#determinant #basebuilding #survival #openworld
I added real-time dynamic GI lighting. Global illumination simulates the light bouncing and scattering in real life. So a small enclosed space like a room or cave will light up completely even with a small light source because almost all the light bounces back.
Also for flashlights, this means there is a 'throw' to the light. It will be able to effectively project a further distance away just like the real thing. Shining on a concave surface will appear brighter due to more of the light reflecting back. A coloured material will make the bounced light coloured as well.
This is simulated on the CPU with multiple threads, so it's very fast. Not as detailed as real RTX, but given the diffuse nature of the light, most people won't notice a difference
Determinant is an open world survival game set in the future which is still under development. Visuals are placeholders, not final and may be completely different in the final game. Release TBA.
Wishlist now:
store.steampowered.com/app/14...
Негізгі бет Ойындар RTX On! Light bouncing and scattering allows for realistic lighting up of entire caves
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