rome 2 looks like a wet noodle slapping match compared to Rome 1. I can't understate how refreshing it was to see proper hammer and anvil tactics being actually EFFECTIVE again. I lived having a sturdy line of soear sergeants hold the line while my glorious knights templar came in from behind and wrecked everything, allowing ne to secure heroic victories on very hard difficulty. I can't even win a 4v1 in rome 2 on hardest difficulty because of their arbitrary BS stats determining everything. Your formation, tactics, and even number of units are pointless in mkdern total war, doubly so for infantry. It isnt historical vs fantasy fks, its good games vs shit ones.
@johnydope812
2 жыл бұрын
I never really cared about Rome 2 and I had no idea that medium melee cav is this horrible. I think they learned from R2 because cav's way more powerful in Attila.
@vaderbuckeye36
2 жыл бұрын
You’d have to be insane to make cav weak in a game named Attila
@johnydope812
2 жыл бұрын
@@vaderbuckeye36 Just pointing it out. Also, the main attraction of the game (the Huns) have a pretty bad roster and the White huns only have a single gimmicky cav unit. CA still proved their lazy game design lol
@BlueflameKing1
2 жыл бұрын
This just made me remember when I played the pre rome 2 total wars, where cavalry were the difference between a defeat and a decisive victory. I agree that people keep trying to say Rome 2 is worth it, but these videos have the evidence of how this game is basically all about auto-resolve. You can patch it as much as you want, but if the game at it's core is broken, there isn't much you can do. I'm also annoyed this game is still both 60.00 dollars in the steam store and the dlc is still soo expensive, it's a 8-year-old broken game. Your stuff is actually what got me back into playing the old total wars again, mainly shogun and medival, though Empire still has a close place in my heart. Thanks for the stuff and showing how much the franchise has fallen. I still play Total War warhammer, because I still has stuff I like, but you have opened my eyes to many of its problems, a sort of rot thaty seems to have infested the gaming industry at this point, Thanks for the video and have a happy new year.
@Vaessen13
2 жыл бұрын
When I play M2TW and I rear charge or flank charge with mediocre cavalry (e.g. Scouts cavalry) it does more realistic damage and consequences than what we see here...even against heavy infantry such as Dismounted Feudal Knights. I have won many battles in M2TW by using crap cavalry to rear charge and surround heavy infantry. It's the most satisfying part of M2TW, winning a battle with inferior units but triumphing because I was able to properly position and time my hits against the enemy.
@prs_81
2 жыл бұрын
The inclusion of the testudo in particular was a smart tactic as it makes the enemy units surround your testudo and in turn present more of their rear to be charged at.
@skelo9033
2 жыл бұрын
The fact when a mobile port studio tossed to the side to remaster an old game does better than your mainline games
@unowno123
2 жыл бұрын
I think this is because of the battle difficulty, in atilla they reintroduced mass as a charge mechanic, so what that means is that cav does damage based on its weight, speed and charge value while in rome 2 charge bonus is a melee bonus slapped on top of the unit during combat (in warhammer 2 its a flat attack and weapon damage increase that lasts 15 seconds reducing over time), however, due to the battle difficulty being so high, the enemy melee units gain tons of hidden melee stats and therefore nullify the charge melee bonus warhammer 2 suffers from the exact same issue, in warhammer 3 they are finally fixing it by reintroducing mass as a charge damage effect so what im saying is: rome 1: charge damage based on mass rome 2: charge increases melee stats atilla: charge damage based on mass warhammer 2: charge increases melee stats warhammer 3: charge damage based on mass the very hard battle AI combat bonusses can make the increased melee stats obsolete
@Dolfy
2 жыл бұрын
Rome 2 and even Warhammer has a mass stat what are you talking about? There's a thing called impact damage which still applies without any charge bonus or weapon damage. Attila is the exact same except cav have bloated stats and have a special buff that makes them deal more damage.
@planetkc
2 жыл бұрын
Keep doing what you are passionate about, King! You are shedding light on how complete bullocks the new total war games are starting from Rome 2. I'm still playing Rome 1 and Medieval 2 after many years because it feels and plays swell!
@etiennegaming588
2 жыл бұрын
I seriously wanna know where the people who wrote those comments got the idea that flanking was ineffective against elite troops. I really wish they would provide some historical contexts and evidence of this happening at all.
@matyascorvinus918
2 жыл бұрын
idk if you ever are gonna read this but here we go: 6 years ago or so i had not ever played a single TW game, i've heard of the games here or there but had no real connection to the games, tho i certainly was (and still are) a huge tactics vidya fan (i was BIG into the OG men of war multiplayer and then assault squad). So around 6 yrs ago i got in a bundle along other games: Medieval II and Rome II. My first TW experience was believed it or not medieval II. Now heres the thing i have to come clean: nothing against it im sure many people find it a lot of fun, but i myself only really enjoy playing these kind of games againts another human player, just cannot find many enjoyment in the SP campaing so almost all of my gametime in TW i spend playing MP. So anyways i started TW playing Medieval custom MP battles with a friend who also had the game and we had a blast and also served me to learn the most basic TW stuff. But the catch was not many people were playing Medieval MP at all around that time by then so me and some other friends who also recently got the game decided to make the jump to the more hot ( at the time) and new game of Rome II so that way we could reaaally get into it and find as many matches as we wanted. Long story short we got pretty damn good at it, no bragging but we got so good we could actually win a dozen games in a row playing againts different oponents to the point we handicapped ourselves to make any challenge at all, obviously we almost NEVER played Rome who had of course the OP everlasting ( in a game thats already pretty attrition based) but still pretty good offensively units, playing Rome was jokinly much looked down uppon, and we enjoy tearing appart the countless roman praetorian/evocati spams that were ever so comon. But the most despised by us common practice was those that played to camp on an overly defensive formation usually pikes and hoplites with elite missiles and they just sitted there no tactics allowed and Rome II bulshit would make it so it was a real pain in the ass to break those stupid brainless formations, even tho when you knew how to break it once they all became utterly useless. Looking back on it while our prefered style was to play with quick maneuver army compositions of cavalry and shock light fast moving troops and mobile skirmishes the game really made it a pain for us to play that way and we got forced to gamey meta things like knowing which unit had the correct stats to out attrition a ceirtain unit : and those would change every patch/dlc so it was really just an armsrace between those that found and spammed the broken unit that can outlast everyone or is broken in another way and those like us who cracked a way to build entire armies prepared to deal with such units or simply avoid them as much as posible so it can be left for last so hopefuly army loses penalties make it god dam route faster or something already. We also had to do things like activate shield wall specifically at this point to have an edge in the silly attrition stat numbers game or make entire plans like use a cheap meatshield of units that will get not get any kills and most ceirtainly all die but will tire out sufficiently the enemy army so then your real units can edge the enemy units in the attrition... really did not think about this that profoundly how it all connects to the basic mechanics like yout videos like this so clearly point out but now i look back and see it so clearly. So in the end we all left TW over the years i got to admit took me all the way to warhammer 2 to give up long after almost all of my friends had left. I watched a video of yours for the first time las year and my first reaction was: 'well this is just a guy complaining new stuff bad old stuff good' and while i agreed with many points againts modern TW really could not grasp the real difference till just a couple of weeks ago i just started watching more of your videos and it all clicked to me. It had to grow on me and i had to really put in order my memories to look at the patterns but i saw it all, really glad i put my bias for new TW as i had many fond memories playing it with my buddies and just realize how shitty the game desing really was, so thank you for teaching me to not judge so quickly i guess.
@Volound
2 жыл бұрын
good on you. thanks for the comment and keep thinking for yourself.
@Havie
2 жыл бұрын
I think you’re onto something here . I have 1,000+ hours in both s2 and 3k. Whenever I play R2 I get wreckt on all AI matchups . Always makes no sense to me so I gave up
@baldr2510
Жыл бұрын
I think the rear cav doing no damage is because of the stupid health system. No idea why they did that.
@nightmareeyes9419
2 жыл бұрын
To be fair I never had an issue with enemy not reacting on backstabs really. It is if it wasn’t mod , outside of it I didn’t had those issues at all it is if it wasn’t unit unable to charge properly. Even more , it was fairly easy for me to devastate whole map as nomads
@xSoulhunterDKx
2 жыл бұрын
Same here 😅
@TravelingTyrant
2 жыл бұрын
Thanks for going through the effort. Its strange people trying to get back into the least popular Total War game, defend it, but not 'really' play it. I now return the the Empire and the Elector Counts.
@rubz1390
2 жыл бұрын
He dislikes the Warhammer games even more.
@redeoghan
2 жыл бұрын
I think this is such an important topic. I honestly had thought I had grown bored of Total War. Modern total war feels like a chore, fighting the same lame battles over and over; no sense of decisive kinetic clashes between armies; just soulless models pinging away at each other until it's over and time to start again. I feel myself wanting to auto-resolve every battle. The original Rome and Medieval 2 manage to make every battle feel important. Every clash between armies feels decisive and it's just FUN. The bottom line it's fun to watch battle lines form, to skirmish with the enemy army until you finally get the position you want and decide to commit to the charge. Every unit type has a place in your army and you never end up with stupid unfun stacks like in Warhammer 2 where you have 100% ranged or >50% artillery. Anyway, just a huge thanks for encouraging me to go back and try and the good ones again. I recommend that everyone does so, they are likely far better than you remember.
@AndreW-yd5il
2 жыл бұрын
As much as I like playing Rome2, this vídeo is absolutely spot on. Yes, you can fix some of those issues with mods, but at the end of the day this is an unstable solution that doensn't really fix everything and require not only effort from the comunity (that wasn't paid to fix the game and is not really professional at that), but also effort from you, who have to set up everything for yourself and sometimes even learn how to mod a little bit in order to make everything work. In Med2, I only use mods for fun. In Rome 2, I need several mods just to activate mechanics and fix stuff that sould be working by default. The fact is, the comunity that keep this game alive deserve something much better than the Rome 2 they got.
@decon7540
2 жыл бұрын
I’ve been watching your videos for a bit now and I have to say that you seem to know what you’re talking about. It is a shame that a lot of older mechanics are being wiped and replaced with number vs. number. With that being said, I still enjoy Rome II and I also enjoy older games like Shogun II and Napoleon. And although Warhammer seems to be the scape goat for a lot of these, I find myself enjoying its arcade-like gameplay due to its fantastical setting, so I can take it less seriously. I do have a big problem with the arcade-y feel is being carried over to historical games like Troy or Three Kingdoms, which is why I’ve held on purchasing them. I could bare and have fun with Rome II and Attila, but the newer the games get the worse I feel they are. I also am not a veteran of total war, I purchased my first game, Napoleon, about 2 years ago, but I can see how veterans of Medieval and Rome can be frustrated at mechanics from older games not being reflected on nu-total war The way it’s looking it doesn’t seem to be getting better, so hopefully some competition rolls around to either produce a better game or force a better total war
@snakept69
2 жыл бұрын
In warhammer the HP system makes sense but in historical total war it has no place. I remember seeing a cavalry charge test. Cavalry was modded to do 0 damage, to test impact damage. Heavy cavalry had 0 kills on the first charge, 1~3 on the second and then killed like 40 people on the third. HP system makes battles and numbers inconsistent, where you can have a full 80 men unit but be one impact, no damage included, charge away from losing half of it.
@nitrox1127
2 жыл бұрын
Historically, Cavalry was supposed to be the thing that destroys any force in one massive charge. Sure, flanking charges were great, but even a frontal charge was supposed to inflict enough damage to rout an army. I don't even know how to properly describe how powerful cavalry is with words, but even at the least, it was terrifying for the side receiving the charge. Seeing this video, where cavalry, the supposedly most devastating weapon an army can have, fails to make a significant impact on a battle(if one at all), makes me glad I did not buy Rome 2.
@MasterWizard2223
2 жыл бұрын
There's no disputing his experience in the video here but I assure you this is not normal. I only recently bought the game and use cavalry religiously because its so good at killing units I've never had any issues with my cavalry not killing units so honestly I'm not sure whats going on in this video
@helltarrist
Жыл бұрын
@@MasterWizard2223The point is that no amount of tactics in R2TW can win if the enemy stats are better. So it becomes a number fighting a number, as opposed to battles being a dynamic representation of how things go. You were probably using top-tier cavalry (still a mindless blob) with stronger stats than the mindless blob the AI has. They have no punchline, simply put.
@thedonkey6704
11 ай бұрын
@@helltarrist why are y’all always talking about stats in total war games. Like stats were an invention that started in empire. They’re all stats dude. Medieval 2 had them! So did shogun 2! I’m sorry but it’s true dude.
@helltarrist
11 ай бұрын
@@thedonkey6704 Yes, but those games has real charge mechanics. Terrain mattered, tactics mattered. Stats always existed, but they were never the deciding factor in battles. You can win 2000 vs 5000 man battles in Shogun 2 without elite units, just by using game mechanics and most importantly: TACTICS. Now try that in Rome 2 with balanced units on both sides. It's a number blob (attack, hp, defense, etc) versus another number blob. Units have no weight. Elite Cavalry in Shogun gets wrecked by Yari Ashigaru. Same doesn't happen in Rome 2. Anything Elite never fucking dies.
@thedonkey6704
11 ай бұрын
@@helltarrist I highly disagree with you as I’ve made the exact thing happen you said here. Elite shock cav still loses to low tier melee cav. They also get absolutely wrecked by pikes and by spearmen. Not only that but depending on what elite troop your talking about they die incredibly fast as Rome 2 still uses the model Hp system “ like every model has its own Hp and it’s not just a blob with a nummer like in Warhammer ” now I do understand that you’re never gonna change your opinion on this as do I and it’s kind of a pointless argument then so feel free to put something under this
@rodgark77
2 жыл бұрын
I was going to buy Rome 2 for Christmas, thanks for saving me 30€
@willnox1
2 жыл бұрын
You should still
@NocKme
2 жыл бұрын
DEI makes it good and multiplayer is fun. Charging cav into the backs in MP actually work.
@aranighosh3945
2 жыл бұрын
Don't Buy Rome 2. Its garbage
@willnox1
2 жыл бұрын
@@aranighosh3945 except it’s not the community is better than CA
@Ye-Hu
2 жыл бұрын
30€!, of course not, it's not worth it, its a rip off... That's why i got for 8€, God bless living in a third world country.
@cynfaelalek-walker7003
2 жыл бұрын
I bet the new complaints would say "cavalry doesn't work well against infantry".
@Toshiro_Mifune
2 жыл бұрын
rome 2 is so fundamentally broken that even dei can't make it a semi fun experience. at least with attila and ancient empires mod, i can get some fan out of it, kind of a nostalgic feeling from better times of old.
@juleksz.5785
2 жыл бұрын
I remember how I played RTWII I tryed to make diverce armies at first, but ended up with armies of 3/5 legionary, 2/5 slingers, and I at one point stoped using cavalary at all, becuase it required so much micromenagement to be a good use, that it was just easier to have 1 more slingers unit :P
@JCody-pt3th
2 жыл бұрын
Yeah man…whenever I watch a historical battle documentary, THE MOMENT cavalrymen start attacking unguarded flanks…the battle is usually over!! Those initial flanking/rear calvary maneuvers should have decimated the infantry in reality.
@solidbloke
Жыл бұрын
How are you playing rome 1? It doesn't work on my pc and the remaster is bad imo
@TTCnoobyProductions
2 жыл бұрын
Someone will probably claim it was only lost due to Equites being low tier cavalry, then claiming you chose them on purpose to fail the test lmao
@Overdrawn_
2 жыл бұрын
"bAAACk iN thE roMAN tImeZ CAV was not that g00d because no lances and and..."
@FeppyWeppy
2 жыл бұрын
Stirrups?
@cynfaelalek-walker7003
2 жыл бұрын
Everytime you release a video, I want to see it right away, but it seems that KZitem disagrees with me and recommends your video a day later.
@Jonconnington280
2 жыл бұрын
Why doesn’t anyone talk about the differences between battle map detail in game? In rome 1 where you positioned you’re armies on the campaign map determined how the battle map looked. If you put you’re army next to a river, mountain, city, or fleet these features would appear on the battle map and they could determine terrain. Compare this to today’s total war maps where terrain detail has all but been erased.
@ivanthehighman177
2 жыл бұрын
I agree 100% with this video but I do have one question. Does Rome 2 have the low moral boast when a general is dead? Because I only saw you once attack their general in Rome 2. Would not mind a video of that on its one with a comparison. Either way, great video as always Volound.
@samt9468
2 жыл бұрын
It's sad that almost every game and in fact every engine put their best efforts to make collision mechanics in some way improved over the previous version until Rome 2. Where it is in many ways like a worse Shogun total war with models rather than sprites. All the efforts starting from the second game in the franchise for that core mechanic, gone in one game and replaced by spreadsheeting.
@CaliOaklander
2 жыл бұрын
Some comments are: vanilla is terrible, but mods fix it. That there lies the problem. Gaming companies using peoples free time, although modders love modding, to fix their game and it's starting to get to the point that only modders know how to make games enjoyable.
@Jeyeyeyey
2 жыл бұрын
Imagine selling cars that don't even fucking work and you force your customers to fix them themselves. How is this fucking acceptable at all is beyond me, all the modern gaming industry deserves is cleansing in a nuclear fire
@derektai3758
2 жыл бұрын
Whoever were the two clowns trying to argue in the other video that "Oh cav aren't armoured knights, they shouldn't be getting that many kills", 9:30 is the timestamp you want. If you can look me in the eye and honestly tell me that the product of 2 rear charges being 3 kills is "realistic", "accurate", etc, then by all means power to you. This video proves yet again why I don't like cav on higher difficulties for Rome 2.
@neilcaezar306
2 жыл бұрын
i am 100% sure that they are going to claim you used mods to enhance your own units. they will not stop making dumb arguments.
@MasonDixonAutistic
2 жыл бұрын
This exactly. It doesn't have to make sense; it just has to be phrased as an objection. These people do not think or speak clearly.
@Randomstuffs261
2 жыл бұрын
The horses in Rome II are extremely weak in rear charges, it's not just you. It's as if the cavalry have to charge someone and ask them to confirm what their gender pronoun is before they're able to kill them.
@ab-wx3or
2 жыл бұрын
That's very thoughtful of them :)
@JaM-R2TR4
2 жыл бұрын
its the attack/defense system... has nothing to do with horses.. Equites have low Attack value, and relatively low charge value. so when they charge the rear, their sum of charge and attack value is not that higher than 50% of overall defense charged unit has... plus, their weapon damage is not good enough to deal kill damage to high HP infantry due to infantry having very high Armor values... its just badly balanced.. but it doesn't mean game is bad.. just vanilla game balance is ridiculous.. Yet, historically, ancient cavalry was not about smashing into infantry to begin with... that whole concept CA was pushing is as ridiculous as is their base design... horses are not suicidal animals.. they would never willingly run into a block of infantry, most of them would just panic... plus, back then, riders did not have stirrups, so their seat was not as stable as medieval riders had.. so they couldnt even use weapons in melee that effectively... thats why it was quite common for cavalry to dismount and fight on foot quite often.. (Battle of Cannae for example.. carthaginian cavalry dismounted to surround romans)
@David_Brinkerhoff93
2 жыл бұрын
spot on. Cav only works on ranged units. really boring rock paper scissors mechanics.
@13gan
2 жыл бұрын
@@JaM-R2TR4 Ancient calvary are design to flank and outmanoeuvre the enemy. Just because they don't have stirrup doesn't mean they don't charge at infantry. Its more about military custom and history of the culture/nation, like how Celts use chariot vs ancient Egyptian. As an example, Alexander the Great use of calvary against the Persian army which predate the Battle of Cannae by more than a century. The Roman, having an infantry-biased military tradition, don't have good calvary and usually rely on their allies for it. The equites as a social class, are just land owners and horses are more of a status symbol rather than as work/military animals. Basically their version of Ferrari and Bugatti. Compare this to the Macedonian who actually use calvary as an effective fighting unit, perhaps partly to counter the steppe nomads heavy use of horse archery. Add this to the constant war in the Peloponnesian peninsula which with their heavy use of hoplites, they would eventually develop their calvary tactics against heavy infantry, using their pikemen as an effective area-denial and the anvil to the calvary hammer.
@JaM-R2TR4
2 жыл бұрын
@@13gan Romans had access to great cavalry actually... Latin themselves did not have horse breading tradition, but Campanians did.. (Tarentine cavalry for example, which was famous cavalry type thorough Hellenic world, was based on Italic cavalry fighting style) Yet, overall view of how cavalry fought back then is skewed by Total War games, which portray cavalry like a buldozers who run through solid formation like knife through butter... Horses are animals.. they are not suicidal, they will not run full speed into a wall no matter what. They will try to avoid collision... Plus, horses were very costly, no sane horsemen would even want to risk the horse's life by running full speed into infantry formation... These charges you refer to, were usually delivered against already routed or breaking enemy.. thats why these units were even referred to as a "Shock Cavalry" their purpose was to break the morale of enemy, not buldoze through at full speed... Alexander's Companions charged through already running Persian infantry, which was terrified and ran, opening gaps in their formation, which could be used by horsemen who then cut them to pieces...whenever Infantry formation kept its cohesion and stood still, cavalry charge failed..
@dylansharlin647
2 жыл бұрын
Its because there is a dice rolled that checks if the cav can do damage or it will be repelled. This is actually annoying bc they nailed cav in attila but left it bad in rome 2.Despite all this stupid things I still quite love rome 2.
@davidcollins7144
2 жыл бұрын
there is actually more stats to the dice roll, but yes agreed. Rome 2 fans still defending.
@Dolfy
2 жыл бұрын
Okay how did they nail cav in Attila, because they have bloated charge bonus stats on top of having a 15 second buff on their stats so they're able to then wipe units clean in melee? Still doesn't compare to cav even in Shogun 2
@dylansharlin647
2 жыл бұрын
@@Dolfy One answer. Scout Equites. But again different people have different opinions on Total war games and their mechanics, and i haven't played shogun 2 so I cant really argue with you about it.
@Dolfy
2 жыл бұрын
@@dylansharlin647 Okay but they still get the combat buff after charging which doesn't fix any of the interactions with armour/health, maybe it makes it more satisfying to use them but when you know these systems are in place it's hard not to notice and abuse them.
@dgd109
2 жыл бұрын
In order to win, all you had to do was have your bright wizard cast flaming head, smh
@TomCouger
2 жыл бұрын
I have heard that Rome Total War Remastered has made a large amount of changes to be extremely mod friendly. I am wondering what your opinion is on it.
@jak00bspyr72
2 жыл бұрын
The sad truth is that fighting against policies of corporations involving selling literal junk and criticising society for being dumb is a sisyphean task.
@boarfaceswinejaw4516
2 жыл бұрын
just played some Italian Wars mod for medieval 2, which turns the game into the sort of "pike and musket" type warfare i've always had a soft spot for. this means that most armies are like, 60% muskets and pikes, 5% artillery and the rest is heavy infantry, swords and halberds, and then finally cavalry. in a mod where most units are pikemen or spearmen, light cavalry is still immensely powerful. edit: can i just say that i fucking despise rome 2 unit cards.
@CapitalTeeth
Жыл бұрын
Even considering that Rome 2 is old enough now to have people getting nostalgic for it, I find it baffling that people are still making videos saying that Rome 2 is a good game on the same level as games like Medieval 2. That makes no sense when this game is the very example of a bad TW game. There's no tactical thinking, cavalry can't cavalry, morale means fuck all, etc. You're just fucked if you didn't bring stronger units. But no, these days 'unit variety' is more important than that apparently. Makes you think what the fuck happened when they made a solid game like Shogun 2 and its banger fots DLC just a year or two before Rome 2 released.
@isaiahbraddock
2 жыл бұрын
I still find Rome 2 fun but your points are valid.
@eugeneabramov1568
2 жыл бұрын
@Volound Have you tried "Oriental Empires"? A small indie game with a limited budget with unexpectedly fresh gameplay, made by former CA developers. I can only speculate that these guys were developing battlefield mechanics in Rome1 and Medieval II and that their work were not appreciated because nowadays deep gameplay itself does not sell well. Good AI does not sell well either so we don't see any progress in that area since Stainless Steel Mod for Medieval II. That's why newer total war games look just like a beautiful but simple reskin of one another with a shallow gameplay. Just a thought to consider.
@alexgagne1813
2 жыл бұрын
Out of curiosity are you just referring to vanilla? Cause DEI has given me some of the best total war gameplay I've played
@FonzieKree
2 жыл бұрын
I have been feeling miserable since Rome 2 came out. Unfortunately I bought everything CA threw at me including those nonsensical WH2 dlc and curiously I barely clocked 100 hrs on each game since Rome 2. I always said to myself that it is because I am adult now and I have family, but truth is I never finished single campaign on modern TW games. Not a single one. I always quit around 60th turn and go back to S2 or M2 with some new mods and happily clock another 100. I just watched over 4hrs of your content and you helped me open my eyes and you managed to describe and visualize what I am feeling about the newer games, but I could not describe it myself. It is not my fault that I am not enjoying the games like I used to, they are simply shallow games and I felt bad that I am not enjoying my beloved franchise anymore and kept lying to myself that it's just me, not them. I feel like a focking fool, I feel betrayed, but I am happy at the same time because now I can guilty free play older games with knowledge I am not missing out or that I am not stupid for not having fun. Thank you for invigorate my Total War hiatus and helping me enjoying the games (older titles) again
@OhNotThat
2 жыл бұрын
>posted 3 seconds ago. Boy i'm excited.
@everythingsgonnabealright8888
2 жыл бұрын
Damn, you were so early TW games were still good. And Caesar was alive.
@grandstrategos1144
2 жыл бұрын
Through many hours of Rome II, I have only seen that Light and Medium cav is complete and utter bullshit. Outside of killing shattered units, I have never seen one exceed 125 kills. The morale damage that they do is also horrendous. While looking at the footage, I noticed that the enemy soldiers only dropped down from Eager to Confident, which is barely a drop in morale. Now I am not asking for light cav to utterly break heavy infantry, but I think the weight of almost 100 horses should cause a degree of concern for their general safety. Furthermore, we have to remember that you do not get any heavy cav outside of bodyguards as Rome, due to the poor nature of how tech works in this game, so battles either turn into long flanking runs with your general or absolute slog fests, especially on higher difficulties. On another note, it is funny that the enemy general just sits there while your cav run around him for the first 29 or so seconds. Suicide charging is one thing, but completely ignoring your position is being compromised is another.
@xSoulhunterDKx
2 жыл бұрын
Im not sure about other situations, but in Rome 2 Units get several morale buffs and the test enemy force were more in numbers, had better armour and were also higher tier units. Light and medium cav isn’t as good as heavy of course, but light/medium cav doesn’t have much impact on heavy armoured units. The did cause a morale debuff, but since the enemy test force was already superior to his units (foot soldiers), the cav didn’t had a good impact. Rome 1 also have it’s issues with units in battle just like rome 2 does.
@grandstrategos1144
2 жыл бұрын
@@xSoulhunterDKx The morale boost is not proportional; it is a flat rate. So the morale damage from a flanking maneuver is the same for all difficulties. Numbers, armor, and "higher tier" should not matter in this case. Flanking attacks, throughout history, have proven to cause mass panic, regardless of the quality of both sides. In fact, light/medium cav have caused routs i.e. Cannae. Of course, I am not advocating for an "ultra realistic" Total War game; I am just saying that morale shouldn't be dependent on the factors listed above. I also don't know where you got the Rome 1 line from. Not once in my comment did I say that Rome 1 had no issues in its battle system. Writing that makes you seem presumptious and biased.
@aihatsuchannel4013
2 жыл бұрын
Not just Rome 1, even in medieval 2, the cavalry charge have more impact that flanking charge can turn the tide of battle compare to cavalry charge in Rome 2 and later title that feel likes a poke from wooden stick.
@NocKme
2 жыл бұрын
in M2 you can just take 2 generals and destroy a full stack of infantry by sandwich charging them one at the time. Wouldn't say thats exactly balanced.
@stefanjasovic2311
2 жыл бұрын
@@NocKme finally someone mentions this
@Volound
2 жыл бұрын
@@stefanjasovic2311 thats nothing. kzitem.info/news/bejne/w5iDt3-fbZuJfnY (shogun 2 is the game where cavalry are considered weak and where yari ashigaru are the hard counter to cavalry and where people say yari ashigaru are an easy spam-to-victory unit). and in age of empires 2, you can micro down an entire group of men at arms with a couple of plumed archers. and in red alert 2, you can dismantle an entire base with a few chrono legionnaires. imagine being so bad at games that you think "you can micro your way to victory" is at all awesome or profound or at all a bad thing. get better at playing RTT.
@stefanjasovic2311
2 жыл бұрын
@@Volound I think age of empires comparison is good, but in rome 1 and medieval 2 that thing is a bit too extreme. I do agree though, you can use cheese tactics in every game, and it doesnt take anything away from them. (Thats why I said in other comment about rome 1 that Im not really bothered by that)
@Volound
2 жыл бұрын
and in sudden strike, one of the most hardcore RTTs ive ever played, you can stealth across the entire map with perfect micro using sniper and officer coordination to clear out entire maps, taking 20 hours to do it and never exploiting savescumming: kzitem.info/news/bejne/2K6F3K2Xm2SLrKA being surprised at a game like rome 1 or medieval 2 permitting outmicroing against an impotent AI is weird when these games have the parameters they do. what you should be complaining about is troy allowing you to cheese ENTIRE ARMIES into oblivion with ZERO LOSSES due to single entity abuse: kzitem.info/news/bejne/jqmfzZdme5epf20 at least when youre using UNITs to cheese armies down, youre using ACTUAL UNITS and employing ACTUAL TACTICS with real risks, as repetitive as they are.
@scholaepalatinae4988
2 жыл бұрын
Another thing i really hate about Rome 2 is how hard it is to see the battle from bird eyes view. Which is more about color, lighting and art style. I dont know if you talked about it before, but i think it is worth mentioning.
@alexeivasiliev7766
2 жыл бұрын
I have same issue with all games from rome2 and further. Rome 1 was good with it. Height of camera and armies readability
@Alexander-pf4ne
2 жыл бұрын
A great comparison. I can only do in Rome 2, what you did in Rome 1, with heavily armoured elite cataphract. When using light horse you can clearly see that on very hard difficultly the raising of stats makes light horse impacts inconsequential. 0 kills on charge compared to Rome 1 a whole rank and a bit being crushed by the momentum of the cavalry charge. A realistic battle simulator? Rome 2 and it's future titles is not thanks to the spreadsheeting which is one of the things which has ruined TW.
@2009Andrew1
2 жыл бұрын
See VoloChad video - press like. Simple as. Based VoloChad exposing CA hackery.
@Volound
2 жыл бұрын
lmao
@danyelpaladintheimpetuous1438
2 жыл бұрын
Virgin Rome 2 “auto resolve” war vs Chad Shogun 2 Total War
@vincentanderson3342
2 жыл бұрын
The issue that your equites had with charging the Roman units in the back was the fact that the Melee defence of Roman units are so high especially on very Hard battle difficulty blended with the fact that the equites have low Melee attack and low mass meaning less of their models penetrate and knock down the Roman units. The Morale of the veteran legionaires especially on very Hard battle difficulty is high for a mid teir sword coupled with the fact that they took almost no damage from the charge means that there was no way that they were going to rout especially since they were already winning decisively against your anvil which seeing as armoured legionaires are the most cost effective Roman unit that normally dunks on veteran legionaires shows just how much ai cheats make you have to rely on expensive cav and range units to actually win. Could you explain how the difficulty settings affect your Ai enemy in Rome 1?
@Ibrahim-jf5nm
2 жыл бұрын
"0 KILLS!" fuckin comedy gold
@sufyanali7100
2 жыл бұрын
Is it possible for skirmisher or archers to rout cavalry? It happened to my general once ever since that I was very careful with range units.
@sarmatiancougar7556
2 жыл бұрын
I may have the most shallow reason to dislike the game but I can’t stand the voice acting. It’s so over the top. Easterners are fine but I can’t take Romans, Greeks and Barbarians seriously, they sound like cartoon characters. "OWA HORSES LUV BLOOD😤😤😤"
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