Some information about what is happening:
The run was made in Sailor 7 Seas Test server. The GM in the party is eAM (he didn't do much, was just debuffing and checking how strong the monsters are) I used my friend's character (wizard/warlock) to test how good it is in the dungeon and overall to have fun with that build again.
At the end, I used my main (warrior/cleric) to try and bug the main unique. I wanted to test it (for hopefully obvious to everybody reasons) and I was successful with that. Maybe some confusion has happened, the main unique from the dungeon died so I asked eAM to spawn another 1 (fortunately, he did).
I did not write how exactly the bug works in the video so I will write a brief info in the description: The protected player has lower aggro, with other words - the aggression the enemy hass towards that player has been shifted from him towards the warrior who used that skill, making the warrior the main target for the enemy. The unique will only look to hunt down the warrior while the protected player can deal damage without being in immediate danger. The attacks that the protected player can do are limited to mostly ranged attacks with close combat skills make the attacker the prime target again. With that being said, the warrior (as he is being targetted), can hide behind something so the enemy (unique in our case) can keep trying to successfully attack him.
In order for multiple people to attack and still the unique not to shift its focus from the warrior, the highest aggro has to be towards the warrior. In order to do that, the strongest attackers have to be protected while everybody else can attack with weaker attacks.
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