Academics have often suggested that science fiction is, by definition, a contribution to HCI (human-computer interaction) and design. Sci-fi has the freedom to disregard technical feasibility when conceiving of grand UIs and ways to present big data, big ideas, and complex problems and scenarios. Sci-fi has been showcasing complex, AI-driven (often AR or VR) interfaces (for huge amounts of data!) for decades. As TV, movies, and video games have become more capable of visualizing a possible future, the grandeur of these imagined science fictional interfaces has increased. Sci-fi shows us a lot of user interfaces where interruptions don’t matter and the contextual interface provides fluid, predictive access to all sorts of data-sci-fi UI is the ultimate in data-driven design and designing for outcomes. But does it actually work?
Sci-fi nerds (and researchers, authors, and computer scientists) Mars Geldard and Paris Buttfield-Addison discuss the past 100 years of sci-fi UI and investigate what we can learn from it. Join in to see how these lessons can impact the new world of building interfaces and visualizations for a world full of AR, VR, ML, AI, big data, and other buzzwords too numerous to list. It’ll be fun-they promise.
Негізгі бет Science-fictional user interfaces (Strata London 2019)
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