Game: Sailor Moon (SNES)
Category: Normal difficulty/Sailor Mars
Played on: Bizhawk 2.3.2 (SNES9X core)
Despite owning the actual cartridge for this, I decided to run this on an emulator for video quality and ease for streaming. Figured I'd make note of that, since I know some people frown on emulator runs. Time is from character control to loss of control after defeating the final boss. I preferred to start on character selection, so my timer is about 20 seconds ahead.
The run itself should be fairly self-explanatory. If you're not familiar with this game though, you should know a few things:
1. The hitboxes are TERRIBLE. It's pretty common to have your attacks overlap an enemy's sprite, but to no effect. Bosses are particularly bad about this.
2. Sailor Mars has a four-hit regular combo. A three-hit infinite loop is the main combo used in this run, since the third hit does more damage than the first two. A two-hit loop is safer, and useful for beating up faster enemies that could break free from a three-hit loop.
3. Hit stun against enemies can't be trusted. If an enemy wants to sneak a jab in during one of your infinite combos, it will do so. If an enemy wants to turn that into a combo of its own, you may not even be able to do anything about it.
4. You DO NOT have invincibility frames after getting up from being knocked down. If you're surrounded while you're down, and the enemy decides to combo again, good luck. Note that the opposite is true for bosses. They can stand back up and be seemingly invincible for days.
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