Loffy, these tutorials seriously give someone something to learn after a day's graft. Keep it up!
@LoffysDomain
6 ай бұрын
Thanks. I put in the effort to make my tutorials easy to watch. As we all know it's not just about facts it's about feeling. Audio has to be good (clear and friendly) and I try to make my tutorials as solid as possible (structure, I like to ramble but I cut away most of it when editing). I also keep it focused and to the point (I hope). I dislike watching tuts with too much random stuff myself. I also like to watch on my mobile, so I zoom in and add subtitles for those watching on the go. There are more things, but let me and with just one example: Even if it is a tutorial with the level-editor, I try to spice things up with in-game footage. I really enjoy wathcing tutorials about almost anything (it can even be a game that I don't play) because it's so fun to see it in action; makes a difference.
@kurtis2221
6 ай бұрын
2:48 - It can crash for unknown reasons. Since Windows 10 the crash dialog is disabled by default. Placing down a clusterportal brush or changing/removing brushes fixed it for me most of the time when it kept crashing constantly. Good to know changelevel has these options. I just copied one randomly from a normal map, luckily it worked as I wanted it to. The gamefinished end needs a manual check for objectives if the map has some. When I made my map, it ignored it for some reason.
@LoffysDomain
6 ай бұрын
Yes, creating bot files can be tricky but the process of testing and experimenting is important as you say. About the options for 'changelevel', I've also seen 'nostats' and digits, eg. 4000, and I did some testing, but I was too dumb to figure out how to utilize them ;-) Likewise, I sometimes have a hard time getting the game to understand that an objective has been successfully done.
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