Took 5+ runs that ended in the boss room to practice the boss AI pathing and planning out spawn kills on the champions. Still too many close calls here.
Spawn Pattern:
100% - 8 Thrall, 10 Cursed Thrall
80% - 8 Thrall
67% (Immune) - 1 Lucent Hive Knight, 2 Swordbearers, 10 Cursed Thrall
67% (After killing the Hive Knight and Swordbearers) - 2 Barrier Knights, 6 Acolytes
50% - 2 Barrier Knights, 6 Acolytes
33% (Immune) - 1 Lucent Hive Knight, 2 Swordbearers, 10 Cursed Thrall
33% (After killing the Hive Knight and Swordbearers) - 8 Thrall
25% - 2 Barrier Knights, 6 Acolytes, 8 Thrall
15% - 8 Thrall
0% - Epic Loot
Thundercrash will get a Barrier Knight into finisher range, as will two shots of Moebius Quiver + chip damage (provided that you can pop the shield quickly between the shots). Once one Knight is dead, it is much easier to manage, especially if you have one person separated and not fighting a champion taking the boss aggro.
Негізгі бет Ойындар (S16) Lightblade GM - Boss Room Lowlights
Пікірлер