Why do so many table top roleplaying campaigns end up on rails? How can you successfully run a sandbox game where you player characters have agency and the story emerges organically out of play instead of playing out like a novel written by the Dungeon Master?
Matt and Nick delve deep into this issue today and discuss the differences between an old school style of play relying on random encounter tables vs the more modern "narrative" driven games that seem to be inspired by the success of internet shows like @criticalrole. Great games generally don't spawn simply from random tables or an interesting plot hook, they come from games that have structure and built in conflict.
#dndpodcast #dnd #dungeonsanddragons #sandbox #ttrpg #dungeonmaster #roleplay #roleplayinggames #wotc #dnd5e #criticalrole
Channels we mentioned in this episode:
@TheBasicExpert
@RPGisDUM
@RPGPundit
00:00:00 - Intro
00:01:49 - Railroad vs Sandbox is a mindtrap
00:07:32 - The Matt Mercer Effect (aka why people don't like you)
00:08:44 - Old School vs. New School approach to filling out the world
00:08:50 - RPGisDUM gets to the heart of the issue
00:09:24 - RPGs: Spectator worthy?
00:10:27 - The story emerges from your characters place in the world
00:15:38 - Great sand box games grow out of worlds that have structure
00:18:23 - Games with sandbox stucture: Vampire: The Masquerade/Requiem
00:24:59 - Games with structure: Cyberpunk 2020
00:26:54 - The Problem: D&D has no default setting other than "Fantasy World™"
00:32:39 - Game genre gives you limits and enhances your creativity
00:36:08 - Generic D&D has no meaningful structure
00:43:38 - Opinionated games will save you from DM burnout
00:53:05 - DMs should provide hookes and premises, NOT prewritten stories
00:57:35 - The interesting voices in TTRPG design are in the OSR
01:01:10 - Giving the old ways a shot: Random Encounter Tables
01:07:40 - The game world churns on independently of the players
01:11:47 - Final thoughts
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